Lysander
2009-07-10, 12:02 PM
A variant turning feat:
Bind Undead
Prerequisite: Ability to turn undead
You can attempt to bind undead creatures instead of turning them. Spectral intangible chains wrap around the creature and connect them to a fixed spot in space. Though these chains don't physically restrain the creature or prevent it from acting, the spectral chain is only 100ft long and prevents them from moving greater than that distance from the spot they were bound. The chains prevent the creature from leaving by any means, including teleportation spells. Since the chains are intangible (but not ethereal) they can pass through solid objects, and don't get tangled or caught as the undead creature moves.
Chains last one day per divine caster level. Evil clerics can break the chains by casting Break Enchantment and simultaneously using up a Dispel Turning use, but both the caster level check and dispel turning check must be high enough. This can be cast by a single evil cleric, or an evil cleric and another magician working in tandem. A cleric can also dismiss chains they themselves created. Otherwise no effect can destroy the chains, besides the bound creature being destroyed or resurrected.
A chained creature can still be turned and rebuked, but that requires separate uses of the cleric's ability. A cleric can renew the chains on an undead creature, but that requires a new turning check.
Bind Undead
Prerequisite: Ability to turn undead
You can attempt to bind undead creatures instead of turning them. Spectral intangible chains wrap around the creature and connect them to a fixed spot in space. Though these chains don't physically restrain the creature or prevent it from acting, the spectral chain is only 100ft long and prevents them from moving greater than that distance from the spot they were bound. The chains prevent the creature from leaving by any means, including teleportation spells. Since the chains are intangible (but not ethereal) they can pass through solid objects, and don't get tangled or caught as the undead creature moves.
Chains last one day per divine caster level. Evil clerics can break the chains by casting Break Enchantment and simultaneously using up a Dispel Turning use, but both the caster level check and dispel turning check must be high enough. This can be cast by a single evil cleric, or an evil cleric and another magician working in tandem. A cleric can also dismiss chains they themselves created. Otherwise no effect can destroy the chains, besides the bound creature being destroyed or resurrected.
A chained creature can still be turned and rebuked, but that requires separate uses of the cleric's ability. A cleric can renew the chains on an undead creature, but that requires a new turning check.