GreatWyrmGold
2009-07-06, 08:48 PM
I saw a movie called "Quest for Camelot" with a pseudodragon my annoying little brother, who messed with this post, the other day. It gave me an idea.
Ayden
"It wasn't a PIGEON. It was a FALCON. with silver wings."
Ayden is Garret's animal companion and Merlin's familiar. Also known as Silver Wings, Ayden helped prevent Ruber's griffin from bringing Excaliber to him.
Note: I am assuming Merlin is a 20th level wizard or sorceror with 13 Con and average hit points.
Ayden
Tiny Magical Beast
HD: 3d10 (35 hp); effective HD is 10.
Init: +4
Speed: 10 ft (2 squares); fly 60 ft (average)
AC: 30 (+14 natural(!), +2 size, +4 Dex), touch 16, flat-footed 26
BaB/Grap: +3/-7
Attack: Talons +4 (1d4-2)
Full Attack: Talons +4 (1d4-2)
S/R: 2.5/0
SA: Deliver Touch Spells
SQ: Empathic Link, Link, Low-Light Vision, Improved Evasion, Share Spells, Speak With Birds, Speak With Master, Spell resistance 25
Saves: F +6, R +10, W +14
Abilities: Str 7, Dex 18, Con 10, Int 15, Wis 14, Cha 6
Skills: Hide +18, Listen +8, Move Silently +10, Spot +16, plus Merlin's skills
Feats: Fly-by Attack, Weapon Focus (talons)
CR: -
AL: NG?
LA: -
Bladebeak
"Such a pleasent relief from...chicken?"
Bladebeak was once a normal chicken on Kaylee's mother's farm. When Sir Ruber "paid them a visit", he was the first of a line of soldiers created by fusing weapons with creatures. In the end, he turned good.
Bladebeak
Tiny Construct (Living)
HD: 1d10+1 (6 hp)
Init: +1
Speed: 10 ft (2 squares)
AC: 17 (+4 armor, +2 size, +1 Dex), touch 13, flat-footed 16
BaB/Grap: +0/-16
Attack: Axebeak -1 (1d6)
Full Attack: Axebeak -1 (1d6)
S/R: 2-1/2/0
SA: -
SQ: Armor Plating, Low-light vision
Saves: F+0, R+2, W+3
Abilities: Str 3, Dex 13, Con 12, Int 5, Wis 12, Cha 8
Skills: Hide Move +8, Silently +0
Feats: Weapon Focus (axebeak)
CR: 1?
AL: CN
LA: +0?
Armor Plating: Bladebeak's metal hide helps protect him from blows, but restricts his mobility. He gains a +4 armor bonus to AC, but takes a -3 armor check penalty and other penalties as if he was wearing medium armor.
Devon/Cornwall
(sung) "If I didn't have you!"
Devon and Cornwall are a two-headed dragonThey never agree on much, and would give anything to seperate from each other. They've been picked on by other dragons, because, as they put it:
C: You see, unlike most dragons, he can't breathe fire or fly.
D: Excuse moi, Mr. self-denial, but WE can't breathe fire or fly.
Devon/Cornwall
Large Dragon
HD: 8d12+24 (52 hp)
Init: -2
Speed: 15 ft (3 squares)
AC: (+4 natural)
BaB/Grap:+8/+19
Attack: Devon: Bite +14 (1d8+7); Cornwall: Punch +15 (1d8+7)
Full Attack: Devon: Bite +14 (1d8+7) and claw +9 (1d4+3); Cornwall: Punch +15 (1d8+7) and bite (1d4+3)
S/R: 10/5 (0 for Cornwall's bite, 10 for Devon's bite)
SA: -
SQ: Dual actions
Saves:
Abilities: Str 25, Dex 6, Con 16, Int 16D or 8C, Wis 14D or 10C, Cha 12D or 8C
Cornwall's Skills: Balence +10, Hide +6, Intimidate +11, Move Silently +10, Survival +11
Devon's skills: Craft (fine art) +15, Hide +6, Knowledge (arcana, history, geography, nature) +18, Knowledge (all others) +6, Move Silently +10, Spellcraft +17, Survival +11 (+13 in aboveground natural environments, to avoid hazards, or to keep from getting lost)
Cornwall's Feats: Cleave, Power Attack, Weapon Focus (punch)
Devon's Feats: Knowledgable (see below) X3
CR: No clue
AL: CN (Cornwall), LN (Devon)
LA: I wouldn't trust a player to roleplay eternally disagreeing with himself.
D, C: This means that the statistic is for Devon or Cornwall, respectivly.
