Glimbur
2009-07-13, 11:34 PM
First, some design notes.
I don't like how slowly the saves from soulmelds scale; so I propose it instead be 10+half meldshaper level+essentia. This makes them sometimes better than full casters focused on their casting and using highest level spells, and sometimes not.
I also had to grapple with the issue of what alignment means, and here's what I came up with.
Good: Teamwork.
Evil: Fear and Domination.
Law: Watchfulness, Judgment, Durability.
Chaos: Trickery, Lies, ?
With no further adieu, here are some more effects for the Incarnate Avatar.
Evil Incarnate Avatar
Chakra Bind (Crown)
You shape the forces of tyranny to your head.
You gain Charm Person as an at-will ability. You may have no more active Charms than the amount of essentia you have in this soulmeld. Your caster level is your meldshaper level. Resiting is a Will save of DC10+half meldshaper level+essentia invested.
Chakra Bind (Brow)
You put on the terrible face of Evil.
You gain a gaze attack that only affects your enemies. If your foes with line of sight to you fail a Will save DC 10+half meldshaper level+essentia invested, they are Shaken for a minute. If they succeed at the save they do not need to save again unless you direct the gaze at them as a move action.
Chakra Bind (Heart)
You pull tyranny about your heart in coils of domination.
You gain Dominate Person as an at-will ability. The save to resist is a will save DC 10+half meldshaper+essentia invested. Each two points of essentia invested let you affect an additional creature type besides humanoid; when you bind the soulmeld you create a list of types affected in which order. You may have only one Dominate effect active at a time.
As an example, Vladmir the Unshakable (an evil Incarnate) binds the Incarnate Avatar to his heart. He decides that he wants to be able to affect Giants, Outsiders, and Monstrous Humanoids in that order. So when he has 2 essentia in the meld, he can also target Giants with his Dominate ability, when he has 4 he can also target Outsiders, and when he has 6 he can affect Monstrous Humanoids.
Good Incarnate Avatar
Chakra Bind (Crown)
You enhance your teamwork with the power of Good.
You gain an additional +1 to hit when flanking and give an additional +1 for allies to hit when you use the Aid Another action. Each point of essentia increases each of these bonuses by one.
Chakra Bind (Brow)
You channel the teamwork of legendary adventurers of old.
You gain the ability to cast the wizard spell Heroics at will. You may have up to your meldshaper level divided by three copies of this spell running at once, and any person may only have one casting of Heroics from you on them at a time. You are a valid target for this ability.
Chakra Bind (Heart)
I'm not actually sure what to do here.
Lawful Incarnate Avatar
Chakra Bind (Crown)
You are more calculating and suspicious with the help of Law.
You gain a +2 insight bonus to initiative rolls. Each point of essentia invested in the meld increases this bonus by +1.
Chakra Bind (Brow)
You channel the power of watchmen everywhere to increase your senses to superhuman levels.
You gain blindsense 20'. Each point of essentia in this meld increases the range of your blindsense by 5', and if you have at least 4 points of essentia in this meld the blindsense turns into blindsight.
Chakra Bind (Heart)
You fill your core with the implacable power of Law. You are unstoppable now.
You are under the effect of a Freedom of Movement. Its caster level for being dispelled is equal to your meldshaper level, but if it is dispelled it reappears on you in 2d4 rounds.
Chaotic Incarnate Avatar
Chakra Bind (Crown)
You take the trickery of the con man onto your head like a veil.
You gain use of the spell Disguise Self at will.
Chakra Bind (Brow)
http://img23.imageshack.us/img23/7411/slaad.jpg
Chakra Bind (Heart)
The souls of tricksters and slaads cluster about your heart.
You gain an ability similar to the wizard spell Confusion, except it is not [mind-affecting] and only works on creatures you touch. It also works on undead and constructs and anything with sensory perception. You are confusing not their minds, but their forms. This effect lasts 1 round, with an additional round for each essentia you have invested in this soulmeld.
And a bonus soulmeld:
Hands of the Wrestler
Descriptors: None
Classes: Incarnate
Chakra: Hands
Saving Throw: None
You wrap the souls of wrestlers who practiced with bears around your hands.
You gain a +3 Insight bonus to grapple checks.
Essentia Effect:
Each point of essentia improved the bonus to grapple checks by +2.
Chakra Bind(Hands)
Scars run up and down your arms from bear claws. You have mastered the Suplex.
You gain a special attack. As a standard action, you may make a touch attack. If you touch your foe, make opposed Grapple Checks. Freedom of Movement does not help here because you are not trying to hold your foe for long. If you succeed, you suplex your foe. They take 1d10+1.5*Str Mod damage and are prone.
Essentia Effect: Each point of essentia increases the damage you do with a suplex by 2. Each two points of essentia let you do another suplex after the first in the same round as part of the same standard action. Make an opposed grapple check for each suplex, but you only have to make a touch attack for the first suplex.
