ShneekeyTheLost
2005-12-17, 04:44 AM
The orcs bellow in rage and give chase, infuriated by the defacement and desecration of the temple to Grummish-One-Eye. The halfling turns a corner, then a shrill, high-pitched shriek, and several ripping and tearing noises emit from where the halfing ran to, followed by a low, hungry growl. As the orcs turn the corner, they find the Halfling's body... or what was left of it. Whatever creature had done this had mauled the one who had re-decorated the temple with graffiti distinctly slurring Grummish and rendered the halfing into so much meat with tattered bits of cloth that are all that remains of it's clothing. Both orcs pull up and cover their noses at the sewer-septic smell of punctured entrails, and turn to go report this to their superiors, wondering what that thing was that did such damage in such a short period of time...
After the orcs left, the halfling's form shimmers, and returns to normal. With a stiffled chuckle, he murmurs a small incant and steps through the dimensional barriers of the place, arriving outside. Running out into the night air, he sends a silent prayer of thanks to Olidammara, well pleased with this night's work.
Some people see illusions as a waste of time. Others see it as a valuable way of tricking your opponent. But a few see it as an art form, and it is these few who can craft the most detailed and realistic illusions... weaving such detailed figments that they seem so realistic that none would ever guess they were not, in fact, real.
Illusionweaving (Int) (bard, cleric, sorc, and wiz class skills. Trained only)
Check:
With a successfull Illusionweaving check, you can increase the difficulty of the DC to disbelieve an illusion, and with a good enough check, you can even prevent an NPC from making a disbelieve check.
In the first instance, an Illusionweaving check is made, DC 15. For every five points over the check, the DC for the illusion is increased by 1.
In the second instance, you may use Illusionweaving as a bluff check vs the NPC's Will Save. If the check succeeds, the NPC will automatically believe the illusion, assuming it can comprehend or discern it (things with no mind, like most slimes, cannot comprehend illusions, and so are still immune to it's effects). Note that this will only work on the sub-colleges Figment, Glamer, Pattern, and Phantasm. It will not work on Shadow subtype spells.
After the orcs left, the halfling's form shimmers, and returns to normal. With a stiffled chuckle, he murmurs a small incant and steps through the dimensional barriers of the place, arriving outside. Running out into the night air, he sends a silent prayer of thanks to Olidammara, well pleased with this night's work.
Some people see illusions as a waste of time. Others see it as a valuable way of tricking your opponent. But a few see it as an art form, and it is these few who can craft the most detailed and realistic illusions... weaving such detailed figments that they seem so realistic that none would ever guess they were not, in fact, real.
Illusionweaving (Int) (bard, cleric, sorc, and wiz class skills. Trained only)
Check:
With a successfull Illusionweaving check, you can increase the difficulty of the DC to disbelieve an illusion, and with a good enough check, you can even prevent an NPC from making a disbelieve check.
In the first instance, an Illusionweaving check is made, DC 15. For every five points over the check, the DC for the illusion is increased by 1.
In the second instance, you may use Illusionweaving as a bluff check vs the NPC's Will Save. If the check succeeds, the NPC will automatically believe the illusion, assuming it can comprehend or discern it (things with no mind, like most slimes, cannot comprehend illusions, and so are still immune to it's effects). Note that this will only work on the sub-colleges Figment, Glamer, Pattern, and Phantasm. It will not work on Shadow subtype spells.