Starscream
2009-07-08, 12:57 AM
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Okay, I have something now. Please let me know what you think.
Gargoyles, Disney Style
Stone statues by day and mighty warriors by night, Gargoyles are frequently set as guardians of ancient castles. They are usually honor bound to protect a single site, which they consider their home. Gargoyles typically resemble reptilian humanoids and animals, with the more human-like members of the race possessing powerful wings that allow them to glide on currents of air.
Gargoyles can be found in any environment, but are particularly fond of areas of worked stone, where they can blend in with the architecture by day. They can be of any alignment, but their strong code of honor means that they tend to be lawful. Most are natural protectors of other races and tend toward lawful good, but rare individuals may turn against their charges and those are frequently lawful evil.
Gargoyles tend to dwell in areas inhabited by other races due to their symbiotic relationship with them. By protecting communities of other creatures at night, they can be sure of receiving protection themselves during the day when they are relatively helpless.
Creating a Gargoyle
"Gargoyle" is a template that can be added to any humanoid or animal.
Size and Type
The creature's type changes to Monstrous Humanoid if originally humanoid, and Magical Beast if originally an animal.
Speed
A Gargoyle's speed is ten feet higher than the base creature. They also receive a climb speed equal to half their land speed, and a glide speed (see below).
Armor Class
Gargoyles receive a +4 bonus to their natural armor due to their tough leathery hide. Gargoyles can wear armor like other creatures, but their wings mean that this armor needs to be specially made to suit their physiology.
Attacks and Damage
A gargoyle receives two claw attacks that deal 1d6 damage for a medium creature, 1d4 for a small, and 1d8 for a large. The creature retains any other natural attacks it possessed. If it already has claw attacks, use whichever damage is higher.
Skills
Gargoyles receive a +8 racial bonus to Climb checks, and can take ten on these checks even when threatened. They receive a +4 racial bonus to hide checks whenever in an area of stone or full of statues. By unfurling their wings they get a +4 bonus to Balance checks.
Abilities
+4 Strength, +2 Dexterity, +4 Constitution, -2 charisma. Gargoyles tend to be gruff and serious, but are excellent warriors.
Favored Class
Fighter
Special Qualities
Gliding (Ex): Gargoyles that were humanoid before applying the template gain wings. A gargoyle can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Gargoyles glide at a speed of 40 feet (average maneuverability). A gargoyle can’t glide while carrying a medium or heavy load. If a gargoyle becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The gargoyle descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
Stone Sleep (Su): Gargoyles are only animate creatures at night. By day they become statues, incapable of movement. When the sun rises the gargoyle instantly transforms to stone, whether or not it is actually exposed to the sunlight. As a statue the gargoyle has Hardness 20 and as many hit points as it does when awake. It is immune to electricity damage. If a Gargoyle is attacked while asleep it can attempt a Fortitude save (DC = 20 - damage dealt) to awaken. If it succeeds it regains its normal form for one minute. During this time it can act normally, but is dazzled. At the end of the minute if the threat is still present it can attempt another Fort save to stay awake, but with a DC of (20 + 1 per previous save). If it falls asleep again it can be awoken again as before.
Sleeping as a statue rejuvenates a gargoyle. If its sleep is uninterupted throughout the day it awakes with full hit points. The effects of poisons will be undone. Diseases will not be automatically cured, but the gargoyle will take no ability damage during the time it actually spends as stone. If the gargoyle's sleep is interrupted during the day, the hit points cured are halved for each time it wakes up. For example, if a gargoyle goes to sleep with 20 hp of damage and is undisturbed, it will awaken with all 20 damage healed. If it wakes up once it will heal only 10 at nightfall. If awoken twice it will heal only 5. This replaces the natural healing normal creatures get, and a gargoyle does not naturally heal otherwise.
Cure spells function normally on gargoyles when they are awake, but not when they sleep. Mending acts as a cure light wounds spell when they are stone, but it rarely necessary unless an interruption to their sleep is expected. When sleeping Stone Shape affects them like an Inflict Moderate Wounds spell and Stone to Flesh awakens them without any ill effects. Spells that affect objects, such as disintegrate, still treat the Gargoyle like a living creature when cast. When awake any sort of petrification effect simply makes them go to sleep, and they can awaken normally at nightfall.
It takes a DC 20 spot check to tell a sleeping gargoyle from a normal statue. Detect magic will reveal a faint transmutation aura, and True Seeing reveals them as they really are.
Being rendered unconscious does not cause a gargoyle to automatically transform. Only dawn or petrification magic causes this change.
