PDA

View Full Version : Armed to the Teeth - How many weapons do you carry?



mistformsquirrl
2009-07-16, 06:24 AM
So this is something I've been curious about...

For your non-caster characters - the ones who have to mix it up either in melee or with a bow; how many weapons do you carry at a time, generally speaking?

Just your primary? Do you have an array of backups? How much gold do you pump into your backup weaponry; is your melee fighter's bow (for example) a +3 Flaming Mighty Composite Longbow? Or is it an ordinary Shortbow?

--

This is pure curiosity on my part really; to see how others in the Playground like to handle such things.

Me: I tend to carry at the very least a spare dagger, in addition to my primary weapon. It's not uncommon for me to have a whole set of extra cuttlery though - "Just in case".

Typically:

Primary weapon (often a 2handed sword of some description, but it could be anything)

Secondary weapon (often a shortsword, handaxe, something around this size. Sometimes a mace instead to double-duty for dealing with skeletons and the like, depending on the campaign)

Dagger (usually hidden somewhere inconspicuous, like a small sheathe at the small of my character's back)

Ranged weapon - Varies widely on the character; bows, throwing knives, darts, javelins... I've used em all >.>

Not that long ago though I had a character who had (in addition to her longsword primary weapon) - no less than 6 daggers hidden around her body. One in each boot, one at the back location, one at the hip, one on a sheathe attatched to the outside edge of her backpack, and another in a wrist sheathe. None of those was for throwing either >.>

Usually though most are non-magical (sometimes they're made of special materials later in the campaign though); though the secondary weapon often has an enchantment or two on it; since it's my go-to for being disarmed.

There's 3 reasons I tend to do this <@_@>;

First - I have the horrible tendency to get captured <X_X>; It happens at least once every campaign I'm in; may as well be ready when it happens, right? (While there's no guarantee the spares won't be found; it's worth a shot >.>)

Second - I fumble a lot <-.->;; my dice rolls tend to be gawdawful; and as a result, my weapons can end up flying to who-knows-where mid-battle; and not of my choice! Having a spare helps <'x'>m - Also works when dealing with a DM who actually tries to disarm you; depending on how they tend to rule it.

Third - Comedy. Part of me just loves situations where an opponent has you at a disadvantage and asks you to "Remove all your weapons"; which results in knives, axes, and all manner of other things being revealed and dropped to the floor noisily.

Anyone else as crazy as I am when it comes to having excessive quantity of weapons? <.<

Dhavaer
2009-07-16, 06:26 AM
My Duskblade currently owns a glaive, longsword, silver shortsword and dagger. I might buy her a sap as well.

Brauron
2009-07-16, 06:42 AM
Let's see, of characters I've played recently...

My Duskblade had a +1 Frost Fiendbane Greatsword, a +1 Keen Rapier, a mundane dagger or two, and a mundane morningstar.

My Dwarf Ranger originally had a handaxe and Big Freaking Knife, later upgraded to a Dwarven Waraxe and Warhammer. Retired that character before the equipment got really good though.

In the campaign plans I'm working on, most of the NPCs have at least two or three weapons -- the Hobgoblins have shortbows, bastard swords and daggers, the Dwarves have battleaxes, daggers and heavy crossbows, etc.

ocato
2009-07-16, 06:49 AM
My Warlord carries a Bastard Sword and a shield, and then a few javelins (even though he can't really hit with them for beans). I'll probably look into a heavy blade throwing weapon if I can find one that isn't superior. It'd be nice to get my weapon feats added to my back-up.

One of the coolest characters I've ever seen was a Dwarf Ranger who used a warhammer and then had a bunch of throwing hammers. He'd switch between TWF and ranged powers pretty smoothly. The part were he rode his animal companion bear (named BEAR) was my favorite bit.

JellyPooga
2009-07-16, 06:55 AM
My character in my most active game at the moment has the following:

Guisarme (held)
Falchion (back sheath)
Pair of Spiked Gauntlets (worn)
Shortbow (strapped to pack)
Throwing Axe (belt loop)
6 daggers (boots, belt and arm sheathes)

I like to have a variety of weapons to cover all the damage types, various ranges and circumstances. About the only thing missing from my list is a bludgeoning weapon, but they tend to be quite bulky so I find it hard to be able to justify a place to carry them...though having said that, it occurs to me only now that a sap could just fit in a pocket and although it's non-lethal, I don't have anything non-lethal yet...hmmm...

Fawsto
2009-07-16, 07:04 AM
I tend to invest into, at least 3 or 4 weapons, depending in what I am using as the main one.

I tend to play Divine Characters, flowing from Paladins and Crusaders to Clerics.

Say, if I am playing a Paladin, I will be carrying around a good and old Longsword or War Axe, since they both deal 1d8 damage with good critical properties and can be used with 2hands when PAing. So, If my main is a slashing weapon, my backup will be a Morningstar. Nice 2 types of damage incased on a good 1d8 "2handeble" weapon, it is also cheap. Cheaper than the Heavy Mace, which is worse in terms of variety! Now, I always have a light slashing weapon, be it a dagger or a short sword. You never know when you are going to be swallowed. Finally, if money is provided, I will be carrying a Shortbow or a set of Javelins. If money is a issue, I will grab a Sling, since it is free, and it will base my ranged damage on my str score solely. Better than no range at all.

Now, in case I am playing a Cleric, my domains and deities will dictate my weapons of choice. Also, my race will have an important role here too. Say, If I am an elf, I will surely use a Longsword, no matter what, and I wont even consider the War Domain, not even for flavour. If the War Domain is provided and I am willing to take it due to character flavour, I will grab the deity's fav. weapon. I will not get the War Domain if the weapon offered is a simple one. Back to business: If there is no War Domain around, I will grab the Morningstar. As I said, one of the best Simple weapons around, since it deals 2 types of damage, is cheaper than the regular mace and deal 1d8 points of damage too. For a sec. weapon, I would grab the good and old dagger. 2 of them. It is very versatile and it will still hurt a lot when you net yourself a +6 enhancement bonus to str. It is a pitty that PAing with it is bad... If money is provided, I would invest into a Spiked Gountlet too. For ranged strikes a set of Javelins or a Sling.

For a time I liked exotic weaponry... I stopped using them since most do not repay the feat investment, and the ones that do probably look silly. Yes, Spiked Chain, I am talking about you!

Longcat
2009-07-16, 07:20 AM
For my martial characters:

Primary weapon: usually a Guisarme, Spiked Chain, Greatsword or Longsword (Baatorian Greensteel)
Main-gauche: Dagger, Short Sword or Kukri
Backup weapon: Warhammer
Ranged weapon: Composite Longbow
Grappling weapon: Armor Spikes
Weapon when disarmed: Spiked Gauntlets
Hidden weapon: 3 daggers (adamantine, silver and cold iron, respectively)

Yeah, that's what pretty much all my melee characters carry around.

Kaiyanwang
2009-07-16, 07:20 AM
At low level, sword, morning star and a ranged.

