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GreatWyrmGold
2009-07-05, 05:51 PM
My little brother found this game (http://www.bubblebox.com/play/adventure/1434.htm). It's a short game, but gave me an idea.

Hatchling
Hatchling dragons are born black. As they eat, their color changes. They have small wings and walk on four legs. Hatchlings are about the size of cats, but are much more useful to mages.

Tiny Dragon
HD: 1d12+1 (7 hp)
Init: +2
Speed: 20 feet (4 squares)
AC: 15 (+2 size, +1 natural, +2 Dex), touch 14, flat-footed 13
BAB/Grap: +1/-10
Attack: Bite +5 (1d3-3)
Full Attack: Bite +5 (1d3-3)
S/R: 2-1/2/0
SA: Improved Grab, Swallow Whole
SQ: Dragon traits, Energy Resistance 5
Saves: F+3, R+4, W+4
Abilities: Str 5, Dex 14, Con 13, Int 4, Wis 15, Cha 8
Skills: Move Silently +6
Feats: Weapon Finesse, RunB
Environment: Any
Organisation: Solitary
CR: ?
Treasure: None
Alingment: Always neutral
Advancement: 2 HD (Tiny); 3-4 HD (Small)
LA: ?

Improved Grab: On a sucessful bite attack, a hatchling dragon may start a grapple without provoking an attack of oppurtunity.

Swallow Whole: When an opponent at least two size categories smaller than the hatchling dragon is being grappled, it may be swallowed with a successful Grapple chack. The inside of the dragon's stomach has an AC of 10 and 1 hit point, but few creatures so eaten will have any means of attack. When inside the stomach, the creature takes 1 point each of acid and bludgeoning damage each 1d3 rounds. A Tiny dragon's stomach can hold 1 Fine creature.

Hatchling Dragons as familiars: A hatchling dragon may be taken as a familiar by an arcane spellcaster. It offers no benifets aside from the normal familiar benifets, as if it was an improved familiar, but can be chosen as a familiar at 1st level. Dragons usually want nothing more than escape, however.

Adolescent
At adolesence, a dragon usually escapes if it has been captured. At this point, the dragon's diet affects what breath weapon (if any) it gains. A smart dragonkeeper does not feed the dragon food that causes a dangerous breath weapon to develop. An adolesent dragon has a posture resambling a tyranosaurus or the Tarrasque. its wings aid in jumps, and the dragon is about human-sized.

Medium Dragon
HD: 5d12+10 (42 hp)
Init: +1
Speed: 40 feet (8 squares)
AC: 15 (+4 natural, +1 Dex), touch 11, flat-footed 14
BaB/Grap: +5/+9
Attack: Bite +9 (1d8+4)
Full Attack: Bite +9 (1d8+4) and 2 claws +4 (1d4+2)
S/R: 5/5
SA: Improved Grab, Swallow Whole
SQ: Dragon traits, Energy Resistance 10, Scent
Saves: F+6, R+5, W+7
Abilities: Str 19, Dex 12, Con 15, Int 6, Wis 16, Cha 10
Skills: Jump +27, Listen +11, Spot +11, Survival +11*
Feats: Multiattack, Weapon Focus (bite), RunB, TrackB
Environment: Any (commomly just escaped from mages' towers)
Organization: Solitary
CR: ?
Treasure: 1/10th coins, 10% goods (gems only), no items
AL: Often Neutral
Advancement: 6-7 HD (Medium); 8-10 HD (Large); 11-14 HD (Huge)
LA: ?

Improved Grab: On a sucessful bite or claw attack, an adolescent dragon may start a grapple without provoking an attack of oppurtunity.

Swallow Whole: When an opponent at least two size categories smaller than the adolescent dragon is being grappled, it may be swallowed with a successful Grapple chack. The inside of the dragon's stomach has an AC of 12 and 4 hit points. When inside the stomach, the creature takes 1d3 points of bludgeoning damage and 1d4 points of acid every round. If the dragon has a breath weapon with a detrimental effect, the swallowed creature is also affected by that effect. A Medium dragon's stomach can hold 1 Tiny, 4 Diminutive, or 16 Fine creatures.

Skills: An adolescent dragon can use its wings to boost its jumps, giving it a +15 racial bonus on Jump checks. *An adolescent dragon gains a +2 bonus on Survival checks when tracking by scent.

Adult
At around 50 years of age or so, a dragon has become an adult. At this stage, the dragon's inteligence exceeds that of many humans. A dragon this age can crush humans on accident, and can devour large creatures with a bite. Many have become guardians of a human settlement.

