ionlink
2005-11-14, 06:45 PM
Dancer Hit Die:d6
Level BAB Fort Ref Will Special
1st 0 0 2 0 Magical Dance, facinate, Cloth Specialty+1
2nd 1 0 3 0
3rd 1 1 3 1 Enchanting Dance, Cloth Specialty+2
4th 2 1 4 1
5th 2 1 4 1 Wrap Around, Cloth Specialty+3
6th 3 2 5 2
7th 3 2 5 2 Cloth Shield,Cloth Specialty+4
8th 4 2 6 2
9th 4 3 6 3 Cloth Specialty+5
10th 5 3 7 3 Aerodynamic
11th 5 3 7 3 Cloth Specialty+6
12th 6/1 4 8 4
13th 6/1 4 8 4 Cloth Specialty+7
14th 7/2 4 9 4 Improved Cloth Shield
15th 7/2 5 9 5 Triple Strike, Cloth Specialty+8
16th 8/3 5 10 5
17th 8/3 5 10 5 Cloth Specialty+9
18th 9/4 6 11 6
19th 9/4 6 11 6 Perfect Cloth Shiled, Cloth Specialty+10
20th 10/5 6 12 6 Flawless Dance
Charisma fuels the number of times a dancer can use her abilities. Inteligence gives much needed skill point to make up for lack of fire power.
Weapon and Armor Proficiancy: A dancer is proficient with all simple weapons,barbed dagger, and razor cloth. They are also proficient with all light armors.
Skills: See Bard Skills
Skill Points:(8+int modifier)x4
Skillpoints per level: 8+int modifier
Cloth Specialty: At first level a dancer equiped with a razor cloth gains bonuses on his checks. When equiped, the cloth provides a +1 bonus to perform, balance, and hit rolls. This bonus increases by one every two levels.
Magical Dance: A dancer can use his dancing abilities to gain bonuses on abilites and help his companions. A dancer can use their abilities 1 time/day+their charisma modifier. They can use this to get a +2 competence bonus on climb, jump, swim, and perform. If used to aid allies, they get a +2 bonus to hit. These bonuses increase by one at 3rd, 13th, and 20th level.
Wrap Around: At 5th level, a dancer can use an equpied razor cloth for a trip atempt. This skill uses up one ability point, but grants a +10 circumstance bonus to a trip attack.
Cloth Shield:At 7th level if equiped with a Razor Cloth, a dancer earns a +1 competance bonus to AC. This bonus increases to+2 at 10th level and +3 at 14th level.
Aerodynamic:At 10th level, a dancer's jumping and dancing abilities are very good. He earns a permanent +5 to perform(dance), jump, and tumble.
Triple Strike: At 15th level, a dancer may use her cloth for three strikes in one round. Each extra strike is made at -1 and then at -2. These reductions are downsized at 20th level to -0, -1
Light Exotic Weapon: Razor Cloth
Damage: 1d4
Critical Threat:19-20x2
Weight:6lbs
Type: Slashing
Range:10 ft-20ft
Cost:15 gp-65 gp 5 gold per extra foot above 10
Critique please
Level BAB Fort Ref Will Special
1st 0 0 2 0 Magical Dance, facinate, Cloth Specialty+1
2nd 1 0 3 0
3rd 1 1 3 1 Enchanting Dance, Cloth Specialty+2
4th 2 1 4 1
5th 2 1 4 1 Wrap Around, Cloth Specialty+3
6th 3 2 5 2
7th 3 2 5 2 Cloth Shield,Cloth Specialty+4
8th 4 2 6 2
9th 4 3 6 3 Cloth Specialty+5
10th 5 3 7 3 Aerodynamic
11th 5 3 7 3 Cloth Specialty+6
12th 6/1 4 8 4
13th 6/1 4 8 4 Cloth Specialty+7
14th 7/2 4 9 4 Improved Cloth Shield
15th 7/2 5 9 5 Triple Strike, Cloth Specialty+8
16th 8/3 5 10 5
17th 8/3 5 10 5 Cloth Specialty+9
18th 9/4 6 11 6
19th 9/4 6 11 6 Perfect Cloth Shiled, Cloth Specialty+10
20th 10/5 6 12 6 Flawless Dance
Charisma fuels the number of times a dancer can use her abilities. Inteligence gives much needed skill point to make up for lack of fire power.
Weapon and Armor Proficiancy: A dancer is proficient with all simple weapons,barbed dagger, and razor cloth. They are also proficient with all light armors.
Skills: See Bard Skills
Skill Points:(8+int modifier)x4
Skillpoints per level: 8+int modifier
Cloth Specialty: At first level a dancer equiped with a razor cloth gains bonuses on his checks. When equiped, the cloth provides a +1 bonus to perform, balance, and hit rolls. This bonus increases by one every two levels.
Magical Dance: A dancer can use his dancing abilities to gain bonuses on abilites and help his companions. A dancer can use their abilities 1 time/day+their charisma modifier. They can use this to get a +2 competence bonus on climb, jump, swim, and perform. If used to aid allies, they get a +2 bonus to hit. These bonuses increase by one at 3rd, 13th, and 20th level.
Wrap Around: At 5th level, a dancer can use an equpied razor cloth for a trip atempt. This skill uses up one ability point, but grants a +10 circumstance bonus to a trip attack.
Cloth Shield:At 7th level if equiped with a Razor Cloth, a dancer earns a +1 competance bonus to AC. This bonus increases to+2 at 10th level and +3 at 14th level.
Aerodynamic:At 10th level, a dancer's jumping and dancing abilities are very good. He earns a permanent +5 to perform(dance), jump, and tumble.
Triple Strike: At 15th level, a dancer may use her cloth for three strikes in one round. Each extra strike is made at -1 and then at -2. These reductions are downsized at 20th level to -0, -1
Light Exotic Weapon: Razor Cloth
Damage: 1d4
Critical Threat:19-20x2
Weight:6lbs
Type: Slashing
Range:10 ft-20ft
Cost:15 gp-65 gp 5 gold per extra foot above 10
Critique please