Lysander
2009-06-30, 02:49 PM
Guardian Eye
Divination
Level: Clr 7, Sor/Wiz 7
Components: V, S, M, F
Casting Time: 24 hours
Range: 0 ft
Target: One building you own
Duration: Permanent
Saving Throw: No
Spell Resistance: No
This spell can be cast inside any building the caster owns and controls to summon a giant twenty-foot diameter eyeball of illusory fire that hovers above the roof and emits a bright and fearsome light equal to a Daylight spell.
Wherever the caster is, they have the ability to see from the eye's viewpoint, rotate it to examine specific things, and automatically use their own spot check for the eye's constant search for intruders. Any spells or natural abilities that enhance the caster's vision, such as True Seeing or Darkvision, also apply to the viewpoint from the eye. They can also cast any of their own gaze attack spells through the eye instead of through their own, even if they are on a completely different plane at the time.
Dispel Magic cannot destroy the eye, but will leave it blind for a number of rounds equal to the dispel caster's level. A Mage's Disjunction can destroy it. If an enemy gains complete control of the building or if the building is destroyed the eye is also destroyed. As an illusion effect the eye cannot take any damage or be interacted with physically or by most magic, nor can the eye's controller be harmed or affected by spells through it. However effects that obscure vision can block the eye's view.
A magician can only have one Guardian eye in existence at a time for every 10 caster levels they have. To cast more a magician must first dismiss one of their current Guardian Eyes.
Components
A Catseye worth 1,000gp
Divination
Level: Clr 7, Sor/Wiz 7
Components: V, S, M, F
Casting Time: 24 hours
Range: 0 ft
Target: One building you own
Duration: Permanent
Saving Throw: No
Spell Resistance: No
This spell can be cast inside any building the caster owns and controls to summon a giant twenty-foot diameter eyeball of illusory fire that hovers above the roof and emits a bright and fearsome light equal to a Daylight spell.
Wherever the caster is, they have the ability to see from the eye's viewpoint, rotate it to examine specific things, and automatically use their own spot check for the eye's constant search for intruders. Any spells or natural abilities that enhance the caster's vision, such as True Seeing or Darkvision, also apply to the viewpoint from the eye. They can also cast any of their own gaze attack spells through the eye instead of through their own, even if they are on a completely different plane at the time.
Dispel Magic cannot destroy the eye, but will leave it blind for a number of rounds equal to the dispel caster's level. A Mage's Disjunction can destroy it. If an enemy gains complete control of the building or if the building is destroyed the eye is also destroyed. As an illusion effect the eye cannot take any damage or be interacted with physically or by most magic, nor can the eye's controller be harmed or affected by spells through it. However effects that obscure vision can block the eye's view.
A magician can only have one Guardian eye in existence at a time for every 10 caster levels they have. To cast more a magician must first dismiss one of their current Guardian Eyes.
Components
A Catseye worth 1,000gp