Pramxnim
2009-06-28, 11:41 AM
Hi again, good people of the playground. I'm back with a bunch of feats (stolen from the carcass of my... ehem... "Geomancer" class) based on terrain. This is in preparation for a PrC I'm cooking up for the next contest, but I hope they can see use in a normal game (i.e. that they are balanced). Please evaluate and critique honestly.
Terrain Mastery [Terrain]
You have learned to familiarize yourself with a certain terrain. You gain several benefits while fighting on that terrain
Prerequisites: Knowledge (Nature OR Geography OR Dungeoneering OR The Planes) 4 ranks
Benefits: Choose a kind of terrain to become familiarized with. Whenever you are on your favoured terrain, you gain a certain number of bonuses, referred to collectively as your terrain mastery bonus.
The terrain mastery bonus consists of a +1 untyped bonus to all damage rolls and a +1 circumstance bonus to Listen, Search, Spot and Survival.
Special: Your terrain mastery bonus increases with every additional [Terrain] feat you take excluding this one. You may pick also pick an additional favoured terrain each time you gain a [Terrain] feat.
Available terrains for selection:
{table=head]Terrain|Examples
Aquatic|seas, oceans, lakes
Artic|tundra
Desert|badlands, sandy desert
Forest|forest, jungle
Marsh|bog, moor, swamp
Mountain|hills, mountains
Plains|farmland, grassland, steppe, prairie
Skies|clouds, flying under an open sky
Underground|dungeons, caverns
Volcanic|lava, volcanoes
[/table]
For planar campaigns or campaigns taking place entirely in one environment (such as material from the Planar Handbook, Stormwrack, Sandstorm, Frostburn etc.), more specific terrains can be added. The information below is taken from the Ultimate Classes wiki, and credit should go to whoever wrote them.
Material (Stormwrack) (Sandstorm) (Frostburn)
Sea: Beach Terrain, Tidal Marsh, Coral Reef, Ice Floes, Open Water, Sargasso, Kelp Bed, Ship's Deck.
Desert: Badlands, Barren Waste, Evaporated Sea, Glass Sea, Petrified Forest, Volcanic Terrain.
Artic: Cold Gate, Everfrost Terrain, Frostfell Marsh, Frostfell Mountain, Frozen Sea, Glacier Terrain, Ice Field, Iceberg Terrain, Skyberg Terrain, Snow Field, Taiga Forest, Artic Tundra.
Planar (DMG-190)
by Characteristics: Fiery Plane, Weightless Plane, Cold Plane, Shifting Plane, Aligned Plane, Cavernous Plane, Temporal Plane, Magic Plane, Energy Plane, Fluid Plane, and Other Plane.
by Domain: Astral, Etheral, Shadow, Abyss, Arborea, Baator, Celestia, Elysium, Hades, Limbo, Mechanus or Beastlands.
(see Adventuring On Other Planes, page 147; see Plane Descriptions, page 151; see Creating a Cosmology, page 162). (See Chapter 5: Campaigns and Chapter 6: Characters in Dungeon Master Guide for definitions and samples of these environments).
Expanded Terrain Mastery [Terrain]
Your mastery of terrains confer additional bonuses whenever you are on one of your favoured terrains.
Prerequisites: Terrain Mastery
Benefits: Your terrain mastery bonus now includes bonuses to Climb, Hide, Move Silently and Swim.
Flawless Gait [Terrain]
You have mastered the ability to navigate your favoured terrains.
Prerequisites: Terrain Mastery
Benefits: While on one of your favoured terrains, you suffer no impairment to movement from difficult terrain (this does not extend to abilities that duplicates the effects of difficult terrain, such as a knight’s vigilant defender ability). In addition, while on one of you favoured terrains, you leave no trail and cannot be tracked unless you so desire.
Familiar territory [Terrain]:
While on your favoured terrains, you become more alert to danger and more adept at avoiding it.
Prerequisites: Terrain Mastery
Benefits: While on one of your favoured terrains, you gain your terrain mastery bonus on all initiative checks and Reflex saves.
Improved Cover [Terrain]
You learn how to best utilize the cover your terrain provides
Prerequisites: Terrain Mastery
Benefits: Your terrain mastery bonus is now added to all cover bonuses you gain while on your favoured terrain(s).
Insightful Tactics [Terrain]
You can use the terrain to allow you and your allies to gain a combat advantage over your opponents.
