Jotoco
2005-08-09, 10:23 PM
I originally posted this in nifty's, but I wanted it here too.
I made new build for bards and fighters, and I think they are well balanced but missing something... You know? Well, it's going be a whole big post, so fit your seat belt.
Fighter
Insert here the PHB text of prereqs, skills, die and class features, but add the written bellow.
The whole thing of giving more feats was pushing towards a prestige class getting machine, and I took it off completelly, and will add the following:
At 4 level and every 4 levels thereafter a fighter may choose to gain one of the abilities listed below:
Sneakness:
Gain +1d6 sneak attack dye, just like a rogue do.
Precise quickness:
A fighter's second and later attacks have only a -4 penalty over the first, instead of -5, and he does not gain attacks earlier. That is, a fighter of 13º level would have BAB of 13/9/5, but a 5º level fighter would only have one attack at 5. [For a multi-class exemplo see replies below]
Full concentration:
A fighter gains an additional +1 to hit and damage for every 6 levels of fighter class. If he chooses to fight defensively this bonus goes to AC instead.
Extensive trainning:
A fighter may spend a bonus feat (either odd or even numbered) and choose 2 skills to turn into class-skills. Additionally he gains +1 unnamed bonus to these checks.
Off-hand strengh:
Pre-reqs: 6º level 17 str
A fighter with that feat add his full str bonus to off hand melee attacks.
Shield as weapon:
Pre-reqs: Improved shield bash
A fighter with that feat may use his shield as a light off-hand weapon, gainning an extra attack. Feats like two-weapon fighting and others work with this feat.
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Bard
The whole idea of dividing the bard in less spealized sub-classes was taken from Kkat(In Nifty's forum). And one could say that it really comes from the 2nd ed. when the skald used to kick-ass in Baldurs Gate 2.[on a side note I defeated the game with a skald only, and no one else in the party.]
Second I really wanted to make a main-class bard too, one that is not speciallist in any of the 3 sub-classes I created. And with that I will start.
These different bards must be choosen when the player attains 1º level in bard. All abilities remain the same, unless noted.
MAIN Bard
That is the traditional jack of all trades you already know, tweaked a bit to be more playable. I will list only things that got changed, not the ones that haven't.
Ambidextruous mind:
A Bard of 2º level may concentrate in two tasks at once by using this hability. She may do full-attacks while starting singing, play a music and use a spell or use two songs at once.(not any other combination of actions, just those listed).
Jack of all trades:
At 3º level a bard may use a skill that normally wouldn't allow untrained checks untrained. All but knoledge checks are available here.
Mimic:
A Bard of 6º level or higher can mimic other classes supernatural or extraordinary abilities. This may only be used to mimic the core classes abilities, and only if the class gets this hability at least at one level earlier than the bard. Bards CAN NOT have any druid, paladin or monk special habilities (though they can acess then if other class can). They CAN NOT have animal companion, gain any immunity (to poison or whatever), CAN NOT gain spell resistance, damage reduction, bonus AC or extra attacks. With this a bard can either Rage or have a favored enemy, or even gain bonus feats or sneak attack die. A Bard may choose one hability to learn this way in the 6º level and every 6 levels after(12, 1Cool. But he gains ONE level of the ability, like +1d6 sneak attack, not the whole sneak attack tree.
Music:
The BAB of a bard of music is just 1/2 for level. Additionally, it only earns 4 + mod int skills per level. The musician bard suffers the penalties from armor (also of arcane failure) for using armors that are not of skin or leather [can't use scale armors without penalties ].
Ambidextruous mind:
A Bard of 2º level may concentrate in two tasks at once by using this hability. She may do full-attacks while starting singing, play a music and use a spell or use two songs at once.(not any other combination of actions, just those listed).
Ventriloquism:
A bard of the way of music can use 1 use of bardic music "to camouflage" its voice, making it to seem that it comes of another place at most distant 3m(10ft) per bard level. During the use of this ability the bard does not need to move its mouth. The user can perceive that the sound is false making a Listen check against a performance roll of the bard.
Music of the tragedy:
At 5º level a bard of music can use boost musics to diminish the capacity of fighting of the opponents just like it increases the ability of his allies. Every enemy affected may Will save for half. A music changed in that way will not help allies, just hamper enemies.
Superior musical talent:
The bard of music has access to musics earlier. It has access to musics 2 levels and 2 points of performance before the other bards.
Extra music:
In the third level the bard gains its mod of charisma, if positive, to its amount of bardic musics per day. From the 4th level on, a bard of music earns, beyond the normal uses of music, 50% its level in music uses.
