Everyman
2005-11-29, 11:55 PM
Before you read this class, you should know one thing: This prestige class was designed to help out characters with horrible stats. In general, the abilities are a tad goofy sounding, which was done purposefully. The idea was that gods would watch these souls and think to themselves, "Aww...look at him. Bless his pathetic little heart." I believe it was inspired by a base class that was mentioned on the forums for its reliance on bad stats too.
Anywho, please feel free to use (and comment) on the class as you see fit. I welcome constructive criticism, so if you spot an error of some sort, feel free to let me know. Now, without further fanfare, I present....
Pitied Warrior
It can be said that no one can be the best at everything. While that may be true, there are very few who survive in combat when they are horrible at everything. Yet that is exactly what a pitied warrior does. These brave soldiers charge into battle, despite their inadequacies, in order to preserve justice and life. Maybe it is because of their bravery and dedication that gods have mercy on these souls and grant them their grace. At any rate, a pitied warrior survives not just by fighting all odds, but by accepting a little divine providence.
Hit Die: d10
Requirements
To qualify as a pitied warrior, must fulfill all the following criteria:
Alignment: Any good
Base Attack Bonus: +7
Skills: Heal 2 ranks, Knowledge (Religion) 4 ranks
Feats: True Believer *
Special: Must have successfully been involved in at least three battles where he survived and prospered despite overwhelming odds and logic
Special: Must worship a good goddess or god
* From Complete Divine
Class Skills
A pitied warrior’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Ride (Dex), and Swim (Str).
Skill Points at Each Level: 2 + Int. Mod
Table 1-2: The Pitied Warrior
{table]Level BAB Fort Ref Will Special
1st.......+1....+2....+0.....+0.....Inverted Assistance, Pitied Trick
2nd......+2....+3....+0.....+0
3rd.......+3....+3....+1.....+1.....Pitied Trick
4th.......+4....+4....+1.....+1
5th.......+5....+4....+1.....+1.....Pitied Trick
[/table]
Class Features
All the following are class features of the pitied warrior prestige class.
Weapon and Armor Proficiency: Pitied warriors do not gain any extra proficiency with weapons or armor.
Inverted Assistance (Su): Starting at 1st level, a pitied warrior starts receiving help from his deity in his day to day life. As long as Inverted Assistance is in effect, a pitied may make use of his Pitied Tricks. If at any point a pitied warrior’s Inverted Assistance becomes suppressed, so do his Pitied Tricks until he can once again receive Inverted Assistance. While in effect, Inverted Assistance inverses ability modifiers for the appropriate Pitied Trick below. For example, a -1 modifier for Strength becomes a +1 modifier for the Momentum Swing, as would a +3 modifier Strength modifier become a
-3 modifier.
If a pitied warrior gains an enhancement bonus or any other similar effect to one of his ability scores, the inverted score changes with it. For example, a pitied warrior with a Dexterity score of 9 (+1 inverted modifier) who put on Gloves of Dexterity +6 would have an inverted Dexterity score of -2.
Pitied Tricks (Ex): Starting at 1st level and again at every odd level, a pitied warrior may choose a Pitied Trick from the list below. These abilities represent divine providence, as if the gods themselves took mercy on this pathetic soul.
• Uncontrolled Momentum: Whenever a pitied warrior makes an attack roll while wielding a two-handed weapon, a weapon with two hands, or an oversized weapon and misses, the character is treated as if he made a Whirlwind Attack against every creature. This functions as if he made a normal Whirlwind Attack, except he hits every creature within reach (including allies) and must make a Whirlwind Attack, whether he wants to or not. For the purposes of attack rolls and damage, use his inverted Strength modifier instead of his normal one. At the end of his attack, he must make a Fortitude save equal to DC 12 + Inverted Strength modifier or become sickened for one round.
• Clumsy Dodge: A pitied warrior with this ability may choose to negate any physical attack or the effects of spell that allows a Reflex save (self only). They may do this a number of times per day equal to their inverse Dexterity modifier. However, whenever this is used, they fall prone. This ability may not be used if the character is already prone or incapacitated.
• Sickened Fortitude: A pitied warrior with this ability gains incredible resistance to harm thanks to deformations from his poor health. Any critical hit or sneak attack (or similar ability) has a chance of being negated immediately, depending on the character’s inverse Constitution modifier. The chance to negate such an attack is 25% times their inverse Constitution modifier (maximum of 100%, minimum of 0%). For example, an inverse Constitution modifier of 3 would grant a 75% negation chance. This negation chance is not cumulative with the Fortification from armor. In this case, use the higher negation chance.
• Dumb Luck: A pitied warrior that has this ability begins to warp reality with his ignorance and horrible logic skills. With this ability, a pitied warrior gains an insight bonus to his saving throws equal to this inverse Intelligence modifier.
• Disconnected Mind: It is difficult to scare or control a mind that isn’t there. A pitied warrior with this ability is completely immune to fear effects. In addition, they may choose to negate any mind-effecting effect a number of times per day equal to their inverse Wisdom modifier.
• Unappealing Visage: Few people in the world are as unpleasant as a pitied warrior with this ability. A number of times per day equal to a pitied warrior’s inverse Charisma modifier, he may choose to frighten beings around him as a move action. A potentially affected creature that succeeds on a Will save (DC 10 + pitied warrior’s class level + pitied warrior’s inverse Charisma modifier) remains immune to his Unappealing Visage for 24 hours. On a failure, creatures with 4 or less HD become panicked for 1d6 rounds and those with 5 or more HD become shaken for 1d6 rounds. This is a mind-effecting ability, and those who can neither see nor hear the pitied warrior are immune.