Gargantuan Dragon
HD: 15d12+90 (187 hp)
Init: -2
Speed: 60 feet (12 squares), fly 100 feet (average)
AC: 22 (-4 size, +18 natural, -2 Dex), touch 4, flat-footed 22
BaB/Grap: +15/+59
Attack: Bite +31 (2d10+16)
Full Attack: Bite +32 (2d10+16) and 2 claws +32 (2d6+8)
S/R: 20/20
SA: Crush, Improved Grab, Swallow Whole
SQ: DR 5/-, Dragon Traits, Energy Resistance 20, Scent
Saves: F+15, R+6, W+14
Abilities: Str 43, Dex 6, Con 25, Int 14, Wis 23, Cha 18
Skills: Jump +80, Intimidate +32, Knowledge (any three) +16, Listen +26, Spot +26, Survival +24*, Swim +50
Feats: Cleave, Improved Multiattack, Multiattack, Power Attack, Weapon Focus (bite, claw), RunB, TrackB
Environment: Any
Organization: Solitary, or, rarely, pair
CR: ?
Treasure: 1/5 coins, 50% goods, 25% items
AL: Any
Advancement: 16-25 HD (Gargantuan); 26-39 HD (Colossal)
LA:-

Crush: A flying or jumping adult dragon can use this ability, which functions like the true dragon ability of the same name.

Improved Grab: On a sucessful bite or claw attack, an adult dragon may start a grapple without provoking an attack of oppurtunity.

Swallow Whole: When an opponent at least two size categories smaller than the adult dragon is being grappled, it may be swallowed with a successful Grapple chack. The inside of the dragon's stomach has an AC of 19 and 20 hit points. When inside the stomach, the creature takes 2d6 points of bludgeoning damage and 1d8 points of acid damage every round. If the dragon has a breath weapon with a detrimental effect, the swallowed creature is also affected by that effect. A Medium dragon's stomach can hold 1 Large, 4 Medium, 16 Small, 32 Tiny, 64 Diminutive, or 128 Fine creatures.

Skills: An adult dragon can use its wings to boost its jumps, giving it a +30 racial bonus on Jump checks. An adult dragon has a +2 racial bonus to Knowledge, Listen, and Spot, as well as a +10 racial bonus to Intimidate checks (for obvious reasons). *An adult dragon gains a +5 bonus on Survival checks when tracking by scent.

Elder
Elder dragons could easily crush a village if they so wished. However, most have retreated into the wilderness or chosen a human settlement to guard or rule. Only a few can face these terrors and hope to survive.
(Note: I am doing all size-related aspects from memory. If someone with Dracomiconon could point out any size-related mistakes, I would ask you to do so.)

Collosal+ (See Dracomiconon) Dragon
HD: 40d12
Init: -3
Speed: 60 ft (12 squares), fly 200 feet (poor)
AC: (-8 size, +30 natural)
BaB/Grap: +40/+92
Attack: Bite +65 (4d10+32)
Full Attack: Bite +65 (4d10+32) and 2 claws +65 (3d6+16) and tail +65 (4d6+16)
S/R: 30/30
SA: Crush, Improved Grab, Swallow Whole
SQ: DR 10/-, Dragon Traits, Energy Resistance 50, Scent
Saves: F +35, R +19, W +32
Abilities: Str 75, Dex 4, Con 37, Int 22, Wis 31, Cha 26
Skills: Jump +105, Intimidate +71, Knowledge (any three) +54, Listen +58, Spot +58, Survival +53*, Spellcraft +49, Swim +75, Use Magic Device +51,
Feats: Awesome Blow, Cleave, Great Cleave, Flyby Attack, Hover, Improved Bull Rush, Improved Multiattack, Multiattack, Power Attack, Weapon Focus (bite, claw, tail), RunB, TrackB
Environment: Any, but often near a human settlement
Organization: Solitary, or, rarely, pair
CR: ?
Treasure: Standard
AL: Any
Advancement: 41+ 9Colossal+)
LA: -

Crush: A flying or jumping elder dragon can use this ability, which functions like the true dragon ability of the same name.

Improved Grab: On a sucessful bite or claw attack, an elder dragon may start a grapple without provoking an attack of oppurtunity.

Swallow Whole: When an opponent at least two size categories smaller than the elder dragon is being grappled, it may be swallowed with a successful Grapple chack. The inside of the dragon's stomach has an AC of 25 and 100 hit points. When inside the stomach, the creature takes 4d8 points of bludgeoning damage and 3d6 points of acid damage every round. If the dragon has a breath weapon with a detrimental effect, the swallowed creature is also affected by that effect. A Medium dragon's stomach can hold 1 Gargantuan, 4 Huge, 16 Large, 32 Medium, 64 Small, 128 Tiny, 256 Diminutive, or 512 Fine creatures.

Skills: An elder dragon can use its wings to boost its jumps, giving it a +30 racial bonus on Jump checks. An adult dragon has a +5 racial bonus to Knowledge, Listen, and Spot, as well as a +20 racial bonus to Intimidate checks (for obvious reasons). *An adolescent dragon gains a +10 bonus on Survival checks when tracking by scent.

