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ionlink
2005-11-14, 06:45 PM
Dancer Hit Die:d6

Level BAB Fort Ref Will Special
1st 0 0 2 0 Magical Dance, facinate, Cloth Specialty+1
2nd 1 0 3 0
3rd 1 1 3 1 Enchanting Dance, Cloth Specialty+2
4th 2 1 4 1
5th 2 1 4 1 Wrap Around, Cloth Specialty+3
6th 3 2 5 2
7th 3 2 5 2 Cloth Shield,Cloth Specialty+4
8th 4 2 6 2
9th 4 3 6 3 Cloth Specialty+5
10th 5 3 7 3 Aerodynamic
11th 5 3 7 3 Cloth Specialty+6
12th 6/1 4 8 4
13th 6/1 4 8 4 Cloth Specialty+7
14th 7/2 4 9 4 Improved Cloth Shield
15th 7/2 5 9 5 Triple Strike, Cloth Specialty+8
16th 8/3 5 10 5
17th 8/3 5 10 5 Cloth Specialty+9
18th 9/4 6 11 6
19th 9/4 6 11 6 Perfect Cloth Shiled, Cloth Specialty+10
20th 10/5 6 12 6 Flawless Dance



Charisma fuels the number of times a dancer can use her abilities. Inteligence gives much needed skill point to make up for lack of fire power.

Weapon and Armor Proficiancy: A dancer is proficient with all simple weapons,barbed dagger, and razor cloth. They are also proficient with all light armors.
Skills: See Bard Skills
Skill Points:(8+int modifier)x4
Skillpoints per level: 8+int modifier

Cloth Specialty: At first level a dancer equiped with a razor cloth gains bonuses on his checks. When equiped, the cloth provides a +1 bonus to perform, balance, and hit rolls. This bonus increases by one every two levels.
Magical Dance: A dancer can use his dancing abilities to gain bonuses on abilites and help his companions. A dancer can use their abilities 1 time/day+their charisma modifier. They can use this to get a +2 competence bonus on climb, jump, swim, and perform. If used to aid allies, they get a +2 bonus to hit. These bonuses increase by one at 3rd, 13th, and 20th level.
Wrap Around: At 5th level, a dancer can use an equpied razor cloth for a trip atempt. This skill uses up one ability point, but grants a +10 circumstance bonus to a trip attack.
Cloth Shield:At 7th level if equiped with a Razor Cloth, a dancer earns a +1 competance bonus to AC. This bonus increases to+2 at 10th level and +3 at 14th level.
Aerodynamic:At 10th level, a dancer's jumping and dancing abilities are very good. He earns a permanent +5 to perform(dance), jump, and tumble.
Triple Strike: At 15th level, a dancer may use her cloth for three strikes in one round. Each extra strike is made at -1 and then at -2. These reductions are downsized at 20th level to -0, -1



Light Exotic Weapon: Razor Cloth
Damage: 1d4
Critical Threat:19-20x2
Weight:6lbs
Type: Slashing
Range:10 ft-20ft
Cost:15 gp-65 gp 5 gold per extra foot above 10


Critique please

Seerow
2005-11-14, 08:47 PM
1) What exactly does Flawless dance do? You didn't specify.

2) Your attacks with a cloth look pretty devastating... I mean, even at 1d4 damage, you're attacking at +19/+19/+18 without any enchantments, feats, or anything. Even at the cost of one extra attack, it seems better than a lot of fighters.

Also, a TWF dancer? Yay +17/+17/+17/+16/+16. Before Dex/Strength Bonuses.


3) Light armor doesn't interfere with the class abilities? I'd say that the light armor they have proficiency with at least interferes with their dancing, unless specially made to fit their form(Masterwork, +320)

ionlink
2005-11-14, 09:02 PM
1)Flawless dance is Magical Dance at 20

2) +x to hit. not damage

3)Why?

Seerow
2005-11-14, 09:10 PM
1) Okay, that makes sense.

2) I realize this. But realize that a Fighter at the same level is going to have +20/+15/+10/+5. Fact is you're making your extra attacks at a MUCH higher to hit bonus than any other class I can think of.

My TWF numbers might have been off though.

3) Consider that the hand motions to cast a spell incur a failure chance in light armor. I'd say that a dance that actually creates a magical aura would if anything be more complex than some hand gestures, and thus be nigh impossible to use in any sort of armor.

I'd at least force the Armor Dex Penalty onto a perform check used while wearing the armor.

AtomicKitKat
2005-11-15, 02:41 AM
Hmm, space out the Cloth Specialty to once every 3 levels maybe? Let me see, 1st, 4th, 7th, 10th, 13th, 16th, 19th. Total of +7 to attack rolls. Still moderately high, so possibly every 4? 1st, 5th, 9th, 13th, 17th, 21st(epic). Total of +5 before epic, which puts their attack rolls roughly on par with a Fighter of the same Strength(although I'd personally rule that they get Weapon Finesse: Cloth as a bonus feat or something, since I really cannot see Strength doing anything for the dancing attacks)