Lolzords
2009-07-08, 01:17 PM
Just chuckin' some ideas around. Some stuff copy-pasted from the Kroot Wiki entrance.
The Kroot are humanoid in appearance, resembling carrion-eating avian creatures. They have inverted raptor jaws. Their bone structure is light due to the Kroot's avian ancestry. They have four digits on their hands (arranged in a zygodactylic form) and feet. Their heads are crowned with tough quills or spines that form part of their sensory apparatus; these connect to the brain via ganglia. Kroot eyes have no pupil and are generally milky white in coloration allowing them to see into the darkness, allowing the Kroot to track their prey even at night. Kroot live in the jungle in clans called Kindreds. Kroot skin colour varies from Kindred to Kindred, due to the different animals sharing their habitat. Kroot are thin and wiry, being on average a foot taller then humans and about the same weight.
+2 to any physical stat, -8 to Charisma. Different Kroot Kindreds have different strengths and weaknesses due to the abilities absorbed by their ancestors but all creatures find the cannibalistic habits and stink of carrion surrounding the Kroot sickening.
Monstrous humanoid.
Medium: As Medium creatures, Kroot have no special bonuses or penalties due to their size.
Kroot base land speed is 30ft.
Climb Speed: A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC of more than 0, but it always can choose to take 10 even if rushed or threatened while climbing. The creature climbs at the given speed while climbing. If it chooses an accelerated climb it moves at double the given climb speed (or its base land speed, whichever is lower) and makes a single Climb check at a 5 penalty. Creatures cannot run while climbing. A creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing creature.
Darkvision: Kroot can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Kroot can function just fine with no light at all.
+2 Natural Armour: Kroot do not urinate or defecate. This is because they possess an incredibly effective digestive system. What cannot be digested is regurgitated, and some chemicals are released as a thick sweat. It is used to control other animals, mark territory or trails, and are a component of Kroot humor towards outsiders. This sweat also acts to deflect strikes in combat.
+2 racial bonus on saving throws against poison.
Scent(Ex): As the Monster Manual ability.
Cannibalize: Kroot have the ability to cannibalize and safely digest the corpses of their fallen enemies to gain hitpoints lost through combat. As a rule of thumb, a medium creature provides about two hitpoints. They cannot surpass their maximum hitpoint total using this method.
Natural Weapons: The sharp beak of a Kroot provides them with a 1d6 bite attack.
Automatic Languages: Common and Kroot (a mixture of clicks and whistles). Bonus Languages: Giant, Goblin, Orc, Sylvan. Undercommon.
Favored Class: Ranger. A multiclass Kroots ranger class does not count when determining whether he takes an experience point penalty.
Level Adjustment: +0.
The Kroot are humanoid in appearance, resembling carrion-eating avian creatures. They have inverted raptor jaws. Their bone structure is light due to the Kroot's avian ancestry. They have four digits on their hands (arranged in a zygodactylic form) and feet. Their heads are crowned with tough quills or spines that form part of their sensory apparatus; these connect to the brain via ganglia. Kroot eyes have no pupil and are generally milky white in coloration allowing them to see into the darkness, allowing the Kroot to track their prey even at night. Kroot live in the jungle in clans called Kindreds. Kroot skin colour varies from Kindred to Kindred, due to the different animals sharing their habitat. Kroot are thin and wiry, being on average a foot taller then humans and about the same weight.
+2 to any physical stat, -8 to Charisma. Different Kroot Kindreds have different strengths and weaknesses due to the abilities absorbed by their ancestors but all creatures find the cannibalistic habits and stink of carrion surrounding the Kroot sickening.
Monstrous humanoid.
Medium: As Medium creatures, Kroot have no special bonuses or penalties due to their size.
Kroot base land speed is 30ft.
Climb Speed: A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC of more than 0, but it always can choose to take 10 even if rushed or threatened while climbing. The creature climbs at the given speed while climbing. If it chooses an accelerated climb it moves at double the given climb speed (or its base land speed, whichever is lower) and makes a single Climb check at a 5 penalty. Creatures cannot run while climbing. A creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing creature.
Darkvision: Kroot can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Kroot can function just fine with no light at all.
+2 Natural Armour: Kroot do not urinate or defecate. This is because they possess an incredibly effective digestive system. What cannot be digested is regurgitated, and some chemicals are released as a thick sweat. It is used to control other animals, mark territory or trails, and are a component of Kroot humor towards outsiders. This sweat also acts to deflect strikes in combat.
+2 racial bonus on saving throws against poison.
Scent(Ex): As the Monster Manual ability.
Cannibalize: Kroot have the ability to cannibalize and safely digest the corpses of their fallen enemies to gain hitpoints lost through combat. As a rule of thumb, a medium creature provides about two hitpoints. They cannot surpass their maximum hitpoint total using this method.
Natural Weapons: The sharp beak of a Kroot provides them with a 1d6 bite attack.
Automatic Languages: Common and Kroot (a mixture of clicks and whistles). Bonus Languages: Giant, Goblin, Orc, Sylvan. Undercommon.
Favored Class: Ranger. A multiclass Kroots ranger class does not count when determining whether he takes an experience point penalty.
Level Adjustment: +0.