DracoDei
2009-07-15, 02:28 AM
This is partially based off a movie (Beatles movie?) where there were glasses that would let you see invisible alarm lasers... but nothing else. Not even the floor.
With a less silly name(EDIT: False Seeing could work for somewhat less silly, don't know if that would fly for a really serious game... maybe something like Bagor's Vision?) this could work even in a serious campaign.
Q-Ray Vision
Transmutation
Level: Sor/Wiz 3, Brd 3
Components: V, S, M, F
Casting Time: 1 standard action
Range: Touch
Target: 1 creature
Duration: Up to 1/round per level (decided at time of casting)
Saving Throw: Will Negates (Semi-Harmless)
Spell Resistance: Yes
The target becomes blind and deaf to all real things and all Patterns. This includes even via Blindsight and other such abilities as well as via any type of divination spell or effect. They are considered to fail their saving throws to disbelieve against all non-pattern illusion effects*. However they also retain enough clarity of thought to recognize that since all real things are undetectable to them that anything they are seeing must be an illusion even as they are subject to its full effects. They may communicate this information if they wish.
Note that this does not reveal creatures with multiple forms(since that is a transmutation effect, rather than an illusion effect), they are undetectable to the target.
*Any saving throw allowed against the real counterparts of a Shadow Evocation or similar spells they are subject to, or the special abilities of any Shadow Conjuration, Shades, or similar quasi-real creatures are rolled normally. The same applies for the fortitude save to not die when effected by Phantasmal Killer and similar saving throws.
Material component: A shot-glass worth of of distilled liquor with a copper-piece in it. The Liquor must be drunk by the caster, but the copper piece may remain behind (although swallowing it accidentally doesn't NECESSARILY ruin the spell, especially if you happen to have Silenced it).
Focus: Said copper-piece.
With a less silly name(EDIT: False Seeing could work for somewhat less silly, don't know if that would fly for a really serious game... maybe something like Bagor's Vision?) this could work even in a serious campaign.
Q-Ray Vision
Transmutation
Level: Sor/Wiz 3, Brd 3
Components: V, S, M, F
Casting Time: 1 standard action
Range: Touch
Target: 1 creature
Duration: Up to 1/round per level (decided at time of casting)
Saving Throw: Will Negates (Semi-Harmless)
Spell Resistance: Yes
The target becomes blind and deaf to all real things and all Patterns. This includes even via Blindsight and other such abilities as well as via any type of divination spell or effect. They are considered to fail their saving throws to disbelieve against all non-pattern illusion effects*. However they also retain enough clarity of thought to recognize that since all real things are undetectable to them that anything they are seeing must be an illusion even as they are subject to its full effects. They may communicate this information if they wish.
Note that this does not reveal creatures with multiple forms(since that is a transmutation effect, rather than an illusion effect), they are undetectable to the target.
*Any saving throw allowed against the real counterparts of a Shadow Evocation or similar spells they are subject to, or the special abilities of any Shadow Conjuration, Shades, or similar quasi-real creatures are rolled normally. The same applies for the fortitude save to not die when effected by Phantasmal Killer and similar saving throws.
Material component: A shot-glass worth of of distilled liquor with a copper-piece in it. The Liquor must be drunk by the caster, but the copper piece may remain behind (although swallowing it accidentally doesn't NECESSARILY ruin the spell, especially if you happen to have Silenced it).
Focus: Said copper-piece.