Mr.Moron
2009-07-01, 03:18 PM
I had the idea recently for a sun-themed arcane spellcaster that draws on divine inspiration, without strictly gaining any divine casting abilties. It doesn't have a name yet as I'm horrible with names and usually save them for last. However, the lack of a name isn't the real problem. I'm just plain stuck on how to implement it.
I'm really only looking for mechanical help here, as I know what I want to do with the fluff.
The entry requirements keep feeling off and I just can't find the right mix of abilties vs Caster Level loss. I certainly don't want to go over 1 CL loss with this so keeping it trim is better than trying to load it up and then offsetting it with CL loss. Ideally I'd like no CL loss while keeping the themes intact but I realize that might not be possible.
Below is my most recent attempt at getting this to work. Currently I'm only happy with the "Sun Specialist" feature.I like the idea of daily powers that modify spells but I'm not satisfied with the way I've done it here.
So I'm looking for any suggestions on what to add, subtract and how to change what's already there. I'm open to anything that makes it work as a 0-1 CL loss class, that maintains the Light/Fire theme even if it's totally different from what I have already.
Requirements:
Spellcasting: Ability to cast 3rd-Level Arcane Spells
Alignment: Any Good
Skills: Diplomacy 4 Ranks, Knowledge[Religion] 8 Ranks, Knowledge[The Planes] 8 Ranks, Knowledge[Arcana] 8 Ranks
Feats: Consecrate Spell, Energy Substitution[Fire]
Special: Cannot have Evocation as a Barred School
Special: Must be able to cast at least 2 Spells with the [Fire] descriptor and 2 with the [Light] descriptor.
Special: Must worship a deity that grants Access to the Sun Domain.
Needs a Name
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Dedicated Casting, Sun Specialist, Radiant Flames 1/Day|+1 level of existing Arcane spellcasting class
2nd|
+1|
+1|
+1|
+3|Solar Study|+1 level of existing Arcane spellcasting class
3rd|
+1|
+1|
+1|
+3|Radiant Power +1|+1 level of existing Arcane spellcasting class
4th|
+2|
+1|
+1|
+4|Solar Study|+1 level of existing Arcane spellcasting class
5th|
+2|
+2|
+2|
+4|Radiant Flames 2/Day|+1 level of existing Arcane spellcasting class
6th|
+3|
+2|
+2|
+5|Solar Study|+1 level of existing Arcane spellcasting class
7th|
+3|
+2|
+2|
+5|Radiant Power +2|+1 level of existing Arcane spellcasting class
8th|
+4|
+3|
+3|
+6|Solar Study|+1 level of existing Arcane spellcasting class
9th|
+4|
+3|
+3|
+6|Radiant Flames 3/Day|+1 level of existing Arcane spellcasting class
10th|
+5|
+3|
+3|
+7|Sun's Blessing|+1 level of existing Arcane spellcasting class [/table]
Dedicated Casting(Ex)
Starting at 1st level you lose the ability to cast or learn any spells with the [Darkness] or [Evil] descriptors.
Additionally, you may no longer cast spells with energy descriptors other than [Fire], ([Acid],[Cold],[Electricity],[Sonic]). Though you may still learn them and cast them as [Fire] spells with the energy substitution feat.
Sun Specialist(Ex)
If you normally prepare spells, you can prepare and cast one fewer spell per spell level per day. You gain the ability to prepare and cast two additional spells per day that must have the [Fire],[Light] or [Good] descriptors.
If you don't need to prepare spells, you choose two spells with the [Fire], [Light] or [Good] descriptors as additional spells known each time you attain a new level of spells. This does not count against your normal limit of spells known, however your limited of spells known per level is 1 lower than usual.
Solar Study(Ex)
At 2nd, 4th, 6th and 8th level your ability to cast [Fire],[Light] & [Good] spells expands.
You may select two spells with the [Light], [Fire] or [Good] descriptors from any class list, and add them to your class list. You may use spell trigger & spell completion items of these spells so long as they are of the correct type. You don't automatically gain knowledge of the spells, however you may select them as spells known or add them any time you would normally be able to do so (including the level at which you add them to your class list with this feature).
NOTE: In the case where a spell can be cast with multiple descriptors (such as a Summon Monster spell) you may add it to your class list but are only able to cast the versions with the [Good],[Light] or [Fire] descriptors.
Radiant Power(Ex)
Starting at the 3rd level your caster level for all spells with the [Fire], [Light] or [Good] descriptors is increased by 1, at 7th level it increases to 2 higher.
Radiant Flames(Ex)
Starting at 1st level once per day you may convert a spell with the [Fire] descriptor to which you have applied the Consecrated Spell feat into a Radiant Flame spell. Casting a Radiant Flame spell requires you to have your deity's holy symbol as an additional Arcane Focus.
It gains the [Light] descriptor and any target damaged by it must make a will save (same DC as the spell) or be blinded for 1 round per spell level. Additionally, the spell deals all Divine Damage and thus is not subject to energy resistance or immunity. Radiant Flames never harm good creatures, or any non-evil creatures that you consider an ally.
You may use Radiant Flames once more per day at the 5th and 9th levels.