Reverberation:
From the fifth level, a bard of music can give the boosts of two musics at the same time, or will be able to improve the effect of only one music in 50% if he wants to use the same music twice, this bonus aply to numbered bonuses and add half of the level of bard to the DC, consuming 2 uses of the ability for the extra song (3 uses in total). During the use of this ability the bard cannot attack, simply can move itself while he keeps its concentration.
Fading:
A music played by a bard of the music of 6º level or more lasts in the mind of who hears it, he consumes 2 uses of his bardic music if playing with fading. In this way, all musics that a bard plays lasts "level of bard/3" more turns than normal [2 in 6º, 3 in 9º... ]. Note that if the bard start to playing another music during this period musics won't stack, and the new annuls the one that still is in fading.
Absolute silence:
A bard of tenth level effectively silence all the sounds in a ray of 3m(10ft) * level of the bard using 3 uses of bardic music. Verbal communication becomes impossible, as well as sonic spells or spells with verbal components. This effect lasts for a numer of turns equal to bard level. This ability consumes 4 uses of bardic music and can only be used once every hour.
Music is magic:
A bard of 11º level can transform into music almost any magic that it already knows and can use. It spends a number of bardic music uses of equal the level of the spell and loses one slot of that level and can duplicate its effect, except that it lasts while the bard concentrate, as any another musicand affect all who hears. A bard only can imitate spells that do not cause nor cure damages, nor creates visual effects. The spell cast in this way affects all the creatures who hear it as the description[only enemys, allies or both], and can be made 1 time per day on 12º level, 2 on 14º, 3 on 18º and 4 of 20º. Fading does not function with this ability, nor does reverberation.
Celerity Song:
In 15º level a bard of music gains this ability. This Music gives to the bard and allies who will be able to hear an extra standard action. This action can be used normally, just as if hasted. This effect is not stackable with other spells or similar effects, and needs the spendure of 5 uses of bardic music.
Magic:
The Bonus base of attack of a bard of music is just 1/2 for level as a mage. Additionally, it only earns 4 + mod int skills per level and can't wear armor other than leather or fur without arcane failure chances. (The feat battle caster from Comp. Arcane ups this to light armor.)
Lyric Arcana:
A bard of the magic can launch spells while he plays a musical instrument. He can make normal use of bardic music during the use of the spells if he does not need the voice for such. During music the gestual components of the spell are effectively ignored, except where the spell have complex gestual components, that are listed in the description of the spell. He may even start a song in the same round he casts.
Magician of legends:
The bard is specialist in hearing everything and learning everything, therefore a bard specialized in magics learns spells of sorcerers from only hearing them. A bard of the magic can learn new spells of the sorcerer table and conjure them in the same spell level of a sorcerer, except spells that do not depend on verbal components wich he can't use. For each three levels beginning at third it gains level of bard/2 in spell levels that it can choose to learn(round down). For example, a bard when reaching 9º level could choose to learn 4 levels of spell. That He could use to buy 2 spells of seccond level, or 1 third and another first, even 4 first level spell as he wishes. This choice must immediately be made after attaining a level. This ability does not allow the bard to buy stronger spells than the ones it can already use(But a bard can buy spells of seventh level in 18º level, to use with the below ability).
Extra Magics:
Beyond the spells that a bard can learn you add the following: everytime that a bard is able to use 2 spells per day of its higher level spells, he is able to use 0 spells of next level [and also learns spells of this level], what also means that it will be able to use them if he have charisma enough to have a bonus spell in this level, and when listed 0 in the table of the bard he, in fact, have 1. This ability gives to the bard the chance to conjure spells of seventh level in 18º level if it will have charisma enough to obtain a bonus spell in this level, and gives 2 seventh level spell per day in the level 20).
Level 0º 1º 2º 3º 4º 5º 6º 7º
1 2 0 - - - - - -
2 3 1 - - - - - -
3 3 1 - - - - - -
4 3 2 0 - - - - -
5 3 3 1 - - - - -
6 3 3 2 0 - - - -
7 3 3 2 1 - - - -
8 3 3 3 1 - - - -
9 3 3 3 2 0 - - -
10 3 3 3 2 1 - - -
11 3 3 3 3 1 - - -
12 3 3 3 3 2 0 - -
13 3 3 3 3 2 1 - -
14 4 3 3 3 3 1 - -
15 4 4 3 3 3 2 0 -
16 4 4 4 3 3 2 1 -
17 4 4 4 4 3 3 1 -
18 4 4 4 4 4 3 2 0
19 4 4 4 4 4 4 3 1
20 4 4 4 4 4 4 4 2
Music is magic:
From the sixth level and on a bard of the magic can conjure more spells than normally, for this spending the equivalent to the level of the spell that it wants to conjure in number of uses of bardic music until the limit of uses of bardic music. 0 level spells can't be converted this way.
