evil-frosty
2009-07-06, 09:06 PM
My IRL group decided to convert some old characters from 2e to 3e. After going thru some sort of yuan-ti module the DM made up we are going to go thru Against the Giants mods. And i remember when i told someone that my dad (the DM) was converting them to 3e to then post how it went on these boards. So here i am. Our group doesnt meet a lot as we live far apart and a few people have jobs and stuff. So posts might be very infrequent. Sorry for this. Also we are more of a hack 'n slash type of group.
Party
First is my character, Zack, a human ranger3/druid8. I fight with 2 weapons a yataghan(fancy scimitar) and scimitar. I made this character right after i finished the drow trilogy. And next level i will be taking the practiced spellcaster feat.
Next is Strider a half-elf fighter/paladin with a sunblade and a short sword of speed and sometimes fights using both of them. I dont know his exact levels and what he plans on doing.
Then there is Tempe a elf cleric/mage focusing on the mage part. Has some useful spells but has gotten very unlucky finding scrolls.
Grahammer, not sure how to spell it, a half orc fighter/cleric. I am not really sure what he focusing on. I think fighter. He has this whistle that summons blink dogs wasvery helpful in our last adventure.
Next is Cozmo a human(i think) cleric/mage/mystic theurge. He only has 26 hit points and is very aware of this fact. He has many different staffs and wands for healing.
Red Raven is a straight fighter 10th level who focuses on archery.
There is Hoss a stragiht 9th level ranger who also fights with 2 weapons.
And then there is the NPC Junior who is a half ogre paladin/fighter. He is a good NPC just holds a flank and does what we ask and just hits things.
Lastly i have 2 characters only because we are going to need the healing. I also play Meth a human cleric/radiant servant. So all he does is heal and turn undead. Fun fact about him is he has a carpet of Flying :smallbiggrin:
We arent really optimized but we have fun which is all that matters. We have some weird multi-classing because of converting from 2nd edition and we couldnt just drop a class completely. Also i am sorry for the lack of information i just told you what i know.
Ok so on to the adventure, we were just on a tropical island in the south fighting yuan-ti slavers. As we are coming back north we stop at this huge port to sell some items and to buy some stuff. But dont stay long, we make it back to this village which supports this Abby of the Sword which guards an entrance to the Underdark. We go there stop in and the resident wizard talks to us and tells us about the recent giant activity and sends us out to this hill giant fort.
The Beginning
We get there no problem, but as we near the fort we realize that there are many tree stumps. We see the fort, its at the base of a hill and is just like one big stockade with a courtyard with a tower. Zack wildshapes into a hawk and scouts around finding out that there is a small courtyard and there are 3 hill giants in the tower and about 2 dozen worgs in the courtyard running around. The roof is made out of logs and is very thick with no hope of getting thru it.
We just watch the fort for the day pretty much. A few work teams come out to tune up the wall and slather mud on it to make it less flammable:smallannoyed:. Then a patrol comes out circling the fort and making bigger circles with every pass. We avoid them easily enough. So we realize that are best bet to get in is the tower since carpet of flying and access to spider climb. So me in bird form goes into the tower and as i turn back to human Meth with the carpet of flying drops off Strider and Hoss and they get a free round of clubbing them since they are distracted by me turning into a human. My job is to make sure no giant gets down the stairs. A few other people make it up side using spider climb and we take out the 2 giants in 2 rounds and then Cozmo coup de graced the sleeping one. After this we hear a party going on down stairs. Creeping down the stairs we come upon a cloak room and there are a pair of double doors which lead outside so we ignore them and go thru the other door. Here we go we have three options either go thru the double doors in the middle and crash the party or go thru either of the smaller doors. We opt for a smaller and after going thru a hallway and having it turn half the party goes thru a door which looks like a sleeping room. In here we find an axe of giant slaying (+4 and double damage against giants and it is sentient:smallcool:) while were doing this a stone giant comes out of a doorway farther down the hall. After a few castings of silence, the stone giant finally notices us and attacks.
He wallops Hoss pretty good but he goes down in 2 turns as he was being attacked from both sides. Meth heals up Hoss and we keep going thru a doorway that looks like it goes to towards the center of the building. By going thru we find the armory and going thru a door that in the SW corner i believe we find another part of the armory and a magic warhammer. And there is a door that opens south. We peek out and we find the huge party. And unexpectedly there is cloud giant in there along with the chief, the chiefs bear and a ton load of giants. We settle on just attacking but we had to stop as it was getting late. And me and my dad had a 2 hour ride back home. But so next time we get together we are starting with a huge fight that will take a couple of hours.
So i am rather excited for this fight. I have heard many a tale about it from some of people who have gone thru the mod with 1st ed characters. Something to know my dad feels that clerics get jipped a little(we just use core mostly) and as such once per day they are allowed to unleash a divine bolt that does d8/ cleric level. The damage type and area of effect depends on what kind of God you worship. Like Meth since he follows Pelor gets to use a fire bolt, just like a lightning bolt except fire and D8s. So what do you guys think? Any advice?