Sun's Blessing(Ex)
Starting at 10th level, you may now apply the Consecrate Spell feat to your spells with the [Fire],[Light] or [Good] descriptors with no adjustment to the spell's level or casting time.
I'm really only looking for mechanical help here, as I know what I want to do with the fluff.
The entry requirements keep feeling off and I just can't find the right mix of abilties vs Caster Level loss. I certainly don't want to go over 1 CL loss with this so keeping it trim is better than trying to load it up and then offsetting it with CL loss. Ideally I'd like no CL loss while keeping the themes intact but I realize that might not be possible.
Below is my most recent attempt at getting this to work. Currently I'm only happy with the "Sun Specialist" feature.I like the idea of daily powers that modify spells but I'm not satisfied with the way I've done it here.
So I'm looking for any suggestions on what to add, subtract and how to change what's already there. I'm open to anything that makes it work as a 0-1 CL loss class, that maintains the Light/Fire theme even if it's totally different from what I have already.
Requirements:
Spellcasting: Ability to cast 3rd-Level Arcane Spells
Alignment: Any Good
Skills: Diplomacy 4 Ranks, Knowledge[Religion] 8 Ranks, Knowledge[The Planes] 8 Ranks, Knowledge[Arcana] 8 Ranks
Feats: Consecrate Spell, Energy Substitution[Fire]
Special: Cannot have Evocation as a Barred School
Special: Must be able to cast at least 2 Spells with the [Fire] descriptor and 2 with the [Light] descriptor.
Special: Must worship a deity that grants Access to the Sun Domain.
Needs a Name
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Dedicated Casting, Sun Specialist, Radiant Flames 1/Day|+1 level of existing Arcane spellcasting class
2nd|
+1|
+1|
+1|
+3|Solar Study|+1 level of existing Arcane spellcasting class
3rd|
+1|
+1|
+1|
+3|Radiant Power +1|+1 level of existing Arcane spellcasting class
4th|
+2|
+1|
+1|
+4|Solar Study|+1 level of existing Arcane spellcasting class
5th|
+2|
+2|
+2|
+4|Radiant Flames 2/Day|+1 level of existing Arcane spellcasting class
6th|
+3|
+2|
+2|
+5|Solar Study|+1 level of existing Arcane spellcasting class
7th|
+3|
+2|
+2|
+5|Radiant Power +2|+1 level of existing Arcane spellcasting class
8th|
+4|
+3|
+3|
+6|Solar Study|+1 level of existing Arcane spellcasting class
9th|
+4|
+3|
+3|
+6|Radiant Flames 3/Day|+1 level of existing Arcane spellcasting class
10th|
+5|
+3|
+3|
+7|Sun's Blessing|+1 level of existing Arcane spellcasting class [/table]
Dedicated Casting(Ex)
Starting at 1st level you lose the ability to cast or learn any spells with the [Darkness] or [Evil] descriptors.
Additionally, you may no longer cast spells with energy descriptors other than [Fire], ([Acid],[Cold],[Electricity],[Sonic]). Though you may still learn them and cast them as [Fire] spells with the energy substitution feat.
Sun Specialist(Ex)
If you normally prepare spells, you can prepare and cast one fewer spell per spell level per day. You gain the ability to prepare and cast two additional spells per day that must have the [Fire],[Light] or [Good] descriptors.
If you don't need to prepare spells, you choose two spells with the [Fire], [Light] or [Good] descriptors as additional spells known each time you attain a new level of spells. This does not count against your normal limit of spells known, however your limited of spells known per level is 1 lower than usual.
Solar Study(Ex)
At 2nd, 4th, 6th and 8th level your ability to cast [Fire],[Light] & [Good] spells expands.
You may select two spells with the [Light], [Fire] or [Good] descriptors from any class list, and add them to your class list. You may use spell trigger & spell completion items of these spells so long as they are of the correct type. You don't automatically gain knowledge of the spells, however you may select them as spells known or add them any time you would normally be able to do so (including the level at which you add them to your class list with this feature).
NOTE: In the case where a spell can be cast with multiple descriptors (such as a Summon Monster spell) you may add it to your class list but are only able to cast the versions with the [Good],[Light] or [Fire] descriptors.
Radiant Power(Ex)
Starting at the 3rd level your caster level for all spells with the [Fire], [Light] or [Good] descriptors is increased by 1, at 7th level it increases to 2 higher.
Radiant Flames(Ex)
Starting at 1st level once per day you may convert a spell with the [Fire] descriptor to which you have applied the Consecrated Spell feat into a Radiant Flame spell. Casting a Radiant Flame spell requires you to have your deity's holy symbol as an additional Arcane Focus.
It gains the [Light] descriptor and any target damaged by it must make a will save (same DC as the spell) or be blinded for 1 round per spell level. Additionally, the spell deals all Divine Damage and thus is not subject to energy resistance or immunity. Radiant Flames never harm good creatures, or any non-evil creatures that you consider an ally.
You may use Radiant Flames once more per day at the 5th and 9th levels.
Sun's Blessing(Ex)
Starting at 10th level, you may now apply the Consecrate Spell feat to your spells with the [Fire],[Light] or [Good] descriptors with no adjustment to the spell's level or casting time.