Thorcrest
2009-07-15, 05:37 AM
Homebrew Prestige Class
The Knowledge Seeker
Throughout all of the lands, these men are sought after to enlighten and educate the nobility, even more so than wizards. These, often simple looking, humble men are the Knowledge seekers; blessed with powerful memories and sharp minds these men relish a challenge, and will always seek out knowledge. These men and women are all followers of the Way of Knowledge, and become the greatest warriors, mages, and specialists in the known lands. The dream of the greatest of the knowledge seekers is to attain immortality, so that their search for all the knowledge of the universe never needs to end.
Alignment: Any, as they can all use any knowledge they obtain for their own uses. Tend to be Lawful Neutral for all of the order required to keep that much knowledge, also many true neutral.
Hit Dice: d6
Requirements:
Attribute: Int 18
Skills: Knowledge (any) 8pts
Level: 5
Age: Human: 30, Dwarf: 80, Elf: 200. (Creatures of similar life spans have equivalent numbers)
Class Skills: Knowledge (all), Decipher Script, Appraise, Concentration, Gather Information, Search, Spot, Use Magic Device, 6 Crafts
Skill Points at each level: 10+int modifier.
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special
1st +0 +0 +0 +2 Quick Reader, Skilful, Cursed to Learn
2nd Special Special Special Special Way of the Warrior, Way of the Mage, Way of the Skilled, All Knowing
Way of the Warrior
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special
2nd +1 +1 +1 +2 Weapon Learner, Body Beyond Age
3rd +2 +2 +2 +2 Specialist
4th +3 +3 +3 +2 Weapon Learner II
5th +4 +4 +4 +2 Specialist II
6th +5/+0 +5 +5 +2 Weapon Learner III
7th +6/+1 +6 +6 +2 Specialist III
8th +7/+2 +7 +7 +2 Weapon Learner IV
9th +8/+3 +8 +8 +2 Specialist IV
10th +9/+4 +10 +10 +2 Weapon Master, Toned
Way of the Mage
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special
2nd +0 +0 +0 +3 Item Creation
3rd +1 +0 +0 +4 Spell Master, Enhanced Caster
4th +1 +1 +0 +5 Item Creation II
5th +2 +1 +0 +6 Enhanced Caster II
6th +2 +1 +0 +7 Item Creation III
7th +3 +1 +1 +8 Enhanced Caster III
8th +3 +2 +1 +10 Item Creation IV
9th +4 +2 +2 +11 Enhanced Caster IV
10th +5 +2 +2 +12 Item Creator,
Enlightened
Way of the Skilled
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special
2nd +1 +1 +1 +2 Most Skilled,
3rd +2 +1 +2 +2 Skilled One
4th +3 +2 +3 +2 Weapon Learner
5th +3 +2 +4 +2 Item Creation
6th +4 +3 +5 +3 Skilled One II
7th +5/+0 +3 +6 +3
8th +5/+0 +4 +7 +4 Skilled One III
9th +6/+1 +4 +8 +4
10th +6/+1 +5 +10 +5 Skilled One IV, Master of his Own
Quick Reader: Having explored the world in search of knowledge, a Knowledge Seeker has read many tomes, and may therefore learn anything that a book can teach in half the time it normally would.
Skilful: A knowledge seeker has learned much from specialists around the world, and has been taught a few tricks, he can therefore spend 4 skill points on any skill to make it a class skill.
Cursed to Learn: A Knowledge Seeker has a dreadful desire to always learn more. He must therefore always put at least 2 skill points into a knowledge skill.
All knowing: Since the Seekers of Knowledge spend their lives learning, they no longer have a cap on the number of skill points they can put in to knowledge skills.
The Way: A knowledge seeker devotes himself to a certain branch of learning, these branches are as follows, Warrior, Mage, and Skilled.
Weapon Learner: Men who follow the Way of the Warrior are experts in the use of all weapons, and can therefore take any weapon proficiency feat at the cost of 4 Skill points.
Weapon Learner II: Now costs 3 skill points
Weapon Learner III: Now costs 2 skill points
Weapon Learner IV: Now costs 1 skill point
Body Beyond Age: One who follows the way of the warrior goes through rigorous daily training, and therefore no longer suffers the negative effects of aging.
Item Creation: One who follows the way of the Mage learns of all the tools around him easily, and may therefore take any Item Creation feat for 4 skill points.
Item Creation II: Now costs 3 skill points.
