Manave_E_Sulanul
2005-10-18, 08:04 PM
Having recently finished the book Eldest one of my players has contemplating the creation of a Dragon Rider prestige class similar to the ones in Eldest (Obviously altered a bit for my campaign world) and I was hoping someone could give me some constructive comments about this rough draft:
DRAGON RIDER
Dragon Rider's are what the great bards sing about in lays, epitomizing the highest virtues of power and good if they are good, leading and protecting nations. Evil Dragon Riders epitomize evil, often becoming the terror of many kingdoms and war between to groups of Dragon Riders have destroyed nations. Most Dragon Riders are multiclassed Bard/Fighters, Bard/Druids or Wizard/Druids but multiclassed Paladin/Wizards and Sorceror/Druids are not uncommon. The intimate connection between a dragon and his rider can only be partaken by two willing participants who are willing to give up a small part of their own individuality to work, live and fight as one.
Hit Die: d6.
Requirements
To qualify to become a Dragon Rider, a character must fulfill all the following criteria.
Skills: Speak Language (Draconic), Ride 10 Ranks.
Feats: Weapon Focus (longsword), Combat Casting,
Special: Summon Famaliar class feature or Obtain Famaliar Feat. Must have made peaceful contact with a dragon of your alignment or one who is of the same alignment on the Evil-Good Axis and who must be withing one step of the rider on the lawful-chaotic access as well"who will agree to participate in a ritual to bond with the rider and serve as it's mount.
Spells: Ability to cast 3rd-level arcane spells.
Class Skills
The Dragon Rider's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Knowledge [Any] (Int), Listen (Wis), Perform [Any] (Cha) Ride (Dex), Spellcraft (Int), Spot (Wis), Suvival (Wis).
Skill Points at Each Level: 4 + Int modifier.
Table: Dragon Rider
1st +1,+2,+0,+2
Low Light Vision, Dragon's Bond
2nd +2,+3,+0,+3
+1 Arcane Spellcasting Class
3rd +3,+3,+1,+3
Draconic Grace (+2 Dex)
4th +4,+4,+1,+4
+1 Arcane Spellcasting Class
5th +5,+4,+1,+4
Physical Changes (+2 Str)
6th +6,+5,+2,+5
+1 Arcane Spellcasting Class
7th +7,+5,+2,+5
Heightened Senses, Deliver Touch Spells
8th +8,+6,+2,+6,
+1 Arcane Spellcasting Class
9th +9,+6,+3,+6
Perfect Bond
10th +10,+7,+3,+7
+1 Arcane Spellcasting Class
Class Features
All of the following are Class Features of the arcane trickster prestige class.
Weapon and Armor Proficiency: Dragon Riders are proficient all martial weapons and with light armor and shields
Spells per Day: At every other level Dragon Rider gained starting at 2nd, the character gains new spells per day (And spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane trickster, he must decide to which class he adds the new level for purposes of determining spells per day.
Low Light Vision: Immidiately upon completion of the ritual joining the Rider with his new Partner he immidiately begins to feel the effects of the new bond they share granting him Low Light Vision.
Dragon's Bond: Due to the highly magical and intimate nature of the bond a Dragon Rider has with his mount he may not have a famaliar while still joined to a Dragon. Any Famaliar they previously possesed
is no longer bound to the Dragon Rider but he takes none of the experience loss normally associated with the loss of a famaliar. The Rider and Mount now share an empathic link that functions at a distance of up to one mile.
Draconic grace: At level 3 a Dragon Rider continues to feel the influence of the powers of the Dragon he is bonded to and finds that he is now more lithe than ever, bestowing a permanent +2 to his dexterity score.
Heightened Senses: A Dragon Rider's transformation continues as he bonds more and more closely with the dragon causing his senses to become more alert. The Rider Immidiately gains 4 ranks in the Spot and Listen skills if he doesn't have any ranks in those skills previously.
Physical Changes: As the bond between the Dragon Rider and his mount strengthens they both began to assert the others nature on the other in more obvious ways. A Rider strength increases by 2 points as his physical body toughens and the Dragon Mount gains +2 Wisdom from the experiences the Dragon and his Rider now share over the link. The Rider and Dragon may communicate via telepathy at a distance of up to 100ft in a common language, assuming they have one. For the purposes of spells and abilities such as Teleport if either the rider or mount has been to a location the other is also considered to have been there as well.
