pluizig
2009-07-14, 02:44 PM
Hi,
In the campaign I'm re-joining this week, the DM likes to give his PCs some freedom to do what they like in a town or city. He doesn't expect the players to actively look for plot hooks or something like that, but wants us to find activities to pass the time. To entertain ourselves, if you will. Most of the time it goes like this:
DM: OK, so you're meeting this guy again tomorrow at sundown. What do you want to do in the meantime?
Even though I'm not bad at roleplaying, I find these moments pretty difficult to play. After the usual shopping and stuff, the wizard goes to the library to try and learn some new spells, the dwarven fighter looks for the nearest bar and drinks himself silly, and the rogue generally gambles and scams his time away. My previous character, a cleric, had it easy. He prayed at the temple, donated some money and tried to convert a few villagers, and that was it.
My new character, on the other hand, I expect to have some difficulty with. He's REALLY ambitious, to the point where he's a jerk to every person he deems below him (generally 95% of the population). He's not twirly-moustashe-evil, but generally others don't mean anything to him. He recently abandoned his post as a Monk-trained palace guard to start a new life in a faraway region, where his simple heritage won't hold him back in his ambition. He's destined for great things, you know. :smallwink:
Now my question is, what would such a person do in a town of reasonable size, where he's likely to spend only a few days, and doesn't know anyone? It makes no sense to make (powerful) allies -like in the town guard or city hall- when he's not likely to ever come back, but I can't see him do absolutely nothing either. The DM won't like that either :smallconfused:
Any tips? This is the first time I've played a neutral/borderline evil character, so I'm at a loss here.
In the campaign I'm re-joining this week, the DM likes to give his PCs some freedom to do what they like in a town or city. He doesn't expect the players to actively look for plot hooks or something like that, but wants us to find activities to pass the time. To entertain ourselves, if you will. Most of the time it goes like this:
DM: OK, so you're meeting this guy again tomorrow at sundown. What do you want to do in the meantime?
Even though I'm not bad at roleplaying, I find these moments pretty difficult to play. After the usual shopping and stuff, the wizard goes to the library to try and learn some new spells, the dwarven fighter looks for the nearest bar and drinks himself silly, and the rogue generally gambles and scams his time away. My previous character, a cleric, had it easy. He prayed at the temple, donated some money and tried to convert a few villagers, and that was it.
My new character, on the other hand, I expect to have some difficulty with. He's REALLY ambitious, to the point where he's a jerk to every person he deems below him (generally 95% of the population). He's not twirly-moustashe-evil, but generally others don't mean anything to him. He recently abandoned his post as a Monk-trained palace guard to start a new life in a faraway region, where his simple heritage won't hold him back in his ambition. He's destined for great things, you know. :smallwink:
Now my question is, what would such a person do in a town of reasonable size, where he's likely to spend only a few days, and doesn't know anyone? It makes no sense to make (powerful) allies -like in the town guard or city hall- when he's not likely to ever come back, but I can't see him do absolutely nothing either. The DM won't like that either :smallconfused:
Any tips? This is the first time I've played a neutral/borderline evil character, so I'm at a loss here.