waterpenguin43
2009-06-30, 02:20 PM
Primal Spy
Requirements:-Must be able to wild shape
-Must have Spell focus:divination or Spell focus:Transmutation as feats
-Sneak attack +1d6
Occasionally, a druidic nomad lives on the outside of the city, learning the ways of a rogue, people seeking spies take these rare characters and hire them with the promise of supporting nature. They are then trained to mix there rogue and druid abilities to become master spies, they gain animal traits useful for spies, they learn to wild shape into the puniest of creatures, and they gain the ability to use some of the most useful infiltrator spells as freely as they wish. These remarkable spies can do amazing, supernatural things, from attacking with a cat’s agility, turning into puny insects and creep around as they wish, and see through the eyes of others.
Here's the table code; quote this post and copy it.
{table=head]Level|Base attack bonus|Fort|Will|Ref|Spells per day|Special
Lvl 1:|+0|+0|+2|+2|+1 divine|Chain of eyes
Lvl 2:|+1|+0|+3|+3|-|Wild shape(Tiny,Vermin)
Lvl 3:|+1|+1|+3|+3|+1 divine|-
Lvl 4:|+2|+1|+4|+4|+1 divine|Spy aptitude(Cat)
Lvl 5:|+2|+1|+4|+4|+1 divine|Wild shape(Diminutive)
Lvl 6:|+3|+2|+5|+5|-|Spy aptitude(Hawk)
Lvl 7:|+3|+2|+5|+5|+1 divine|Wild shape(fine),Legend lore
Lvl 8:|+4|+2|+6|+6|+1 divine|Spy aptitude(Fish)
Lvl 9:|+4|+3|+6|+6|-|-
Lvl 10:|+5|+3|+7|+7|+1 divine|Word of recall[/table]
Skills:8 + int modifier(Class skills:Balance,Bluff,Climb,Concentration,Craft,Dec ipher script,Diplomacy,Disable device,Disguise,Escape artist,Gather information,Handle animal,Hide,Jump, Knowledge(nature),Listen,Move silently,Open lock,Profession,Search,Sense Motive,Spellcraft,Spot,Swim,Survival,Tumble,Use Magic Device)
Chain of eyes(Sp):At first level, a Primal spy can cast Chain of eyes as the spell, at will.
Spy aptitude(Ex):As the Primal spy advances, he magically adapts certain animal traits to himself for stealth. Cat: The primal gains the agility of a cat.
The Primal spy gains a +2 dexterity bonus and Weapon finesse.
Hawk:The Primal spy can grow wings and fly at poor maneuverability and 60 ft fly speed. He also gains a +8 bonus on Spot checks. This is a swift action
Fish:The Primal spy grows gills as well as lungs, and thus is capable of breathing both water and air. He also receives webbing in between his fingers, giving a +8 bonus on swim checks. This is a swift action.
Wild shape(Su): See druid.
Legend lore(Sp): As the spell, at will.
Word of recall(Sp): As the spell, at will. The Primal spy must designate which location he teleports too when he receives the ability. It takes one week to change locations.
Requirements:-Must be able to wild shape
-Must have Spell focus:divination or Spell focus:Transmutation as feats
-Sneak attack +1d6
Occasionally, a druidic nomad lives on the outside of the city, learning the ways of a rogue, people seeking spies take these rare characters and hire them with the promise of supporting nature. They are then trained to mix there rogue and druid abilities to become master spies, they gain animal traits useful for spies, they learn to wild shape into the puniest of creatures, and they gain the ability to use some of the most useful infiltrator spells as freely as they wish. These remarkable spies can do amazing, supernatural things, from attacking with a cat’s agility, turning into puny insects and creep around as they wish, and see through the eyes of others.
Here's the table code; quote this post and copy it.
{table=head]Level|Base attack bonus|Fort|Will|Ref|Spells per day|Special
Lvl 1:|+0|+0|+2|+2|+1 divine|Chain of eyes
Lvl 2:|+1|+0|+3|+3|-|Wild shape(Tiny,Vermin)
Lvl 3:|+1|+1|+3|+3|+1 divine|-
Lvl 4:|+2|+1|+4|+4|+1 divine|Spy aptitude(Cat)
Lvl 5:|+2|+1|+4|+4|+1 divine|Wild shape(Diminutive)
Lvl 6:|+3|+2|+5|+5|-|Spy aptitude(Hawk)
Lvl 7:|+3|+2|+5|+5|+1 divine|Wild shape(fine),Legend lore
Lvl 8:|+4|+2|+6|+6|+1 divine|Spy aptitude(Fish)
Lvl 9:|+4|+3|+6|+6|-|-
Lvl 10:|+5|+3|+7|+7|+1 divine|Word of recall[/table]
Skills:8 + int modifier(Class skills:Balance,Bluff,Climb,Concentration,Craft,Dec ipher script,Diplomacy,Disable device,Disguise,Escape artist,Gather information,Handle animal,Hide,Jump, Knowledge(nature),Listen,Move silently,Open lock,Profession,Search,Sense Motive,Spellcraft,Spot,Swim,Survival,Tumble,Use Magic Device)
Chain of eyes(Sp):At first level, a Primal spy can cast Chain of eyes as the spell, at will.
Spy aptitude(Ex):As the Primal spy advances, he magically adapts certain animal traits to himself for stealth. Cat: The primal gains the agility of a cat.
The Primal spy gains a +2 dexterity bonus and Weapon finesse.
Hawk:The Primal spy can grow wings and fly at poor maneuverability and 60 ft fly speed. He also gains a +8 bonus on Spot checks. This is a swift action
Fish:The Primal spy grows gills as well as lungs, and thus is capable of breathing both water and air. He also receives webbing in between his fingers, giving a +8 bonus on swim checks. This is a swift action.
Wild shape(Su): See druid.
Legend lore(Sp): As the spell, at will.
Word of recall(Sp): As the spell, at will. The Primal spy must designate which location he teleports too when he receives the ability. It takes one week to change locations.