Dual Actions: Both Devon and Cornwall take turns in the same round. However, each rolls initiative seperatly, and they may disagree on what to do, such as which direction to move.
Feats:
Knowledgeble
You know a lot.
Prereq: Knowledge (any two) 2 ranks, Intelligence 13
Benifet: You gain 1 +1 bonus on all Knowledge checks.
Special: You can gain this feat multiple times. Its effects stack.
Garret*
*Okay, I don't know how to spell it.
(sung) "I stand alone!"
Garret was once a stableboy in Camelot, aspiring to be a knight. But, when an accident left him blind, only Sir Lional still thought he could be a knight. When Sir Ruber killed Sir Lional, Garret lost all hopes of becoming a knight.
Garret, Human Knight 1/Ranger 7*
*This number feels right, so I went with it.
Medium Humanoid
HD: 7d8+7 plus 1d12+1 (69 hp)
Init: +1
Speed: 30 ft (6 squares)
AC: 12 (+1 Dex, +1 shield); touch 11, flat-footed 11
BaB/Grap: +8/+11
Attack: Quarterstaff +11 (1d6+3)
Full Attack: Quarterstaff +11/+6 (1d6+3); or Quarterstaff +9/+4 (1d6+2) and quarterstaff +9/+4 (1d6+1)
S/R: 5/5
SA: Combat Style (two-weapon fighting), Favored Enemy, Improved Combat Style (two-weapon fighting), Knight's Challenge, Spells
SQ: Animal Companion, Blind, Blindsight, Human traits, Wild Empathy
Saves: F+6, R+6, W+6
Abilities: Str 14, Dex 15, Con 12, Int 10, Wis 15, Cha 8
Skills: Climb +14, Handle Animal +10, Jump +14, Knowledge (nature) +5, Listen +10, Ride +5, Survival +9 (+11 in aboveground naural environments), Spot +10
Feats: Dodge, EnduranceB, Improved Two-Weapon FightingB, Mobility, Track[sup]B[/syp], Two-Weapon Defense, Two-Weapon FightingB, Weapon Focus (quarterstaff)B
CR: Theoretically 8
AL: LG
LA: +0 or so
Animal companion: See Ayden, above
Blind: Garret is completely blind. However, he has been blind for long enough that he suffers no penalties except for penalties relating to opponents he cannot see.
Blindsight: Whenever Garret can clearly hear Ayden, he gains blindsight 30 ft.
Usual spells prepared: 1st-Calm Animals twice. Caster level 3rd.
Kaylee
"But, Mother, I don't want a new dress! I want to save Camelot!"
Kaylee's father was a knight of Arthur's round table, who was killed by Sir Ruber. Kaylee wants to follow in her father's footsteps.
Kaylee, Human Knight 1
Medium Humanoid (Human)
HD: 1d12 (6 hp)
Init: +2
Speed: 30 ft (6 squares)
AC: 12 (+2 Dex), touch 12, flat-footed 10
BaB/Grap: +1/+0
Attack: Unarmed Strike +0 (1d3-1 nonlethal) or pitchfork (treat as trident) +0 melee/+3 ranged (1d8-1)
Full Attack: Unarmed Strike +0 (1d3-1 nonlethal) or pitchfork (treat as trident) +0 melee/+3 ranged (1d8-1)
S/R: 5/5
SA: Knight's Challenge
SQ: Human traits
Saves: F+0, R+2, W+3
Abilities: Str 8, Dex 14, Con 10, Int 13, Wis 12, Cha 15
Skills: Handle Animal +6, Knowledge (nobility and royalty) +5, Profession (farmer) +5*, Tumble +6*
Feats: DodgeB, Skill Focus (Profession (farmer))
CR: Theoretically 1; due to poor equipment, 1/3
AL: LG
LA: +0
Ruber
"One day, that sword will be in my hand. Then all will be mine!
Ruber was once a knight of the round table, but was kicked out after his rebelion, in which he tried to steal Excalibur. He failed, but did kill Sir Lional, Kaylee's father. Now,
(sort of sung) "I'm back, and I will be staying this time!"
