playswithfire
2009-07-11, 01:00 AM
I'd like some help tweaking a gestalt BBEG. It's a slightly modified version of something I did for the Character Builder Thread a while ago. Don't really have a use for it, but I like the idea and I'd like to have it ready in case it's needed, so I'm putting it here for review. The main goal was to be very difficult to kill, with the secondary goal to dish out a lot of damage.
The basic build is:
Sorcerer 6/Pale Master 10//Crusader 5/Battle Dancer/Spell Sword/Crusader+9
with stats in the rough order of CHA, STR/CON, DEX, INT, WIS
Yes, I'm aware I'm breaking the two prestige class rule for that level of Pale Master//Spellsword, but he's a BBEG instead of a PC and I don't think it's too unbalancing.
BAB: +16/+11/+6/+1
Base saves: 9/7/10
Hit dice: 14d10+2d8
Features:
8th level spells and maneuvers, some nice touch attacks and stat boosts, an undead cohort (most likely a Ghost Bard//Cleric/Swordsage2 who spams inflicts and inspires the BBEG and his undead minions), Steely Resolve 25, Furious Counterstrike, Mettle, Immunity to disease, nonlethal damage, stunning, poison, sleep effects, paralysis, death effects, critical hits, ability drain, and energy drain, as well as damage to his physical ability scores (Str, Dex, and Con)
Feats:
Level1 - Skill Focus[Knowledge(religion)]
Human/Flaw - Tomb-Tainted Soul
Flaw(Shaky) - Extra Granted Maneuver
Level3 - Power Attack
Level6 - Arcane Strike
Level9 - open
Crusader10 - Die Hard
Level12 - open
Level15 - open
Stances and Maneuvers:
Pretty confident on these, but I'd accept some tweaks.
Martial Spirit (Devoted Spirit 1)
Leading the Charge (White Raven 1)
Press the Advantange (White Raven 5)
Immortal Fortitude (Devoted Spirit 8)
Battle Leader's Charge (White Raven 2)
Revitalizing Strike (Devoted Spirit 3)
White Raven Strike (White Raven 4)
Divine Surge (Devoted Spirit 4)
Doom Charge (Devoted Spirit 5)
Flanking Maneuver (White Raven 5)
Rallying Strike (Devoted Spirit 6)
War Leader's Charge (White Raven 6)
Castigating Strike (Devoted Spirit 7)
Swarming Assault (White Raven 7)
White Raven Hammer (White Raven 8)
Spells Known
need help here; I don't play casters very often.
0 - Prestidigitation, Message, Touch of Fatigue, Dancing Lights, Open/Close, Silent Portal, Flare, Light, Ghost Sounds
1 - True Strike, Ray of Enfeeblement, Magic Missile, Backbiter, Sonic Blast Bestow Wound
2 Command Undead, Wraithstrike, Swift Expedition Retreat, Infernal Wound, Swift Fly Sadism
3 Vampiric Touch, Greater Mage Armor, Haste, Ray of Exhaustion
4 Greater Invisibility, Enervation, Fear, Backlash Animate Dead
5 Waves of Fatigue Stop Heart, Wrack, Night's Caress, Death Throes
6 Fleshshiver Superior Resistance, Create Undead, Spectral Touch Greater Heroism
7 Avasculate, Energy Ebb
8 Skeletal Guard
So, what I'd like help with is the three open feats, sorcerer spell selection, and any sorcerer ACFs that would work well in this build.
Gear recommendations also appreciated. Some things I'd planned to use last time were: Slippers of Battledancing, Deathguardian Bracers, Bonemail graft, +1 Martial Discipline(White Raven, Devoted Spirit) Rapier, various stat boosters.
Thanks in advance for any help.
The basic build is:
Sorcerer 6/Pale Master 10//Crusader 5/Battle Dancer/Spell Sword/Crusader+9
with stats in the rough order of CHA, STR/CON, DEX, INT, WIS
Yes, I'm aware I'm breaking the two prestige class rule for that level of Pale Master//Spellsword, but he's a BBEG instead of a PC and I don't think it's too unbalancing.
BAB: +16/+11/+6/+1
Base saves: 9/7/10
Hit dice: 14d10+2d8
Features:
8th level spells and maneuvers, some nice touch attacks and stat boosts, an undead cohort (most likely a Ghost Bard//Cleric/Swordsage2 who spams inflicts and inspires the BBEG and his undead minions), Steely Resolve 25, Furious Counterstrike, Mettle, Immunity to disease, nonlethal damage, stunning, poison, sleep effects, paralysis, death effects, critical hits, ability drain, and energy drain, as well as damage to his physical ability scores (Str, Dex, and Con)
Feats:
Level1 - Skill Focus[Knowledge(religion)]
Human/Flaw - Tomb-Tainted Soul
Flaw(Shaky) - Extra Granted Maneuver
Level3 - Power Attack
Level6 - Arcane Strike
Level9 - open
Crusader10 - Die Hard
Level12 - open
Level15 - open
Stances and Maneuvers:
Pretty confident on these, but I'd accept some tweaks.
Martial Spirit (Devoted Spirit 1)
Leading the Charge (White Raven 1)
Press the Advantange (White Raven 5)
Immortal Fortitude (Devoted Spirit 8)
Battle Leader's Charge (White Raven 2)
Revitalizing Strike (Devoted Spirit 3)
White Raven Strike (White Raven 4)
Divine Surge (Devoted Spirit 4)
Doom Charge (Devoted Spirit 5)
Flanking Maneuver (White Raven 5)
Rallying Strike (Devoted Spirit 6)
War Leader's Charge (White Raven 6)
Castigating Strike (Devoted Spirit 7)
Swarming Assault (White Raven 7)
White Raven Hammer (White Raven 8)
Spells Known
need help here; I don't play casters very often.
0 - Prestidigitation, Message, Touch of Fatigue, Dancing Lights, Open/Close, Silent Portal, Flare, Light, Ghost Sounds
1 - True Strike, Ray of Enfeeblement, Magic Missile, Backbiter, Sonic Blast Bestow Wound
2 Command Undead, Wraithstrike, Swift Expedition Retreat, Infernal Wound, Swift Fly Sadism
3 Vampiric Touch, Greater Mage Armor, Haste, Ray of Exhaustion
4 Greater Invisibility, Enervation, Fear, Backlash Animate Dead
5 Waves of Fatigue Stop Heart, Wrack, Night's Caress, Death Throes
6 Fleshshiver Superior Resistance, Create Undead, Spectral Touch Greater Heroism
7 Avasculate, Energy Ebb
8 Skeletal Guard
So, what I'd like help with is the three open feats, sorcerer spell selection, and any sorcerer ACFs that would work well in this build.
Gear recommendations also appreciated. Some things I'd planned to use last time were: Slippers of Battledancing, Deathguardian Bracers, Bonemail graft, +1 Martial Discipline(White Raven, Devoted Spirit) Rapier, various stat boosters.
Thanks in advance for any help.