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View Full Version : [3.5 D&D] random class (not character) creator.



Jolly Steve
2009-07-13, 08:39 AM
It's here (http://www.apolitical.info/webgame/class/d20.php).

I also have one for Basic/Expert (http://www.apolitical.info/webgame/class/becmi.php) D&D that I did a while ago.

Djinn_in_Tonic
2009-07-13, 08:58 AM
Eh...I am decidedly unimpressed. I generated a bunch of classes to test it, and almost all had strange Hit Dice (I got a d7 at one point), strange saves (+10 at 20th?), or strange Base Attack Bonuses (+17...really?). The generator loves bonus feats, gives few class abilities, and gives every class an often paltry amount of spells. Abilities are not tied to level...gaining a familiar is not an appropriate level 17 ability.

Finally, all the classes so generated were both themeless and weak. I'll accept a weaker class if it's got some great flavor behind it...these don't. Also, it occasionally includes a class feature not shown on the table.

All in all, a good attempt...but I don't think random class generation works without a much stricter coding behind it. I know I wouldn't use about 95% of the classes this thing generated for me, and I could homebrew any of those it did give me in about the same amount of time it takes to press the button.

SoD
2009-07-13, 09:01 AM
HD...d7?

Skills per level...5+int?

How odd.

kamikasei
2009-07-13, 09:04 AM
Maybe this question is too obvious, but why would anyone want a random class generator? Even as a seed to creative homebrew it seems a bit pointless.

#Raptor
2009-07-13, 09:15 AM
I got a d10 hitdice, full bab, good reflex class.
With fighter feat progression.
2 skillpoints/lvl and different skills than a fighter.
Medium Armor prof., but no heavy shields.
May gain Trapsense instead of bonus feats.

So, like a fighter... but with worse good save, worse proficiencys and a bad ACF.

tl;dr: I agree with the previous posters.

mistformsquirrl
2009-07-13, 09:21 AM
I'd actually disagree on that a little bit kimikasei - but it's only really useful for that in my mind at all.

Trying to play a random class would be... difficult <@.@>

I've gotten a couple interesting ones though - things I could very much see being cool if modified with a full-fledged homebrew taken from the initial idea.

First was a 5+Int skills class with Medium Armor, +18 BAB at 20, one martial weapon proficiency, Bonus Feats, and Uncanny Dodge.

The skill list was pretty standard for a melee class; except it also included Knowledge: Architecture and Engineering.

With a little clean up - it might be interesting for a sapper/engineer type character. It'd need a few special abilities other than just bonus feats of course; but it's an interesting spark of an idea.

Course it also generates some REALLY weird stuff - like what I just got:

Take a Sorcerer (identical in every way except for Familiar) - then add bonus feats, Favored Enemy (only one instance of it though) and add the spells from the Ranger spell list.

Very odd. I can actually think of a couple possible offshoots there - but they'd bear no resemblance to what it actually came up with... but then again it is after all just a spark of an idea.

(Err, long story short - I can see the use to get the imagination wheels turning... I can't see any use in trying to play such a character as-is though).

Moriato
2009-07-13, 10:53 AM
Huh... I got a class that has:

d9 (where's my d9?) hp,

Full base attack -1 (apparently they get lazy between 11th and 12th level for some reason)

2 + Int skills

A mix of ranger, rogue, and fighter class features (Bonus feats at totally random levels with no list to draw from ftw)

Spontanious arcane spellcasting based on wis with spells drawn from the sorc/wiz and ranger lists, up to the dizzying heights of level 1 spells. So many spell choices, so little power.

I can't think of what to name this class... Sorcarogafiger? Rangfigrobard?

dragonfan6490
2009-07-13, 03:01 PM
I'm with everyone else,
d5 hd
2+int skills
+11 bab at level 20
bonus feat at every five levels
spells known and spells per day as bard
spells picked from the cleric or illusion spell list.
that's way too bizarre for my tastes.

Sstoopidtallkid
2009-07-13, 03:08 PM
It shouldn't average things like HD, it should have to choose between the dice that there already are. Same with BAB and skills. And it needs to have a link of some sort between things like caster levels, so that the levels end up having some similarity to each other.

Chineselegolas
2009-07-13, 03:21 PM
For all its downsides, is rather amusing.