At higher level, full BAB tend to have 1-2 weapons of election like sword,
daggers and throwing weapons, bow, and few backup weapons not so magical

In addition, expecially for throwers, a must: the "quiver of tricks":

- Harpoon
- Shotput
- The ball in frostburn that trips, don't remember
- Net
- Few nasty alchemical things

Rogues and similar have less melee weapons and throws more alchemicals, but have more hidden weapons, someone disguised as jewelry or something similar.

For any sneak, garrote.

blackseven
2009-07-16, 07:24 AM
My first character, a Cleric rolled in the waning days of 2nd Ed and converted to 3rd Ed, ended up being armed with a Quarterstaff, Light Crossbow, and one knife/dagger. Not optimal choices (I know) but the staff worked with a homebrew PrC. But to the point, not very well armed but then again I relied mostly on spells.

I had a Rogue/Sorc/Arcane Trickster who carried a Rapier and a backup dagger, but still I used spells a lot. A D20 Modern character (bail enforcement agent) who carried one pistol, collapsible baton, and pepper spray. Wanted 2 pistols (one as a concealed backup) but GM vetoed that as "unrealistic."

I have a current PC Rogue who is closer to the OP. He carries a ninja-to (basically Slashing short sword), the sheath which counts as a light club (RAW), a sap, a light crossbow, and 6 daggers (for both throwing and backup melee), as well as a grab bag of alchemical items (tanglefoot bags, alchemist's fire, etc.). The ninja-to is well enchanted: the rest are normal or masterwork, with a handful of special material bolts for pesky DR.

Basically I believe it's okay for physical damaged focused adventurers to carry multiple weapons, as backup and to provide alternate ways of bypassing DR via damage types and special materials.

xPANCAKEx
2009-07-16, 07:26 AM
depends on the character class

my current lvl1 Orc rogue (going down a merky twf route) - has a morning star, a scycle, 5 daggers and a short bow with 40 arrows.

overkill? much. Hey, he worships Erythnul - what do you expect? But covers B, P and S damage - i'll probably get something silvered asap


as a caster - usually by level 5 aiming to have a decent bow. A bog standard melee weapon is all thats needed for a very long while

OverdrivePrime
2009-07-16, 07:29 AM
My warriors tend to carry a primary melee and a primary ranged and then a backup for each, usually of a different type and material. And a heavy pick. Always.
A common example:
Adamantine Greatsword or Falchion
Mighty Composite Longbow w/ adamantine, silver and cold iron arrows
Cold Iron Warhammer
Sling w/ adamantine, silver and cold iron bullets
Cold Iron spiked gauntlet
Silver Dagger
Cold Iron heavy pick
2 vials of silversheen oil.

oxybe
2009-07-16, 07:29 AM
my weapon users tend to have the "golf bag" syndrome if possible, at least in pre-3rd


a masterwork dagger, since a small blade is nice to have. can be used as a survival tool
several hatchets/throwing axes (personal pref, i like axes).

two normal throwing axes - can be used as a survival tool and to hit ranged objects
a silver weapon, +1 and good = lycans and devils
a cold iron weapon, +1 and good = fey and demons
a bronzewood/ironwood/whatever version = rustmonster & against magnetism

my main weapon. a money sink for as many effects as possible.
+ 1 adamantine maul (or other big & heavy weapon)= golembuster & anti-object


the dagger is usually holstered around my calf/in my boot where it's hidden, the throwing axes are either on a bandoleer & my sides (one left, one right, 3 on my chest) or strapped onto the sides of my backpack. my main weapon is usually held in my hands when walking. the adamantine weapon is strapped & secured to my back or shoved in my bag of holding.

Curmudgeon
2009-07-16, 07:35 AM
Rogue: composite shortbow with lots of magic, and a bunch of MW daggers for throwing in case something happens to the bow. Unarmed strike (gained and boosted through magic items) is the primary melee attack.

Favored Soul: spiked chain (favored weapon of Kossuth); spells for ranged attacks.

Wizard: heavy crossbow and 1 dagger. Typically the crossbow gets fired at the start of encounters if they begin past short range for spells.

Generally speaking, my characters don't have many weapons.

Saph
2009-07-16, 07:38 AM
As many as I can carry, usually. Four or five at minimum.

Once I get a Handy Haversack, ten to fifteen. :)

My gish character for the Test of Spite was especially fun this way. He could cast Greater Magic Weapon at a pretty nice caster level, so I didn't buy any magic weapons at all. I just bought a golf bag of mundane ones and enchanted two different ones each day.

- Saph

PairO'Dice Lost
2009-07-16, 08:01 AM
My second-to-last character (whom I played about 3 years ago, since I almost always DM) was a soulknife. What does this have to do with number of weapons, you say? Well, the DM thought they were less than spectacular, so he basically combined kensai and soulknife and ruled that the soulknife abilities could simply be applied to any weapons I used as long as I made a Concentration check to infuse them (started as a full-round action, went down to free if the check was good enough).

I carried by level 13, at last count : 1 greatsword, 1 greatclub, and 1 spear in my bag of holding, a whip in my glove of storing, 47 darts and daggers concealed on my body, 2 slings and their ammunition, and a net. In one battle, where the party tried to infiltrate the BBEG's stronghold and things went downhill, we each faced enemies particularly adapted to our abilities while trying to escape because the BBEG had been scrying on us--but he didn't know it was I who enchanted the weapons, so my opponent was sundering and disarming like crazy. He managed to swipe my bag of holding, snap my whip, grab my slings, and take my net, so I sat there chucking +5 caustic shadow-hand explosive burst daggers at him until I ran out. At which point he raised his own weapon and made a pretty speech, which I interrupted by manifesting a mind blade, stabbing him, and snapping his blade on his head. Fun times.

Zen Master
2009-07-16, 08:04 AM
Just one. Unless I dual wield, in which case it's two, naturally.

Usually with more time devoted to the name and background of the weapon than to what enchants it has.

Rhiannon87
2009-07-16, 08:05 AM
My current primary character has a +3 greatsword, a +2 heavy crossbow (looted from a corpse), and a masterwork shortsword (for when she throws her greatsword clear across the battlemap). I am on the low end of weapon possession.

Our party fighter has: a flaming scimitar, an intelligent spear, a spiked shield (she uses it as a weapon), a mighty flaming composite longbow, and a heavy mace she uses as a backup weapon.

The combat rogue, however, has the most. Two enchanted daggers (one a +4 adamantine, the other a +3 silver), ten masterwork daggers in a bandoleer, about six masterwork daggers hidden elsewhere on his person, elbow blades hidden under his shirt, and blade boots. Both enchanted daggers have Returning cast on them. He also has Quick Draw. It's a little insane.

AmberVael
2009-07-16, 08:20 AM
As many as I can carry, usually. Four or five at minimum.

Once I get a Handy Haversack, ten to fifteen. :)

My gish character for the Test of Spite was especially fun this way. He could cast Greater Magic Weapon at a pretty nice caster level, so I didn't buy any magic weapons at all. I just bought a golf bag of mundane ones and enchanted two different ones each day.

- Saph

=D
Now I'm picturing some big fancy nobleman running around with a squire carrying a golf bag and calling out what weapon he needs.
"Greatsword!"
"Guisarme!"
"Hmm... this one looks tricky... spiked chain!"

