TheLogman
2009-07-13, 02:01 PM
I saw a Sci-Fi original miniseries a while ago called "The Lost Room".
The idea was that some terrible accident occurred years ago at a motel room, removing the motel room and everything from it from the time-space continuum.
Everything that was in the room, like a comb, some change, a bar of soap, clothing, everything you would normally find in a motel room, including the guest's personal stuff, was turned into an "object".
Objects all follow a few rules:
1. Object powers are usually simple, with uses that reward creativity.
2. Objects cannot be damaged or destroyed, except inside the room (see below).
3. "The Room", or the motel room where the event occurred, can only be accessed via "The Key".
a. Objects do not function in the room.
b. When the door to "The Room" is closed, all non-Objects are sent to alternate versions of "The Room" effectively gone. All Objects are returned to where they were at the moment of the event.
c. Objects can be destroyed or damaged in the room, but if they are damaged to the point of not functioning, a new Object will be created.
There are already quite a few established powers, and I have a ton of my own.
My question is, is this the type of game anyone would play? It would be mostly fetch quests for Objects, using the ones you already have, fighting against people who also have them. Very few items and no magic, other than the objects. Maybe a gun or two. It also could incorporate some of the stuff from Warehouse 13, that same kinda "Magic items, but no magic" feel, where any special things are rare and powerful, but have to be used creatively. And it would probably be d20 Modern, with some guns and cars and such, just to make things easier.
Thoughts?
Links:
http://en.wikipedia.org/wiki/The_Lost_Room
http://en.wikipedia.org/wiki/Objects_from_The_Lost_Room
http://en.wikipedia.org/wiki/Warehouse_13
The idea was that some terrible accident occurred years ago at a motel room, removing the motel room and everything from it from the time-space continuum.
Everything that was in the room, like a comb, some change, a bar of soap, clothing, everything you would normally find in a motel room, including the guest's personal stuff, was turned into an "object".
Objects all follow a few rules:
1. Object powers are usually simple, with uses that reward creativity.
2. Objects cannot be damaged or destroyed, except inside the room (see below).
3. "The Room", or the motel room where the event occurred, can only be accessed via "The Key".
a. Objects do not function in the room.
b. When the door to "The Room" is closed, all non-Objects are sent to alternate versions of "The Room" effectively gone. All Objects are returned to where they were at the moment of the event.
c. Objects can be destroyed or damaged in the room, but if they are damaged to the point of not functioning, a new Object will be created.
There are already quite a few established powers, and I have a ton of my own.
My question is, is this the type of game anyone would play? It would be mostly fetch quests for Objects, using the ones you already have, fighting against people who also have them. Very few items and no magic, other than the objects. Maybe a gun or two. It also could incorporate some of the stuff from Warehouse 13, that same kinda "Magic items, but no magic" feel, where any special things are rare and powerful, but have to be used creatively. And it would probably be d20 Modern, with some guns and cars and such, just to make things easier.
Thoughts?
Links:
http://en.wikipedia.org/wiki/The_Lost_Room
http://en.wikipedia.org/wiki/Objects_from_The_Lost_Room
http://en.wikipedia.org/wiki/Warehouse_13