Got one class with the cap stone ability of one first level spell per day. Wisdom based of sorcerer/wizard list.
Had Turn Undead, Evasion and Uncanny dodge

And another which got upto 9th level spells, from the Paladin list.
Not sure how one can do that, but he could...

Jolly Steve
2009-07-13, 11:14 PM
And another which got upto 9th level spells, from the Paladin list.
Not sure how one can do that, but he could...

It should give you one 'major' and one 'minor' source of spells. So for example you could have druid and paladin spells.

Jolly Steve
2009-07-18, 05:32 AM
I've updated this, to add rogue's special abilities and clarify the bonus feats.

Dixieboy
2009-07-18, 05:57 AM
Level BAB Fort. Ref. Will Special
1 +0 +0 +2 +2 Favoured Enemy
2 +1 +0 +3 +3 +2 to Knowledge (nature) and Perform
3 +2 +1 +3 +3 --
4 +3 +1 +4 +4 Bonus feat
5 +3 +1 +4 +4 --
6 +4 +2 +5 +5 --
7 +5 +2 +5 +5 --
8 +6/+1 +2 +6 +6 Bonus feat
9 +6/+1 +3 +6 +6 --
10 +7/+2 +3 +7 +7 --
11 +8/+3 +3 +7 +7 --
12 +9/+4 +4 +8 +8 Rogue Special Ability
13 +9/+4 +4 +8 +8 --
14 +10/+5 +4 +9 +9 --
15 +11/+6/+1 +5 +9 +9 --
16 +12/+7/+2 +5 +10 +10 +2 to Knowledge (architecture and engineering) and Profession
17 +12/+7/+2 +5 +10 +10 --
18 +13/+8/+3 +6 +11 +11 --
19 +14/+9/+4 +6 +11 +11 --
20 +15/+10/+5 +6 +12 +12 +2 to Bluff and Perform


Ya know

i can think of a concept for this
but it seems a bit weak with it's d6 HD and no armor proficiencies.

Though it is proficient in all simple and martial weapons :smallconfused:

Bonus Feat

This class may choose any feat that they qualify for as a bonus feat.

Rogue Special Ability

The character may pick one of the Special Abilities available to a rogue except for Crippling Strike. Unlike a rogue, this class may not choose a bonus feat instead of a rogue special ability.

Trap Sense

Members of this class can choose to gain Trap Sense instead of a bonus feat. This ability combines the rogue class abilities Trap Sense and Trapfinding. Prerequisite: Search 4 ranks.

Bonus feat sounds purdy nice, if it got more than two.

AstralFire
2009-07-18, 09:03 AM
+2 to two random skills, often unimportant ones, shouldn't be held as a major class feature by itself. Interesting idea, keep us posted as it improves.

Glyde
2009-07-18, 09:16 AM
As might have been said, but it needs to keep up with the different levels of BAB and saves already out there. Make it so they just can't all be 'bad', of course, and if it has a bad BAB, give it a higher chance of spellcasting or class abilities other than bonus feats.

Flickerdart
2009-07-18, 09:44 AM
d6 HD...not bad. 6+INT skills...good, good. Good Will and Reflex saves, Perform in-class, bonuses to Perform and Know (history) at 1st and 2nd. +14/9/4 BAB. All simple weapons and one martial, light armour. Some sort of bard character. Except Evasion is at 13th and Improved Evasion is 17th. It also gains spells, but only cantrips and 1st level spells. This is more like an NPC class, cause they can't really...do anything.

Captain Alien
2009-07-18, 09:50 AM
Oh boy! My class is worse than Monk!

I mean, is some kind of rogue with d8 and a strange base attack bonus. And unrelated skills, and a few skill points.

Although the first two levels are better than fighter's.

Uh, nevermind.

Anyway, it's a good idea and I am sure you will be able to improve it.

Jolly Steve
2009-07-18, 10:05 AM
Everyone, remember it says that these classes are supposed to be balanced with each other, not with the core classes.

Dhavaer
2009-07-18, 10:06 AM
I got a Sorcerer with a few Rogue features and a better skill list that casts Cleric and Bard spells. Pretty good.

Flickerdart
2009-07-18, 10:10 AM
Everyone, remember it says that these classes are supposed to be balanced with each other, not with the core classes.
But they aren't. The ones with full casting win, and the rest sort of sit there.

