Blade-Bearer_Ian
2006-01-13, 05:20 AM
I have created this base class with the Class Construction System. I've already done some playtesting and it seems to work rather well. Just wondering what your opinions are.
Arcane Mercenary
HD d8 BAB as fighter Fort good Ref & will decent
Alignment Restriction: Cannot be chaotic
Proficient with all simple and martial weapons, as well as light armour and shields.
Class Skills are: Climb (str), Concentration (con),Craft (int), Decipher Script (int), Gather Information (cha), Intimidate (str or cha), Jump (str), Knowledge (Arcana, Geography, History & The Planes) (int), Listen (wis), Profession (wis), Ride (dex), Sense Motive (wis), Spellcraft (int), Spot (wis), Use Rope (dex)
Skill points at first level are (4 + int modifier)x4, or 4 + int modifier per level
Note: Must have Draconic as a language in order to progress in this class (for spells)
1 bonus feat
2
3 bonus feat
4 pocket plane
5 Reduce Spell failure 5%
6 Spell Resistance 10
7
8 Bonus Feat
9
10Reduce spell failure 10%
11
12 Spell Resistance 15
13
14
15 Reduce Spell failure 15%
16
17
18 Spell Resistance 20
19
20 Reduce Spell failure 20%
Spells per day: as bard
Bonus Feat~ At first level, an Arcane Mercenary may choose between either Eschew Materials or Combat Casting as a bonus feat. At third level, an Arcane Mercenary may choose between Scribe Scroll and Brew Potion. At level 8 they gain Spell Mastery or Arcane Strike (CW pg 96) as a bonus feat.
Pocket Plane~ An Arcane Mercenary can turn any one pocket, pouch ect he possesses into a small pocket plane that is 5 feet cubed to store his equipment. The pocket plane is considered extra dimensional space. If the pocket or pouch that contains the pocket plane is lost, stolen, damaged or destroyed, The Arcane Mercenary can revert it to a normal pocket or pouch as a standard action (at the risk of losing everything inside the pocket plane). He can create a new one 24 hours later. The process costs 100 exp and takes 1 hour. Note: the creation of the original pocket plane does not cost any exp. An Arcane Mercenary cannot have more than one pocket plane in existence at once.
Reduce Spell failure~ At level 5, it gets reduced by 5%, at 10 it's 10%, 15 15% and at 20 its 20%
Arcane Mercenary Spell List (draft 3, CAd, CAr, CW, RD, RW, HoB & PHB)
0
Arcane Mark, Dancing Lights, Daze, Flare, Ghost Sound, Mending, Message, Prestidigitation, Read Magic, Resistance,
1st
Accelerated Movement, Accuracy, Alarm, Animate Rope, Arrow Mind, Backbiter, Bands of Steel, Burning Hands, Critical Strike, Distract Assailant, Endure Elements, Enlarge Person,, Expeditious Retreat (swift), Feather Fall, Fist of Stone, Grease, Guided Shot, Jump, Mage Armour, Magic Weapon, Master’s Touch, Mount, Phantom Threat, Reduce Person, Shield, Shocking Grasp, True Strike,
2nd
Battlemagic Perception, Bear’s Endurance, Blades of Fire, Bladeweave, Blur, Cat’s Grace, City Lights, Darkness, Darkvision, Eagle’s Splendour, Fire Shuriken, Fox’s Cunning, Gust of Wind, Invisibility, Knock, Leomund’s Trap, Levitate, Mindless Rage, Mirror Image, Owl’s Wisdom, Protection from Arrows, Resist Energy, Returning Weapon, See Invisibility, Shatter, Sonic Weapon, Spider Climb, Swim, Tasha’s Hideous Laughter, Web, Whirling Blade, Whispering Wind, Wraithstrike,
3rd
Displacement, Explosive Runes, Flame Arrow, Fly (swift), Gaseous Form, Haste, Heroism, Hold Person, Invisibility Sphere, Keen Edge, Leomund’s Tiny Hut, Mage Armour (greater), Magic Weapon (greater), Phantom Steed, Protection from Energy, Rage, Ring of Blades, Shadow Binding, Slow, Spectral Weapon, Wind Wall,
4th
Battlefield Fortification, Cursed Blade, Dancing Blade, Enlarge Person (mass), Entangling Staff, Fire Shield, Fire Trap, Invisibility (greater), Leomund’s Secure Shelter, Polymorph, Reduce Person (mass), Resist Energy (mass), Stoneskin, Wall of Fire, Wall of Ice, War Cry,
5th
Baleful Polymorph, Fire Shield (mass), Leomund’s Billet, Leomund’s Hidden Lodge, Nightstalker’s Transformation, Shadow Form, Sword of Deception, Wall of Force, Wall of Stone,
6th
Arrow of Bone, Bear’s Endurance (mass), Brilliant Blade, Bull’s Strength (mass), Cat’s Grace (mass), Eagle’s Splendour (mass), Fiendform, Fox’s Cunning (mass), Heroism (greater), Illusory Pit, Move Earth, Owl’s Wisdom (mass), Repulsion, Wall of Iron,
Arcane Mercenary
HD d8 BAB as fighter Fort good Ref & will decent
Alignment Restriction: Cannot be chaotic
Proficient with all simple and martial weapons, as well as light armour and shields.
