Chokuto
2009-07-04, 10:06 PM
"Run as far as you want, my prey. I will find you..."
Secra Anchors, a Seeker of Hextor
FLUFF:
Seekers are trained at very small academies that are generally funded by a nobleman or king who plans to recruit Seekers into their military. Potential Seekers are handpicked at a young age and are generally people with some natural inclination towards magic. Once brought to the academy, the students are taught to focus thier eldricth abilities toward divining, scrying, protection against scrying, and a little bit of healing, while also being drilled in martial combat.
Humans and Elves are the most common races that take to being Seekers. Halfings and Gnomes generally avoided melee combat and thus are not often found in the academies. Half-Orcs make excellent Seekers, unfortunatly, the seldom have the brain power to graduate. Dwarfs have their own faction of Seekers called Stone Speakers, who are rumored to learn secrets of the future from the all-knowing earth. Half-elves, like thier parents, are often found in academies.
HD: d8
Class Skills: (4 + Int modifier per level) x 4 at 1st Appraise (int), Climb (str), Concentration (con), Decipher Script (int), Gather Information (cha), Heal (wis), Jump (str), Knowledge (aracana, religion, the planes) (int), Listen (wis), Search (int), Sense Motive (wis), Spellcraft (int), Spot (wis), Survival (wis), Swim (str), Use Magic Device (cha)
Weapon and Armor Proficiencies: Seekers are proficient with all simple weapons along with the shortsword, longsword, battleaxe, scimitar, and warhammer
Seekers are proficient with light and medium armor, but not shields
The Seeker
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+1|
+2|
+0|
+2|Track, Prescience +1|4|2
2nd|
+2|
+3|
+0|
+3|Mind's Eye (Superior Lowlight)|5|3|-
3rd|
+3|
+3|
+1|
+3|Uncanny Dodge, Flawless Tracking|5|3|2|-
4th|
+4|
4|
+1|
+4|Prescience +2, Advanced Learning|5|4|3|-|-
5th|
+5|
+4|
+1|
+4|Mind's Eye (120ft Darkvision)|5|4|3|2|-|-
6th|
+6/+1|
+5|
+2|
+5|Mettle, Flawless Tracking|5|4|4|3|-|-|-
7th|
+7/+2|
+5|
+2|
+5|Improved Uncanny Dodge, Advanced Learning|5|5|4|3|2|-|-|-
8th|
+8/+3|
+6|
+2|
+6|Prescience +3|5|5|4|4|3|-|-|-|-
9th|
+9/+4|
+6|
+3|
+6|Mind's Eye (See in Darkness)|5|5|5|4|3|2|-|-|-|-
10th|
+10/+5|
+7|
+3|
+7|Quiet Divination, Flawless Tracking|5|5|5|4|4|3|-|-|-
11th|
+11/+6/+1|
+7|
+3|
+7|Advanced Learning|5|5|5|5|4|3|2|-|-|-
12th|
+12/+7/+2|
+8|
+4|
+8|Prescience +4|5|5|5|5|4|4|3|-|-|-
13th|
+13/+8/+3|
+8|
+4|
+8|Mind's Eye (See Invisibility)|5|5|5|5|5|4|3|2|-|-
14th|
+14/+9/+4|
+9|
+4|
+9|Advanced Learning|5|5|5|5|5|4|4|3|-|-
15th|
+15/+10/+5|
+9|
+5|
+9|Flawless Tracking|5|5|5|5|5|5|4|3|2|-
16th|
+16/+11/+6/+1|
+10|
+5|
+10|Prescience + 5|5|5|5|5|5|5|4|4|3|-
17th|
+17/+12/+7/+2|
+10|
+5|
+10|Mind's Eye (True Seeing)|5|5|5|5|5|5|5|4|3|2
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Advanced Learning|5|5|5|5|5|5|5|4|4|3
19th|
+19/+14/+9/+4|
+11|
+6|
+11|Flawless Tracking|5|5|5|5|5|5|5|5|4|4
20th|
+20/+15/+10/+5|
+12|
+6|
+12|Prescience +6|5|5|5|5|5|5|5|5|5|5[/table]
Class Abilities
Spellcasting: A Seeker can cast a limited number of arcane spells per day, as show above. The DC for any of a Seeker's spell effects that allow a DC is 10 + spell level + wisdom modifier. A Seeker must have a wisdom score of at least 10 + spell level to cast a spell. A Seeker gains bonus spells per day if he/she has a sufficiently high enough wisdom modifier. Due to the narrow focus of a Seeker's study, a Seeker knows all spells available to him/her and can cast any spell without preperation. Due to the simplicity of a Seeker's somatic components, a Seeker can cast spells from the Seeker class while wearing light or medium armor without incurring Arcane Spell Failure.
Track: At first level, a Seeker gains Track as a bonus feat without having to meet the prerequesites.