Item Creation III: Now costs 2 skill points.
Item Creation IV: Now costs 1 skill point.
Most Skilled: One who follows the way of the skilled may hone their abilities as they see fit, they therefore now count every skill as a class skill.
Specialist: He that follows the Way of the Warrior, will master the use of all his weapons, he can therefore take a weapon focus feat at the cost of 4 skill points.
Specialist II: Now costs 3 skill points.
Specialist III: Now costs 2 skill points.
Specialist IV: Now Costs 1 skill point.
Spell Master: One that learns the Way of the Mage goes out of his way to learn new spells, he can therefore spend 1 skill point/spell level to learn a new spell. (This means that the wizard will have more spells in his spell books, and the Sorcerer will know more spells.)
Enhanced Caster: He that follows the Way of the Mage will learn all of the tricks towards casting his spells and can now take metamagic feat for 4 skill points.
Enhanced Caster II: Now Costs 3 skill points.
Enhanced Caster III: Now costs 2 skill points.
Enhanced Caster IV: Now costs 1 skill point.
Skilled One: One that follows the way of the Skilled has a much more diverse tree of knowledge, he can therefore take any feat, other than combat, item creation, and metamagic, for 4 skill points.
Skilled One II: Now Costs 3 skill points.
Skilled One III: Now costs 2 skill points.
Skilled One IV: Now costs 1 point.
Weapon Master: Having lived a long life practicing with many weapons, the Weapon Master becomes proficient in all weapon types.
Toned: One that has mastered the Way of The Warrior has trained his body to nearly perfection, he therefore chooses either Strength, Dexterity, or Constitution and increases it to 25 for 10 skill points.
Item Creator: The Item creator, has practiced the art of crafting for a very long time, he now has every Item Creation feat, as well as a +2 bonus to all craft skills.
Enlightened: One that has Mastered the Way of the Mage has let his mind expand beyond the point of any normal mortal, he can therefore choose either Intelligence, Wisdom or Charisma(Archais and Sanctum as well in Dromolien) and bring it up to 25 for 10 skill points.
Master of his Own: He has spent his life training body and mind for that of which he wills, the one who masters the Way of the Skilled may choose any ability and augment it to 25 at the cost of half of his skill points for that level.
The Knowledge Seeker
Throughout all of the lands, these men are sought after to enlighten and educate the nobility, even more so than wizards. These, often simple looking, humble men are the Knowledge seekers; blessed with powerful memories and sharp minds these men relish a challenge, and will always seek out knowledge. These men and women are all followers of the Way of Knowledge, and become the greatest warriors, mages, and specialists in the known lands. The dream of the greatest of the knowledge seekers is to attain immortality, so that their search for all the knowledge of the universe never needs to end.
Alignment: Any, as they can all use any knowledge they obtain for their own uses. Tend to be Lawful Neutral for all of the order required to keep that much knowledge, also many true neutral.
Hit Dice: d6
Requirements:
Attribute: Int 18
Skills: Knowledge (any) 8pts
Level: 5
Age: Human: 30, Dwarf: 80, Elf: 200. (Creatures of similar life spans have equivalent numbers)
Class Skills: Knowledge (all), Decipher Script, Appraise, Concentration, Gather Information, Search, Spot, Use Magic Device, 6 Crafts
Skill Points at each level: 10+int modifier.
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special
1st +0 +0 +0 +2 Quick Reader, Skilful, Cursed to Learn
2nd Special Special Special Special Way of the Warrior, Way of the Mage, Way of the Skilled, All Knowing
Way of the Warrior
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special
2nd +1 +1 +1 +2 Weapon Learner, Body Beyond Age
3rd +2 +2 +2 +2 Specialist
4th +3 +3 +3 +2 Weapon Learner II
5th +4 +4 +4 +2 Specialist II
6th +5/+0 +5 +5 +2 Weapon Learner III
7th +6/+1 +6 +6 +2 Specialist III
8th +7/+2 +7 +7 +2 Weapon Learner IV
9th +8/+3 +8 +8 +2 Specialist IV
10th +9/+4 +10 +10 +2 Weapon Master, Toned
Way of the Mage
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special
2nd +0 +0 +0 +3 Item Creation
3rd +1 +0 +0 +4 Spell Master, Enhanced Caster
4th +1 +1 +0 +5 Item Creation II
5th +2 +1 +0 +6 Enhanced Caster II
6th +2 +1 +0 +7 Item Creation III
7th +3 +1 +1 +8 Enhanced Caster III
8th +3 +2 +1 +10 Item Creation IV
9th +4 +2 +2 +11 Enhanced Caster IV
10th +5 +2 +2 +12 Item Creator,
Enlightened
Way of the Skilled
Level Base Attack Bonus Fortitude Save Reflex Save Will Save Special
2nd +1 +1 +1 +2 Most Skilled,
3rd +2 +1 +2 +2 Skilled One
4th +3 +2 +3 +2 Weapon Learner
5th +3 +2 +4 +2 Item Creation
6th +4 +3 +5 +3 Skilled One II
7th +5/+0 +3 +6 +3
8th +5/+0 +4 +7 +4 Skilled One III
9th +6/+1 +4 +8 +4
10th +6/+1 +5 +10 +5 Skilled One IV, Master of his Own
Quick Reader: Having explored the world in search of knowledge, a Knowledge Seeker has read many tomes, and may therefore learn anything that a book can teach in half the time it normally would.