Deliver Touch Spells: A Dragon Mount may deliver touch spells for it's rider assuming they are no more than 100 feet apart.
Perfect Bond: The Dragon Rider and his Mount's bond has now reached it's fullest possible connection. The Rider and his Mount often speak for each other and can predicate the others actions without need for verbal or telepathic communication. As a free action that provokes an attack of oppurtunity a Dragon Rider may call his mount to him if it is within 500 feet of his current location, is willing, and is able. He may immidiately mount his dragon that turn if the mount can reach the Rider that round. He may now take 10 on all Ride checks concerning his dragon mount. If the Dragon and his mount are of differing alignment on the Law-Chaos axis both immidiately gain the same alignment of whichever has the higher Charisma score. Former Paladins whose alignment would no longer be of Lawful alignment do not lose paladin abilities as they normally would but may never again take a level of Paladin. Additionally should the either the Rider or the mount perish the remaining living member of the bond takes 2 wisdom damage and 2 constitution damage that can not be restored by any means except by a wish or miracle spell and the rider returns to his orginal alignment if applicable. Rider's who loose their trusted partners often go mad with grief, withdrawing into themselves and losing the will to participate in the exploits they once did.
EPIC DRAGON RIDER
Hit Die: d6
Darkvision: The Epic Dragon Rider gains Darkvision out to a distance of 60 feet at 21st level.
Bonus Feats: The epic barbarian gains a bonus feat (selected from the list of epic dragon rider bonus feats) every three levels starting at 22nd.
Spellcasting: The epic dragon rider gains an additional caster level in an arcane spellcasting class he previously had every other level, starting at 22nd level.
Epic Dragon Rider Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Dire Charge, Energy Resistance, Epic Endurance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Toughness, Epic Will, Extend Lifespan, Fast Healing, Legendary Commander, Legendary Rider, Legendary Tracker, Perfect Health, Spell Stowaway, and Superior Initiative
Epic Dragon Rider
Level Special
21st Darkvision
22nd +1 Arcane Spellcasting Class, Bonus Feat
23rd
24th +1 Arcane Spellcasting Class
25th Bonus Feat
26th +1 Arcane Spellcasting Class
27th
28th +1 Arcane Spellcasting Class
29th Bonus Feat
30th +1 Arcane Spellcasting Class
DRAGON RIDER
Dragon Rider's are what the great bards sing about in lays, epitomizing the highest virtues of power and good if they are good, leading and protecting nations. Evil Dragon Riders epitomize evil, often becoming the terror of many kingdoms and war between to groups of Dragon Riders have destroyed nations. Most Dragon Riders are multiclassed Bard/Fighters, Bard/Druids or Wizard/Druids but multiclassed Paladin/Wizards and Sorceror/Druids are not uncommon. The intimate connection between a dragon and his rider can only be partaken by two willing participants who are willing to give up a small part of their own individuality to work, live and fight as one.
Hit Die: d6.
Requirements
To qualify to become a Dragon Rider, a character must fulfill all the following criteria.
Skills: Speak Language (Draconic), Ride 10 Ranks.
Feats: Weapon Focus (longsword), Combat Casting,
Special: Summon Famaliar class feature or Obtain Famaliar Feat. Must have made peaceful contact with a dragon of your alignment or one who is of the same alignment on the Evil-Good Axis and who must be withing one step of the rider on the lawful-chaotic access as well"who will agree to participate in a ritual to bond with the rider and serve as it's mount.
Spells: Ability to cast 3rd-level arcane spells.
Class Skills
The Dragon Rider's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Knowledge [Any] (Int), Listen (Wis), Perform [Any] (Cha) Ride (Dex), Spellcraft (Int), Spot (Wis), Suvival (Wis).
Skill Points at Each Level: 4 + Int modifier.
Table: Dragon Rider
1st +1,+2,+0,+2
Low Light Vision, Dragon's Bond
2nd +2,+3,+0,+3
+1 Arcane Spellcasting Class
3rd +3,+3,+1,+3
Draconic Grace (+2 Dex)
4th +4,+4,+1,+4
+1 Arcane Spellcasting Class
5th +5,+4,+1,+4
Physical Changes (+2 Str)
6th +6,+5,+2,+5
+1 Arcane Spellcasting Class
7th +7,+5,+2,+5
Heightened Senses, Deliver Touch Spells
8th +8,+6,+2,+6,
+1 Arcane Spellcasting Class
9th +9,+6,+3,+6
Perfect Bond
10th +10,+7,+3,+7
+1 Arcane Spellcasting Class
Class Features
All of the following are Class Features of the arcane trickster prestige class.