Kylarra
2009-07-18, 10:25 AM
I got a favored soul. :smallamused:

Magic

Members of this class learn and cast spells as a sorcerer.

They may select their spells known from the cleric list, or from the ranger list.

They use Charisma to determine the highest-level spell they can learn or cast, and the DC of their spell's saving throws.

Level BAB Fort. Ref. Will Special
1 +0 +2 +0 +0 +2 to Craft and Knowledge (religion)
2 +1 +3 +0 +0 --
3 +1 +3 +1 +1 --
4 +2 +4 +1 +1 --
5 +2 +4 +1 +1 Bonus feat
6 +3 +5 +2 +2 --
7 +3 +5 +2 +2 --
8 +4 +6 +2 +2 --
9 +4 +6 +3 +3 --
10 +5 +7 +3 +3 +2 to Craft and Hide
11 +5 +7 +3 +3 --
12 +6/+1 +8 +4 +4 --
13 +6/+1 +8 +4 +4 --
14 +7/+2 +9 +4 +4 --
15 +7/+2 +9 +5 +5 Bonus feat
16 +8/+3 +10 +5 +5 --
17 +8/+3 +10 +5 +5 --
18 +9/+4 +11 +6 +6 --
19 +9/+4 +11 +6 +6 --
20 +10/+5 +12 +6 +6 Favoured Enemy

boomwolf
2009-07-18, 10:26 AM
Well. odd thing.

Never got a caster (despite about 50 reloads)

But I DID get 2 skillpoints, d4 hit dice, 1/2 bab with bonus feats at 1,5,10,15 and favored enemy at 20.

Point is-this thing is too unstable, and has no power evaluation what-so-ever.

Its jest random numbers, most classes it gives me don't even work on standard DnD rules.

Idea is cute, but it needs much more work to give it AI capeable of making out logical classes. (like not giving familiar at level 20 to non-casters.)

Dixieboy
2009-07-18, 10:39 AM
I've got a good one

Full casting (as a sorcerer)
d9 HD (Roll a d10 but ignore result if it's a 10)
+18/+13/+8/+3 BAB at level 20
+12 to all saves at level 20
A total of +6 to forgery
A couple of bonus feats
+4 Balance
Turn undead
And they ignore arcane spell failure from light armor :smallbiggrin:

Help me think of fluff for this one.

Kylarra
2009-07-18, 10:46 AM
I've got a good one

Full casting (as a sorcerer)
d9 HD (Roll a d10 but ignore result if it's a 10)
+18/+13/+8/+3 BAB at level 20
+12 to all saves at level 20
A total of +6 to forgery
A couple of bonus feats
+4 Balance
Turn undead
And they ignore arcane spell failure from light armor :smallbiggrin:

Help me think of fluff for this one.Sneaky warmage who hates undead? :smalltongue:

Dixieboy
2009-07-18, 11:06 AM
Sneaky warmage who hates undead? :smalltongue:
Hide and move silently isn't on the skill list though :smalltongue:

Intimidate is.

I'm getting the image of a big brawny guy who cheated himself through wizards college after he flunked clerical school :smallbiggrin:

Kylarra
2009-07-18, 11:14 AM
!

He's a Jedi. That's why you have high BAB, decent HP, and ungodly saves. You're strong against [droids] undead and have a propensity for forgery (http://tvtropes.org/pmwiki/pmwiki.php/Main/JediTruth).

Dixieboy
2009-07-18, 11:18 AM
hey, he gets a familiar at level 4 too XD
Shweet

Totally a jedi, familiar is obviously an astromech :smallbiggrin:

Captain Alien
2009-07-18, 11:30 AM
But they aren't. The ones with full casting win, and the rest sort of sit there.

Just like in the core rules. Will there ever be a balanced class system?


I got a favored soul. :smallamused:

Arguably better than the Favored Soul. Arguably because it gets almost useless class features, while gets full BAB. Not a bad option for a class, anyway. It sure is better than Fighter! While I like to compare classes to the fighter, I am aware of how bad it is as a class (Although it is one of my favourite classes!)

AstralFire
2009-07-18, 11:40 AM
Nah, FS only gets 3/4 BAB, but higher saves. But her random class does get SAD instead of MAD for its spellcasting, and bonus feats are nice. I'd say it's about equal.

Flickerdart
2009-07-18, 11:46 AM
It just gave me Move Silently in-class, but not Hide. Nice.