Extra music:
In the eighth level the bard gains its mod of charisma, if positive, to its amount of bardic musics per day.
Combat:
The combat bard have a good fortitude save and poor will, instead.They need 2 points more in performance than the normal bard to have access to musics, and only earns 4 + int mod points of skill per level.
Warlike Singer:
A bard of the way of the combat will be able to use the ability of bardic music while in total attack without penalties. Even starting another song while full attacking. But for that he needs success in a DC 5 + minimum perform skill for the song, concentration check, or fail. A botch does not make it any worst.
Resistance:
A combat bard gains +1 HP per HD.
Gracious Defense:
From the 4th level and on a bard is so gracious in combat that it becomes more difficult to hit him, as much for beauty as for the precision of its movements. [ the bard adds its charisma modifier to its AC, if positive ].
Will of legends:
From the fifth level and on a bard adds its cha modifier to the will saves if this is greater than his wisdom, instead of wisdom.
Evasion:
In the sixth level a combat bard acquire the ability evasion, as a rogue.
Gracious attack:
In the 8º level, a combat bard can spend 1 use of bardic music to add its mod of cha (without item boosts) + bard level/4 to its attack and damage for 1 attack for each 4 levels in bard. This ability can be activated as a free action, and can be used 1 + cha mod times per day.
Improved Evasion:
In 10º level a combat bard gains the ability of improved evasion, as a rogue.
Resonance:
In the 12º level, a bard can use 3 uses of bardic music once per day to make a touch attack on an object or armor of metal, rock or similar dense material. The armor then will have to make a fortitude save of DC 10 + bard level/2 + mod of cha to halve the 1d4 + cha mod per Bard level of sonic damage. The use of this ability increases to 2 times in 16º and 3 times in 20º level.
Well, post your opinions here and please, let me find some leaks in the build and everything. I don't want them to be cheese, just to be good and playable.
And also, I think the fighter is still not worth it the way it is now, just add some ideas, please.
Thanks everybody
I made new build for bards and fighters, and I think they are well balanced but missing something... You know? Well, it's going be a whole big post, so fit your seat belt.
Fighter
Insert here the PHB text of prereqs, skills, die and class features, but add the written bellow.
The whole thing of giving more feats was pushing towards a prestige class getting machine, and I took it off completelly, and will add the following:
At 4 level and every 4 levels thereafter a fighter may choose to gain one of the abilities listed below:
Sneakness:
Gain +1d6 sneak attack dye, just like a rogue do.
Precise quickness:
A fighter's second and later attacks have only a -4 penalty over the first, instead of -5, and he does not gain attacks earlier. That is, a fighter of 13º level would have BAB of 13/9/5, but a 5º level fighter would only have one attack at 5. [For a multi-class exemplo see replies below]
Full concentration:
A fighter gains an additional +1 to hit and damage for every 6 levels of fighter class. If he chooses to fight defensively this bonus goes to AC instead.
Extensive trainning:
A fighter may spend a bonus feat (either odd or even numbered) and choose 2 skills to turn into class-skills. Additionally he gains +1 unnamed bonus to these checks.
Off-hand strengh:
Pre-reqs: 6º level 17 str
A fighter with that feat add his full str bonus to off hand melee attacks.
Shield as weapon:
Pre-reqs: Improved shield bash
A fighter with that feat may use his shield as a light off-hand weapon, gainning an extra attack. Feats like two-weapon fighting and others work with this feat.
-------------------------------------------------------------------------------------------
Bard
The whole idea of dividing the bard in less spealized sub-classes was taken from Kkat(In Nifty's forum). And one could say that it really comes from the 2nd ed. when the skald used to kick-ass in Baldurs Gate 2.[on a side note I defeated the game with a skald only, and no one else in the party.]
Second I really wanted to make a main-class bard too, one that is not speciallist in any of the 3 sub-classes I created. And with that I will start.
These different bards must be choosen when the player attains 1º level in bard. All abilities remain the same, unless noted.
MAIN Bard
That is the traditional jack of all trades you already know, tweaked a bit to be more playable. I will list only things that got changed, not the ones that haven't.
