Jastermereel
2009-07-01, 03:56 PM
So I'd like to offer the player's a sequence involving Efron's Nontransitive Dice (http://en.wikipedia.org/wiki/Nontransitive_dice), but I'm having trouble developing the patter and fluff.
For those that don't know, Nontransitive Dice are a set of non-standard dice where each one, on average, will beat the next one in the sequence...and the sequence loops. So A beats B, which beats C which beats D, which oddly enough, beats A.
I'd like to incorporate it in a deal with a thieves guild as part of a deal. The guildmaster offers them the chance to "make it more interesting" and brings out the dice, the players pick one, the thief picks one and they go best three out of five. If the players play along, odds are they're going to lose. If they catch on, I'd like to reward them.
However, I don't have much DMing experience and so can't quite figure out how best to frame this sort of thing. Does anyone have suggestions or experience on how best to role-play a sequence like this?
For those that don't know, Nontransitive Dice are a set of non-standard dice where each one, on average, will beat the next one in the sequence...and the sequence loops. So A beats B, which beats C which beats D, which oddly enough, beats A.
I'd like to incorporate it in a deal with a thieves guild as part of a deal. The guildmaster offers them the chance to "make it more interesting" and brings out the dice, the players pick one, the thief picks one and they go best three out of five. If the players play along, odds are they're going to lose. If they catch on, I'd like to reward them.
However, I don't have much DMing experience and so can't quite figure out how best to frame this sort of thing. Does anyone have suggestions or experience on how best to role-play a sequence like this?