---

Anyways, my current, most beweaponed character only has three weapons- unarmed strike, a cold iron kama, and a silver siangham.
She's a monk (who has gone into Soul Eater).

Aron Times
2009-07-16, 08:23 AM
My swordmage only has one weapon; a Force Bastard Sword +2. With all the teleportation powers that he has, he doesn't really need a ranged weapon.

ocato
2009-07-16, 08:35 AM
=D
Now I'm picturing some big fancy nobleman running around with a squire carrying a golf bag and calling out what weapon he needs.
"Greatsword!"
"Guisarme!"
"Hmm... this one looks tricky... spiked chain!"


Reminds me of a Far Side comic.

"Situation's changed, Jules. Hand me my mime rifle."

Spoken by a safari big game hunter upon spotting a mime in the brush.

Talya
2009-07-16, 09:09 AM
My sorceress carries:

+2 keen cold iron scimitar of acidic burst
+2 flaming Whip-dagger
Rod of Python
Masterwork spidersilk whip, disguised as a sash

I'm sure there's another whip that paralyzes on there, somewhere.

(My sorceress has a couple bard levels, and traded longsword proficiency for scimitar. Her 10 level arcane casting PrC also has 3/4 BAB, so she's not absolutely terrible with her weapons.)

woodenbandman
2009-07-16, 09:15 AM
It ranges from none to a lot. All characters wearing armor have gauntlets and spikes, if not by default, because it looks cool. Then I usually have a 2 handed weapon, preferably with reach. My halfling barbarian uses a Lucerne Hammer. It only deals 1d6, but it's piercing AND bludgeoning, and x4 critical rating. I believe it also trips. Anyway, then we've got the gauntlet and the armor spikes, in case of a grapple, and that... is it.

One ninja I made had a dagger, some shuriken, an Annulat, a punching dagger, and I'm pretty sure he had some other stuff. Maybe a short sword. He had a lot of money and no need to buy armor.

EDIT: Whenever the default paladin player in my group plays rougues, he usually goes all out on weapons. He'll have elbow blades, boot blades, 2 whip daggers, and all kinds of other ****.

Starsinger
2009-07-16, 09:24 AM
I personally find weapons are gross, and if I'm playing a character who needs a weapon, I carry one.

My cousin on the other hand, is ridiculous. One character of his had, two short swords (one flaming one shocking), a greataxe (keen), a vorpal sickle, a long spear, a fiery burst longsword, a flaming bow, 100 daggers, a mace, a spiked chain, armor spikes, and a pair of spiked gauntlets.

Flickerdart
2009-07-16, 09:27 AM
Greatsword, heavy flail, longbow and rapier. The Greatsword is a primary weapon, the flail's for when I need some Bludgeoning, the bow's the token bow and rapier is for fighting underwater with.

Mr.Moron
2009-07-16, 09:32 AM
My current character:

Falchion
Lucerene Hammer
5 Daggers
Longbow
2 Light Crossbows
Battle Axe & Heavy Shield
Armor Spikes and Spiked Gauntlets

None of the magical. That's better handled with spells until I can afford specific weapon enhancements.

kjones
2009-07-16, 09:37 AM
How many weapons?

All of them.

Two of each. Plus 1,000 rounds of ammunition of every type, and 60 daggers.

Carry 'em all around in my portable hole.

(Cookie for the reference.)

Saph
2009-07-16, 09:44 AM
Wasn't that Knights of the Dinner table? I seem to remember the portable hole almost immediately got stolen . . . :smalltongue:

- Saph

sombrastewart
2009-07-16, 09:49 AM
My epic rogue isn't as absurd as I thought, reading this thread. He has a cane rapier as his primary weapon that's cold iron and silver (just go with it), another rapier he keeps on a bag of holding, a silver dagger as his off-hand weapon for his TWF, daggers hidden as many places as I can think of to hide them and he has the hidden weapons from Complete Scoundrel. That's one wrist blade, one elbow blade, a knee blade and a boot knife. And probably a bow in there somewhere, it's been a long time since he used it.

Most other characters of mine just have two weapons, a melee and a ranged. Ranged might mean a bag of javelins or some such, but always at least a sling.

Amiria
2009-07-16, 09:57 AM
A Crusader (5th level) I currently play has

1) Greatsword, masterwork => main weapon
2) Heavy Mace +1 => bludgeoning backup, just recently plundered, replaced a morningstar
3) Dagger => general backup weapon
4) Javelin x5 => ranged weapons, Crusaders don't have bow proficiency ...
5) Lance => she has a heavy warhorse (but can't ride :smallredface:) so why not ?

Sinfire Titan
2009-07-16, 10:02 AM
My Changeling Wizard 3/Master Specialist 10/Recaster 5/Archmage 2 carries a +1 Adamantine Dagger and a +1 Explosive Heavy Crossbow. The dagger is a lockpick (because who honestly casts Knock?) and the Crossbow is...well, if you can't think of a use for explosions, you aren't trying.


My Totemist carries no weapons. He is the weapon.



4) Javelin x5 => ranged weapons, Crusaders don't have bow proficiency ...


Yes they do. They're the only class in that book that is proficient with Bows.

Person_Man
2009-07-16, 10:15 AM
Obviously depends on the level and build. At low levels, there's no reason not to carry 10 different weapon, as a +4 to Trip or Disarm or whatever could be very useful. At mid-high levels, when you have a magic weapon, it's unusual to have more then 3 weapons (primary, backup, ranged).

Of course if you're playing a Haberdash (http://www.giantitp.com/forums/showthread.php?p=5266526) build, there's no reason not to have a few dozen weapons.

Here are a few suggestions I haven't seen yet:

Lance: You never know when you're going to be fighting outside. If you are, then you're crazy to not fight from horseback. If you're a small race, you should always be mounted.

Net (PHB), Razor Net (Dragon Compendium), Lasso (Book of Exalted Deeds). Each imposes a -2 to attack, -4 to Dex, and half movement. Combine them (and maybe enchant one with spell storing) and you can easily take down any enemy within one size category of you with 12ish or lower Dex. Each is an Exotic Weapon. But who cares about non-proficiency penalties for Touch Attacks?

Braid Blade: Dungeon 120: 1d3, 18-20, x2. On a full attack, allows you to make an extra attack at -5, or -2 if you have 5 ranks of Tumble. Even with non-proficiency, it's free extra attack. I rarely actually use it though, due to the cheese factor.

Wand of Flame Blade: Cause you never know when you're going to want touch attacks.

Burley
2009-07-16, 10:16 AM
I had a Ninja who prided himself on his vast array of weapon.
12 masterwork Shuriken
1 pair of Nunchucks
2 Kama
2 Sai
2 Siangham

Also, it was gestalt and I had the UA Shapeshifting Druid variant. I used the Shuriken a lot (until the DM stole them) and the nunchucks because I had no bludgeoning weapons. The others were just because he wore a duster everywhere and like to open in to Intimidate. :smallamused:

John Campbell
2009-07-16, 10:18 AM
My current PC is currently carrying:

a guisarme,
a masterwork longsword,
Razor, a +1 keen adamantine kukri,
a silver kukri,
a cold iron kukri,
a +2-Str-rated composite longbow, which was his mother's,
a sap,
two steel daggers,
and a +3 heavy mace, which we were going to sell but forgot about so I think I'll be using it to crush some skulls until we get around to unloading it.