Weapon and Armor Proficiency: Dragon Riders are proficient all martial weapons and with light armor and shields
Spells per Day: At every other level Dragon Rider gained starting at 2nd, the character gains new spells per day (And spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane trickster, he must decide to which class he adds the new level for purposes of determining spells per day.
Low Light Vision: Immidiately upon completion of the ritual joining the Rider with his new Partner he immidiately begins to feel the effects of the new bond they share granting him Low Light Vision.
Dragon's Bond: Due to the highly magical and intimate nature of the bond a Dragon Rider has with his mount he may not have a famaliar while still joined to a Dragon. Any Famaliar they previously possesed
is no longer bound to the Dragon Rider but he takes none of the experience loss normally associated with the loss of a famaliar. The Rider and Mount now share an empathic link that functions at a distance of up to one mile.
Draconic grace: At level 3 a Dragon Rider continues to feel the influence of the powers of the Dragon he is bonded to and finds that he is now more lithe than ever, bestowing a permanent +2 to his dexterity score.
Heightened Senses: A Dragon Rider's transformation continues as he bonds more and more closely with the dragon causing his senses to become more alert. The Rider Immidiately gains 4 ranks in the Spot and Listen skills if he doesn't have any ranks in those skills previously.
Physical Changes: As the bond between the Dragon Rider and his mount strengthens they both began to assert the others nature on the other in more obvious ways. A Rider strength increases by 2 points as his physical body toughens and the Dragon Mount gains +2 Wisdom from the experiences the Dragon and his Rider now share over the link. The Rider and Dragon may communicate via telepathy at a distance of up to 100ft in a common language, assuming they have one. For the purposes of spells and abilities such as Teleport if either the rider or mount has been to a location the other is also considered to have been there as well.
Deliver Touch Spells: A Dragon Mount may deliver touch spells for it's rider assuming they are no more than 100 feet apart.
Perfect Bond: The Dragon Rider and his Mount's bond has now reached it's fullest possible connection. The Rider and his Mount often speak for each other and can predicate the others actions without need for verbal or telepathic communication. As a free action that provokes an attack of oppurtunity a Dragon Rider may call his mount to him if it is within 500 feet of his current location, is willing, and is able. He may immidiately mount his dragon that turn if the mount can reach the Rider that round. He may now take 10 on all Ride checks concerning his dragon mount. If the Dragon and his mount are of differing alignment on the Law-Chaos axis both immidiately gain the same alignment of whichever has the higher Charisma score. Former Paladins whose alignment would no longer be of Lawful alignment do not lose paladin abilities as they normally would but may never again take a level of Paladin. Additionally should the either the Rider or the mount perish the remaining living member of the bond takes 2 wisdom damage and 2 constitution damage that can not be restored by any means except by a wish or miracle spell and the rider returns to his orginal alignment if applicable. Rider's who loose their trusted partners often go mad with grief, withdrawing into themselves and losing the will to participate in the exploits they once did.
EPIC DRAGON RIDER
Hit Die: d6
Darkvision: The Epic Dragon Rider gains Darkvision out to a distance of 60 feet at 21st level.
Bonus Feats: The epic barbarian gains a bonus feat (selected from the list of epic dragon rider bonus feats) every three levels starting at 22nd.
Spellcasting: The epic dragon rider gains an additional caster level in an arcane spellcasting class he previously had every other level, starting at 22nd level.
Epic Dragon Rider Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Dire Charge, Energy Resistance, Epic Endurance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Toughness, Epic Will, Extend Lifespan, Fast Healing, Legendary Commander, Legendary Rider, Legendary Tracker, Perfect Health, Spell Stowaway, and Superior Initiative
Epic Dragon Rider
Level Special
21st Darkvision
22nd +1 Arcane Spellcasting Class, Bonus Feat
23rd
24th +1 Arcane Spellcasting Class
25th Bonus Feat
26th +1 Arcane Spellcasting Class
27th
28th +1 Arcane Spellcasting Class
29th Bonus Feat
30th +1 Arcane Spellcasting Class