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Owrtho
2009-07-14, 05:21 AM
Well, I've had the idea for this class for awhile, its not complete either. I'll add a pic once someone figures out the reference (and Fri did so). Also, I assume the abilities will need to be spaced better, I just was getting them down (and some still have yet to be done, I think). Also I got lazy part way through. All mention of throwing knives is of the type granted by Mysterious Jack. Anyways, comments and suggestions are welcome (as is constructive criticism).


Example Vids:
At 0:57 to 1:57 and 2:15 to end (http://www.youtube.com/watch?v=YXsJdRIChxo)
At 0:44 to 1:04 (http://www.youtube.com/watch?v=5R9hoRdLabk&fmt=18)
Whole thing (http://www.youtube.com/watch?v=bB6FEkm1fzI)
Whole thing (http://www.youtube.com/watch?v=0C_53qPhGwM&fmt=22)
1st, 3rd, 5th, and 7th part. (http://www.youtube.com/watch?v=u_HXs2UcotM&fmt=18)
Whole thing (http://www.youtube.com/watch?v=Pf3R5i9bVUA)

Pichttp://img1.gelbooru.com/samples/378/sample_950cfcc53fa6a0844ecd96d029e427befc15c778.jp g?456058

To most, a maid is a 'mythical being' that they have heard about, but have never seen. However, there are some out there, and they serve their master or mistress with dedication, though they often go out on their own to investigate 'incidents'.


Abilities: Dexterity and Charisma are the two most important abilities to a maid. Dexterity due to use of thrown weapons, and Charisma because they like to look nice (Strength is actually more important than Charisma).

Alignment: Any.

Class Skills:
The maid's class skills are Appraise (Int), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Int), Jump (Str), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Listen (Wis), Profession (Maid) (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex).
Skills Points at Each Level: 4 + Int modifier

Hit Dice: d4

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special| Range

1st|
+0|
+0|
+2|
+0|Range, Knife, Mysterious Jack, Spell Points, Hitbox, Graze, Slow Knife, Another Murder|
35'

2nd|
+1|
+0|
+3|
+0|Vanishing Everything|
40'

3rd|
+2|
+1|
+3|
+1| |
45'

4th|
+3|
+1|
+4|
+1|Sense of Thrown Edge|
50'

5th|
+3|
+1|
+4|
+1|Tunnel Effect|
55'

6th|
+4|
+2|
+5|
+2|Bounce/No Bounce|
60'

7th|
+5|
+2|
+5|
+2|Misdirection|
65'

8th|
+6/+1|
+2|
+6|
+2|Marionette|
70'

9th|
+6/+1|
+3|
+6|
+3| |
75'

10th|
+7/+2|
+3|
+7|
+3|Scarlet Mansion|
80'

11th|
+8/+3|
+3|
+7|
+3|Luna Clock|
85'

12th|
+9/+4|
+4|
+8|
+8| |
90'

13th|
+9/+4|
+4|
+8|
+4|Murder Doll|
95'

14th|
+10/+5|
+4|
+9|
+4| |
100'

15th|
+11/+6/+1|
+5|
+9|
+4|Private Vision|
105'

16th|
+12/+7/+2|
+5|
+10|
+5| |
110'

17th|
+12/+7/+2|
+5|
+10|
+5|Private Square|
115'

18th|
+13/+8/+3|
+6|
+11|
+5| |
120'

19th|
+14/+9/+4|
+6|
+11|
+6| |
125'

20th|
+15/+10/+5|
+6|
+12|
+6|Inflation Square|
130'
[/table]

Weapon and Armor Proficiency: A maid is proficient with one of the following weapons: Dagger, Throwing Axe, or Dart. A maid is not proficient with not with any type of armor or shield. If a maid wears armor the reflex saves for all her abilities is reduced by 15 - the Maximum Dex Bonus of their armor.

Range (Ex): A maid has a square range which many of her abilities are based on. It extends in each direction the distance shown on the table. The range normally stays centered on the maid, but as a free action she may choose to anchor it allowing her to move freely within it (un-anchoring it is also a free action). If she would leave the range, it immediately un-anchors and re-centers on her.