Plus his hands, feet, elbows, knees, head, etc., which are deadly weapons.

Tetsubo 57
2009-07-16, 10:48 AM
If I'm playing a fighter type I tend to carry one of each weapon type, Bludgeoning, Piercing and Slashing. After that I want some sort of missile weapon. Rarely do I ever carry a polearm unless it is the character's focus.

Non-fighters will usually have a dagger or knife, main melee weapon and maybe a back-up.

Heck, in real life I've carried a knife every day since I was twelve. :)

dragonfan6490
2009-07-16, 11:00 AM
You guys all talk about your melee characters being armed to the teeth, but what about wizards?

My elven wizard carries a longsword, 3 daggers, a short sword, a light mace, a quarterstaff, a heavy crossbow and his spell components:smallwink:.

He's a little paranoid.

Once we hit high enough level, one of them is going to be silver, one adamantine, one cold iron and the mace will be disruption.

Leon
2009-07-16, 11:09 AM
Druid: Glaive and a Spear

Cleric of Torm: Ghost Touch +1 flail, mace of sleep

Archivist: +2 Flail, Morningstar, light crossbow, dagger

Warblade: Masterwork Great sword, short sword, 3 throwing hammers

Rune Bearer: Magic Sword, Great Pick, Battleaxe, Crossbow

Tech Priest: Laspistol, Mono-Great Axe, Overcharged Lasgun, Las carbine

Rasilak
2009-07-16, 11:19 AM
6 daggers (boots, belt and arm sheathes)Two for throwing, two for fighting, one for the friend who inevitably forgot to bring his own and one to leave near the victim for the fingerprints? (At least that's what my Escrima trainer says...)

My chars (in fantasy games) usually carry their main weapon(s) - Either a two-handed weapon, a one handed weapon and a shield or two one handed weapons (in rare cases, or for non-melee-types, sometimes just a one-handed weapon), plus some kind of ranged weapon or a bunch of throwing weapons and a knife/dagger as tool, backup, and when a concealed weapon is needed.

In modern/cyberpunk games my fighter-types usually carry a big gun (rifle, shotgun or the like), everybody has some kind of pistol (or machine pistol), and most also have a knife (except for some martial-arts-types, but they tend to have other cool melee weapons instead). Most also have grenades.
Non-combat-types tend to have only a pistol (or a taser/splatgun for the technical pacifists).

So, my characters tend to carry 3, maybe 4 weapons (not counting multiple instances of the same type of throwing weapon), when they go into the heavy fun. If combat is not expected, most only have one or two weapons with them (if they can leave their stuff at a safe place). However, some of my characters in cyberpunk games have an impressive selection of weapons at home.

Telonius
2009-07-16, 11:41 AM
When I can afford it, a +1 weapon of each damage type (slashing, piercing, bludgeoning) as well as DR-overcoming special materials (silver, cold iron). Primary weapon is adamantine. This generally works out to an adamantine greatsword (primary), a +1 silvered morningstar (or a +1 silvered halberd and a +1 Greatclub), and a +1 cold iron scythe. Also, an emergency +1 dagger in case I'm grappled. I usually also have a ranged weapon, typically a +1 mighty composite longbow (Str +appropriate) with a few silver and cold iron arrows.

It does add up to a decent amount of gold, but it's worth the insurance. A melee combatant can really only do one thing (unless he's ToB): hurt monster with pointy hunk of metal. He should try to do so as often as possible. Nothing more embarrassing than not being able to hurt the enemy because you're unable to punch through DR.

Fhaolan
2009-07-16, 11:42 AM
It depends if they're currently adventuring, walking about town, etc.

However, assuming the default 'in the dungeon now', and using one specific character a barbarian:

Sword, dagger, and mace as default, spear & shield or longbow in hand, depending on exact location. If shortspear, also throwing axes. If longbow, also battleaxe. And if we're dealing with really inclosed spaces, skip the shortspear, shield, longbow and battleaxe, but keep the throwing axes as melee hatchets.

Normally he would have a horse/chariot/henchman that carries the bits he's not currently using, so techncially he has all these things *available* just not on him.

This selection came about because I actually have all this stuff in RL, and I tried carrying it all wandering around a forest and a few steamtunnels, this was about the max I could deal with and switch between with reasonable speed. The fun bit was trying to crawl around under the house in the gear. (Yeah, I'm an idiot really. :smallsmile: )

Choco
2009-07-16, 12:00 PM
I carry at least 1 melee weapon of each damage type on me at all times as my Barbarian. I refuse to use ranged weapons due to fluff/RP reasons.

So yeah, now I got a fullblade, greatclub, and 2 spiked gauntlets, in addition to having Improved Unarmed Strike.

The Dark Fiddler
2009-07-16, 12:02 PM
I'll aim to have as many of these roles filled anytime I make a character, with weapons possibly filling multiple roles.

A heavy weapon, hits hard, likely two-handed. Greataxe or Greatsword.
A backup weapon, one handed. Anything really.
A light weapon, for grappled and swallowed use.
A ranged weapon.
Piercing damage.
Slashing damage.
Bludgeoning damage.

John Campbell
2009-07-16, 12:04 PM
You guys all talk about your melee characters being armed to the teeth, but what about wizards?

Heh. My last character (seen to the left) carries:

Kaldjarnr, a +5 keen frost surge icy burst dwarvencraft cold iron greataxe that provides cold resistance 20 when wielded,
Draugbanr, a +2 returning sacred undead-fiercebane changeling dwarvencraft silver short spear,
Bitr, a +2 returning implacable wounding changeling dwarvencraft adamantine short spear,
Sieðspjot, a +2 returning spell-storing illusion bane shattermantle changeling dwarvencraft mithril/darkwood short spear,
a dwarvencraft cold iron dagger,
2 regular shortspears (started out with three, but I threw one off a ship and never bothered replacing it, because I was making the enchanted ones by then),
2 regular daggers,
a pair of adamantine gauntlets as part of his full plate,
and, strapped to the saddle of Kolsvartr, his stone golem horse, a Large dwarvencraft cold iron greatsword... for his familiar.

And Wizard 14 casting, with effective caster level 17.

He made them all himself.

The dwarvencraft cold iron dagger and Large greatsword were the result of me going, "Y'know, I've got all this cold iron lying around. And I've got a +19 on Craft (Weaponsmithing). And I've got fabricate. Why is my dagger not even masterwork?"


The character I have queued up for our upcoming Pathfinder game (starting at 2nd level), has only:

a saber,
a lance,
a +5-Str-rated composite longbow (and the Strength to use it),
a kukri,
Zûbardh, a light warhorse (at 2nd level, yeah, that's a weapon),
and Burgûl, a wolf.

