The Gilded Duke
2009-06-28, 11:24 AM
Setting up the Battery
The Spell Compendium has the spell Energy Transformation Field. A permanant 7th level sorc/wizard area spell that costs only 250 xp. Whenever a non disjunction non AMF spell is cast within the Transformation Field the spell is absorbed and the Field gains the spell levels as points. Once the Field has enough points it casts the spell that is tied to it.
It keeps doing this but has a few limitations.
It cannot cast spells with xp components.
It cannot have a costly material component.
If it is a targeted spell it effects the closest target.
It will only cast if the duration of the previous casting has expired.
The Field can concentrate on a spell at the cost of 1 spell level an hour.
So what you can do is this.
Create an Energy Transformation Field tied to Summon Monster 9 set to create Bone Devils. Cast some spells in the field to get the summoning started.
1d4+1 Bone Devils will be summoned.
Have your Bone Devils all cast Greater Teleport while in the Transformation Field.
The Transformation Field gains (1d4+1)x7 spell levels in the first turn, more then enough to cast Summon Monster 9 again to make more Bone Devils.
So you just have this process repeat and you constantly have 1d4+1 Bone Devils.
Using the Battery
Your 1d4+1 Bone Devils only need one round to recharge their own summoning. For the other 19 rounds (assuming CL 20) they can cast Greater Teleport in other Energy Transformation fields. If you want you can assume they use 1 round to Teleport to the new field.
Possible spells to be powered by the Bone Devil Battery:
Wall of Stone (One every round)
Shades
Summon Nature's Ally 9 (To create Djinns to then create food and wine)
Summon Undead
Greater Planar Binding
Unseen Crafter (RoE)
Not sure what else might work with this. If there was some way to get an assembly line going of summoning angels through planar binding, killing them, and then turning them into zombies or skeletons that would be great.
The Spell Compendium has the spell Energy Transformation Field. A permanant 7th level sorc/wizard area spell that costs only 250 xp. Whenever a non disjunction non AMF spell is cast within the Transformation Field the spell is absorbed and the Field gains the spell levels as points. Once the Field has enough points it casts the spell that is tied to it.
It keeps doing this but has a few limitations.
It cannot cast spells with xp components.
It cannot have a costly material component.
If it is a targeted spell it effects the closest target.
It will only cast if the duration of the previous casting has expired.
The Field can concentrate on a spell at the cost of 1 spell level an hour.
So what you can do is this.
Create an Energy Transformation Field tied to Summon Monster 9 set to create Bone Devils. Cast some spells in the field to get the summoning started.
1d4+1 Bone Devils will be summoned.
Have your Bone Devils all cast Greater Teleport while in the Transformation Field.
The Transformation Field gains (1d4+1)x7 spell levels in the first turn, more then enough to cast Summon Monster 9 again to make more Bone Devils.
So you just have this process repeat and you constantly have 1d4+1 Bone Devils.
Using the Battery
Your 1d4+1 Bone Devils only need one round to recharge their own summoning. For the other 19 rounds (assuming CL 20) they can cast Greater Teleport in other Energy Transformation fields. If you want you can assume they use 1 round to Teleport to the new field.
Possible spells to be powered by the Bone Devil Battery:
Wall of Stone (One every round)
Shades
Summon Nature's Ally 9 (To create Djinns to then create food and wine)
Summon Undead
Greater Planar Binding
Unseen Crafter (RoE)
Not sure what else might work with this. If there was some way to get an assembly line going of summoning angels through planar binding, killing them, and then turning them into zombies or skeletons that would be great.