Ruber
Courupted Human Ex-paladin 3/Knight 3/Blackguard 5
Medium Humanoid (Human)
HD: 8d10+32 plus 3d12+12 (107 hp)
Init: -1
Speed: 20 feet (4 squares) in +1 demonmight ward half-plate, 30 feet base
AC: 21 (+8 armor, +4 natural, -1 Dex), touch 9, flat-footed 21
Bab/Grap: +11/+16
Attack: Blackguard's Blade* +19 (1d8+9 plus 1 vile) or touch +16 (5 vile)
Full Attack: Blackguard's Blade* +19 (1d8+9 plus 1 vile) or touch +16 (5 vile)
S/R: 5/5
SA: Aura of Despair, Command Undead, Disruptive Attack, Knight's Challenge, Poison Use, Smite Good 3/day, Sneak Attack +1d6
SQ: Bulwark of Defense, Damage Reduction 5/+2, Dark Blessing, Detect Good, Enhanced Power, Fast Healing 5, Fiendish Servant, Lay On Hands
Saves: F+14, R+3, W+4
Abilities: Str 20, Dex 8, Con 18, Int 12, Wis 6, Cha 12
Skills: Hide +7, Intimidate +13, Knowledge (religion) +3, Move Silently +7
Feats: Cleave, Improved Sunder, Mounted CombatB, Power Attack, Vile Martial Strike (longsword)**, Weapon Focus (longsword)B
CR: 14
AL: LE
LA: Uh...why is someone being Ruber again? :smalltongue:
*Wielded in two hands, technically.
**Gained even though Ruber's Charisma is about 3 short of what's required. Ruber never liked rules much.
Ruber's fiendish servant:
"Were you listening to me?!?"
"Sorry, Master, my mouth was full."
'Typical. Of all the evil beasts in the land, I had to get one with table manners."
Ruber's fiendish servant is a griffin.
Large Magical Beast
HD: 9d10+27 (86 hp)
Init: +2
AC: 18 (+7 natural, -1 size, +2 Dex), touch 11, flat-footed 16
BaB/Grap: +9/+17
Attack: Bite +13 (2d6+4)
Full Attack: Bite +13 (2d6+4) and 2 claws +11 (1d4+2)
S/R: 10/5
SA: Pounce, Rake 1d6+2
SQ: Darkvision 60 ft, Empathic Link, Improved Evasion, Low-Light Vision, Scent, Share Spells
Saves: F +13, R +8, W +9
Abilities: Str 19, Dex 15, Con 16, Int 6, Wis 13, Cha 8
Skills: Jump +8, Listen +7, Hide +0, Spot +5
Feats: Iron Will, Multiattack, Weapon Focus (bite, claw)
CR: -
AL: LE
LA: -
Note: Many aspects of Ruber rely on the BoVD. BoVD-less stats coming...at some point.
---
That's all of the major characters!
Ayden
"It wasn't a PIGEON. It was a FALCON. with silver wings."
Ayden is Garret's animal companion and Merlin's familiar. Also known as Silver Wings, Ayden helped prevent Ruber's griffin from bringing Excaliber to him.
Note: I am assuming Merlin is a 20th level wizard or sorceror with 13 Con and average hit points.
Ayden
Tiny Magical Beast
HD: 3d10 (35 hp); effective HD is 10.
Init: +4
Speed: 10 ft (2 squares); fly 60 ft (average)
AC: 30 (+14 natural(!), +2 size, +4 Dex), touch 16, flat-footed 26
BaB/Grap: +3/-7
Attack: Talons +4 (1d4-2)
Full Attack: Talons +4 (1d4-2)
S/R: 2.5/0
SA: Deliver Touch Spells
SQ: Empathic Link, Link, Low-Light Vision, Improved Evasion, Share Spells, Speak With Birds, Speak With Master, Spell resistance 25
Saves: F +6, R +10, W +14
Abilities: Str 7, Dex 18, Con 10, Int 15, Wis 14, Cha 6
Skills: Hide +18, Listen +8, Move Silently +10, Spot +16, plus Merlin's skills
Feats: Fly-by Attack, Weapon Focus (talons)
CR: -
AL: NG?
LA: -
Bladebeak
"Such a pleasent relief from...chicken?"
Bladebeak was once a normal chicken on Kaylee's mother's farm. When Sir Ruber "paid them a visit", he was the first of a line of soldiers created by fusing weapons with creatures. In the end, he turned good.
Bladebeak
Tiny Construct (Living)
HD: 1d10+1 (6 hp)
Init: +1
Speed: 10 ft (2 squares)
AC: 17 (+4 armor, +2 size, +1 Dex), touch 13, flat-footed 16
BaB/Grap: +0/-16
Attack: Axebeak -1 (1d6)
Full Attack: Axebeak -1 (1d6)
S/R: 2-1/2/0
SA: -
SQ: Armor Plating, Low-light vision
Saves: F+0, R+2, W+3
Abilities: Str 3, Dex 13, Con 12, Int 5, Wis 12, Cha 8
Skills: Hide Move +8, Silently +0
Feats: Weapon Focus (axebeak)
CR: 1?