Also please try from refraining from mentioning anything that happens in the mods as i would like not to metagame.Please and thank you.
Party
First is my character, Zack, a human ranger3/druid8. I fight with 2 weapons a yataghan(fancy scimitar) and scimitar. I made this character right after i finished the drow trilogy. And next level i will be taking the practiced spellcaster feat.
Next is Strider a half-elf fighter/paladin with a sunblade and a short sword of speed and sometimes fights using both of them. I dont know his exact levels and what he plans on doing.
Then there is Tempe a elf cleric/mage focusing on the mage part. Has some useful spells but has gotten very unlucky finding scrolls.
Grahammer, not sure how to spell it, a half orc fighter/cleric. I am not really sure what he focusing on. I think fighter. He has this whistle that summons blink dogs wasvery helpful in our last adventure.
Next is Cozmo a human(i think) cleric/mage/mystic theurge. He only has 26 hit points and is very aware of this fact. He has many different staffs and wands for healing.
Red Raven is a straight fighter 10th level who focuses on archery.
There is Hoss a stragiht 9th level ranger who also fights with 2 weapons.
And then there is the NPC Junior who is a half ogre paladin/fighter. He is a good NPC just holds a flank and does what we ask and just hits things.
Lastly i have 2 characters only because we are going to need the healing. I also play Meth a human cleric/radiant servant. So all he does is heal and turn undead. Fun fact about him is he has a carpet of Flying :smallbiggrin:
We arent really optimized but we have fun which is all that matters. We have some weird multi-classing because of converting from 2nd edition and we couldnt just drop a class completely. Also i am sorry for the lack of information i just told you what i know.
Ok so on to the adventure, we were just on a tropical island in the south fighting yuan-ti slavers. As we are coming back north we stop at this huge port to sell some items and to buy some stuff. But dont stay long, we make it back to this village which supports this Abby of the Sword which guards an entrance to the Underdark. We go there stop in and the resident wizard talks to us and tells us about the recent giant activity and sends us out to this hill giant fort.
The Beginning
We get there no problem, but as we near the fort we realize that there are many tree stumps. We see the fort, its at the base of a hill and is just like one big stockade with a courtyard with a tower. Zack wildshapes into a hawk and scouts around finding out that there is a small courtyard and there are 3 hill giants in the tower and about 2 dozen worgs in the courtyard running around. The roof is made out of logs and is very thick with no hope of getting thru it.
We just watch the fort for the day pretty much. A few work teams come out to tune up the wall and slather mud on it to make it less flammable:smallannoyed:. Then a patrol comes out circling the fort and making bigger circles with every pass. We avoid them easily enough. So we realize that are best bet to get in is the tower since carpet of flying and access to spider climb. So me in bird form goes into the tower and as i turn back to human Meth with the carpet of flying drops off Strider and Hoss and they get a free round of clubbing them since they are distracted by me turning into a human. My job is to make sure no giant gets down the stairs. A few other people make it up side using spider climb and we take out the 2 giants in 2 rounds and then Cozmo coup de graced the sleeping one. After this we hear a party going on down stairs. Creeping down the stairs we come upon a cloak room and there are a pair of double doors which lead outside so we ignore them and go thru the other door. Here we go we have three options either go thru the double doors in the middle and crash the party or go thru either of the smaller doors. We opt for a smaller and after going thru a hallway and having it turn half the party goes thru a door which looks like a sleeping room. In here we find an axe of giant slaying (+4 and double damage against giants and it is sentient:smallcool:) while were doing this a stone giant comes out of a doorway farther down the hall. After a few castings of silence, the stone giant finally notices us and attacks.
He wallops Hoss pretty good but he goes down in 2 turns as he was being attacked from both sides. Meth heals up Hoss and we keep going thru a doorway that looks like it goes to towards the center of the building. By going thru we find the armory and going thru a door that in the SW corner i believe we find another part of the armory and a magic warhammer. And there is a door that opens south. We peek out and we find the huge party. And unexpectedly there is cloud giant in there along with the chief, the chiefs bear and a ton load of giants. We settle on just attacking but we had to stop as it was getting late. And me and my dad had a 2 hour ride back home. But so next time we get together we are starting with a huge fight that will take a couple of hours.
So i am rather excited for this fight. I have heard many a tale about it from some of people who have gone thru the mod with 1st ed characters. Something to know my dad feels that clerics get jipped a little(we just use core mostly) and as such once per day they are allowed to unleash a divine bolt that does d8/ cleric level. The damage type and area of effect depends on what kind of God you worship. Like Meth since he follows Pelor gets to use a fire bolt, just like a lightning bolt except fire and D8s. So what do you guys think? Any advice?
Also please try from refraining from mentioning anything that happens in the mods as i would like not to metagame.Please and thank you.