The Rose Dragon
2009-07-16, 12:04 PM
Plasma tongue repeaters. Two of them. With Righteous Devil Style. Because nothing is cooler than using Gun-Fu in a wuxia setting. Take a badass trenchcoat and a fedora hat to go with it for extra awesomeness.

Thrawn183
2009-07-16, 12:05 PM
I had a chameleon in an eberron campaign setting who's primary weapons were 2 kukris, 2 elbow blades, 2 boot blades and a double scimitar. Ie. these were the weapons he ended up using every fight. He had a lot more just stored away.

If I remember correctly he was some sort of ninja/ranger/swordsage/chameleon build. That was crazy fun.

Sstoopidtallkid
2009-07-16, 12:38 PM
I have all of the following:
Primary weapon
Backup weapon
Reach or non-reach version of the primary weapon for situations where I can't 5' step
Ranged weapon
Dagger
Some way of overcoming all types of DR

Most of them are just masterwork or so, because I'm cheap, but generally, you don't need more than a good weapon, and a couple weapons for those situations where your best weapon is useless.

Alejandro
2009-07-16, 12:56 PM
My character carries:

1 Rapier, belt scabbard
1 Whip, belt, opposite side from scabbard
1 Whip Dagger, in backpack (Heward's Handy Haversack)
1 Light Crossbow, with fold-down bayonet, slung close to backpack
1 Light Mace, in backpack
6 Daggers, kept up sleeves, in boots, in small sheath on small of back, or in the backpack, as situations require
1 Boot Blade (Complete Scoundrel) inside right boot sole.

Mindleshank
2009-07-16, 01:01 PM
My swashbuckling Assassin carries 4 short spears, a rapier, am icy kukri, a flaming scimitar, a flail, a regular kukri, and a long spear.

My primary would be the Scimitar and kukri combo, secondary rapier kukri combo, and the rest is stuff i have collected in case i need bludgeoning damage or a reach weapon or range.

kjones
2009-07-16, 01:03 PM
Wasn't that Knights of the Dinner table? I seem to remember the portable hole almost immediately got stolen . . . :smalltongue:

- Saph

Cookie for you, Saph. Of course, this is distinct from the time that Brian devised an elaborate security system to protect all his equipment stored in an extradimensional container attached to his belt... and then the belt was severed and swiped by a cutpurse. :smallbiggrin:

Myrmex
2009-07-16, 01:10 PM
My last character, Beguiler5/Mindbender1, carried a shortsword, three daggers, a longspear, a morningstar, a hand crossbow, and a +2 flaming greatsword (sized to an ogre). He also had tanglefoot bags, thunderstones, alchemists fire, acid flasks, and holy water.

He was a gnome with 5 str.

:smallbiggrin:

adanedhel9
2009-07-16, 01:11 PM
Usually three - primary, ranged (or melee with the primary is a ranged weapon), backup (I favor light hammer).

One of the characters in a game I'm running is a weaponsmith; he walks around with a backpack full of weapons, both of his own making and from the corpses of his enemies. Several sessions ago he decided to go through his list and sell all the redundant stuff; I think he earned over 1000 gp and still has a dozen or so weapons.

Badgercloak
2009-07-16, 01:13 PM
Primary weapon.
Secondary weapon.
Ranged weapon.
Back-up weapon.
Daggers, usually two to four.

Depending on the character build the list changes.

Piedmon_Sama
2009-07-16, 01:16 PM
When I was first playing D&D as a kid, I would always get at least two backup weapons (not including a dagger) for my PCs, and always note I had "locking gauntlets" because I was terrified of being disarmed.

Nowadays I'm much more lackadaisical, I guess. My characters have one signature weapon generally and I don't even bother to equip any spares. Then again, I've long since learned the pain of encumbrance, so I guess you could say my new philosophy is the lighter you can travel, the better.

skywalker
2009-07-16, 01:51 PM
My first ever D&D character was a paladin. He carried the requisite lance, along with a bastard sword, a shield, and a truncheon (from BoED) for when I didn't want to bring out the sword. Also a rapier in case someone wanted a duel. He was pretty big on the honor stuff. The seeming lack of a light weapon is solved by the sword being a sun blade. Always have a stomach weapon for when you are consumed.

My Call of Cthulhu character was noted for the vastness of his equipment. This was because the Keeper said "Look thru the equipment list. If it's reasonable, I'll let you have it because it's easier that way." So I spent an entire sheet of paper listing out my equipment. Mainly not weapons, tho. A rifle, a shotgun, and a pistol. Simple stuff.

The barbarian I played for a short campaign carried a great-axe. That was it.

I played a swordsage with only three weapons. He used the quarterstaff on nearly everything, saved the sword for those who deserved it, and the dagger for grapples/being swallowed.

My current 4e warlord carries only a longsword, a shield, and some javelins. 4e just doesn't make it worth it to have a bunch of weapons, since there's very little disarming/sundering and being grappled/swallowed doesn't affect you.

Alejandro
2009-07-16, 01:56 PM
Every character should have a dagger or knife. Not just for combat purposes, but (assuming the game has at least some quasi Middle Ages feel to it) the concept of eating utensils as knife, fork, and spoon was limited mostly to the nobility. Assuming the characters are not a party of nobles, they are probably doing almost all their eating with their hands and a knife/dagger.

Deepblue706
2009-07-16, 01:57 PM
In 3E I always have a One-Handed weapon at low levels, because I find shields are very useful until you can take a few hits. But I also always have a Two-Handed Reach weapon for when I can't get in close, or need to deliver bigger hits. I always have a medium-to-long ranged weapon because you can't assume melee will always be the best option. I always make sure to have a ranged Slashing or Bludgeoning thrown weapon, for both Sundering at a distance, and for use in grapples (they're generally considered Light melee).

So, I might have a set that has:

Guisarme
Flail
Javelins
Throwing Axes

or

Lance
Longsword
Crossbow
Light Hammer


or

Longspear
Club
Sling
Dagger

etc.

Origomar
2009-07-16, 02:16 PM
all the characters ive made generally have a main weapon, a single dagger, sometimes a backup weapon, and a ranged weapon.

quick_comment
2009-07-16, 02:21 PM
I usually carry my main weapon, on which I try to get metalline, magebane, diamond mind and whatever else I can get.

A back up ranged weapon. Usually nonmagical with some expensive arrows. I shouldnt be using this often. ChaoticAndEvilOutsiderbane arrows, things like that.

A back up dagger, often combined with the assassin spell that lets you hide the weapon in your arm. Take that, stupid guards who think I am unarmed! Greater Insightful strike! Have at you!

A force weapon.

I dont need an adamantium weapon because if I am using a weapon, Im a martial adept. I can punch my way through steel walls with stone dragon.

Oh, also spellblade on my main weapon, usually against dispel or greater dispel.

only1doug
2009-07-16, 02:26 PM
My current character (gish) has:

+3 adamantine Maul
mundane longsword
+3 dagger of ghostbane (recently looted, not yet sold)
clap of thunder (sonic touch attack from reserve feat)

Inhuman Bot
2009-07-16, 02:29 PM
I play Iron kingdoms, so I currently carry..