Ambidextruous mind:
A Bard of 2º level may concentrate in two tasks at once by using this hability. She may do full-attacks while starting singing, play a music and use a spell or use two songs at once.(not any other combination of actions, just those listed).
Jack of all trades:
At 3º level a bard may use a skill that normally wouldn't allow untrained checks untrained. All but knoledge checks are available here.
Mimic:
A Bard of 6º level or higher can mimic other classes supernatural or extraordinary abilities. This may only be used to mimic the core classes abilities, and only if the class gets this hability at least at one level earlier than the bard. Bards CAN NOT have any druid, paladin or monk special habilities (though they can acess then if other class can). They CAN NOT have animal companion, gain any immunity (to poison or whatever), CAN NOT gain spell resistance, damage reduction, bonus AC or extra attacks. With this a bard can either Rage or have a favored enemy, or even gain bonus feats or sneak attack die. A Bard may choose one hability to learn this way in the 6º level and every 6 levels after(12, 1Cool. But he gains ONE level of the ability, like +1d6 sneak attack, not the whole sneak attack tree.
Music:
The BAB of a bard of music is just 1/2 for level. Additionally, it only earns 4 + mod int skills per level. The musician bard suffers the penalties from armor (also of arcane failure) for using armors that are not of skin or leather [can't use scale armors without penalties ].
Ambidextruous mind:
A Bard of 2º level may concentrate in two tasks at once by using this hability. She may do full-attacks while starting singing, play a music and use a spell or use two songs at once.(not any other combination of actions, just those listed).
Ventriloquism:
A bard of the way of music can use 1 use of bardic music "to camouflage" its voice, making it to seem that it comes of another place at most distant 3m(10ft) per bard level. During the use of this ability the bard does not need to move its mouth. The user can perceive that the sound is false making a Listen check against a performance roll of the bard.
Music of the tragedy:
At 5º level a bard of music can use boost musics to diminish the capacity of fighting of the opponents just like it increases the ability of his allies. Every enemy affected may Will save for half. A music changed in that way will not help allies, just hamper enemies.
Superior musical talent:
The bard of music has access to musics earlier. It has access to musics 2 levels and 2 points of performance before the other bards.
Extra music:
In the third level the bard gains its mod of charisma, if positive, to its amount of bardic musics per day. From the 4th level on, a bard of music earns, beyond the normal uses of music, 50% its level in music uses.
Reverberation:
From the fifth level, a bard of music can give the boosts of two musics at the same time, or will be able to improve the effect of only one music in 50% if he wants to use the same music twice, this bonus aply to numbered bonuses and add half of the level of bard to the DC, consuming 2 uses of the ability for the extra song (3 uses in total). During the use of this ability the bard cannot attack, simply can move itself while he keeps its concentration.
Fading:
A music played by a bard of the music of 6º level or more lasts in the mind of who hears it, he consumes 2 uses of his bardic music if playing with fading. In this way, all musics that a bard plays lasts "level of bard/3" more turns than normal [2 in 6º, 3 in 9º... ]. Note that if the bard start to playing another music during this period musics won't stack, and the new annuls the one that still is in fading.
Absolute silence:
A bard of tenth level effectively silence all the sounds in a ray of 3m(10ft) * level of the bard using 3 uses of bardic music. Verbal communication becomes impossible, as well as sonic spells or spells with verbal components. This effect lasts for a numer of turns equal to bard level. This ability consumes 4 uses of bardic music and can only be used once every hour.
Music is magic:
A bard of 11º level can transform into music almost any magic that it already knows and can use. It spends a number of bardic music uses of equal the level of the spell and loses one slot of that level and can duplicate its effect, except that it lasts while the bard concentrate, as any another musicand affect all who hears. A bard only can imitate spells that do not cause nor cure damages, nor creates visual effects. The spell cast in this way affects all the creatures who hear it as the description[only enemys, allies or both], and can be made 1 time per day on 12º level, 2 on 14º, 3 on 18º and 4 of 20º. Fading does not function with this ability, nor does reverberation.
Celerity Song:
In 15º level a bard of music gains this ability. This Music gives to the bard and allies who will be able to hear an extra standard action. This action can be used normally, just as if hasted. This effect is not stackable with other spells or similar effects, and needs the spendure of 5 uses of bardic music.
Magic:
The Bonus base of attack of a bard of music is just 1/2 for level as a mage. Additionally, it only earns 4 + mod int skills per level and can't wear armor other than leather or fur without arcane failure chances. (The feat battle caster from Comp. Arcane ups this to light armor.)