Prescience (Su): Starting at first level, a Seeker begins to learn how to use his/her powers of divination to passively augment his martial prowess. A Seeker a gains a +1 "floating" insight bonus that, as a full-round action, can be assigned to:
Armor Class
Attack rolls
Damage rolls
Saving Throws
The bonus stays until the Seeker spends another full-round action to change it. This bonus increase to +2 at 4th level, and every four levels after. (+3 at 8th, +4 at 12th, +5 at 16th, to a maximum of +6 at 20th) A Seeker can split his/her insight bonus between options as he/she sees fit.
Example: A 12th level Seeker has Prescience +4 and could spend a full-round action to gain a +1 insight bonus to AC, and a +1 insight bonus to Attack rolls, and a +1 insight bonus to Damage rolls, and a +1 insight bonus to Saving Throws, or, could spend a full-round action to gain a +4 insight bonus to Damage rolls, etc.
In addition, A seeker gains a bonus equal to his/her prescience modifier on all Wisdom-based skills, Regardless of how he/she has his/her modifiers divvied up.
Mind's Eye (Ex): Starting at second level, a Seeker learns how to see not only with his/her eyes, but with his/her mind as well. He/She gains superior lowlight vision
At 5th level, the Seeker gains 120 foot Darkvision, or his/her current Darkvision extends by 90 feet.
At 9th level, the Seeker gains the ability to see in darkness of any kind, including magical darkness, like that which is created by a Deeper Darkness spell or similar effect.
At 13th level, a Seeker gains the ability to see invisible and ethereal creatures.
At 17th level, the Seeker is constantly under the effects of a True Seeing spell
Uncanny Dodge (Ex): A 3rd level Seeker gains Uncanny dodge. See the Barbarian class feature of the same name.http://www.d20srd.org/srd/classes/barbarian.htm
At 7th level the Seeker gains Improved Uncanny Dodge.
Flawless Tracking (Ex): At 3rd level, the Seeker can use the Track skill to track targets under the effect of Pass without Trace or similar effects.
At 6th level, a Seeker suffers no penalties for moving while tracking
At 10th level, a Seeker ignores Tracking penalties incurred by inclement weather.
At 15th level, a Seeker ignores tracking penalties for time passed, as long as he/she can find a suitable track.
At 19th level, a Seeker reaches the pinnacle of tracking. The seeker can track flying creatures and if his/her target shifts to another plane, the seeker knows which plane it shifted to.
Advanced Learning: Starting at 4th level, A Seeker can add any divination or abjuration spell from the Sorcerer/Wizard spell list to the Seeker's spells known, as long as the spell level is not higher than her highest level spell available to cast. He/She can do so again at his/her 7th,11th,14th, and 18th levels.
Mettle (Ex): At 6th level, if the Seeker makes a saving throw against any effect with a descriptor of "Fortitude partial" or "Will Partial", he/she suffers no ill effects.
Quiet Divination (Su): At 10th level, any spell the Seeker casts from his/her spell list is under the effect of Silent Spellhttp://www.d20srd.org/srd/feats.htm without suffering from an increase in Spell Level
Spell List
0-Level
Arcane Mark, Detect Magic, Detect Poison, Guidance, Know Direction, Light Message, Prestidigitation
1st-Level
Alarm, Comprehend Languages, Deathwatch, Detect Animals or Plants, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Secret Doors, Detect Snares and Pits, Detect Undead, Hide from animals, Hide from Undead, Identify, Read Magic, Speak with animals, True Strike, Undetectable Alignment, Cure Minor Wounds
2nd-Level
Augury, Detect Thoughts, Find Traps, Locate Object, See Invisibilty, Speak with Plants, Status, Tongues, Obscure Object
3rd-Level
Arcane Sight, Clairaudience/Claivoyance, Discern Lies, Scrying, Cure Light Wounds, Nondetection
4th-Level
Arcane Eye, Commune with Nature, Detect Scrying, Divination, Locate Creature, Sending
5th-Level
Commune, Contact other Plane, Prying Eyes, Telepathic Bond, True Seeing, Legend Lore, Cure Moderate Wounds, Mage's Private Sanctum
6th-level
Anaylze Dweomer, Find the Path, Greater Scrying, Stone Tell
7th-Level
Greater Arcane Sight, Vision, Sequester, Cure Serious Wounds
8th-Level
Discern Location, Moment of Prescience, Greater Prying Eyes, Mind Blank
9th-Level
Foresight, Cure Critical Wounds, Mage's Disjunction
(Note: I used the spell names from the SRD)
Okay, this is an idea I've had for a base class for awhile now. I realize the class has a few dead levels, and no real capstone, as well as having a diminshing spell lis, so I posted it up here for some feed back. Critique away!!!
EDIT: Okay, fixed a minor typo, and implemented some suggestions, but am still brainstorm for a good 20th level ability...