AL: CN
LA: +0?
Armor Plating: Bladebeak's metal hide helps protect him from blows, but restricts his mobility. He gains a +4 armor bonus to AC, but takes a -3 armor check penalty and other penalties as if he was wearing medium armor.
Devon/Cornwall
(sung) "If I didn't have you!"
Devon and Cornwall are a two-headed dragonThey never agree on much, and would give anything to seperate from each other. They've been picked on by other dragons, because, as they put it:
C: You see, unlike most dragons, he can't breathe fire or fly.
D: Excuse moi, Mr. self-denial, but WE can't breathe fire or fly.
Devon/Cornwall
Large Dragon
HD: 8d12+24 (52 hp)
Init: -2
Speed: 15 ft (3 squares)
AC: (+4 natural)
BaB/Grap:+8/+19
Attack: Devon: Bite +14 (1d8+7); Cornwall: Punch +15 (1d8+7)
Full Attack: Devon: Bite +14 (1d8+7) and claw +9 (1d4+3); Cornwall: Punch +15 (1d8+7) and bite (1d4+3)
S/R: 10/5 (0 for Cornwall's bite, 10 for Devon's bite)
SA: -
SQ: Dual actions
Saves:
Abilities: Str 25, Dex 6, Con 16, Int 16D or 8C, Wis 14D or 10C, Cha 12D or 8C
Cornwall's Skills: Balence +10, Hide +6, Intimidate +11, Move Silently +10, Survival +11
Devon's skills: Craft (fine art) +15, Hide +6, Knowledge (arcana, history, geography, nature) +18, Knowledge (all others) +6, Move Silently +10, Spellcraft +17, Survival +11 (+13 in aboveground natural environments, to avoid hazards, or to keep from getting lost)
Cornwall's Feats: Cleave, Power Attack, Weapon Focus (punch)
Devon's Feats: Knowledgable (see below) X3
CR: No clue
AL: CN (Cornwall), LN (Devon)
LA: I wouldn't trust a player to roleplay eternally disagreeing with himself.
D, C: This means that the statistic is for Devon or Cornwall, respectivly.
Dual Actions: Both Devon and Cornwall take turns in the same round. However, each rolls initiative seperatly, and they may disagree on what to do, such as which direction to move.
Feats:
Knowledgeble
You know a lot.
Prereq: Knowledge (any two) 2 ranks, Intelligence 13
Benifet: You gain 1 +1 bonus on all Knowledge checks.
Special: You can gain this feat multiple times. Its effects stack.
Garret*
*Okay, I don't know how to spell it.
(sung) "I stand alone!"
Garret was once a stableboy in Camelot, aspiring to be a knight. But, when an accident left him blind, only Sir Lional still thought he could be a knight. When Sir Ruber killed Sir Lional, Garret lost all hopes of becoming a knight.
Garret, Human Knight 1/Ranger 7*
*This number feels right, so I went with it.
Medium Humanoid
HD: 7d8+7 plus 1d12+1 (69 hp)
Init: +1
Speed: 30 ft (6 squares)
AC: 12 (+1 Dex, +1 shield); touch 11, flat-footed 11
BaB/Grap: +8/+11
Attack: Quarterstaff +11 (1d6+3)
Full Attack: Quarterstaff +11/+6 (1d6+3); or Quarterstaff +9/+4 (1d6+2) and quarterstaff +9/+4 (1d6+1)
S/R: 5/5
SA: Combat Style (two-weapon fighting), Favored Enemy, Improved Combat Style (two-weapon fighting), Knight's Challenge, Spells
SQ: Animal Companion, Blind, Blindsight, Human traits, Wild Empathy
Saves: F+6, R+6, W+6
Abilities: Str 14, Dex 15, Con 12, Int 10, Wis 15, Cha 8
Skills: Climb +14, Handle Animal +10, Jump +14, Knowledge (nature) +5, Listen +10, Ride +5, Survival +9 (+11 in aboveground naural environments), Spot +10
Feats: Dodge, EnduranceB, Improved Two-Weapon FightingB, Mobility, Track[sup]B[/syp], Two-Weapon Defense, Two-Weapon FightingB, Weapon Focus (quarterstaff)B
CR: Theoretically 8
AL: LG
LA: +0 or so
Animal companion: See Ayden, above
Blind: Garret is completely blind. However, he has been blind for long enough that he suffers no penalties except for penalties relating to opponents he cannot see.
Blindsight: Whenever Garret can clearly hear Ayden, he gains blindsight 30 ft.
