mistformsquirrl
2009-07-12, 05:40 AM
Hey all!
I'm planning on running a fairly large scale 3.5e campaign this fall/winter on the PBP forums; and right now I'm in the process of doing up some homebrew rules to fit the setting.
I've got the basics done for the biggest of these homebrew rules - seen here (http://www.giantitp.com/forums/showthread.php?t=116417); but in order to make sure it will work (and test a few of the worries people have understandably expressed about it) I need to run a game with this system in-use.
Now, initially I figured I'd just homebrew a quickie dungeon and that'd be that. But then I realized something that I have, in fact, never done...
I've never run an official D&D module. Never even thought about it honestly; since as a DM I usually prefer to make up my own story.
However since this isn't a campaign, just a test run, and thus my motivation to build is... well, non-existent... I was thinking this would be a good time to dig one up. >.<
First I have to warn you: I've never played a module either. I only know the names of a handful, and know absolutely nothing about any of them >.<
So here's what I need, if anyone is able to offer some advice -
I need a module fit for:
A level 2-4 party (preferably the lower end of the scale)
An adventure that is rather self-contained (not going to require a prior adventure to understand, nor one that's going to automatically feel like it leads to another)
Medium-ish length
Combat heavy - This is crucial, since the system I desperately need to test is combat based. (RP is perfectly fine of course - I'd just prefer to steer away from anything intrigue-heavy)
Preferably humanoid opponents for the most part. The campaign the ruleset is designed for will mostly be against humanoids. (That said, if there are a few unusual critters involved, that'll help test that aspect as well) >.<
4-6 person party
I hope those requirements aren't too specific <x.x> (Like I said, this is one area of D&D I have never actually messed with) Even if you've got something that doesn't quite mesh but is close - let me know!
Main goal is shaking down my system; but I do have a tertiary goal of "everyone have a good time" too hehe <@_@>b
I'm planning on running a fairly large scale 3.5e campaign this fall/winter on the PBP forums; and right now I'm in the process of doing up some homebrew rules to fit the setting.
I've got the basics done for the biggest of these homebrew rules - seen here (http://www.giantitp.com/forums/showthread.php?t=116417); but in order to make sure it will work (and test a few of the worries people have understandably expressed about it) I need to run a game with this system in-use.
Now, initially I figured I'd just homebrew a quickie dungeon and that'd be that. But then I realized something that I have, in fact, never done...
I've never run an official D&D module. Never even thought about it honestly; since as a DM I usually prefer to make up my own story.
However since this isn't a campaign, just a test run, and thus my motivation to build is... well, non-existent... I was thinking this would be a good time to dig one up. >.<
First I have to warn you: I've never played a module either. I only know the names of a handful, and know absolutely nothing about any of them >.<
So here's what I need, if anyone is able to offer some advice -
I need a module fit for:
A level 2-4 party (preferably the lower end of the scale)
An adventure that is rather self-contained (not going to require a prior adventure to understand, nor one that's going to automatically feel like it leads to another)
Medium-ish length
Combat heavy - This is crucial, since the system I desperately need to test is combat based. (RP is perfectly fine of course - I'd just prefer to steer away from anything intrigue-heavy)
Preferably humanoid opponents for the most part. The campaign the ruleset is designed for will mostly be against humanoids. (That said, if there are a few unusual critters involved, that'll help test that aspect as well) >.<
4-6 person party
I hope those requirements aren't too specific <x.x> (Like I said, this is one area of D&D I have never actually messed with) Even if you've got something that doesn't quite mesh but is close - let me know!
Main goal is shaking down my system; but I do have a tertiary goal of "everyone have a good time" too hehe <@_@>b