Admiral Squish
2009-07-10, 11:28 PM
I think you all remember the 'using 2 shields' thread a few days back that broke out into a long-winded flamewar. Somewhere in the middle, I decided I needed to write this class up because the aesome concept needs some support, and none of the other homebrews seemed quite what I was looking for. Anyway, here it is.
Intro
Aegis
To all warriors, there is a fine line they walk. Defense and offense. Protecting one's allies and striking one's foes. Some warriors choose to focus only on the offense, but the Aegis is different. Aegis are those who have keenly felt the loss of an ally in battle, and refuse to allow it to happen again.
Requirements
Alignment: Any Good.
Base Attack Bonus: +5
Proficiencies: Must be proficient with all shields, and tower shields.
Feats: Improved Shield Bash, Shield Specialization
Special: Must have seen an ally die in combat
Aegis
Hit Dice: d10
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Guard Stance, Dual-Shield Defense.
2nd|
+1|
+3|
+0|
+3|Dual-Shield Offense, Phalanx Guard
3rd|
+2|
+3|
+1|
+3|Dual-Shield Defense, None Shall Pass
4th|
+3|
+4|
+1|
+4|Dual-Shield Offense, Living Wall
5th|
+3|
+4|
+1|
+4|Unbreakable[/table]
Class Skills (2+Int per level) Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), and Swim (Str)
Guard Stance: (Ex)
An Aegis can lower themselves into a defensive stance, allowing them to withstand attacks and hold their ground against oncoming attackers. This stance grants them a +4 dodge bonus to AC, +2 to all saves, and +4 to checks to resist bull rush, trip, disarm, or grapple attempts. They also gain DR /- equal to their Aegis level as long as they are in the stance. They may activate this stance as a move action 1/day for every level they have of Aegis, and lasts a number of rounds equal to 5 + their constitution modifier. This stance cannot be assumed unless the Aegis is wielding nothing but shields.
Dual-Shield Defense: (Ex)
The Aegis has mastered a technique of using a shield in each hand to protect themselves and their allies. At first level, the Aegis can benefit from the full AC bonus of the shield worn on his primary hand, and the non-magical AC bonus of all other shields at once. At third level, the aegis enjoys the full bonuses of all their shields.
Dual-Shield Offense (Ex)
The Aegis has learned ways of making attacks with his shields especially painful. At second level, if the aegis hits the same enemy with both shields, they must make a fortitude save (DC=10+class level+str) or be dazed for one round. If the Aegis is in guard stance, the target is stunned instead. At fourth level, any opponent charging an aegis provokes an AoO. If this attack hits, they are subject to a fortitude save (DC=10+class level+str) or be stunned for one round. If the Aegis is in guard stance, the attack deals double damage in addition to the stunning effect.
Phalanx Guard (Ex)
At second level, as an immediate action, an Aegis can lose the AC bonus from one or more of their shields to grant it as a shield bonus to an adjacent ally. These bonuses still stack when applied to an ally.
None Shall Pass (Ex)
At third level, when in their guard stance, an Aegis' threatened area is treated as difficult terrain for the purposes of movement and tumble checks. The Aegis can choose to allow an ally to pass without hindrance.
Living Wall (Ex)
At fourth level, an Aegis is always considered improved cover instead of soft cover.
Unbreakable(Su)
At fifth level, an Aegis reaches the peak of their defensive capabilities. The Aegis gains SR and PR 10+character level, and their shields cannot be targeted by any damage-dealing effects or attacks.
So, comments? What can I do to make this work better? I know I don't have class skills up yet, but I'm kinda posting this in a hurry.
Intro
Aegis
To all warriors, there is a fine line they walk. Defense and offense. Protecting one's allies and striking one's foes. Some warriors choose to focus only on the offense, but the Aegis is different. Aegis are those who have keenly felt the loss of an ally in battle, and refuse to allow it to happen again.
Requirements
Alignment: Any Good.
Base Attack Bonus: +5
Proficiencies: Must be proficient with all shields, and tower shields.
Feats: Improved Shield Bash, Shield Specialization
Special: Must have seen an ally die in combat
Aegis
Hit Dice: d10
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Guard Stance, Dual-Shield Defense.
2nd|
+1|
+3|
+0|
+3|Dual-Shield Offense, Phalanx Guard
3rd|
+2|
+3|
+1|
+3|Dual-Shield Defense, None Shall Pass
4th|
+3|
+4|
+1|
+4|Dual-Shield Offense, Living Wall
5th|
+3|
+4|
+1|
+4|Unbreakable[/table]
Class Skills (2+Int per level) Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), and Swim (Str)
Guard Stance: (Ex)
An Aegis can lower themselves into a defensive stance, allowing them to withstand attacks and hold their ground against oncoming attackers. This stance grants them a +4 dodge bonus to AC, +2 to all saves, and +4 to checks to resist bull rush, trip, disarm, or grapple attempts. They also gain DR /- equal to their Aegis level as long as they are in the stance. They may activate this stance as a move action 1/day for every level they have of Aegis, and lasts a number of rounds equal to 5 + their constitution modifier. This stance cannot be assumed unless the Aegis is wielding nothing but shields.
Dual-Shield Defense: (Ex)
The Aegis has mastered a technique of using a shield in each hand to protect themselves and their allies. At first level, the Aegis can benefit from the full AC bonus of the shield worn on his primary hand, and the non-magical AC bonus of all other shields at once. At third level, the aegis enjoys the full bonuses of all their shields.
Dual-Shield Offense (Ex)
The Aegis has learned ways of making attacks with his shields especially painful. At second level, if the aegis hits the same enemy with both shields, they must make a fortitude save (DC=10+class level+str) or be dazed for one round. If the Aegis is in guard stance, the target is stunned instead. At fourth level, any opponent charging an aegis provokes an AoO. If this attack hits, they are subject to a fortitude save (DC=10+class level+str) or be stunned for one round. If the Aegis is in guard stance, the attack deals double damage in addition to the stunning effect.
Phalanx Guard (Ex)
At second level, as an immediate action, an Aegis can lose the AC bonus from one or more of their shields to grant it as a shield bonus to an adjacent ally. These bonuses still stack when applied to an ally.
None Shall Pass (Ex)
At third level, when in their guard stance, an Aegis' threatened area is treated as difficult terrain for the purposes of movement and tumble checks. The Aegis can choose to allow an ally to pass without hindrance.
Living Wall (Ex)
At fourth level, an Aegis is always considered improved cover instead of soft cover.
Unbreakable(Su)
At fifth level, an Aegis reaches the peak of their defensive capabilities. The Aegis gains SR and PR 10+character level, and their shields cannot be targeted by any damage-dealing effects or attacks.
So, comments? What can I do to make this work better? I know I don't have class skills up yet, but I'm kinda posting this in a hurry.