Secra Anchors, a Seeker of Hextor
FLUFF:
Seekers are trained at very small academies that are generally funded by a nobleman or king who plans to recruit Seekers into their military. Potential Seekers are handpicked at a young age and are generally people with some natural inclination towards magic. Once brought to the academy, the students are taught to focus thier eldricth abilities toward divining, scrying, protection against scrying, and a little bit of healing, while also being drilled in martial combat.
Humans and Elves are the most common races that take to being Seekers. Halfings and Gnomes generally avoided melee combat and thus are not often found in the academies. Half-Orcs make excellent Seekers, unfortunatly, the seldom have the brain power to graduate. Dwarfs have their own faction of Seekers called Stone Speakers, who are rumored to learn secrets of the future from the all-knowing earth. Half-elves, like thier parents, are often found in academies.
HD: d8
Class Skills: (4 + Int modifier per level) x 4 at 1st Appraise (int), Climb (str), Concentration (con), Decipher Script (int), Gather Information (cha), Heal (wis), Jump (str), Knowledge (aracana, religion, the planes) (int), Listen (wis), Search (int), Sense Motive (wis), Spellcraft (int), Spot (wis), Survival (wis), Swim (str), Use Magic Device (cha)
Weapon and Armor Proficiencies: Seekers are proficient with all simple weapons along with the shortsword, longsword, battleaxe, scimitar, and warhammer
Seekers are proficient with light and medium armor, but not shields
The Seeker
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+1|
+2|
+0|
+2|Track, Prescience +1|4|2
2nd|
+2|
+3|
+0|
+3|Mind's Eye (Superior Lowlight)|5|3|-
3rd|
+3|
+3|
+1|
+3|Uncanny Dodge, Flawless Tracking|5|3|2|-
4th|
+4|
4|
+1|
+4|Prescience +2, Advanced Learning|5|4|3|-|-
5th|
+5|
+4|
+1|
+4|Mind's Eye (120ft Darkvision)|5|4|3|2|-|-
6th|
+6/+1|
+5|
+2|
+5|Mettle, Flawless Tracking|5|4|4|3|-|-|-
7th|
+7/+2|
+5|
+2|
+5|Improved Uncanny Dodge, Advanced Learning|5|5|4|3|2|-|-|-
8th|
+8/+3|
+6|
+2|
+6|Prescience +3|5|5|4|4|3|-|-|-|-
9th|
+9/+4|
+6|
+3|
+6|Mind's Eye (See in Darkness)|5|5|5|4|3|2|-|-|-|-
10th|
+10/+5|
+7|
+3|
+7|Quiet Divination, Flawless Tracking|5|5|5|4|4|3|-|-|-
11th|
+11/+6/+1|
+7|
+3|
+7|Advanced Learning|5|5|5|5|4|3|2|-|-|-
12th|
+12/+7/+2|
+8|
+4|
+8|Prescience +4|5|5|5|5|4|4|3|-|-|-
13th|
+13/+8/+3|
+8|
+4|
+8|Mind's Eye (See Invisibility)|5|5|5|5|5|4|3|2|-|-
14th|
+14/+9/+4|
+9|
+4|
+9|Advanced Learning|5|5|5|5|5|4|4|3|-|-
15th|
+15/+10/+5|
+9|
+5|
+9|Flawless Tracking|5|5|5|5|5|5|4|3|2|-
16th|
+16/+11/+6/+1|
+10|
+5|
+10|Prescience + 5|5|5|5|5|5|5|4|4|3|-
17th|
+17/+12/+7/+2|
+10|
+5|
+10|Mind's Eye (True Seeing)|5|5|5|5|5|5|5|4|3|2
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Advanced Learning|5|5|5|5|5|5|5|4|4|3
19th|
+19/+14/+9/+4|
+11|
+6|
+11|Flawless Tracking|5|5|5|5|5|5|5|5|4|4
20th|
+20/+15/+10/+5|
+12|
+6|
+12|Prescience +6|5|5|5|5|5|5|5|5|5|5[/table]
Class Abilities
Spellcasting: A Seeker can cast a limited number of arcane spells per day, as show above. The DC for any of a Seeker's spell effects that allow a DC is 10 + spell level + wisdom modifier. A Seeker must have a wisdom score of at least 10 + spell level to cast a spell. A Seeker gains bonus spells per day if he/she has a sufficiently high enough wisdom modifier. Due to the narrow focus of a Seeker's study, a Seeker knows all spells available to him/her and can cast any spell without preperation. Due to the simplicity of a Seeker's somatic components, a Seeker can cast spells from the Seeker class while wearing light or medium armor without incurring Arcane Spell Failure.
Track: At first level, a Seeker gains Track as a bonus feat without having to meet the prerequesites.