Knife (Ex): At first level a maid chooses the Dagger, Throwing Axe, or Dart to be their main weapon (Hereafter referred to as a knife). They must be proficient with weapon they choose. If they choose the dart, the range from their range skill is double what is listed on the class table. A maid gains the following benefits with her knives:
A maid can carry as many knives as she wants and only has to account for the weight of one (also only needs to have the room to carry one, and only that one is visible on them).
It is a free action for the maid to equip or unequip her knives.
A maid can also retrieve all knives they've thrown as a full round action (there is no chance of loosing a knife if this ability is used to retrieve it unless the knife was destroyed or stolen before the ability is used).
A maid can create 5 phantom copies of any knives she has plus an additional 3 per class level. These phantom copies are treated exactly like the original knife and persist until they would be retrieved or leave the maids range (see table). If a phantom copy would be destroyed, it instead changes places with the original and the original is destroyed instead (if the original is already destroyed the phantom copy is destroyed normally).
Knives a maid has thrown can pas through other projectiles without hindrance (no mechanical effect but there for fluff).
Mysterious Jack (Ex): A maid can make a special thrown attack with her knives as a standard. When using this attack the knife will move in a strait line in the direction specified until it hits something or reaches the edge of the maid's range (at which point it will fall there). If it would pass through a creature, that creature can make a reflex save to dodge (DC = 10 + Dex mod + class level + creature's size modifier to AC). If the reflex save is successful, choose a direction at random (in the case of a square grid, use a d8, in the case of a hexagonal grid, use a d6). If there are knives passing through the square in that direction currently, a reflex save must be made to dodge them as well (this part does not count the knife already dodged. They do not have to choose a direction again and always end in their starting square). If the reflex save is failed, the knife successfully hits the creature. The knife deals half damage (rounded down, minimum 1), and an attack roll is made to determine if it crits (even if the attack roll does not beat the creature's AC the attack still succeeds, criticals are handled as normal). A creature moving through square that a knife is passing through may make a tumble check to avoid having to make a reflex save (DC equal to twice DC for the reflex save). A maid cannot be hit by knives she throws.

Spell Points (Ex): A maid requires spell points to use many of her special abilities. Every time a maid deals damage, they gain spell points equal to that damage (only damage dealt in combat to an opponent counts. DM has final say on what meets those conditions). There is no limit to how many spell points a maid may have, but they reset each day. A maid starts each day with a number of spell points equal to 10 + 5 per class level.

Hitbox (Ex): While not proficiant with armor, a maid gains a size modifier to AC equal to their class level. This does not actualy change their size.

Grazing (Ex): If an attack roll is made on a maid and fails by an amount less than or equal to their AC bonus granted by the Hitbox ability, the damage is still rolled and they instead gain that many spell points. In addition, when an attack would be made on a maid, she may choose to reduce her AC to a minimum of that granted by the Hitbox ability. This must be done before they find out whether the attack hits. Only attacks from creatures that are hostile count. Also, if a maid succeeds on a reflex save to prevent damage, she gains spell points equal to the damage prevented (this includes if it is a reflex save for half damage).

Slow Knife (Su): A maid may choose to slow down the speed of the knives she throws using Mysterious Jack (or any other knife throwing abilities granted by the class). When throwing a knife she may spend 1 spell points to slow it by 5' per round (Assume a starting speed of 20', must be slowed to at most 15', cannot be slowed to less than 5'). Each round the knife is assumed to be passing through all squares in the direction of its travel from its starting point to its end point. This has no effect on how much damage it would deal. At the start of each round 1 spell point per slowed knife (to a max of 5 spell points) must be spent to keep all slowed knives slowed. If the maid pays to keep the knives slowed and more than 5 knives are slowed, the maid must pay one spell point for each slowed knife she wishes to no longer keep slowed (if there are 5 or less knives slowed she just has to pay less to make them not slowed).

Another Murder (Ex): When a maid uses Mysterious Jack to throw a knife, she may throw multiple knives in a row to a max of two per class level. It costs two spell points for each knife after the first that is thrown, and if all would be slowed using the slow knife spell to the same speed, it only costs 1 spell point per knife after the first. If a successful reflex save is made to dodge the first knife, all subsequent knives in the line are dodged as well. If a reflex save to dodge any of the knives is failed, the knife hits and a reflex save is made for the next one. If more than 5 knives are thrown, count each 5 after as occupying the square behind the 5 ahead (so if 7 knives are thrown, the first 5 will be in the front square of their and the last 2 will count as being in the square behind. This only really matters if the knives are slowed or frozen).