Usual spells prepared: 1st-Calm Animals twice. Caster level 3rd.
Kaylee
"But, Mother, I don't want a new dress! I want to save Camelot!"
Kaylee's father was a knight of Arthur's round table, who was killed by Sir Ruber. Kaylee wants to follow in her father's footsteps.
Kaylee, Human Knight 1
Medium Humanoid (Human)
HD: 1d12 (6 hp)
Init: +2
Speed: 30 ft (6 squares)
AC: 12 (+2 Dex), touch 12, flat-footed 10
BaB/Grap: +1/+0
Attack: Unarmed Strike +0 (1d3-1 nonlethal) or pitchfork (treat as trident) +0 melee/+3 ranged (1d8-1)
Full Attack: Unarmed Strike +0 (1d3-1 nonlethal) or pitchfork (treat as trident) +0 melee/+3 ranged (1d8-1)
S/R: 5/5
SA: Knight's Challenge
SQ: Human traits
Saves: F+0, R+2, W+3
Abilities: Str 8, Dex 14, Con 10, Int 13, Wis 12, Cha 15
Skills: Handle Animal +6, Knowledge (nobility and royalty) +5, Profession (farmer) +5*, Tumble +6*
Feats: DodgeB, Skill Focus (Profession (farmer))
CR: Theoretically 1; due to poor equipment, 1/3
AL: LG
LA: +0
Ruber
"One day, that sword will be in my hand. Then all will be mine!
Ruber was once a knight of the round table, but was kicked out after his rebelion, in which he tried to steal Excalibur. He failed, but did kill Sir Lional, Kaylee's father. Now,
(sort of sung) "I'm back, and I will be staying this time!"
Ruber
Courupted Human Ex-paladin 3/Knight 3/Blackguard 5
Medium Humanoid (Human)
HD: 8d10+32 plus 3d12+12 (107 hp)
Init: -1
Speed: 20 feet (4 squares) in +1 demonmight ward half-plate, 30 feet base
AC: 21 (+8 armor, +4 natural, -1 Dex), touch 9, flat-footed 21
Bab/Grap: +11/+16
Attack: Blackguard's Blade* +19 (1d8+9 plus 1 vile) or touch +16 (5 vile)
Full Attack: Blackguard's Blade* +19 (1d8+9 plus 1 vile) or touch +16 (5 vile)
S/R: 5/5
SA: Aura of Despair, Command Undead, Disruptive Attack, Knight's Challenge, Poison Use, Smite Good 3/day, Sneak Attack +1d6
SQ: Bulwark of Defense, Damage Reduction 5/+2, Dark Blessing, Detect Good, Enhanced Power, Fast Healing 5, Fiendish Servant, Lay On Hands
Saves: F+14, R+3, W+4
Abilities: Str 20, Dex 8, Con 18, Int 12, Wis 6, Cha 12
Skills: Hide +7, Intimidate +13, Knowledge (religion) +3, Move Silently +7
Feats: Cleave, Improved Sunder, Mounted CombatB, Power Attack, Vile Martial Strike (longsword)**, Weapon Focus (longsword)B
CR: 14
AL: LE
LA: Uh...why is someone being Ruber again? :smalltongue:
*Wielded in two hands, technically.
**Gained even though Ruber's Charisma is about 3 short of what's required. Ruber never liked rules much.
Ruber's fiendish servant:
"Were you listening to me?!?"
"Sorry, Master, my mouth was full."
'Typical. Of all the evil beasts in the land, I had to get one with table manners."
Ruber's fiendish servant is a griffin.
Large Magical Beast
HD: 9d10+27 (86 hp)
Init: +2
AC: 18 (+7 natural, -1 size, +2 Dex), touch 11, flat-footed 16
BaB/Grap: +9/+17
Attack: Bite +13 (2d6+4)
Full Attack: Bite +13 (2d6+4) and 2 claws +11 (1d4+2)
S/R: 10/5
SA: Pounce, Rake 1d6+2
SQ: Darkvision 60 ft, Empathic Link, Improved Evasion, Low-Light Vision, Scent, Share Spells
Saves: F +13, R +8, W +9
Abilities: Str 19, Dex 15, Con 16, Int 6, Wis 13, Cha 8
Skills: Jump +8, Listen +7, Hide +0, Spot +5
Feats: Iron Will, Multiattack, Weapon Focus (bite, claw)
CR: -
AL: LE
LA: -
Note: Many aspects of Ruber rely on the BoVD. BoVD-less stats coming...at some point.
---
That's all of the major characters!