Lyric Arcana:
A bard of the magic can launch spells while he plays a musical instrument. He can make normal use of bardic music during the use of the spells if he does not need the voice for such. During music the gestual components of the spell are effectively ignored, except where the spell have complex gestual components, that are listed in the description of the spell. He may even start a song in the same round he casts.
Magician of legends:
The bard is specialist in hearing everything and learning everything, therefore a bard specialized in magics learns spells of sorcerers from only hearing them. A bard of the magic can learn new spells of the sorcerer table and conjure them in the same spell level of a sorcerer, except spells that do not depend on verbal components wich he can't use. For each three levels beginning at third it gains level of bard/2 in spell levels that it can choose to learn(round down). For example, a bard when reaching 9º level could choose to learn 4 levels of spell. That He could use to buy 2 spells of seccond level, or 1 third and another first, even 4 first level spell as he wishes. This choice must immediately be made after attaining a level. This ability does not allow the bard to buy stronger spells than the ones it can already use(But a bard can buy spells of seventh level in 18º level, to use with the below ability).
Extra Magics:
Beyond the spells that a bard can learn you add the following: everytime that a bard is able to use 2 spells per day of its higher level spells, he is able to use 0 spells of next level [and also learns spells of this level], what also means that it will be able to use them if he have charisma enough to have a bonus spell in this level, and when listed 0 in the table of the bard he, in fact, have 1. This ability gives to the bard the chance to conjure spells of seventh level in 18º level if it will have charisma enough to obtain a bonus spell in this level, and gives 2 seventh level spell per day in the level 20).
Level 0º 1º 2º 3º 4º 5º 6º 7º
1 2 0 - - - - - -
2 3 1 - - - - - -
3 3 1 - - - - - -
4 3 2 0 - - - - -
5 3 3 1 - - - - -
6 3 3 2 0 - - - -
7 3 3 2 1 - - - -
8 3 3 3 1 - - - -
9 3 3 3 2 0 - - -
10 3 3 3 2 1 - - -
11 3 3 3 3 1 - - -
12 3 3 3 3 2 0 - -
13 3 3 3 3 2 1 - -
14 4 3 3 3 3 1 - -
15 4 4 3 3 3 2 0 -
16 4 4 4 3 3 2 1 -
17 4 4 4 4 3 3 1 -
18 4 4 4 4 4 3 2 0
19 4 4 4 4 4 4 3 1
20 4 4 4 4 4 4 4 2
Music is magic:
From the sixth level and on a bard of the magic can conjure more spells than normally, for this spending the equivalent to the level of the spell that it wants to conjure in number of uses of bardic music until the limit of uses of bardic music. 0 level spells can't be converted this way.
Extra music:
In the eighth level the bard gains its mod of charisma, if positive, to its amount of bardic musics per day.
Combat:
The combat bard have a good fortitude save and poor will, instead.They need 2 points more in performance than the normal bard to have access to musics, and only earns 4 + int mod points of skill per level.
Warlike Singer:
A bard of the way of the combat will be able to use the ability of bardic music while in total attack without penalties. Even starting another song while full attacking. But for that he needs success in a DC 5 + minimum perform skill for the song, concentration check, or fail. A botch does not make it any worst.
Resistance:
A combat bard gains +1 HP per HD.
Gracious Defense:
From the 4th level and on a bard is so gracious in combat that it becomes more difficult to hit him, as much for beauty as for the precision of its movements. [ the bard adds its charisma modifier to its AC, if positive ].
Will of legends:
From the fifth level and on a bard adds its cha modifier to the will saves if this is greater than his wisdom, instead of wisdom.
Evasion:
In the sixth level a combat bard acquire the ability evasion, as a rogue.
Gracious attack:
In the 8º level, a combat bard can spend 1 use of bardic music to add its mod of cha (without item boosts) + bard level/4 to its attack and damage for 1 attack for each 4 levels in bard. This ability can be activated as a free action, and can be used 1 + cha mod times per day.
Improved Evasion:
In 10º level a combat bard gains the ability of improved evasion, as a rogue.
Resonance:
In the 12º level, a bard can use 3 uses of bardic music once per day to make a touch attack on an object or armor of metal, rock or similar dense material. The armor then will have to make a fortitude save of DC 10 + bard level/2 + mod of cha to halve the 1d4 + cha mod per Bard level of sonic damage. The use of this ability increases to 2 times in 16º and 3 times in 20º level.
Well, post your opinions here and please, let me find some leaks in the build and everything. I don't want them to be cheese, just to be good and playable.
And also, I think the fighter is still not worth it the way it is now, just add some ideas, please.
Thanks everybody