Mephibosheth
2005-12-29, 07:19 PM
Inspired by the Threepenny Fencer and Dipsomancer PrC's, I've crafted yet another alcohol-based prestige class for martial characters who fail at some great personal goal and turn to alcohol for consolation. Thus was born the Whisky Bottle Champion.
Hit Dice: d10
Requirements:
BAB: +5
Feats: Power Attack, Great Fortitude, Martial Weapon Proficiency (any)
Special: Must have entered a state of near-perpetual drunken depression as a result of some personal failure or crisis
Class Skills: The Whisky Bottle Champion’s class skills are Climb, Craft, Handle Animal, Intimidate, Jump, Profession, Ride, and Swim
Skill Points at Each Level: 2 + int modifier
BAB: as fighter
Saves: fort good, ref and will poor
Special
1 - Drink Like a Demon (+/-2)
2 - Depression
3 - Drunken Frenzy 1/day
4 - Drink Like a Demon (+/-3)
5 - Drunken Determination
6 - Stagger
7 - Drink Like a Demon (+/-4)
8 - Drunken Frenzy 2/day
9 - Drunken Bullrush
10 - Drink Like a Demon (+/-5)
Class Features
Drink Like a Demon - As the Drunken Master class ability (p. 28 of Complete Warrior). Additionally, the bonuses and penalties associated with this ability increase as shown on the above table.
Depression - Beginning at 2nd level, a Whisky Bottle Champion’s depression at his/her failure has sunk so low that he/she no longer cares whether he/she is alive or dead. This attitude grants the Whisky Bottle Champion a +4 bonus on saves against fear effects.
Drunken Frenzy - Beginning at 3rd level, once per day, a Whisky Bottle Champion under the influence of an alcoholic drink can enter a state of drunken frenzy. The Whisky Bottle Champion gains a +2 bonus to both strength and constitution (cumulative with the effect of his/her Drink Like a Demon ability), takes a -2 penalty on AC, and gains the ability to make one additional attack at his/her highest base attack bonus as part of a full round attack. A Whisky Bottle Champion’s drunken frenzy lasts a number of rounds equal to 3 + the Whisky Bottle Champion’s (newly improved) constitution modifier, and can be used only once during a single encounter. Additionally, while under the influence of a drunken frenzy, a Whisky Bottle Champion cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for balance, escape artist, intimidate, and ride). Beginning at 8th level, the Whisky Bottle Champion can enter a drunken frenzy an additional time per day. If a Whisky Bottle Champion has the ability to enter a rage or frenzy from another source (such as levels of Barbarian of Frenzied Berserker), he/she can spend a rage/frenzy use to enter a drunken frenzy.
Drunken Determination - Beginning at 5th level, a Whisky Bottle Champion clings tenaciously to life, remaining conscious even while between 0 and -10 hit points. He/she may fight unimpaired until he/she reaches -10 hit points.
Stagger - As the Drunken Master class feature (p. 28 of Complete Warrior).
Drunken Bullrush - Beginning at 9th level, a Whisky Bottle Champion gains the ability to bullrush opponents while in a drunken frenzy. If the Whisky Bottle Champion makes a successful attack during a charge attempt, in addition to dealing damage as normal, he/she may initiate a bullrush attempt without provoking an attack of opportunity (even if he/she does not have Improved Bullrush). Additionally, the Whisky Bottle Champion gains a +4 bonus on the opposed strength check to resolve the bullrush instead of the normal +2 bonus for charging.
So, let me know what you think. Any balance issues, suggestions, criticisms, etc?
Thanks in advance!
Mephibosheth
Hit Dice: d10
Requirements:
BAB: +5
Feats: Power Attack, Great Fortitude, Martial Weapon Proficiency (any)
Special: Must have entered a state of near-perpetual drunken depression as a result of some personal failure or crisis
Class Skills: The Whisky Bottle Champion’s class skills are Climb, Craft, Handle Animal, Intimidate, Jump, Profession, Ride, and Swim
Skill Points at Each Level: 2 + int modifier
BAB: as fighter
Saves: fort good, ref and will poor
Special
1 - Drink Like a Demon (+/-2)
2 - Depression
3 - Drunken Frenzy 1/day
4 - Drink Like a Demon (+/-3)
5 - Drunken Determination
6 - Stagger
7 - Drink Like a Demon (+/-4)
8 - Drunken Frenzy 2/day
9 - Drunken Bullrush
10 - Drink Like a Demon (+/-5)
Class Features
Drink Like a Demon - As the Drunken Master class ability (p. 28 of Complete Warrior). Additionally, the bonuses and penalties associated with this ability increase as shown on the above table.
Depression - Beginning at 2nd level, a Whisky Bottle Champion’s depression at his/her failure has sunk so low that he/she no longer cares whether he/she is alive or dead. This attitude grants the Whisky Bottle Champion a +4 bonus on saves against fear effects.
Drunken Frenzy - Beginning at 3rd level, once per day, a Whisky Bottle Champion under the influence of an alcoholic drink can enter a state of drunken frenzy. The Whisky Bottle Champion gains a +2 bonus to both strength and constitution (cumulative with the effect of his/her Drink Like a Demon ability), takes a -2 penalty on AC, and gains the ability to make one additional attack at his/her highest base attack bonus as part of a full round attack. A Whisky Bottle Champion’s drunken frenzy lasts a number of rounds equal to 3 + the Whisky Bottle Champion’s (newly improved) constitution modifier, and can be used only once during a single encounter. Additionally, while under the influence of a drunken frenzy, a Whisky Bottle Champion cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for balance, escape artist, intimidate, and ride). Beginning at 8th level, the Whisky Bottle Champion can enter a drunken frenzy an additional time per day. If a Whisky Bottle Champion has the ability to enter a rage or frenzy from another source (such as levels of Barbarian of Frenzied Berserker), he/she can spend a rage/frenzy use to enter a drunken frenzy.
Drunken Determination - Beginning at 5th level, a Whisky Bottle Champion clings tenaciously to life, remaining conscious even while between 0 and -10 hit points. He/she may fight unimpaired until he/she reaches -10 hit points.
Stagger - As the Drunken Master class feature (p. 28 of Complete Warrior).
Drunken Bullrush - Beginning at 9th level, a Whisky Bottle Champion gains the ability to bullrush opponents while in a drunken frenzy. If the Whisky Bottle Champion makes a successful attack during a charge attempt, in addition to dealing damage as normal, he/she may initiate a bullrush attempt without provoking an attack of opportunity (even if he/she does not have Improved Bullrush). Additionally, the Whisky Bottle Champion gains a +4 bonus on the opposed strength check to resolve the bullrush instead of the normal +2 bonus for charging.
So, let me know what you think. Any balance issues, suggestions, criticisms, etc?
Thanks in advance!
Mephibosheth