Belial_the_Leveler
2009-07-09, 09:59 AM
http://i138.photobucket.com/albums/q243/Samion_/___Chaos_Queen____by_BloodRosesColl.jpg?t=12471260 81
Nyx, the Primordial Night
Titanic Primordial (Extraplanar, Chaos)
Hit Dice 111d12+5883 (7215 HP)
Speed 450 ft, Fly 3 miles (in daylight), Beyond Time and Space
Initiative: +25, always first
Armor Class 242; touch 201; flat-footed never (21 dexterity, 31 armor, 10 shield, 95 deflection, 24 insight, 51 charisma)
Base Attack/Grapple +111/+193
Attack Tentacle +180 melee touch (6d6+66, 15-20/3x, disintegrate, ignores magical protections, cancels magical effects, improved grab, rotting constriction)
Full-Attack 33 tentacles +18/+180 melee.
Space 120 ft.; Reach 120 ft.
Special Attacks see below
Special Qualities see below
Saves Fort +165 Ref +133 Will +149
Abilities Str 112, Dex 53, Con 116, Int 66, Wis 85, Cha 112
Skills all 114 ranks, +44 competence bonus
Feats silent spell, still spell, quicken spell, combat reflexes, improved initiative, improved counterspell, reactive counterspell, power attack, leap attack, dodge, mobility, elusive target, shock trooper
Epic Feats Epic Spellcasting, Epic Counterspell, ISC 17x, Innate spell: Quicken Miracle, Innate Spell: Twin Greater Celerity, Innate Spell: Time Stop, Multispell 10x
Bonus Feats Improved Grab, ISC 7x
Environment The darkness between the stars / beyond the end of the universe.
Challenge Rating 70 (in any timeless plane; otherwise practically omnipotent)
Treasure Power Primordial
Alignment Chaotic Scary
Combat:
If someone is stupid enough or suicidal enough to attack Nyx, they're retroactively erased from existence. If the battle takes place in a timeless plane so Nyx can't use her temporal powers, she will begin altering reality through her at will Miracle ability, extending her available subjective time via Time Stop. Should the enemies prove resilient to magic, she will employ powerful physical attacks while simultaneously removing their protections and countering their spells. Should the opposition prove too powerful, she will employ powerful Epic magic and call upon her children for aid.
Primordial Traits:
Being a Primordial, Nyx counts as an outsider. She is never hindered or adversely affected in any way by effects within her sphere of influence (Darkness, Shadow, Illusions) or time-based attacks and all effects that replicate or mimick them. She is immortal' no attack deals lethal damage to her and she does not need to sleep, eat, drink or breathe. She is a cosmic entity, never failing on a roll of 1 and not subject to antimagic, dispel magic and other effects that specifically don't work on deities.
Pact of Non-interference:
Of the four Primordials that were the beginning of everything, it was agreed that only Gaia, the incarnation of the physical world and Uranus, the incarnation of the Heavens would intervene to the affairs of the world through their creations and their children. Nyx, the incarnation of the darkness between the stars and Erebus, the incarnation of the Underworld would only watch over existence from their domains above and beneath it and only interfere to keep the world in balance.
Thus Nyx, despite being one of the most powerful beings in the Cosmos, is rarely seen by mortal and immortal alike. She only interves at times of great need to balance the universe and in living memory has only done so through her children. Should something threaten the balance of the world though, she is free to use her powers-with extreme prejudice.
Awareness of the Void (Cs)
Nyx knows all events that don't happen in broad daylight. She also remembers all deeds creatures that no longer exist have done in life. In worlds where time exists, this awareness extends infinitely to both past and future due to her being beyond time and space. (see below)
Used in reverse, this ability hides Nyx from the special senses and awareness of lesser creatures as long as she is not standing in broad daylight; unless they use the standard five senses or divination spells, such ceatures can never detect her, no matter what special senses and detection abilities they may posess.
Beyond Time and Space (Cs)
Nyx can travel from any point in any world or plane to any other point in any world or plane at will as a standard action similar to the Worldwalk spell.