Level Adjustment
+3.
Okay, I have something now. Please let me know what you think.
Gargoyles, Disney Style
Stone statues by day and mighty warriors by night, Gargoyles are frequently set as guardians of ancient castles. They are usually honor bound to protect a single site, which they consider their home. Gargoyles typically resemble reptilian humanoids and animals, with the more human-like members of the race possessing powerful wings that allow them to glide on currents of air.
Gargoyles can be found in any environment, but are particularly fond of areas of worked stone, where they can blend in with the architecture by day. They can be of any alignment, but their strong code of honor means that they tend to be lawful. Most are natural protectors of other races and tend toward lawful good, but rare individuals may turn against their charges and those are frequently lawful evil.
Gargoyles tend to dwell in areas inhabited by other races due to their symbiotic relationship with them. By protecting communities of other creatures at night, they can be sure of receiving protection themselves during the day when they are relatively helpless.
Creating a Gargoyle
"Gargoyle" is a template that can be added to any humanoid or animal.
Size and Type
The creature's type changes to Monstrous Humanoid if originally humanoid, and Magical Beast if originally an animal.
Speed
A Gargoyle's speed is ten feet higher than the base creature. They also receive a climb speed equal to half their land speed, and a glide speed (see below).
Armor Class
Gargoyles receive a +4 bonus to their natural armor due to their tough leathery hide. Gargoyles can wear armor like other creatures, but their wings mean that this armor needs to be specially made to suit their physiology.
Attacks and Damage
A gargoyle receives two claw attacks that deal 1d6 damage for a medium creature, 1d4 for a small, and 1d8 for a large. The creature retains any other natural attacks it possessed. If it already has claw attacks, use whichever damage is higher.
Skills
Gargoyles receive a +8 racial bonus to Climb checks, and can take ten on these checks even when threatened. They receive a +4 racial bonus to hide checks whenever in an area of stone or full of statues. By unfurling their wings they get a +4 bonus to Balance checks.
Abilities
+4 Strength, +2 Dexterity, +4 Constitution, -2 charisma. Gargoyles tend to be gruff and serious, but are excellent warriors.
Favored Class
Fighter
Special Qualities
Gliding (Ex): Gargoyles that were humanoid before applying the template gain wings. A gargoyle can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Gargoyles glide at a speed of 40 feet (average maneuverability). A gargoyle can’t glide while carrying a medium or heavy load. If a gargoyle becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The gargoyle descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
Stone Sleep (Su): Gargoyles are only animate creatures at night. By day they become statues, incapable of movement. When the sun rises the gargoyle instantly transforms to stone, whether or not it is actually exposed to the sunlight. As a statue the gargoyle has Hardness 20 and as many hit points as it does when awake. It is immune to electricity damage. If a Gargoyle is attacked while asleep it can attempt a Fortitude save (DC = 20 - damage dealt) to awaken. If it succeeds it regains its normal form for one minute. During this time it can act normally, but is dazzled. At the end of the minute if the threat is still present it can attempt another Fort save to stay awake, but with a DC of (20 + 1 per previous save). If it falls asleep again it can be awoken again as before.
Sleeping as a statue rejuvenates a gargoyle. If its sleep is uninterupted throughout the day it awakes with full hit points. The effects of poisons will be undone. Diseases will not be automatically cured, but the gargoyle will take no ability damage during the time it actually spends as stone. If the gargoyle's sleep is interrupted during the day, the hit points cured are halved for each time it wakes up. For example, if a gargoyle goes to sleep with 20 hp of damage and is undisturbed, it will awaken with all 20 damage healed. If it wakes up once it will heal only 10 at nightfall. If awoken twice it will heal only 5. This replaces the natural healing normal creatures get, and a gargoyle does not naturally heal otherwise.
Cure spells function normally on gargoyles when they are awake, but not when they sleep. Mending acts as a cure light wounds spell when they are stone, but it rarely necessary unless an interruption to their sleep is expected. When sleeping Stone Shape affects them like an Inflict Moderate Wounds spell and Stone to Flesh awakens them without any ill effects. Spells that affect objects, such as disintegrate, still treat the Gargoyle like a living creature when cast. When awake any sort of petrification effect simply makes them go to sleep, and they can awaken normally at nightfall.
It takes a DC 20 spot check to tell a sleeping gargoyle from a normal statue. Detect magic will reveal a faint transmutation aura, and True Seeing reveals them as they really are.
Being rendered unconscious does not cause a gargoyle to automatically transform. Only dawn or petrification magic causes this change.
Level Adjustment
+3.