Prescience (Su): Starting at first level, a Seeker begins to learn how to use his/her powers of divination to passively augment his martial prowess. A Seeker a gains a +1 "floating" insight bonus that, as a full-round action, can be assigned to:
Armor Class
Attack rolls
Damage rolls
Saving Throws
The bonus stays until the Seeker spends another full-round action to change it. This bonus increase to +2 at 4th level, and every four levels after. (+3 at 8th, +4 at 12th, +5 at 16th, to a maximum of +6 at 20th) A Seeker can split his/her insight bonus between options as he/she sees fit.
Example: A 12th level Seeker has Prescience +4 and could spend a full-round action to gain a +1 insight bonus to AC, and a +1 insight bonus to Attack rolls, and a +1 insight bonus to Damage rolls, and a +1 insight bonus to Saving Throws, or, could spend a full-round action to gain a +4 insight bonus to Damage rolls, etc.
In addition, A seeker gains a bonus equal to his/her prescience modifier on all Wisdom-based skills, Regardless of how he/she has his/her modifiers divvied up.
Mind's Eye (Ex): Starting at second level, a Seeker learns how to see not only with his/her eyes, but with his/her mind as well. He/She gains superior lowlight vision
At 5th level, the Seeker gains 120 foot Darkvision, or his/her current Darkvision extends by 90 feet.
At 9th level, the Seeker gains the ability to see in darkness of any kind, including magical darkness, like that which is created by a Deeper Darkness spell or similar effect.
At 13th level, a Seeker gains the ability to see invisible and ethereal creatures.
At 17th level, the Seeker is constantly under the effects of a True Seeing spell
Uncanny Dodge (Ex): A 3rd level Seeker gains Uncanny dodge. See the Barbarian class feature of the same name.http://www.d20srd.org/srd/classes/barbarian.htm
At 7th level the Seeker gains Improved Uncanny Dodge.
Flawless Tracking (Ex): At 3rd level, the Seeker can use the Track skill to track targets under the effect of Pass without Trace or similar effects.
At 6th level, a Seeker suffers no penalties for moving while tracking
At 10th level, a Seeker ignores Tracking penalties incurred by inclement weather.
At 15th level, a Seeker ignores tracking penalties for time passed, as long as he/she can find a suitable track.
At 19th level, a Seeker reaches the pinnacle of tracking. The seeker can track flying creatures and if his/her target shifts to another plane, the seeker knows which plane it shifted to.
Advanced Learning: Starting at 4th level, A Seeker can add any divination or abjuration spell from the Sorcerer/Wizard spell list to the Seeker's spells known, as long as the spell level is not higher than her highest level spell available to cast. He/She can do so again at his/her 7th,11th,14th, and 18th levels.
Mettle (Ex): At 6th level, if the Seeker makes a saving throw against any effect with a descriptor of "Fortitude partial" or "Will Partial", he/she suffers no ill effects.
Quiet Divination (Su): At 10th level, any spell the Seeker casts from his/her spell list is under the effect of Silent Spellhttp://www.d20srd.org/srd/feats.htm without suffering from an increase in Spell Level
Spell List
0-Level
Arcane Mark, Detect Magic, Detect Poison, Guidance, Know Direction, Light Message, Prestidigitation
1st-Level
Alarm, Comprehend Languages, Deathwatch, Detect Animals or Plants, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Secret Doors, Detect Snares and Pits, Detect Undead, Hide from animals, Hide from Undead, Identify, Read Magic, Speak with animals, True Strike, Undetectable Alignment, Cure Minor Wounds
2nd-Level
Augury, Detect Thoughts, Find Traps, Locate Object, See Invisibilty, Speak with Plants, Status, Tongues, Obscure Object
3rd-Level
Arcane Sight, Clairaudience/Claivoyance, Discern Lies, Scrying, Cure Light Wounds, Nondetection
4th-Level
Arcane Eye, Commune with Nature, Detect Scrying, Divination, Locate Creature, Sending
5th-Level
Commune, Contact other Plane, Prying Eyes, Telepathic Bond, True Seeing, Legend Lore, Cure Moderate Wounds, Mage's Private Sanctum
6th-level
Anaylze Dweomer, Find the Path, Greater Scrying, Stone Tell
7th-Level
Greater Arcane Sight, Vision, Sequester, Cure Serious Wounds
8th-Level
Discern Location, Moment of Prescience, Greater Prying Eyes, Mind Blank
9th-Level
Foresight, Cure Critical Wounds, Mage's Disjunction
(Note: I used the spell names from the SRD)
Okay, this is an idea I've had for a base class for awhile now. I realize the class has a few dead levels, and no real capstone, as well as having a diminshing spell lis, so I posted it up here for some feed back. Critique away!!!
EDIT: Okay, fixed a minor typo, and implemented some suggestions, but am still brainstorm for a good 20th level ability...