Vanishing Everything (Su): Starting at second level, a maid may spend a move action and 10 spell points to instantly move up to 5 feet per class level. Doing so does not provoke attacks of opportunity or set off any traps or sensors. Passing through an area that would deal damage still does so. To any observer it would appear to be teleportation. She can also now operate normally during a time stop spell (though only knives thrown during the time stop remain active).

Sense of Thrown Edge (Su): Starting at 4th level, a maid gains the ability to freeze the knives in mid-air. At the start of each round, a maid may pay 5 spell points to freeze a knife (there is no limit to how many she can freeze aside from cost). This causes a knife to not move for the duration of the round. A maid may also use this ability on a knife she throws during the round to stop it somewhere along the path it would follow that round. Frozen knives still count as passing through the square they are in and as such reflex saves are required to avoid damage.

Tunnel Effect (Ex): Starting at 5th level, a maid may throw multiple knives in multiple directions. This acts like the Another Murder ability, except that it costs an additional 4 spell points for each direction knives are thrown after the first. Each direction also counts as its own use of another murder for the sake of dodging.

Bounce/No Bounce (Su): Starting at 6th level, if a knife would hit an object (or wall or any surface for that matter), a maid may choose to have it bounce off the object. Having it do so costs 1 spell point. If the knife would leave the maids range, she may instead pay 2 points to have it bounce off as if there was an invisible wall there. For the angle it bounces off at, use common sense. All properties of the knife are maintained except direction.

Misdirection (Ex): Starting at 7th level, a maid may spend a full round action and 10 spell points to move in a single direction while throwing knives. A maid may choose a single direction and move along it for up to 5' per class level while throwing knives in a different direction chosen when the ability is activated. Each knife thrown after the first costs 2 spell points. Any abilities that effect the properties of the knives or the number thrown may be applied to knives while using this ability (including Another Murder but not Tunnel Effect). Only 2 knives per class level may be thrown using this ability. The movement provokes attacks of opportunity. The distribution of when the knives are thrown along the path is chosen by the maid. The maid may use the Vanishing Everything ability for this movement to avoid the attacks of opportunity (if this is done you do not need to use the move action normally required).

Marionette (Su): Starting at 8th level, a maid may randomly change the direction of knives she has already thrown. At the start of each round a maid may pay 6 points per knife to randomly change their direction (use a d6 for a hex grid and a d8 for a square grid, each knife has new direction chosen individually). All properties of the knife are maintained except direction.

Scarlet Mansion (Su): Starting at 10th level, a maid may spend 150 spell points to double the inside dimensions of a building or vehicle. This requires 40 spell points spent at the start of each day to maintain, and may be canceled at any time as a free action. A maid may only use this ability on a one place per 5 levels. This ability may not be dispelled nor is it effected by an antimagic field after it has be started (though it may not be started in one). This ability may also be used multiple times on the same place. If canceled, excess contents are moved to outside the location. Multiple rooms inside the location maintain the same dimensions, though things like doors, furniture, cabinets, etc. remain their normal size.

Luna Clock (Su): Starting at 11th level, a maid may throw knives from locations other than where she is. A maid may spend 10 spell points to throw a knife from an unoccupied location of her choice in her range, though the direction is random (use a d6 fr hex grids and a d8 for square ones). Multiple knives may be thrown from the same location by paying 5 for each knife after the first. Multiple knives act as if thrown using the Another Murder ability and aim the same direction. The Slow knife and Sense of Thrown Edge abilities may be applied to the knives as normal.

Murder Doll (Ex): Starting at level 13, a maid becomes able to make her knives pierce through creatures. When she throws a knife using any of her abilities, a maid may spend 5 spell points to make it able to pierce through any creatures it encounters. This must be applied to all knives individually, even if multiple knives are thrown at the same time.

Private Vision (Su): Starting at level 15, a maid may throw knives from a squares adjacent to opponents when she is not. As a standard action she may throw up to 1 knife per class level from unoccupied squares around those a creature is in. All the knives will be facing toward the creature. The knives must all have the same speed. This ability costs 20 spell points plus 10 per knife after the first. The creature may make a reflex save to move 5' in a random direction (DC 15 + Dex mod + class level + creature's size modifier to AC). If succeed by more than the number of knives generated, they will automatically move in a safe direction (if one exists, if not they move in the direction with the least number of knives). If they move in the direction of one of the knives, they make a reflex save against it at a -10 penalty. If they fail they are automatically hit by all the knives.

