McDeath
2005-12-28, 04:05 AM
Blademaster
The Blademaster is more than a warrior. He is an artist, who writes new masterpieces with steel and courage. Using perfectly co-ordinated styles called forms, he can perform acts that leave lesser warriors staring. At the end of a blademaster’s life, he will have created his own form, unique and everlasting.
Prerequisites
Alignment: any lawful
BAB: +5
Feats: Combat Reflexes, Dodge, Quick Draw, Weapon Focus (longsword), Weapon Finesse
Ranks: Tumble 4 ranks, Concentration 4 ranks, Perform (dance) 4 ranks
Special: Must be taught a form by another blademaster.
Level BAB Fort Will Ref Special
1 1 1 0 1 Blade Form, Bladestorm 1/day
2 2 2 0 2 Adaptation +1
3 3 3 1 3 Blade Form
4 3 3 1 4 Bladestorm 2/day
5 4 4 2 5 Blade Form
6 5 4 2 6 Adaptation +2
7 6 5 3 7 Bladestorm 3/day, Blade Form
8 6 5 3 8 Adaptation +3
9 7 6 4 9 Blade Form
10 8 6 4 9 Bladestorm 5/day, Blade Mastery
The Blademaster’s class skills are Balance, Concentration, Heal, Diplomacy, Jump, Knowledge (history), Listen, Profession, Ride, Sleight of Hand, Speak language, Tumble.
The Blademaster gets 2 + Int modifier skill points per level.
Abilities
Blade Form – every second level a Blademaster chooses another form to learn. During combat, the Blademaster may as a free action change form. He may only change between forms he knows, and he may choose to use no form. He may only fight using one form at a time. He may not use any form if wearing any armour that restricts his Dexterity bonus to AC, and only while wielding a longsword.
Inner Fire: +1 to damage rolls
Bladesong: all watching take Will save DC equal to Blademaster level plus Dex modifier, cannot be affected twice in one day, if fail lose next action
Serpent Tongue: +3 attack and +1d6 damage to all AoO
Wind Walker: +1 AC per Blademaster level
Relentless Mirror: +3 attack if opponent does not attack or is attacked by another, nor does the Blademaster
Twin Soul: does not count as flanked, -3 to attack rolls
Spiral Dance: does not count as surrounded, cannot take any actions
Bladestorm – once per day, increasing at 4th, 7th and 10th levels, the Blademaster can weave a web of steel that distracts, paralyses or kills an opponent. The Blademaster must designate an attack as a Bladestorm before making it. If successful, he may choose to distract the target, giving it –3 on Will saves, reflex saves, Spot and Listen checks, or knock them unconscious, or – if the damage would be sufficient to take them into negative HP) kill instantly, with a Fort save DC 15 + Blademaster level. A Blademaster may not make a Bladestorm attack if he is using the Spiral Dance form.
Adaptation – at 2nd level, the Blademaster gets a +1 competence bonus on all attacks with a longsword, but –1 on all attacks with another weapon. Both modifiers increase by one at level 6 and 8.
Blade Mastery – at 10th level, the Blademaster has nothing left to learn when it comes to the way of the sword. He may feint or attempt to disarm as a free action. He keeps such a firm grip on his weapon that he gets +3 when opposing a disarm attempt, and he gets +3 on all Sense Motive checks when opposing a feint. The Blademaster also creates his own form – the DM must approve it. He cannot learn his own form, but he can teach it to other Blademasters. A 10th-level Blademaster gets +5 on all Diplomacy checks with other Blademasters.
Please let me know whether you think it's broken, overpowered, stupid, unnecessary, or slightly wonky.
The Blademaster is more than a warrior. He is an artist, who writes new masterpieces with steel and courage. Using perfectly co-ordinated styles called forms, he can perform acts that leave lesser warriors staring. At the end of a blademaster’s life, he will have created his own form, unique and everlasting.
Prerequisites
Alignment: any lawful
BAB: +5
Feats: Combat Reflexes, Dodge, Quick Draw, Weapon Focus (longsword), Weapon Finesse
Ranks: Tumble 4 ranks, Concentration 4 ranks, Perform (dance) 4 ranks
Special: Must be taught a form by another blademaster.
Level BAB Fort Will Ref Special
1 1 1 0 1 Blade Form, Bladestorm 1/day
2 2 2 0 2 Adaptation +1
3 3 3 1 3 Blade Form
4 3 3 1 4 Bladestorm 2/day
5 4 4 2 5 Blade Form
6 5 4 2 6 Adaptation +2
7 6 5 3 7 Bladestorm 3/day, Blade Form
8 6 5 3 8 Adaptation +3
9 7 6 4 9 Blade Form
10 8 6 4 9 Bladestorm 5/day, Blade Mastery
The Blademaster’s class skills are Balance, Concentration, Heal, Diplomacy, Jump, Knowledge (history), Listen, Profession, Ride, Sleight of Hand, Speak language, Tumble.
The Blademaster gets 2 + Int modifier skill points per level.
Abilities
Blade Form – every second level a Blademaster chooses another form to learn. During combat, the Blademaster may as a free action change form. He may only change between forms he knows, and he may choose to use no form. He may only fight using one form at a time. He may not use any form if wearing any armour that restricts his Dexterity bonus to AC, and only while wielding a longsword.
Inner Fire: +1 to damage rolls
Bladesong: all watching take Will save DC equal to Blademaster level plus Dex modifier, cannot be affected twice in one day, if fail lose next action
Serpent Tongue: +3 attack and +1d6 damage to all AoO
Wind Walker: +1 AC per Blademaster level
Relentless Mirror: +3 attack if opponent does not attack or is attacked by another, nor does the Blademaster
Twin Soul: does not count as flanked, -3 to attack rolls
Spiral Dance: does not count as surrounded, cannot take any actions
Bladestorm – once per day, increasing at 4th, 7th and 10th levels, the Blademaster can weave a web of steel that distracts, paralyses or kills an opponent. The Blademaster must designate an attack as a Bladestorm before making it. If successful, he may choose to distract the target, giving it –3 on Will saves, reflex saves, Spot and Listen checks, or knock them unconscious, or – if the damage would be sufficient to take them into negative HP) kill instantly, with a Fort save DC 15 + Blademaster level. A Blademaster may not make a Bladestorm attack if he is using the Spiral Dance form.
Adaptation – at 2nd level, the Blademaster gets a +1 competence bonus on all attacks with a longsword, but –1 on all attacks with another weapon. Both modifiers increase by one at level 6 and 8.
Blade Mastery – at 10th level, the Blademaster has nothing left to learn when it comes to the way of the sword. He may feint or attempt to disarm as a free action. He keeps such a firm grip on his weapon that he gets +3 when opposing a disarm attempt, and he gets +3 on all Sense Motive checks when opposing a feint. The Blademaster also creates his own form – the DM must approve it. He cannot learn his own form, but he can teach it to other Blademasters. A 10th-level Blademaster gets +5 on all Diplomacy checks with other Blademasters.
Please let me know whether you think it's broken, overpowered, stupid, unnecessary, or slightly wonky.