4 millatary pistols.
1 long rifle
a longbow
a sythe
a scimeter
a variety of explosives
a 'jack wrench
an archantrich torch

That's standerd loadout. If your wondering, I'm an Rogue/Assassin/Sorcerer/Warcaster. Not optimized, but fun.

archmage45
2009-07-16, 02:30 PM
My martial characters tend to carry a bladed primary weapon, a bludgeoning secondary weapon, a ranged weapon, and a dagger or 3.

My arcane characters tend to carry a bludgeoning primary weapon and daggers.

Hannes
2009-07-16, 02:34 PM
My rogue wields a Large longspear and daggers. He was also planning on grabbing a Large greataxe or greatsword, but didn't want to waste a feat on it.

quick_comment
2009-07-16, 02:35 PM
My rogue wields a Large longspear and daggers. He was also planning on grabbing a Large greataxe or greatsword, but didn't want to waste a feat on it.

Get a wand of master's touch.

Hannes
2009-07-16, 02:37 PM
Get a wand of master's touch.

Not really familiar with that spell, though. Where's it from and what's it do?

herrhauptmann
2009-07-16, 02:37 PM
My last 3.5 warrior: (level 12)
+2 magic greatsword
Spike gauntlets
MW Morningstar (bludgeoning AND piercing)
MW Kukri
MW Composite Mty+2 longbow.
I would have made teh morningstar magic and everbright if I had had the cash.

Level 4 chainfighter (3.5)
+1 chain,
MW mace
mw dagger.
Composite longbow. Ended up giving to the thief because he wouldn't get himself a ranged weapon of some sort.

My 3.5 characters, I try to cover my bases with bludgeoning, smashing, piercing. Also have some form of ranged weaponry, and something light I can use in a grapple.


2nd Ed fighter: (long time ago)
Magic broadsword
Backup broadsword
Daggers
Halberd
Heavy Mace
Short Bow with hunting arrows and stone arrows.
My second character ever, I really forget why he had all those.

Decoy Lockbox
2009-07-16, 02:54 PM
Our party was meeting with a tribal chieftain, and his guards asked us to leave our weapons at the door. My fighter dropped off a +3 frost longsword, +2 vicious longsword, +1 longsword, mundane longsword, +1 thunder javalin, 10 mundane javalins, 10 mundane daggers, and a shovel. I was surprised too.

quick_comment
2009-07-16, 02:56 PM
Not really familiar with that spell, though. Where's it from and what's it do?

Its from complete scoundral. It gives you proficiency with a particular weapon (not a particular weapon type, but that greataxe or whatever). Iirc, its 1 minute/level and swift action casting.

Coidzor
2009-07-16, 03:19 PM
Rogue 5/Fighter 5 (yeah, this is the first character I had that made it past 3rd level...x.x)My last rogue-fighter that I played carried as his primary weapons a +1 Shocking Burst spiked chain and a +1 Freezing Composite Longbow (Mighty+1). In addition to these, he carried a masterwork shortsword, a sap, a club, three daggers (1 MW and a trophy, one original, and not sure where the last one came from but it's on his character sheet), a MW falchion (trophy), a +2 rapier we found in a swamp but never remembered to sell so I conveniently held on to it, a +1 longspear (currently on loan from the party barbarian because we were fighting some ghosts before I got my chain enchanted and I had forgotten about the rapier in the bottom of my backpack), a Masterwork Dragonchain (from RHOD), and a regular chain (blunt damage version of spiked chain)


+1 Shocking Burst Spiked Chain
Blunt Chain
MW Dragon Chain
+2 Rapier
+1 Longspear
Club
3 Daggers
+1 Freezing Longbow
Sap
2 MW Shortswords
MW Falchion


As for what I actually used... Well, I mostly tripped people for the paladin and barbarian and monk to beat down. :smallbiggrin: Once I tripped a manticore out of the air!

As for my other characters, all of them come with a club and a dagger in case of emergencies. Even the ones who are armed with morningstars (clerics, all three of 'em... or was it four?).

I had another first level rogue who came armed with a quarter staff, club, sap, short sword, longspear, 5 daggers (for throwing), a sling, and a light crossbow, and was a gnome teenager who decided to try picking the locks of the master locksmith in town and found himself in the secret dungeon the rest of the party was searching through. When they found his gear (he'd been captured), it looked not so much like a backpack as a very angry hedgehog that a wizard had gotten its hands on.

then they sold me back to the gnomes who promptly ate my character sheet so I had to make up another character who the party hired on as a trapspringer/spelunker along with a ranger as scouts. This character just had a morningstar, longspear, light crossbow, sling, club, and daggers.

Assassin89
2009-07-16, 03:21 PM
3.5 Human cleric of Pelor (level 3)
Club --> Morningstar

My 3.5 half-elf cleric of St. Cuthbert (formally Corellon): (level 5)
longsword -> heavy mace -> +1 good aligned heavy mace
light crossbow

warrl
2009-07-16, 04:42 PM
I'm still working out my first 4E character, who (present version) will begin level 1 with:

* Double sword
* Two daggers
* Sling

Jergmo
2009-07-16, 04:49 PM
My level 10 Rogue/Swashbuckler has a +1 Keen side-sword (basically a rapier that does both slashing and piercing), +1 Shocking dagger, a cold iron dagger, a silver dagger, a masterwork light mace, a whip, and a masterwork repeating light crossbow.

Alejandro
2009-07-16, 04:56 PM
My level 10 Rogue/Swashbuckler has a +1 Keen side-sword (basically a rapier that does both slashing and piercing), +1 Shocking dagger, a cold iron dagger, a silver dagger, a masterwork light mace, a whip, and a masterwork repeating light crossbow.

We are quite alike! :)

AslanCross
2009-07-16, 05:21 PM
The paladin in my first campaign had two greatswords (he didn't want to let go of his original masterwork greatsword for sentimental reasons), a lance, and a composite longbow, I think. I snickered whenever I saw his character sheet, because it said they were all on his back.

Eventually he moved the lance to his mount.

When I played a Warforged Warblade in Eyes of the Lich Queen, he only ever needed one weapon: an executioner's mace. He had his slam too, though.

The dwarf crusader in my Eberron run on Red Hand of Doom has a +1 maul, a mwk greatsword, and a composite longbow.

Weezer
2009-07-16, 05:33 PM
I usually dont arm my characters that much, a main weapon (or two if TWF), a secondary weapon of opposite damage type, a ranged weapon (bow if proficient, cbow if not), and a large number of daggers. The number of daggers depends on the character, 2-3 for most characters but at least 6 for rogues/skillmonkeys.

PrismaticPIA
2009-07-16, 05:51 PM
This happened to me once. I was playing a character concept based around throwing large numbers of daggers, something like 13-15 a round. So I made bracers, armor, and a belt out of dagger sheathes. I also carried an absurd of daggers in a bag of holding. Well, I entered a city with did not permit non-citizens to carry weapons.....f***.

It took me 59 rounds (the party counted) to remove all the daggers on my person.