Breath Weapons
None of the dragons statted above have breath weapoms. Why? Not all dragons have them. Hatchlings never do, as they have not yet developed the ability to do so. Adolescents who have not yet eaten enough of the right food, as well as adults and elders who had insuficient nutrition as adolesents, also lack breath weapons. Others, however, do. All breath weapons are usable every 1d4-1 rounds.
Game breath effects
Fire: As the name implys, this breath weapon deals fire damage. The dragon must ingest fire or flaming materials in order to gain fire breath. CR +1, LA +2
Healing: This breath weapon heals damage but harms undead. Any corpses in the area with as many or less than the listed number of Hit Dice with its age category rises as an uncontrolled zombie with that many hit points or the maximum, whichever is less. The zombies are considered deathless, and retain none of the abilities or memories they had in life. A dragon must eat healing potions or special fungi/herbs in adolesence to gain this breath weapon. CR +0, LA +3
Plant Growth: All plants in the area increase in size and number. An area with no plants gains small plants if plants can live in that area. An area with small plants is treated as having light undergrowth, and an area with light undergrowth is treated as having heavy undergrowth. A dragon must eat plants in order to gain this breath weapon. CR +0, LA +1.
{table=head]Dragon age|Line length|Fire breath damage|Healing breath healing|Healing breath max undead HD
Adolescent|20 ft|2d6|1d8|2
Adult|40 ft|4d8|2d10|4
Elder|80 ft|8d10|3d12|8[/table]
Other breath weapons
Acid: This deals acid damage equal to the amount fire breath would deal. A dragon must ingest acidic material in order to gain this breath weapon. CR +1, LA +2.

Other notes

Energy Resistance
A dragon gains this number as resistance to acid, cold, electricity, fire, sonic, and (if base damage* is used in the campaign) base.
*Link coming soon!


---

Phew. That's a long post. PEACH.

DracoDei
2009-07-05, 09:05 PM
Have the healing breath weapon make Deathless, not Undead. Whether or not they should still be mindless I am not sure, but deathless usually retain their memories and intelligence scores from what little I know.

GreatWyrmGold
2009-07-06, 06:14 AM
Have the healing breath weapon make Deathless, not Undead. Whether or not they should still be mindless I am not sure, but deathless usually retain their memories and intelligence scores from what little I know.

Oops, I meant to do something like that. Although saying "deathless" is easier than describing all of their positive/negative energy interactions.

Celebrochan
2009-07-07, 11:31 AM
Reminds me of Arcana Evolved dragons...

GreatWyrmGold
2009-07-14, 07:52 PM
Why do people say, "Bump," when they raise a thread to the top of the forums list?
Also, Bump.:smallbiggrin:

DracoDei
2009-07-15, 11:23 AM
Your chart for the healing BW still says "Undead" instead of "Deathless".

BW usage should be 1d4-1(Minimum 1) rounds, so nobody gets the idea they can spam it in a single round if they keep rolling 1's.

For clarity, say that they AREN'T undead, or someone might think they were both at the same time.

A listing of the GP (total or per day) to buy the right sorts of food to get each breathweapon would be good for adoptive parents (perhaps as a cohort) and dragon PCs.

erikun
2009-07-15, 03:18 PM
Why do people say, "Bump," when they raise a thread to the top of the forums list?
Also, Bump.:smallbiggrin:
Bring Up My Post

Also, I got eaten by my dragon in your game. :smallfrown:

GreatWyrmGold
2009-07-15, 08:36 PM
Your chart for the healing BW still says "Undead" instead of "Deathless".

BW usage should be 1d4-1(Minimum 1) rounds, so nobody gets the idea they can spam it in a single round if they keep rolling 1's.

For clarity, say that they AREN'T undead, or someone might think they were both at the same time.

A listing of the GP (total or per day) to buy the right sorts of food to get each breathweapon would be good for adoptive parents (perhaps as a cohort) and dragon PCs.
Thanks for the points and ideas. I don't know about prices; fire breath weapons seem to be from torches (cheapo).


Bring Up My Post

Also, I got eaten by my dragon in your game. :smallfrown:
Thanks.
Also, try raising a GOOD dragon next time.

Milskidasith
2009-07-15, 09:08 PM
Interesting idea. What happens if somebody breaks out of a dragon's stomach? I mean, an adult dragon only has 20 HP in it's stomach; anybody fighting the dragon would have a much easier time inside it's stomach than trying to actually kill the dragon (assuming destroying the stomach kills the dragon.)

GreatWyrmGold
2009-07-16, 06:20 AM
Interesting idea. What happens if somebody breaks out of a dragon's stomach? I mean, an adult dragon only has 20 HP in it's stomach; anybody fighting the dragon would have a much easier time inside it's stomach than trying to actually kill the dragon (assuming destroying the stomach kills the dragon.)

Same thing that happens when you break out of a T-rex's stomach. Not that I know what that is...but it involves no dying
Also bear in mind that that's to "rip a hole" in the stomach.

GreatWyrmGold
2009-07-20, 07:36 PM
Bump
Bump
Bump
(the last two were to comply with the 10-character rule)