Anywho, please feel free to use (and comment) on the class as you see fit. I welcome constructive criticism, so if you spot an error of some sort, feel free to let me know. Now, without further fanfare, I present....
Pitied Warrior
It can be said that no one can be the best at everything. While that may be true, there are very few who survive in combat when they are horrible at everything. Yet that is exactly what a pitied warrior does. These brave soldiers charge into battle, despite their inadequacies, in order to preserve justice and life. Maybe it is because of their bravery and dedication that gods have mercy on these souls and grant them their grace. At any rate, a pitied warrior survives not just by fighting all odds, but by accepting a little divine providence.
Hit Die: d10
Requirements
To qualify as a pitied warrior, must fulfill all the following criteria:
Alignment: Any good
Base Attack Bonus: +7
Skills: Heal 2 ranks, Knowledge (Religion) 4 ranks
Feats: True Believer *
Special: Must have successfully been involved in at least three battles where he survived and prospered despite overwhelming odds and logic
Special: Must worship a good goddess or god
* From Complete Divine
Class Skills
A pitied warrior’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Ride (Dex), and Swim (Str).
Skill Points at Each Level: 2 + Int. Mod
Table 1-2: The Pitied Warrior
{table]Level BAB Fort Ref Will Special
1st.......+1....+2....+0.....+0.....Inverted Assistance, Pitied Trick
2nd......+2....+3....+0.....+0
3rd.......+3....+3....+1.....+1.....Pitied Trick
4th.......+4....+4....+1.....+1
5th.......+5....+4....+1.....+1.....Pitied Trick
[/table]
Class Features
All the following are class features of the pitied warrior prestige class.
Weapon and Armor Proficiency: Pitied warriors do not gain any extra proficiency with weapons or armor.
Inverted Assistance (Su): Starting at 1st level, a pitied warrior starts receiving help from his deity in his day to day life. As long as Inverted Assistance is in effect, a pitied may make use of his Pitied Tricks. If at any point a pitied warrior’s Inverted Assistance becomes suppressed, so do his Pitied Tricks until he can once again receive Inverted Assistance. While in effect, Inverted Assistance inverses ability modifiers for the appropriate Pitied Trick below. For example, a -1 modifier for Strength becomes a +1 modifier for the Momentum Swing, as would a +3 modifier Strength modifier become a
-3 modifier.
If a pitied warrior gains an enhancement bonus or any other similar effect to one of his ability scores, the inverted score changes with it. For example, a pitied warrior with a Dexterity score of 9 (+1 inverted modifier) who put on Gloves of Dexterity +6 would have an inverted Dexterity score of -2.
Pitied Tricks (Ex): Starting at 1st level and again at every odd level, a pitied warrior may choose a Pitied Trick from the list below. These abilities represent divine providence, as if the gods themselves took mercy on this pathetic soul.
• Uncontrolled Momentum: Whenever a pitied warrior makes an attack roll while wielding a two-handed weapon, a weapon with two hands, or an oversized weapon and misses, the character is treated as if he made a Whirlwind Attack against every creature. This functions as if he made a normal Whirlwind Attack, except he hits every creature within reach (including allies) and must make a Whirlwind Attack, whether he wants to or not. For the purposes of attack rolls and damage, use his inverted Strength modifier instead of his normal one. At the end of his attack, he must make a Fortitude save equal to DC 12 + Inverted Strength modifier or become sickened for one round.
• Clumsy Dodge: A pitied warrior with this ability may choose to negate any physical attack or the effects of spell that allows a Reflex save (self only). They may do this a number of times per day equal to their inverse Dexterity modifier. However, whenever this is used, they fall prone. This ability may not be used if the character is already prone or incapacitated.
• Sickened Fortitude: A pitied warrior with this ability gains incredible resistance to harm thanks to deformations from his poor health. Any critical hit or sneak attack (or similar ability) has a chance of being negated immediately, depending on the character’s inverse Constitution modifier. The chance to negate such an attack is 25% times their inverse Constitution modifier (maximum of 100%, minimum of 0%). For example, an inverse Constitution modifier of 3 would grant a 75% negation chance. This negation chance is not cumulative with the Fortification from armor. In this case, use the higher negation chance.
• Dumb Luck: A pitied warrior that has this ability begins to warp reality with his ignorance and horrible logic skills. With this ability, a pitied warrior gains an insight bonus to his saving throws equal to this inverse Intelligence modifier.
• Disconnected Mind: It is difficult to scare or control a mind that isn’t there. A pitied warrior with this ability is completely immune to fear effects. In addition, they may choose to negate any mind-effecting effect a number of times per day equal to their inverse Wisdom modifier.
• Unappealing Visage: Few people in the world are as unpleasant as a pitied warrior with this ability. A number of times per day equal to a pitied warrior’s inverse Charisma modifier, he may choose to frighten beings around him as a move action. A potentially affected creature that succeeds on a Will save (DC 10 + pitied warrior’s class level + pitied warrior’s inverse Charisma modifier) remains immune to his Unappealing Visage for 24 hours. On a failure, creatures with 4 or less HD become panicked for 1d6 rounds and those with 5 or more HD become shaken for 1d6 rounds. This is a mind-effecting ability, and those who can neither see nor hear the pitied warrior are immune.