Class Skills are: Climb (str), Concentration (con),Craft (int), Decipher Script (int), Gather Information (cha), Intimidate (str or cha), Jump (str), Knowledge (Arcana, Geography, History & The Planes) (int), Listen (wis), Profession (wis), Ride (dex), Sense Motive (wis), Spellcraft (int), Spot (wis), Use Rope (dex)
Skill points at first level are (4 + int modifier)x4, or 4 + int modifier per level
Note: Must have Draconic as a language in order to progress in this class (for spells)
1 bonus feat
2
3 bonus feat
4 pocket plane
5 Reduce Spell failure 5%
6 Spell Resistance 10
7
8 Bonus Feat
9
10Reduce spell failure 10%
11
12 Spell Resistance 15
13
14
15 Reduce Spell failure 15%
16
17
18 Spell Resistance 20
19
20 Reduce Spell failure 20%
Spells per day: as bard
Bonus Feat~ At first level, an Arcane Mercenary may choose between either Eschew Materials or Combat Casting as a bonus feat. At third level, an Arcane Mercenary may choose between Scribe Scroll and Brew Potion. At level 8 they gain Spell Mastery or Arcane Strike (CW pg 96) as a bonus feat.
Pocket Plane~ An Arcane Mercenary can turn any one pocket, pouch ect he possesses into a small pocket plane that is 5 feet cubed to store his equipment. The pocket plane is considered extra dimensional space. If the pocket or pouch that contains the pocket plane is lost, stolen, damaged or destroyed, The Arcane Mercenary can revert it to a normal pocket or pouch as a standard action (at the risk of losing everything inside the pocket plane). He can create a new one 24 hours later. The process costs 100 exp and takes 1 hour. Note: the creation of the original pocket plane does not cost any exp. An Arcane Mercenary cannot have more than one pocket plane in existence at once.
Reduce Spell failure~ At level 5, it gets reduced by 5%, at 10 it's 10%, 15 15% and at 20 its 20%
Arcane Mercenary Spell List (draft 3, CAd, CAr, CW, RD, RW, HoB & PHB)
0
Arcane Mark, Dancing Lights, Daze, Flare, Ghost Sound, Mending, Message, Prestidigitation, Read Magic, Resistance,
1st
Accelerated Movement, Accuracy, Alarm, Animate Rope, Arrow Mind, Backbiter, Bands of Steel, Burning Hands, Critical Strike, Distract Assailant, Endure Elements, Enlarge Person,, Expeditious Retreat (swift), Feather Fall, Fist of Stone, Grease, Guided Shot, Jump, Mage Armour, Magic Weapon, Master’s Touch, Mount, Phantom Threat, Reduce Person, Shield, Shocking Grasp, True Strike,
2nd
Battlemagic Perception, Bear’s Endurance, Blades of Fire, Bladeweave, Blur, Cat’s Grace, City Lights, Darkness, Darkvision, Eagle’s Splendour, Fire Shuriken, Fox’s Cunning, Gust of Wind, Invisibility, Knock, Leomund’s Trap, Levitate, Mindless Rage, Mirror Image, Owl’s Wisdom, Protection from Arrows, Resist Energy, Returning Weapon, See Invisibility, Shatter, Sonic Weapon, Spider Climb, Swim, Tasha’s Hideous Laughter, Web, Whirling Blade, Whispering Wind, Wraithstrike,
3rd
Displacement, Explosive Runes, Flame Arrow, Fly (swift), Gaseous Form, Haste, Heroism, Hold Person, Invisibility Sphere, Keen Edge, Leomund’s Tiny Hut, Mage Armour (greater), Magic Weapon (greater), Phantom Steed, Protection from Energy, Rage, Ring of Blades, Shadow Binding, Slow, Spectral Weapon, Wind Wall,
4th
Battlefield Fortification, Cursed Blade, Dancing Blade, Enlarge Person (mass), Entangling Staff, Fire Shield, Fire Trap, Invisibility (greater), Leomund’s Secure Shelter, Polymorph, Reduce Person (mass), Resist Energy (mass), Stoneskin, Wall of Fire, Wall of Ice, War Cry,
5th
Baleful Polymorph, Fire Shield (mass), Leomund’s Billet, Leomund’s Hidden Lodge, Nightstalker’s Transformation, Shadow Form, Sword of Deception, Wall of Force, Wall of Stone,
6th
Arrow of Bone, Bear’s Endurance (mass), Brilliant Blade, Bull’s Strength (mass), Cat’s Grace (mass), Eagle’s Splendour (mass), Fiendform, Fox’s Cunning (mass), Heroism (greater), Illusory Pit, Move Earth, Owl’s Wisdom (mass), Repulsion, Wall of Iron,