VirOath
2009-07-06, 09:30 AM
I need some help brainstorming. I have an evil character (Lawful Evil, smart about it too. Not having any urges to go out and mass slaughter innocents, just that sees people for value and resources. If you are worth more dead, and it's not more trouble than it's worth, then she wouldn't give it a second thought) that needs some plot points.
Now, this world is a bit closer to a Utopia than most worlds. Adventurers have been fighting "The Good Fight" for a long time now, much to the point that the balance of Good and Evil has tipped in Good's favor. I'm playing a Lesser Aasimar that has fallen far beyond belief due to a touch of insanity and corruption.
Okay, a little bit of backstory.(Note, this is a bit long) She was once a good little girl, living a bit of a sheltered life with her loving family. Something quite common in the world at the time. But this world is suddenly shattered. Cue scared traveler, cue story about his famr being burned in the night, cue Holier than Thou Paladin the next night. Both seem a bit... unstable. The traveler is glad for the refuge, but the Paladin demands that the traveler be handed over for execution. Normally in this world, the word of the Paladin would be taken at value, and followed.
This is where things turn different. Her parents ask for a reason why he is to be punished, the Paladin refuses to offer one, and in return the father refuses to hand a victim over to be killed without reason. Cue threats from the Paladin about being charged for his crimes as well, father retorts with then knowing why he is wanted to be executed, so they can defend themselves at the hearing. Paladin states that there is to be no hearing and starts to butcher the family.
Now, this counts as a breaking of the Code, so instantly the Paladin is revoked by the gods, losing his class features. Being that he is slaughtering commoners though, not really needed. Most of the family stands no chance, the children running and hiding from him. My character in particular is already wounded, a wooden splinter about an inch thick was in her leg, a by product of the Paladin cleaving into the chair after going through her father.
Now, between moaning in pain and watching her family being slaughtered, she prays out for help, from anyone that will listen. And she gets an answer as she is grabbed and hauled out from her hiding spot. The ex-Paladin cackled, clearly lost any trance of sanity, and brought his sword back as he held her up but her hair.
But she was seeing a man behind the Paladin, one that wasn't there before. He was bald, his flesh pale and covered with blood. But it was the eyes that had her gaze locked. They were more than just bloodshot, the iris and pupil was floating in the blood filled orbs. And he mouthed 'Touch Him'.
So she slammed her palms against the ex-paladin's arm, and he screamed in agony then toppled over, dead. Released from her seemingly certain doom, suffering from more trauma than a child could ever bear, she runs out into the night, ignoring the pain to follow the haunting, yet somehow oddly comforting to her, voice of her savior.
Cut into the future, and the now Cleric gets a vision through a divination spell. One of a group of adventurers being sent to 'remove her taint from the world' with some mac-guffen that would render her powerless. So with time to prepare, she builds an elaborate hidden lair, fills with with undead and turns it into a self sustaining undead factory, unleashing an undead plague on the world. She then leaves it and hides out where she is supposed to be, her 'secluded sanctuary' in time for the adventurers to arrive.
And before they could strip her of her power, in the point that all evil villains are giving the time to Monologue, she simply announces that she was expecting them, and surrenders. Now the party in perplexed, asks why, and she mentions that she has been too busy dealing with the undead plague to be concerned with her capture. After all, the world is a depository of knowledge, one that is lost if the world is destroyed. And the world is where she keeps her stuff.
She gets hauled back to the church, and barters. In exchange for not getting executed, she gives them the information they will need to deal with the source of the undead. So she gets locked away with the Mac-guffen in her cell, draining her power so long as she is in it's raduis, since they wisely don't trust her.
This gives her the stepping stones she needs. Once she get the chance to escape, she will have taken out the one item the church has that can do that to her.
Now despite any cliches in the above, I'm trying to flesh out a long term goal other than "Take Over the World!"
Bison: "OF COURSE!"
I got a few ideas already, but I'm wondering what some of the great (and sometimes twisted ^_^) minds on these forums can come up with.
Now, this world is a bit closer to a Utopia than most worlds. Adventurers have been fighting "The Good Fight" for a long time now, much to the point that the balance of Good and Evil has tipped in Good's favor. I'm playing a Lesser Aasimar that has fallen far beyond belief due to a touch of insanity and corruption.
Okay, a little bit of backstory.(Note, this is a bit long) She was once a good little girl, living a bit of a sheltered life with her loving family. Something quite common in the world at the time. But this world is suddenly shattered. Cue scared traveler, cue story about his famr being burned in the night, cue Holier than Thou Paladin the next night. Both seem a bit... unstable. The traveler is glad for the refuge, but the Paladin demands that the traveler be handed over for execution. Normally in this world, the word of the Paladin would be taken at value, and followed.
This is where things turn different. Her parents ask for a reason why he is to be punished, the Paladin refuses to offer one, and in return the father refuses to hand a victim over to be killed without reason. Cue threats from the Paladin about being charged for his crimes as well, father retorts with then knowing why he is wanted to be executed, so they can defend themselves at the hearing. Paladin states that there is to be no hearing and starts to butcher the family.
Now, this counts as a breaking of the Code, so instantly the Paladin is revoked by the gods, losing his class features. Being that he is slaughtering commoners though, not really needed. Most of the family stands no chance, the children running and hiding from him. My character in particular is already wounded, a wooden splinter about an inch thick was in her leg, a by product of the Paladin cleaving into the chair after going through her father.
Now, between moaning in pain and watching her family being slaughtered, she prays out for help, from anyone that will listen. And she gets an answer as she is grabbed and hauled out from her hiding spot. The ex-Paladin cackled, clearly lost any trance of sanity, and brought his sword back as he held her up but her hair.
But she was seeing a man behind the Paladin, one that wasn't there before. He was bald, his flesh pale and covered with blood. But it was the eyes that had her gaze locked. They were more than just bloodshot, the iris and pupil was floating in the blood filled orbs. And he mouthed 'Touch Him'.
So she slammed her palms against the ex-paladin's arm, and he screamed in agony then toppled over, dead. Released from her seemingly certain doom, suffering from more trauma than a child could ever bear, she runs out into the night, ignoring the pain to follow the haunting, yet somehow oddly comforting to her, voice of her savior.
Cut into the future, and the now Cleric gets a vision through a divination spell. One of a group of adventurers being sent to 'remove her taint from the world' with some mac-guffen that would render her powerless. So with time to prepare, she builds an elaborate hidden lair, fills with with undead and turns it into a self sustaining undead factory, unleashing an undead plague on the world. She then leaves it and hides out where she is supposed to be, her 'secluded sanctuary' in time for the adventurers to arrive.
And before they could strip her of her power, in the point that all evil villains are giving the time to Monologue, she simply announces that she was expecting them, and surrenders. Now the party in perplexed, asks why, and she mentions that she has been too busy dealing with the undead plague to be concerned with her capture. After all, the world is a depository of knowledge, one that is lost if the world is destroyed. And the world is where she keeps her stuff.
She gets hauled back to the church, and barters. In exchange for not getting executed, she gives them the information they will need to deal with the source of the undead. So she gets locked away with the Mac-guffen in her cell, draining her power so long as she is in it's raduis, since they wisely don't trust her.
This gives her the stepping stones she needs. Once she get the chance to escape, she will have taken out the one item the church has that can do that to her.
Now despite any cliches in the above, I'm trying to flesh out a long term goal other than "Take Over the World!"
Bison: "OF COURSE!"
I got a few ideas already, but I'm wondering what some of the great (and sometimes twisted ^_^) minds on these forums can come up with.