Debihuman
2009-07-09, 03:37 PM
Since I've been asked to stat up Davy Jones' Kraken, I thought I'd give a stab at making it an advanced giant squid. Now it's Complete!
Here is the standard giant squid.
Giant Squid
Size/Type: Huge Animal (Aquatic)
Hit Dice: 12d8+18 (72 hp)
Initiative: +3
Speed: Swim 80 ft. (16 squares)
Armor Class: 17 (-2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Base Attack/Grapple: +9/+29
Attack: Tentacle +15 melee (1d6+8)
Full Attack: 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)
Space/Reach: 15 ft./15 ft. (30 ft. with tentacle)
Special Attacks: Constrict 1d6+8, improved grab
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fort +9, Ref +11, Will +5
Abilities: Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills: Listen +10, Spot +11, Swim +16
Feats: Alertness, Diehard, Endurance, Toughness (2)
Environment: Temperate aquatic
Organization: Solitary
Challenge Rating: 9
Advancement: 13-18 HD (Huge); 19-36 HD (Gargantuan)
Level Adjustment: —
Combat
An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Davy Jones' Kraken
Advanced Giant Squid
Gargantuan Animal (Aquatic)
Hit Dice: 36d8+114 (276 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: Swim 80 (16 squares)
Armor Class: 20 (-4 Size, +3 Dex, +11 Natural) Touch 9, Flat-footed 17
BAB/Grapple: +27/+51
Attack: Tentacle + 36 melee (1d8+12)
Full Attack: 10 Tentacles + 36 melee (1d8+12) and Bite +33 melee (3d8+6)
Space/Reach: 20 ft./20 ft. (40 ft. with tentacle)
Special Attacks: Constrict (1d8+12), improved grab
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fort + 25, Ref +23, Will +13
Abilities: Str 34, Dex 17, Con 17, Int 1, Wis 12, Cha 2
Skills: Listen +18, Spot +19, Swim +24
Feats: Alertness, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Initiative, Multiattack, Power Attack, Snatch, Toughness (2), Weapon Focus (Tentacle)
Epic Feat: Dire Charge
Environment: Temperate aquatic
Organization: Solitary
Challenge Rating: 17
Advancement: None
Level Adjustment: —
Combat
An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 15 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 10 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): An advanced giant squid deals 1d8+12 points of damage with a successful grapple check.
Dire Charge (Ex): With this epic feat, if the advanced giant squid charges a foe during the first round of combat (or the surprise round, if it is allowed to act in it), it can make a full attack against the opponent charged.
Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): An advanced giant squid can emit a cloud of jet-black ink 25 feet high by 25 feet wide by 25 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Snatch (Ex): With this feat, the advanced giant squid can can choose to start a grapple when it hits with a tentacle or bite attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or tentacle damage. The advanced giant squid can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled.
Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Designer Notes:
I'm taking DracoDei's suggestion and increasing the hit points to the tentacles to 15 and increasing the amount of damage to the creature to 10.
Instead of retreating at 50 hit points, it now retreats at 75. This reflects that this creature is stronger than the standard giant squid without going too far. The ratio of hit points in the tentacles to that of the body of the monster is lower but it didn't scale perfectly. 15 is a bit low but 20 is definitely too high. I erred on the side of low.
Since the creature is one size category larger, I added an extra 5 feet to the ink cloud to reflect this.
I also added the text for the Dire Charge epic feat and for the Snatch feat since those may not be as familiar to some DMs.
That should clarify some more abilities of this creature.
Debby
Here is the standard giant squid.
Giant Squid
Size/Type: Huge Animal (Aquatic)
Hit Dice: 12d8+18 (72 hp)
Initiative: +3
Speed: Swim 80 ft. (16 squares)
Armor Class: 17 (-2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Base Attack/Grapple: +9/+29
Attack: Tentacle +15 melee (1d6+8)
Full Attack: 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)
Space/Reach: 15 ft./15 ft. (30 ft. with tentacle)
Special Attacks: Constrict 1d6+8, improved grab
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fort +9, Ref +11, Will +5
Abilities: Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Skills: Listen +10, Spot +11, Swim +16
Feats: Alertness, Diehard, Endurance, Toughness (2)
Environment: Temperate aquatic
Organization: Solitary
Challenge Rating: 9
Advancement: 13-18 HD (Huge); 19-36 HD (Gargantuan)
Level Adjustment: —
Combat
An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Davy Jones' Kraken
Advanced Giant Squid
Gargantuan Animal (Aquatic)
Hit Dice: 36d8+114 (276 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: Swim 80 (16 squares)
Armor Class: 20 (-4 Size, +3 Dex, +11 Natural) Touch 9, Flat-footed 17
BAB/Grapple: +27/+51
Attack: Tentacle + 36 melee (1d8+12)
Full Attack: 10 Tentacles + 36 melee (1d8+12) and Bite +33 melee (3d8+6)
Space/Reach: 20 ft./20 ft. (40 ft. with tentacle)
Special Attacks: Constrict (1d8+12), improved grab
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fort + 25, Ref +23, Will +13
Abilities: Str 34, Dex 17, Con 17, Int 1, Wis 12, Cha 2
Skills: Listen +18, Spot +19, Swim +24
Feats: Alertness, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Initiative, Multiattack, Power Attack, Snatch, Toughness (2), Weapon Focus (Tentacle)
Epic Feat: Dire Charge
Environment: Temperate aquatic
Organization: Solitary
Challenge Rating: 17
Advancement: None
Level Adjustment: —
Combat
An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 15 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 10 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): An advanced giant squid deals 1d8+12 points of damage with a successful grapple check.
Dire Charge (Ex): With this epic feat, if the advanced giant squid charges a foe during the first round of combat (or the surprise round, if it is allowed to act in it), it can make a full attack against the opponent charged.
Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): An advanced giant squid can emit a cloud of jet-black ink 25 feet high by 25 feet wide by 25 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Snatch (Ex): With this feat, the advanced giant squid can can choose to start a grapple when it hits with a tentacle or bite attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or tentacle damage. The advanced giant squid can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled.
Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Designer Notes:
I'm taking DracoDei's suggestion and increasing the hit points to the tentacles to 15 and increasing the amount of damage to the creature to 10.
Instead of retreating at 50 hit points, it now retreats at 75. This reflects that this creature is stronger than the standard giant squid without going too far. The ratio of hit points in the tentacles to that of the body of the monster is lower but it didn't scale perfectly. 15 is a bit low but 20 is definitely too high. I erred on the side of low.
Since the creature is one size category larger, I added an extra 5 feet to the ink cloud to reflect this.
I also added the text for the Dire Charge epic feat and for the Snatch feat since those may not be as familiar to some DMs.
That should clarify some more abilities of this creature.
Debby