In places where time exists, she can move forwards or backwards in time by using Time Hop or Time Regression; repeated uses of these abilities can effectively send her to any point in the past or future of said plane or enable her to replay her actions any number of times.
As a result, attempting to fight Nyx in any place that time exists it futile. Attempting to alter her past or future is also futile; she doesn't have such in any place where time has a meaning and she's immune to time-based attacks anyway.
Nyx rarely uses this ability to alter the history of a world due to a non-interference agreement she has with her brothers and sisters. Dealing with impretinent mortals or deities that attack first is acceptable.
Mother of Darkness (Cs)
All children Nyx has either on her own or with other entities are always creatures of deific power of at least 70 HD. Unlike her sister Gaia and her brother Uranus that gave birth to Titans and powers of the material world, the children of Nyx are usually incarnations of concepts and ideas with ties to the darkness of their mother. The most well-known children of Nyx are Aether (atmosphere), Hemera (day), Charon the Ferryman, Momus (blame), Ponos (toil), Moros (destiny), Thanatos (death), Hypnos (sleep), the Oneiroi (dreams), the Hesperides, the Keres and Fates, Nemesis (retribution), Apate (deception), Philotes (friendship), Geras (age), and Eris (strife).
Nyx is always aware of what happens to her children and may use any of her powers, spell-like abilities or spells on them regardless of distance or intervening boundaries.
Darker than the Darkness (Cs)
Nyx emanates an aura of impenetrable darkness as per an Utterdark spell and a Fog Cloud spell out to 11.100 feet. This aura does hinder evil creatures but does not hinder Nyx herself.
Nyx has total concealment in any conditions other than natural broad daylight and is warded by a nondetection effect DC 126 to overcome.
Might Primordial (Cs)
Nyx, having existed before the creation of the physical world, has no physical items on her person. However, her own cosmic power enhances her body, defences and attacks, something mortals and deities after her use items or artifacts to replicate; the supernatural powers she posesses below are a manifestation of this ability.
Grasp of the Void (Ex/Su)
Instead of normal attacks, Nyx can form and attack with up to 33 tentacles made out of her own shadow. A hit with a tentacle does 6d6+strength modifier damage and Nyx may immediately begin a grapple attempt as with the imrpoved grab feat. A successful grappel attempt deals 5 points of constitution drain as the creature slowly fades away, becoming one with the shadows. This part of the ability is extraordinary.
In addition, Nyx's tentacles attack as +11 speed, ghost touch, vorpal weapons of grief and ruin. They threaten disintegration, hit extradimensional targets and ignore protections like black blades of disaster and can cancel magical effects (but not items) like rods of cancellation. This part of the ability is supernatural.
Nigh Invulnerability (Ex/Su)
Nyx is naturally not subject to acid, electricity, cold, vacuum and mind-affecting effects. She has Fast Healing 20, evasion, a +55 luck bonus to saving throws, DR 35/artifact, Spell Resistance 555 and is not subject to critical hits. These are extraordinary abilities.
She benefits from universal energy immunity, starmantle, sublime revelry, transdimensional greater blink, ghostform, transmutation immunity, scinctillating scales and veil of undeath. These are supernatural abilities.
Power Overwhelming (Su)
Nyx's cosmic power enhances her with a +22 enhancement bonus to ability scores and natural armor, a +22 resistance bonus to saving throws, a bonus to her AC equal to her charisma modifier and a +44 competence bonus to all skill checks. It functions as a +22 imprevious vestment and a +6 tower shield of exceptional infinite deflection and great reflection.
Spells (Sp)
Nyx casts as a 55th level sorceress with an actual caster level of 66. All spells are spells known to her. DC is 66 + spell level. Slots as follows:
6/20/19/19/19/19/18/18/18/18/12/12/12/12/11/11/11/11/10/10/10/10/9/9/9/9/8/8/8/8/7/7/7/7
(levels 0-33)
Epic Spellcasting (Sp)
Nyx can cast 12 epic arcane spells per day and 12 epic divine spells per day. She can cast without aid any Epic Spell of spellcraft DC 200 or less and is assumed to know and have researched all spells she can cast.
