Bergor Terraf
2009-07-06, 05:25 PM
Magical instinct (Cha; Trained Only)
Sorcerers are naturally infused with magical energy and instinctively know how to manipulate it. By learning to trust that instinct, they can learn about magic around them or cast difficult magic faster.
Check
You can learn information about a spell being cast. The DC is equal to the level of the spell. The DC increases by 5 if the spell doesn't have a verbal or somatic component (+10 if it lacks both). This gives the level of the spell. Beat the DC by 5 and you learn if the spell seems beneficial or not. Beat the DC by 10 and you learn the spell's School, Subschool and Descriptor. Beat the DC by 15 and you learn the name of the spell, but only if you know and can cast that spell. If not, the DM can tell you if it's similar to one of the spells you know.
Metamagic : You can improve a spell with Metamagic without changing it's casting time by making a Magical instinct check with a DC equal to 10 + twice the new level of the spell. If it's successful, the casting time is not increased. If it's failed, the spell fizzles harmlessly. If the check is failed by more than 5, the sorcerer is dealt damage equal to twice the new level of the spell.
Action
None
Try again
No
Notes and comments
While trying to find a way to make metamagic feats more useful to sorcerers, I had the idea of a skill. After some time, it evolved into this. Hope it's useful to someone!
Sorcerers are naturally infused with magical energy and instinctively know how to manipulate it. By learning to trust that instinct, they can learn about magic around them or cast difficult magic faster.
Check
You can learn information about a spell being cast. The DC is equal to the level of the spell. The DC increases by 5 if the spell doesn't have a verbal or somatic component (+10 if it lacks both). This gives the level of the spell. Beat the DC by 5 and you learn if the spell seems beneficial or not. Beat the DC by 10 and you learn the spell's School, Subschool and Descriptor. Beat the DC by 15 and you learn the name of the spell, but only if you know and can cast that spell. If not, the DM can tell you if it's similar to one of the spells you know.
Metamagic : You can improve a spell with Metamagic without changing it's casting time by making a Magical instinct check with a DC equal to 10 + twice the new level of the spell. If it's successful, the casting time is not increased. If it's failed, the spell fizzles harmlessly. If the check is failed by more than 5, the sorcerer is dealt damage equal to twice the new level of the spell.
Action
None
Try again
No
Notes and comments
While trying to find a way to make metamagic feats more useful to sorcerers, I had the idea of a skill. After some time, it evolved into this. Hope it's useful to someone!