Hannes
2009-07-16, 05:59 PM
This happened to me once. I was playing a character concept based around throwing large numbers of daggers, something like 13-15 a round. So I made bracers, armor, and a belt out of dagger sheathes. I also carried an absurd of daggers in a bag of holding. Well, I entered a city with did not permit non-citizens to carry weapons.....f***.

It took me 59 rounds (the party counted) to remove all the daggers on my person.

Assuming one dagger per round (I have no idea how many it really should be), wouldn't they weight, like, TOO much?

Gamgee
2009-07-16, 06:00 PM
If I am playing a soldier in Saga a typical load out is as follows. This is minimum.

Blaster Carbine
- Scope
- Mini Grenade Launcher
- Range Finder
- Bayonet

Knife.

Heavy Blaster Pistol

Some Martial Arts training
------------------------

That is the minimum I will have for any soldier, very versatile. Although depending on what kind of soldier I am going with I might switch the carbine for bigger or more specialized weapons. If I am trained in advanced melee weapons I go with a Vibro-bayonet

Berserk Monk
2009-07-16, 06:09 PM
It depends on the character:

Wizard/sorcerer: nothing or a staff/spear

Druid: staff and/or scimitar

Cleric: Usually just the weapon of my deity

Rogue: short sword and some form of ranged weapon

Ranger: Two one handed weapons and/or a bow

For all the warrior classes: a two handed weapon

Thurbane
2009-07-16, 06:21 PM
My dragon shaman carries a +1 vicious morningstar, cold iron mwk morning star, mwk sickle, sling & bullets and a javelin of lightning.

Tangent: I was watching the gameshow Millionaire Hotseat the other week, and one of the early questions was "To carry many weapons is said to be armed to the...?". The contestant answered "Nose!". :smallbiggrin: :smallredface:

PrismaticPIA
2009-07-16, 06:33 PM
Assuming one dagger per round (I have no idea how many it really should be), wouldn't they weight, like, TOO much?

Move action. My character was pretty strong ^.^

Dixieboy
2009-07-16, 07:22 PM
=D
Now I'm picturing some big fancy nobleman running around with a squire carrying a golf bag and calling out what weapon he needs.
"Greatsword!"
"Guisarme!"
"Hmm... this one looks tricky... spiked chain!"

I had that as a character concept for a oneshotter once.

The squire that is, one day he had been asked for a weapon he did not have in the bag, and as a result he had to go on an epic journey to find the weapon his master needed.

Wraith
2009-07-16, 07:23 PM
I'm usually quite "sensible" when it comes to weapons - I'll rarely carry anything other than:

My Preferred Weapon (whatever it is I feel lik using as my character's 'defining' weapon, be it a Scythe or a pair of daggers)
A similarly shaped backup weapon (If I'm using a Two-Handed Axe and lose it, I'll pull out a handaxe. If I'm using a +5 Keen Bastard Sword of Flame and lose it, I'll probably have a +2 Bastard Sword slung because it's the best of whatever else I can find)
A pair of Gauntlets or spiked knuckles, for an absolute emergency situation

I usually won't even carry a Ranged Weapon, if I'm not intending to make it my main focus. Guess I work too hard at being 'realistic' in a game involving flying orks and spider-shaped Gods. :smalltongue:
Sci-Fi games tend to bring out the worst in me, though - as soon as I can legitimately say "I have powered armour and a belt with lot of pockets on it" I will be abusing the Encumberence rules for all they're worth.

I currently have a character in SLA Industries armed with:

Large calibre machinegun, linked to a 500-Round ammo bin worn on his back, complete with telescopic sights, a tripod, a stock, a laser pointer, silencer, supressor, everything...
A highly reliable pistol that has been modified to use rifle-sized ammunition "just in case"....
A pair of powered swords worn in sheaths at his hips...
A powered set of knuckledusters on either hand (plus a spare that acts like a 'tazer, should I be in a benevolent mood)...
A complete set of grenades; lethal, concussive, EMP and gas....
An unpowered boot-knife, tucked away somewhere for emergencies.

And coming up soon... cybernetics! :smalltongue:

Ecalsneerg
2009-07-16, 07:32 PM
At the very minimum, my characters carry a light crossbow and 6 daggers. Preferred armaments are added on top, but as I tend to like dagger-toting characters, they're not always needed. Although then dagger count sky-rockets.

Guancyto
2009-07-16, 07:48 PM
Yeah, crossbow and a knife are pretty much standard-issue even for my non-Wizards. The one is easy to train with, load, fire, carry, and can be fired from prone/behind cover. A dagger is handy for wilderness survival, usable in a grapple or while stuck in something's gut, can penetrate multiple DR types, threaten adjacent squares, set up flanks and is easy to conceal.

What's more, if that's your standard loadout you don't give off the "walking armory" vibe that makes people who value their teeth cross the street to avoid you, and makes thieves pay attention to you.

Sissyphus
2009-07-16, 07:59 PM
heh i'm always a walking arsenal of a fighter, not much armor, but i usually focus on dex anyways:
primary +5 Composite greatbow (5), Speed, distance, collision.
Primary melee's: +5 unholy speed rapier (silver); +5 holy speed rapier (cold iron)
secondary melee: +5 flaming, shocking, freezing, thundering bastard sword
extras:
(4) +3 masterwork daggers: one up each wrist, one in my boot, one under the armpit
Sling worked onto the end of my sleeve (looks like a pattern design)
Garrote wire hidden inside the seams of my cloak
a pouch of darts (6) with sassone leaf residue tied under my wrist
a whip knife hooked in the small of my back, whip trailing down so i can quick draw it as a suprise attack (of oppertunity)
3 javelins
glove of storing holding a brilliant energy dagger (dm ruling, if it regrows(forms whatever) in their heart, it is a coup de grace attack)
sassone leaf residue poisoned throwing needles hidden in the seems of my clothing
2 boot knifes
2 knee blades
2 elbow blades
2 wrist knives (on top, the sheaths are on the bottom)
belt with hollowed spaces carrying of oil of impact sling bullets (20)
Drow hand crossbow(repeating, hooked into the back of my cloak) with 4 cases of darts (oil of impact darts, smeared with sassone leaf residue)
boot pockets with multi use knives, one becomes lockpicks, the other a file:smallwink:)
Spiked gauntlets
spiked leather armor
and last but not least, a whip coiled up around my head like a headband

the dm gave up trying to capture us a while ago, (did they take my boots? no, good, i reach down and pull the tiny silver dagger from my left boot pocket, slide the blade off, and use the file side to saw through the bars)

a walking armory yes but since 90% of it is stored out of sight, no one ever gives a second glance, just a simple fighter type coming for a drink (my only visible weapon are usually my bow and my backup sword :smalltongue:
except for a few theifs, who discovered why poison immune races have it fun (i covered about 75% of my gear with a racially immune poison)

feh forgot i usually do adamantine on my backup and arrows

Chineselegolas
2009-07-16, 08:07 PM
Normal Combat Character
Primary weapon, always important
Back up weapons, incase of disarm, sunder, etc.
Bludgeoning, Piecing and Slashing (Two of, whatever main isn't)
Main weapon in all special materials, all good
Bludgeoning adamantine weapon for opening doors or whatever
Daggers of all for materials, nothing special other than that.
Assortment of normal daggers, just incase

Master of Masks Character:
Handy Haversack with a masterwork version of every weapon. Simple, martial and exotic. Then primary weapon with enhancements, and back up primary weapon. Then a couple dozen masterwork daggers.