Private Square (Su): A maid that has reached level 17 may, a number of times equal to her charisma modifier per day stop time. This functions like time stop except that the maid cannot leave her range. using this ability costs 500 spell points.

Inflation Square (Su): Upon attaining level 20, a maid learns to fill her range with knives. Once per day, a maid who has at least 1230 knives on her counting phantom copies (that would be 20 real knives at level 20), may spend 1000 spell points to use inflation square as a full round action (doing so also throws all 20 knives and their 1210 phantom copies). Doing so causes the entire area of her range to be filled with knives, with a ring of knives around every opposing creatures in range aimed at them. All creatures with a ring of knives around them must make a reflex save (DC 10 + twice dex mod + class level + 2 per number of squares adjacent to theirs + creature's size modifier) or take XdY damage (X is the maids dex modifier times the number of squares adjacent to the creature, and Y is 6 if the maids knives are darts, 8 if the maids knives are daggers, and 10 if the maids knives are throwing axes). A successful reflex save moves the creature 5 feet in the direction of its choice and it takes half damage. In addition the entire range of the maid is filled with knives. Every square has the maids Dex mod number of knives pass through it each round. Creatures in the area must make a reflex save for each knife passing through their square (DC 10 + twice dex mod + class level + creature's size modifier) or take 1dY damage for each knife they fail the save for (Y is 6 if the maids knives are darts, 8 if the maids knives are daggers, and 10 if the maids knives are throwing axes). A successful reflex save allows the creature to move 5' in the direction of its choice prompting another reflex save in that square (unless they moved to a square outside the range). There is no limit to how far the creature can move in a round from these reflex saves though other forms of movement are impossible within the area of effect. In any square, a creature can only make a number of reflex saves each round equal to the number of knives passing through it. Using this ability causes all knives that the maid had already had in the air to be assimilated into it. In addition when starting the ability, the maid may choose to throw extra knives in increments of 615 counting phantom knives (10 real knives at level 20). For every extra 615 knives sh throws her dex modifier counts as 1 higher except for duration. The duration of this ability is equal to the maids dex modifier, at the end of which all knives drop to the ground immediately. (to get an idea of what this ability looks like, watch the 5th part of the 5th vid linked in this post).

Owrtho

Chokuto
2009-07-14, 07:30 AM
Don't get the reference, mayhap you could explain so I might get the flavor of what your trying to do? Makes it easier to give suggestions.

DracoDei
2009-07-14, 07:46 AM
This class sounds very complicated mechanically, and coming from me that is a significant statement. Not in terms of the complexity of the rules, but in terms of the time in combat to handle a turn.

If I am reading this right, a Rusting Grasp spell cast on any of the knives effects the "real" one? Are darts counted as ammo? Because if they are they cost 1/50 the normal amount to enchant, which would be a major loophole.

The thing about rolling for direction on a miss is unclear, is the knife deflected, or does the target dodge to a different square to avoid such a tiny attacking object?

Unless they are supposed to draw power from causing pain, or life-force or something (and for balance purposes), I would put in a clause about only getting spell-points for injuring creatures that are a credible and immediate threat to you. Otherwise an enterprising player will buy a bunch of cattle and slaughter them (hiring an agent to sell the meat) before the party teleports to the BBEGs castle. Another loophole at high levels is having the party mage use you for practice with improvised weapons, and then have the cleric throw a few piddling healing spells on you to take care of the few times he actually hit. The mage can borrow the melee-ists (or yours, since you use thrown weapons) strength boosting equipment to make the process go faster, but statistically the damage taken to spell points gained ratio is going to be the same. In any case, make it so only attacks by actual, credible (lower limit on the CR relative to yours?) enemies count.

Giving a size modifier to AC is... odd. The name and complex ranged attacks makes me think you might be basing it on the Super-Smash Brothers version of a character.

While they aren't proficient with armor, they have no penalty for using it. A lot of players may drop their first two feats into proficiency with light armor and shields, although depending on how it works, Point Blank Shot might have higher priority. Or they can dip fighter for a level, and get all three (and more) at once. This might actually be perfectly fine with your concept, or it might not.

As for the source, after searching TV tropes for "super-powered meter-maid" and getting "Ninja Maid (http://tvtropes.org/pmwiki/pmwiki.php/Main/NinjaMaid)" as one of the results, I clicked on it. The picture seems a perfect match for the specific source, but it doesn't say where it is from. In any case, the overall trope seems to fit.