Prerequisites: Terrain Mastery
Benefits: As an immediate action, you may add your terrain mastery bonus to all Strength and Dexterity checks as well as all opposed rolls made by you or one of your allies within 60ft for 1 round. This feat may only be used every 1d4+1 rounds, as opportunities don't always present themselves.
Terrain Mastery [Terrain]
You have learned to familiarize yourself with a certain terrain. You gain several benefits while fighting on that terrain
Prerequisites: Knowledge (Nature OR Geography OR Dungeoneering OR The Planes) 4 ranks
Benefits: Choose a kind of terrain to become familiarized with. Whenever you are on your favoured terrain, you gain a certain number of bonuses, referred to collectively as your terrain mastery bonus.
The terrain mastery bonus consists of a +1 untyped bonus to all damage rolls and a +1 circumstance bonus to Listen, Search, Spot and Survival.
Special: Your terrain mastery bonus increases with every additional [Terrain] feat you take excluding this one. You may pick also pick an additional favoured terrain each time you gain a [Terrain] feat.
Available terrains for selection:
{table=head]Terrain|Examples
Aquatic|seas, oceans, lakes
Artic|tundra
Desert|badlands, sandy desert
Forest|forest, jungle
Marsh|bog, moor, swamp
Mountain|hills, mountains
Plains|farmland, grassland, steppe, prairie
Skies|clouds, flying under an open sky
Underground|dungeons, caverns
Volcanic|lava, volcanoes
[/table]
For planar campaigns or campaigns taking place entirely in one environment (such as material from the Planar Handbook, Stormwrack, Sandstorm, Frostburn etc.), more specific terrains can be added. The information below is taken from the Ultimate Classes wiki, and credit should go to whoever wrote them.
Material (Stormwrack) (Sandstorm) (Frostburn)
Sea: Beach Terrain, Tidal Marsh, Coral Reef, Ice Floes, Open Water, Sargasso, Kelp Bed, Ship's Deck.
Desert: Badlands, Barren Waste, Evaporated Sea, Glass Sea, Petrified Forest, Volcanic Terrain.
Artic: Cold Gate, Everfrost Terrain, Frostfell Marsh, Frostfell Mountain, Frozen Sea, Glacier Terrain, Ice Field, Iceberg Terrain, Skyberg Terrain, Snow Field, Taiga Forest, Artic Tundra.
Planar (DMG-190)
by Characteristics: Fiery Plane, Weightless Plane, Cold Plane, Shifting Plane, Aligned Plane, Cavernous Plane, Temporal Plane, Magic Plane, Energy Plane, Fluid Plane, and Other Plane.
by Domain: Astral, Etheral, Shadow, Abyss, Arborea, Baator, Celestia, Elysium, Hades, Limbo, Mechanus or Beastlands.
(see Adventuring On Other Planes, page 147; see Plane Descriptions, page 151; see Creating a Cosmology, page 162). (See Chapter 5: Campaigns and Chapter 6: Characters in Dungeon Master Guide for definitions and samples of these environments).
Expanded Terrain Mastery [Terrain]
Your mastery of terrains confer additional bonuses whenever you are on one of your favoured terrains.
Prerequisites: Terrain Mastery
Benefits: Your terrain mastery bonus now includes bonuses to Climb, Hide, Move Silently and Swim.
Flawless Gait [Terrain]
You have mastered the ability to navigate your favoured terrains.
Prerequisites: Terrain Mastery
Benefits: While on one of your favoured terrains, you suffer no impairment to movement from difficult terrain (this does not extend to abilities that duplicates the effects of difficult terrain, such as a knight’s vigilant defender ability). In addition, while on one of you favoured terrains, you leave no trail and cannot be tracked unless you so desire.
Familiar territory [Terrain]:
While on your favoured terrains, you become more alert to danger and more adept at avoiding it.
Prerequisites: Terrain Mastery
Benefits: While on one of your favoured terrains, you gain your terrain mastery bonus on all initiative checks and Reflex saves.
Improved Cover [Terrain]
You learn how to best utilize the cover your terrain provides
Prerequisites: Terrain Mastery
Benefits: Your terrain mastery bonus is now added to all cover bonuses you gain while on your favoured terrain(s).
Insightful Tactics [Terrain]
You can use the terrain to allow you and your allies to gain a combat advantage over your opponents.
Prerequisites: Terrain Mastery
Benefits: As an immediate action, you may add your terrain mastery bonus to all Strength and Dexterity checks as well as all opposed rolls made by you or one of your allies within 60ft for 1 round. This feat may only be used every 1d4+1 rounds, as opportunities don't always present themselves.