Benejeseret
2009-07-03, 03:05 PM
Hi all
I am looking for some ideas of how to make a Pirates Vs Lizardmen PvP one-off campaign top class.
Premise: Lizardfolk assault on a pirate bay city
More in spoiler City: in a costal town on a cliff island with bridge to mainland. For the WOW buffs, picture Thundering Bluffs combined into a Booty Bay tropical town with ocean around the plateaus.
Trails down the sea-side lead to docks and ships
Lizardfolk tribes are assaulting from the water, climbing cliffs, and trying to ransack/exterminate town.
Factions: Pirates, Slavers, and city guard defend the town.
Lizardmen, Blackscales, and Poison Dusk Clans assault from the sea
Mechanics: Two players per side (Lvl6) and each player also controls two squads of low level (ECL 1-3) defenders or attackers. So some tactical warfare as the two sides try to wipe each other out.
Where I need help
How do I make this a vibrant, real town that the players on both sides can interact with throughout the battle??
I am looking for some ideas of how to make a Pirates Vs Lizardmen PvP one-off campaign top class.
Premise: Lizardfolk assault on a pirate bay city
More in spoiler City: in a costal town on a cliff island with bridge to mainland. For the WOW buffs, picture Thundering Bluffs combined into a Booty Bay tropical town with ocean around the plateaus.
Trails down the sea-side lead to docks and ships
Lizardfolk tribes are assaulting from the water, climbing cliffs, and trying to ransack/exterminate town.
Factions: Pirates, Slavers, and city guard defend the town.
Lizardmen, Blackscales, and Poison Dusk Clans assault from the sea
Mechanics: Two players per side (Lvl6) and each player also controls two squads of low level (ECL 1-3) defenders or attackers. So some tactical warfare as the two sides try to wipe each other out.
Where I need help
How do I make this a vibrant, real town that the players on both sides can interact with throughout the battle??