Nyx, the Primordial Night
Titanic Primordial (Extraplanar, Chaos)
Hit Dice 111d12+5883 (7215 HP)
Speed 450 ft, Fly 3 miles (in daylight), Beyond Time and Space
Initiative: +25, always first
Armor Class 242; touch 201; flat-footed never (21 dexterity, 31 armor, 10 shield, 95 deflection, 24 insight, 51 charisma)
Base Attack/Grapple +111/+193
Attack Tentacle +180 melee touch (6d6+66, 15-20/3x, disintegrate, ignores magical protections, cancels magical effects, improved grab, rotting constriction)
Full-Attack 33 tentacles +18/+180 melee.
Space 120 ft.; Reach 120 ft.
Special Attacks see below
Special Qualities see below
Saves Fort +165 Ref +133 Will +149
Abilities Str 112, Dex 53, Con 116, Int 66, Wis 85, Cha 112
Skills all 114 ranks, +44 competence bonus
Feats silent spell, still spell, quicken spell, combat reflexes, improved initiative, improved counterspell, reactive counterspell, power attack, leap attack, dodge, mobility, elusive target, shock trooper
Epic Feats Epic Spellcasting, Epic Counterspell, ISC 17x, Innate spell: Quicken Miracle, Innate Spell: Twin Greater Celerity, Innate Spell: Time Stop, Multispell 10x
Bonus Feats Improved Grab, ISC 7x
Environment The darkness between the stars / beyond the end of the universe.
Challenge Rating 70 (in any timeless plane; otherwise practically omnipotent)
Treasure Power Primordial
Alignment Chaotic Scary
Combat:
If someone is stupid enough or suicidal enough to attack Nyx, they're retroactively erased from existence. If the battle takes place in a timeless plane so Nyx can't use her temporal powers, she will begin altering reality through her at will Miracle ability, extending her available subjective time via Time Stop. Should the enemies prove resilient to magic, she will employ powerful physical attacks while simultaneously removing their protections and countering their spells. Should the opposition prove too powerful, she will employ powerful Epic magic and call upon her children for aid.
Primordial Traits:
Being a Primordial, Nyx counts as an outsider. She is never hindered or adversely affected in any way by effects within her sphere of influence (Darkness, Shadow, Illusions) or time-based attacks and all effects that replicate or mimick them. She is immortal' no attack deals lethal damage to her and she does not need to sleep, eat, drink or breathe. She is a cosmic entity, never failing on a roll of 1 and not subject to antimagic, dispel magic and other effects that specifically don't work on deities.
Pact of Non-interference:
Of the four Primordials that were the beginning of everything, it was agreed that only Gaia, the incarnation of the physical world and Uranus, the incarnation of the Heavens would intervene to the affairs of the world through their creations and their children. Nyx, the incarnation of the darkness between the stars and Erebus, the incarnation of the Underworld would only watch over existence from their domains above and beneath it and only interfere to keep the world in balance.
Thus Nyx, despite being one of the most powerful beings in the Cosmos, is rarely seen by mortal and immortal alike. She only interves at times of great need to balance the universe and in living memory has only done so through her children. Should something threaten the balance of the world though, she is free to use her powers-with extreme prejudice.
Awareness of the Void (Cs)
Nyx knows all events that don't happen in broad daylight. She also remembers all deeds creatures that no longer exist have done in life. In worlds where time exists, this awareness extends infinitely to both past and future due to her being beyond time and space. (see below)
Used in reverse, this ability hides Nyx from the special senses and awareness of lesser creatures as long as she is not standing in broad daylight; unless they use the standard five senses or divination spells, such ceatures can never detect her, no matter what special senses and detection abilities they may posess.
Beyond Time and Space (Cs)
Nyx can travel from any point in any world or plane to any other point in any world or plane at will as a standard action similar to the Worldwalk spell.