Skilful: A knowledge seeker has learned much from specialists around the world, and has been taught a few tricks, he can therefore spend 4 skill points on any skill to make it a class skill.
Cursed to Learn: A Knowledge Seeker has a dreadful desire to always learn more. He must therefore always put at least 2 skill points into a knowledge skill.
All knowing: Since the Seekers of Knowledge spend their lives learning, they no longer have a cap on the number of skill points they can put in to knowledge skills.
The Way: A knowledge seeker devotes himself to a certain branch of learning, these branches are as follows, Warrior, Mage, and Skilled.
Weapon Learner: Men who follow the Way of the Warrior are experts in the use of all weapons, and can therefore take any weapon proficiency feat at the cost of 4 Skill points.
Weapon Learner II: Now costs 3 skill points
Weapon Learner III: Now costs 2 skill points
Weapon Learner IV: Now costs 1 skill point
Body Beyond Age: One who follows the way of the warrior goes through rigorous daily training, and therefore no longer suffers the negative effects of aging.
Item Creation: One who follows the way of the Mage learns of all the tools around him easily, and may therefore take any Item Creation feat for 4 skill points.
Item Creation II: Now costs 3 skill points.
Item Creation III: Now costs 2 skill points.
Item Creation IV: Now costs 1 skill point.
Most Skilled: One who follows the way of the skilled may hone their abilities as they see fit, they therefore now count every skill as a class skill.
Specialist: He that follows the Way of the Warrior, will master the use of all his weapons, he can therefore take a weapon focus feat at the cost of 4 skill points.
Specialist II: Now costs 3 skill points.
Specialist III: Now costs 2 skill points.
Specialist IV: Now Costs 1 skill point.
Spell Master: One that learns the Way of the Mage goes out of his way to learn new spells, he can therefore spend 1 skill point/spell level to learn a new spell. (This means that the wizard will have more spells in his spell books, and the Sorcerer will know more spells.)
Enhanced Caster: He that follows the Way of the Mage will learn all of the tricks towards casting his spells and can now take metamagic feat for 4 skill points.
Enhanced Caster II: Now Costs 3 skill points.
Enhanced Caster III: Now costs 2 skill points.
Enhanced Caster IV: Now costs 1 skill point.
Skilled One: One that follows the way of the Skilled has a much more diverse tree of knowledge, he can therefore take any feat, other than combat, item creation, and metamagic, for 4 skill points.
Skilled One II: Now Costs 3 skill points.
Skilled One III: Now costs 2 skill points.
Skilled One IV: Now costs 1 point.
Weapon Master: Having lived a long life practicing with many weapons, the Weapon Master becomes proficient in all weapon types.
Toned: One that has mastered the Way of The Warrior has trained his body to nearly perfection, he therefore chooses either Strength, Dexterity, or Constitution and increases it to 25 for 10 skill points.
Item Creator: The Item creator, has practiced the art of crafting for a very long time, he now has every Item Creation feat, as well as a +2 bonus to all craft skills.
Enlightened: One that has Mastered the Way of the Mage has let his mind expand beyond the point of any normal mortal, he can therefore choose either Intelligence, Wisdom or Charisma(Archais and Sanctum as well in Dromolien) and bring it up to 25 for 10 skill points.
Master of his Own: He has spent his life training body and mind for that of which he wills, the one who masters the Way of the Skilled may choose any ability and augment it to 25 at the cost of half of his skill points for that level.