boomwolf
2009-07-03, 01:07 PM
Well, its a concept villain, but I plan for a human "kid" (12 years old), rather insane, cannibalistic, with a love to acid,poison and such to be armed to the teeth (literally)
His reasoning to fight the PCs are becuase they dude he works for (BBEG) told him to preform a specific task and kill anyone who tries to stop him, and the PC's are going to step in there and try to stop him (unless they are avoid the entire adventure or die on the way.), nothing personal is envoled, he just follows orders. his task is to find a certain object, and he is unaware of any abilities/powers/uses for the object in question.
His likely build is Paladin of Slaughter 3/fighter 2/battle trickster 3/blackguard 3
ECL 11, but the build might change to fit the combat style more. it massively buffs his save though, and debuffs anyone withing 10 ft. pretty bad. (-2 on saves, -1 on AC, makes you vulnerable to his poison and paralysis attacks)
Weapons:
Hands: 2 Claw-like gauntlets, 1d6/x2 enchanting them to +3 acidic burst.
Legs: 2 Non-hidden bootblades (so no -2 penalty for hidden weapons), having some permanent, con damage, instant effect, high DC poison. (didn't choose yet)
Head: A device similar to a beartrap fitten inside his mouth, giving him a bit-like attack, 1d4/x2, the real threat is the effects of a DC 20 paralysis effect for 1d4+1 rounds.
The main thing is-how to handle this monster in combat? the point of his is massive attacks, and I don't want to handle his weapons as natural weapons because nothing is going to hit that way.
The second thing-how do you think he will act in combat? what is the style of somebody with this sort of arming? hit-and-run? full frontal? "hunting" casters?
His current strategy is to remain out of sight until he finds the most short-term dangerous squishy target (probably the arcane caster), then attack him with everything he got-hoping to take him out of combat before he has a chance to respond, retreat and repeat until he thinks enough had been poisoned, paralyzed or severely damaged then go for an all-out assault. practically aiming for disordering the party and forbidding them to properly plan ahead, organize, or coordinate an attack.
His reasoning to fight the PCs are becuase they dude he works for (BBEG) told him to preform a specific task and kill anyone who tries to stop him, and the PC's are going to step in there and try to stop him (unless they are avoid the entire adventure or die on the way.), nothing personal is envoled, he just follows orders. his task is to find a certain object, and he is unaware of any abilities/powers/uses for the object in question.
His likely build is Paladin of Slaughter 3/fighter 2/battle trickster 3/blackguard 3
ECL 11, but the build might change to fit the combat style more. it massively buffs his save though, and debuffs anyone withing 10 ft. pretty bad. (-2 on saves, -1 on AC, makes you vulnerable to his poison and paralysis attacks)
Weapons:
Hands: 2 Claw-like gauntlets, 1d6/x2 enchanting them to +3 acidic burst.
Legs: 2 Non-hidden bootblades (so no -2 penalty for hidden weapons), having some permanent, con damage, instant effect, high DC poison. (didn't choose yet)
Head: A device similar to a beartrap fitten inside his mouth, giving him a bit-like attack, 1d4/x2, the real threat is the effects of a DC 20 paralysis effect for 1d4+1 rounds.
The main thing is-how to handle this monster in combat? the point of his is massive attacks, and I don't want to handle his weapons as natural weapons because nothing is going to hit that way.
The second thing-how do you think he will act in combat? what is the style of somebody with this sort of arming? hit-and-run? full frontal? "hunting" casters?
His current strategy is to remain out of sight until he finds the most short-term dangerous squishy target (probably the arcane caster), then attack him with everything he got-hoping to take him out of combat before he has a chance to respond, retreat and repeat until he thinks enough had been poisoned, paralyzed or severely damaged then go for an all-out assault. practically aiming for disordering the party and forbidding them to properly plan ahead, organize, or coordinate an attack.