In places where time exists, she can move forwards or backwards in time by using Time Hop or Time Regression; repeated uses of these abilities can effectively send her to any point in the past or future of said plane or enable her to replay her actions any number of times.
As a result, attempting to fight Nyx in any place that time exists it futile. Attempting to alter her past or future is also futile; she doesn't have such in any place where time has a meaning and she's immune to time-based attacks anyway.
Nyx rarely uses this ability to alter the history of a world due to a non-interference agreement she has with her brothers and sisters. Dealing with impretinent mortals or deities that attack first is acceptable.
Mother of Darkness (Cs)
All children Nyx has either on her own or with other entities are always creatures of deific power of at least 70 HD. Unlike her sister Gaia and her brother Uranus that gave birth to Titans and powers of the material world, the children of Nyx are usually incarnations of concepts and ideas with ties to the darkness of their mother. The most well-known children of Nyx are Aether (atmosphere), Hemera (day), Charon the Ferryman, Momus (blame), Ponos (toil), Moros (destiny), Thanatos (death), Hypnos (sleep), the Oneiroi (dreams), the Hesperides, the Keres and Fates, Nemesis (retribution), Apate (deception), Philotes (friendship), Geras (age), and Eris (strife).
Nyx is always aware of what happens to her children and may use any of her powers, spell-like abilities or spells on them regardless of distance or intervening boundaries.
Darker than the Darkness (Cs)
Nyx emanates an aura of impenetrable darkness as per an Utterdark spell and a Fog Cloud spell out to 11.100 feet. This aura does hinder evil creatures but does not hinder Nyx herself.
Nyx has total concealment in any conditions other than natural broad daylight and is warded by a nondetection effect DC 126 to overcome.
Might Primordial (Cs)
Nyx, having existed before the creation of the physical world, has no physical items on her person. However, her own cosmic power enhances her body, defences and attacks, something mortals and deities after her use items or artifacts to replicate; the supernatural powers she posesses below are a manifestation of this ability.
Grasp of the Void (Ex/Su)
Instead of normal attacks, Nyx can form and attack with up to 33 tentacles made out of her own shadow. A hit with a tentacle does 6d6+strength modifier damage and Nyx may immediately begin a grapple attempt as with the imrpoved grab feat. A successful grappel attempt deals 5 points of constitution drain as the creature slowly fades away, becoming one with the shadows. This part of the ability is extraordinary.
In addition, Nyx's tentacles attack as +11 speed, ghost touch, vorpal weapons of grief and ruin. They threaten disintegration, hit extradimensional targets and ignore protections like black blades of disaster and can cancel magical effects (but not items) like rods of cancellation. This part of the ability is supernatural.
Nigh Invulnerability (Ex/Su)
Nyx is naturally not subject to acid, electricity, cold, vacuum and mind-affecting effects. She has Fast Healing 20, evasion, a +55 luck bonus to saving throws, DR 35/artifact, Spell Resistance 555 and is not subject to critical hits. These are extraordinary abilities.
She benefits from universal energy immunity, starmantle, sublime revelry, transdimensional greater blink, ghostform, transmutation immunity, scinctillating scales and veil of undeath. These are supernatural abilities.
Power Overwhelming (Su)
Nyx's cosmic power enhances her with a +22 enhancement bonus to ability scores and natural armor, a +22 resistance bonus to saving throws, a bonus to her AC equal to her charisma modifier and a +44 competence bonus to all skill checks. It functions as a +22 imprevious vestment and a +6 tower shield of exceptional infinite deflection and great reflection.
Spells (Sp)
Nyx casts as a 55th level sorceress with an actual caster level of 66. All spells are spells known to her. DC is 66 + spell level. Slots as follows:
6/20/19/19/19/19/18/18/18/18/12/12/12/12/11/11/11/11/10/10/10/10/9/9/9/9/8/8/8/8/7/7/7/7
(levels 0-33)
Epic Spellcasting (Sp)
Nyx can cast 12 epic arcane spells per day and 12 epic divine spells per day. She can cast without aid any Epic Spell of spellcraft DC 200 or less and is assumed to know and have researched all spells she can cast.