I don't like how slowly the saves from soulmelds scale; so I propose it instead be 10+half meldshaper level+essentia. This makes them sometimes better than full casters focused on their casting and using highest level spells, and sometimes not.
I also had to grapple with the issue of what alignment means, and here's what I came up with.
Good: Teamwork.
Evil: Fear and Domination.
Law: Watchfulness, Judgment, Durability.
Chaos: Trickery, Lies, ?
With no further adieu, here are some more effects for the Incarnate Avatar.
Evil Incarnate Avatar
Chakra Bind (Crown)
You shape the forces of tyranny to your head.
You gain Charm Person as an at-will ability. You may have no more active Charms than the amount of essentia you have in this soulmeld. Your caster level is your meldshaper level. Resiting is a Will save of DC10+half meldshaper level+essentia invested.
Chakra Bind (Brow)
You put on the terrible face of Evil.
You gain a gaze attack that only affects your enemies. If your foes with line of sight to you fail a Will save DC 10+half meldshaper level+essentia invested, they are Shaken for a minute. If they succeed at the save they do not need to save again unless you direct the gaze at them as a move action.
Chakra Bind (Heart)
You pull tyranny about your heart in coils of domination.
You gain Dominate Person as an at-will ability. The save to resist is a will save DC 10+half meldshaper+essentia invested. Each two points of essentia invested let you affect an additional creature type besides humanoid; when you bind the soulmeld you create a list of types affected in which order. You may have only one Dominate effect active at a time.
As an example, Vladmir the Unshakable (an evil Incarnate) binds the Incarnate Avatar to his heart. He decides that he wants to be able to affect Giants, Outsiders, and Monstrous Humanoids in that order. So when he has 2 essentia in the meld, he can also target Giants with his Dominate ability, when he has 4 he can also target Outsiders, and when he has 6 he can affect Monstrous Humanoids.
Good Incarnate Avatar
Chakra Bind (Crown)
You enhance your teamwork with the power of Good.
You gain an additional +1 to hit when flanking and give an additional +1 for allies to hit when you use the Aid Another action. Each point of essentia increases each of these bonuses by one.
Chakra Bind (Brow)
You channel the teamwork of legendary adventurers of old.
You gain the ability to cast the wizard spell Heroics at will. You may have up to your meldshaper level divided by three copies of this spell running at once, and any person may only have one casting of Heroics from you on them at a time. You are a valid target for this ability.
Chakra Bind (Heart)
I'm not actually sure what to do here.
Lawful Incarnate Avatar
Chakra Bind (Crown)
You are more calculating and suspicious with the help of Law.
You gain a +2 insight bonus to initiative rolls. Each point of essentia invested in the meld increases this bonus by +1.
Chakra Bind (Brow)
You channel the power of watchmen everywhere to increase your senses to superhuman levels.
You gain blindsense 20'. Each point of essentia in this meld increases the range of your blindsense by 5', and if you have at least 4 points of essentia in this meld the blindsense turns into blindsight.
Chakra Bind (Heart)
You fill your core with the implacable power of Law. You are unstoppable now.
You are under the effect of a Freedom of Movement. Its caster level for being dispelled is equal to your meldshaper level, but if it is dispelled it reappears on you in 2d4 rounds.
Chaotic Incarnate Avatar
Chakra Bind (Crown)
You take the trickery of the con man onto your head like a veil.
You gain use of the spell Disguise Self at will.
Chakra Bind (Brow)
http://img23.imageshack.us/img23/7411/slaad.jpg
Chakra Bind (Heart)
The souls of tricksters and slaads cluster about your heart.
You gain an ability similar to the wizard spell Confusion, except it is not [mind-affecting] and only works on creatures you touch. It also works on undead and constructs and anything with sensory perception. You are confusing not their minds, but their forms. This effect lasts 1 round, with an additional round for each essentia you have invested in this soulmeld.
And a bonus soulmeld:
Hands of the Wrestler
Descriptors: None
Classes: Incarnate
Chakra: Hands
Saving Throw: None
You wrap the souls of wrestlers who practiced with bears around your hands.
You gain a +3 Insight bonus to grapple checks.
Essentia Effect:
Each point of essentia improved the bonus to grapple checks by +2.
Chakra Bind(Hands)
Scars run up and down your arms from bear claws. You have mastered the Suplex.
You gain a special attack. As a standard action, you may make a touch attack. If you touch your foe, make opposed Grapple Checks. Freedom of Movement does not help here because you are not trying to hold your foe for long. If you succeed, you suplex your foe. They take 1d10+1.5*Str Mod damage and are prone.
Essentia Effect: Each point of essentia increases the damage you do with a suplex by 2. Each two points of essentia let you do another suplex after the first in the same round as part of the same standard action. Make an opposed grapple check for each suplex, but you only have to make a touch attack for the first suplex.