Owrtho
2009-07-14, 08:22 AM
Well, there is no real way to account for the complex combat. In general, if you want to use this class, make sure you have a playing field set up and have something to mark all the knives (string and dice to note number of knives in a row might work well to show where knives are and the squares they're passing through each round). Anyways, its much less complex than my original idea of how to do it (there is also a greater limit on number of knives you can throw).

For the rusting grasp question, it only effects the real version of the phantom knife. This however has no effect on the phantom knives until they are also destroyed or otherwise would stop moving. The main reason for this is so DMs don't have to keep track of which knives are the real ones. Also, I'll make note that darts will count as a weapon and not ammo (I forgot that rule, or rather never new it existed).

Well, the idea is generally that the character dodges, but can easily overestimate their dodge, so while not actually moving to the other square (or at most jumping to the side and back), they can accidentally throw them self into the path of another knife (and must attempt to avoid it accordingly). Might reword it some to make that more clear.

I'll make note that the spell point abilities only work in combat with real opponents (DM ruling on what counts). As for the Grazing ability, I'll make it not work with creatures you are allied with.

The size modifier to AC has to do with the source. As for a SSB character, I have no idea who you mean. I will note however that the character in question has been in 2 fighting games (as well as a platformer, an RTS, and 5 danmakus, to list only the games I can think of off the top of my head, 2 of which aren't official).

Well, there's the max dex bonus thing from armor which weakens well, almost all their abilities, but then again light armor can have that be rather high. I might try adding in a penalty for that (maybe give a penalty to the dodge DC of their abilities equal to 15 - the max dex mod of any armor they wear). Point blank shot seems like it would be useless, since all their abilities use throwing in the form of the Mysterious Jack ability. I forgot it gave a damage bonus as well as an attack bonus, so never mind that.

Also, the picture you found is wrong, but the character is listed in the list of examples.

Owrtho

DracoDei
2009-07-14, 08:57 AM
Not 100% sure that darts DO count as ammo... you might be expected to retrieve them after the battle is over, like a spear.

Max. Dex on armor only applies to AC. You can theoretically have an archer in +1 Full-Plate of Fire Immunity (the immunity would be the only reason he is wearing the dratted stuff), with a 30 Dexterity and not have his arrows lose any accuracy. And yes, until higher levels, you generally want armor if it doesn't specifically interfere with your class abilities or skills. Mithril Chain Shirts are pretty darn cool.

Regarding PBS, you do mention a secondary effect that involves an attack roll, so the +1 to hit would come up.

Owrtho
2009-07-14, 09:15 AM
They don't seem to. Looking at the PHB, there is no mention of them in bulk, so I'd say they don't count as amo.

Never realized that bout max dex. I'll add a penalty in for armor then.

Well, the attack roll there is only to see if you crit, but I do always seem to forget the part about how you have to make the attack roll after you roll in the crit range.

Owrtho

Fri
2009-07-14, 09:19 AM
That knife-throwing-time-controlling maid Sakuya from Touhou?

Owrtho
2009-07-14, 09:29 AM
That knife-throwing-time-controlling maid Sakuya from Touhou?

Yes.

Edit: Added pick and links to some vids to first post.

Owrtho

Owrtho
2009-07-15, 12:54 AM
Well, added an almost certainly overpowered capstone. It will likely get toned down to be more balanced eventually.

Owrtho

Owrtho
2009-07-16, 12:04 PM
Bump

Owrtho

Debihuman
2009-07-16, 01:32 PM
I see what you are trying to mimic in a class, but I think you are flouting the rules too much in order to do so. You ignore rules regarding encumbrance, attacks per round, weapon ranges and so forth. You give out 8 special abilities at first level, far too many.

There are already open content rules in Unearthed Arcana regarding spell points. Those rules are here:
http://www.d20srd.org/srd/variant/magic/spellPoints.htm. There's no reason you couldn't apply those rules to her special abilities.

Overall, I am seeing a class that is far too powerful and rules breaking.

Debby

Mando Knight
2009-07-16, 01:45 PM
It also really doesn't have anything to do with ma (http://tvtropes.org/pmwiki/pmwiki.php/Main/Meido)ids (http://tvtropes.org/pmwiki/pmwiki.php/Main/MaidRPG). It seems more like a variation of Soulknife or something.

Owrtho
2009-07-16, 08:16 PM
I see what you are trying to mimic in a class, but I think you are flouting the rules too much in order to do so. You ignore rules regarding encumbrance, attacks per round, weapon ranges and so forth. You give out 8 special abilities at first level, far too many.

Encumbrance is only ignored in regards to the weapon the maid uses (which actually comes from the character it's based on who can manipulate time and space to allow her to carry as many knives as she wants, or anything for that matter, but I figured that would be too powerful). That said, I could make the ability scaling instead of infinite from the start.
As for attacks per round and weapon ranges, the class isn't attacking, its using a special ability to throw its knives. None of the abilities can be used with a normal attack (it would use the normal weapon range).
As for the 8 special abilities at level 1, I was planning to spread those out more among the levels.


There are already open content rules in Unearthed Arcana regarding spell points. Those rules are here:
http://www.d20srd.org/srd/variant/magic/spellPoints.htm. There's no reason you couldn't apply those rules to her special abilities.


Well, actually I only used the name spell points as it is the term for the points one gets that (indirectly) allow you to use your special abilities in Phantasmagoria of Flower View (one of the games the character it in). As for how the points are gained, it is based off the game play (of the series) itself. You gain points by shooting the enemies and grazing, which refers to when you get close to the bullets rather than just staying clear of them.


Overall, I am seeing a class that is far too powerful and rules breaking.

Thats why it needs work, and I disagree on it be very rule breaking (only real one I see is the encumbrance).


It also really doesn't have anything to do with ma (http://tvtropes.org/pmwiki/pmwiki.php/Main/Meido)ids (http://tvtropes.org/pmwiki/pmwiki.php/Main/MaidRPG). It seems more like a variation of Soulknife or something.

I'll point out its based on a specific maid. One who has two defining traits of time control (which in the series is considered synonymous with spacial control) and skill with knives. Also I didn't think some of the more maid like abilities the character has would be considered much use (like stopping time and cleaning so that no dust is raised). Making tea from flowers could be used, but I doubt many people would care about it so far as a class ability is concerned.

Owrtho

Mando Knight
2009-07-16, 08:34 PM
I'll point out its based on a specific maid. One who has two defining traits of time control (which in the series is considered synonymous with spacial control) and skill with knives. Also I didn't think some of the more maid like abilities the character has would be considered much use (like stopping tome and cleaning so that no dust is raised). Making tea from flowers could be used, but I doubt many people would care about it so far as a class ability is concerned.

See, this is the problem. A maid is a maid. You take levels in a maid class to be more like a maid. If you can't come up with abilities that make the class seem like a maid, and you can only find that one example of a maid being like that, you probably don't have a maid class. Instead, you've got a character from another class, possibly with ranks in Profession (Maid).

Owrtho
2009-07-16, 09:24 PM
First, the class is designed to be based off that (http://touhou.wikia.com/wiki/Sakuya_Izayoi) specific maid (not maids in general), I didn't bother looking for other examples. Also, I'd note that most traits that could be said to actually make one a maid, would belong more in fluff than class features (which I haven't gotten around to adding yet because I'm lazy).

Owrtho

Mando Knight
2009-07-16, 09:52 PM
That's what I'm trying to get at. You're basing the entire class, which is called "maid," off of a single character that happens to be a maid, but then focus on the character's abilities that are most decidedly not part of being a maid. The name of the class does not fit the concept of the class's abilities except for that particular character.

"Maid (http://en.wikipedia.org/wiki/Maid)" implies a female domestic servant, and is Sakuya's occupation. However, the primary set of abilities that you are using for this class are based off of powers that are not derived from her being a maid. Rather, they are supernatural or spell-like abilities either inherent to herself or derived from other training. The "Knife Nut (http://tvtropes.org/pmwiki/pmwiki.php/Main/KnifeNut)" and "Space-time Manipulation (http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeStandsStill)" ability sets are completely separate from the "Maid (http://tvtropes.org/pmwiki/pmwiki.php/Main/Meido)" skills.

Owrtho
2009-07-17, 12:03 AM
I'll note that while the time manipulation is an inherent ability the character has, it is stated that her knife skills are a direct result of her being a maid. Namely in that she gained the skills from the usage of a knife as a maid. As such the knife skills which the class focuses on are not completely separate from being a maid, but a result of being a maid.

Owrtho