Gadora
2009-07-16, 08:10 PM
I currently have a wood elf ranger built mostly around throwing things. He carries:

A mwk trident named Vilfel
A mwk warhammer named Kaehspar
A mwk longsword name Talnae
A mwk composite longbow(+4 Str bonus) named Kansah

36 arrows (started with 40)

4 light hammers
3 throwing axes
10 daggers (worn in a knife vest)
2 saps

This comes to an even 50 pounds of weapons (minus 4 arrows).
TWF+quick draw+point blank shot+far shot= :smallbiggrin:

My fighter carries a mwk born-out-of-wedlock sword (long story) and a heavy crossbow. He runs around in full plate with a tower shield. He's also fun.

Thurbane
2009-07-16, 08:10 PM
=D
Now I'm picturing some big fancy nobleman running around with a squire carrying a golf bag and calling out what weapon he needs.
"Greatsword!"
"Guisarme!"
"Hmm... this one looks tricky... spiked chain!"
I saw a movie a while back (Zipang?) about a swordmaster who had his squire carry an assortment of swords around for him to chose from. :smallsmile:

Tar Palantir
2009-07-16, 08:13 PM
My most heavily armed character was actually a non-melee, straight-up sorcerer. He had a +1 Skillful Sizing Morphing Shocking Flaming Frost Corrosive Morningstar (we named it Batman. Not the character, mind you, just the weapon). In addition, he had a lead lined pocket in his boot heel, which contained a portable hole, which contained his Thinaun dagger (it was an evil campaign, and I abused the souls-as-crafting-XP rules from BoVD to no end), as well as a Half Dragon Elephant Eidolon (a non-Euclidean geometry type golem from Lords of Madness). Guards are prepared for the eventuality that someone will smuggle a knife into prison, but a half dragon elephant Chthulu golem? No one is ready for that.

Back on topic, all of my other characters have only had their main weapon, no backups. ^ was for an evil campaign, and I kept all of that a secret from the party, in case they turned on me. Yay paranoia!

Sissyphus
2009-07-16, 08:37 PM
tar palantir has reminded me of my favorite thing ever, the portable repeating ballista project: we kept getting captured, so one time we planned ahead, we had a warfored in the party and me (wizard) and the artificer actually took him apart and built a cache into him (it could be opened only from the inside) then we stowed a portable hole in there, put a +5 masterwork Flaming, Freezing, and Elcetric burst thundering ballita in him modified it to shoot 5 sawblades at once, and armed him with +5 master work sawblades (and automata to reload him), the dm tod us we could do it once but never again (he also banned us from using souls for xp for crafting but who cares) (we were so tempted to make it shoot 40 vorpal sawblades but we did't)
the warforegd carried nothing, it was so funny (ha, fighter going unarmed, my army of monks shall crush you)

Arbitrarity
2009-07-16, 08:41 PM
Fighter with a composite longbow, heavy flail, spiked chain, greatsword, and a few daggers for good measure.

Bard (sorta....) with a staff (+1 defending warning/+1 Spellstrike parrying runestaff of power), whip (barbed, shadowstriking), composite longbow, a few daggers (one was +1 eager), and an eternal wand of girallon's blessing.

I prefer to minimize weapon costs with the bare essentials and non + equivalents, and carry a variety of masterworked backups. At mid-high levels, chained greater magic weapon makes every weapon I carry still quite useful.

Glyde
2009-07-16, 09:03 PM
My current record is held by my Blade/Warblade character.

2 longswords, 1 longsword of dancing, 1 greatsword, 1 scythe of wounding, 1 poison longsword (Not sure on the details), a bunch of throwing knives, and a morphing arm.

He doesn't carry all of them at once, of course, but thinking about it is pretty funny.

John Campbell
2009-07-16, 11:55 PM
My rogue wields a Large longspear and daggers. He was also planning on grabbing a Large greataxe or greatsword, but didn't want to waste a feat on it.

Dip a level in Fighter or other Martial Weapons Proficiency (all) class. Rogue 20th is worthless anyway.

Deadmeat.GW
2009-07-17, 05:24 AM
In D20 3.5 my Druid carries scimitar, a club (small) and a quarterstaff.

In legend of the 5 rings my Jojimbo carries the Daisho, a No-Dachi for when I face people with carapace, a yari and a Naginata (the last three are rolled in my travelling pack, slung diagonally across my back with a leather strap buckled to the front so that I can drop it when I enter a combat).
I have had to replace the yari twice sofar as I lost it or damaged it.
The Yari I tend to throw when I know I am fighting in a battle at the beginning of the fight as a ranged weapon.
Honestly, the one weapon I am carrying that I am not sure why is the naginata which I have used once sofar when we were facing an ogre since it was a weapon that allowed me to fight the ogre without having the step too close and as it did more damage then anything else I was carrying at the time.

Kaiyanwang
2009-07-17, 06:14 AM
Dip a level in Fighter or other Martial Weapons Proficiency (all) class. Rogue 20th is worthless anyway.

I'm sure that a dip could be a good Idea, but remember that uncanny dodge against other rogues scales with rogue levels. So yes, you can do better but no, is not completely worthless.

I'll second the dip in this case, anyway :smallwink:

John Campbell
2009-07-17, 10:52 AM
I'm sure that a dip could be a good Idea, but remember that uncanny dodge against other rogues scales with rogue levels. So yes, you can do better but no, is not completely worthless.

Uncanny Dodge doesn't scale; either you have it, or you don't. Improved Uncanny Dodge does scale.

The obvious answer to that is to make the dip Barbarian, which also gets Improved Uncanny Dodge and so its levels stack with Rogue levels for the purpose. And if you're going to grab one level of a primary melee class, you can do worse than getting Fast Movement and Rage for your trouble... the former, especially, is very handy for a Rogue.

Stormthorn
2009-07-17, 11:31 AM
Main weapon and an adamantium secondary weapon as starting equipment.



Our party was meeting with a tribal chieftain, and his guards asked us to leave our weapons at the door. My fighter dropped off a +3 frost longsword, +2 vicious longsword, +1 longsword, mundane longsword, +1 thunder javalin, 10 mundane javalins, 10 mundane daggers, and a shovel. I was surprised too.

Where where you keeping all those?

Coidzor
2009-07-17, 12:00 PM
Must've had a special javelin quiver on his back and wore his longswords on his belt and the small of his back. Or possibly an Ehlonna's quiver?

The daggers of course could be anywhere. Two in the boots, two on the belt, six in a bandolier/vest/chest harness....

SilverSheriff
2009-07-17, 12:29 PM
One of my characters had:

100 Daggers. All returning.
+5 Longsword.
+5 Longbow.


:smallbiggrin:

I don't know why all these Daggers had to be returning but they surely weren't just returning; at least every 5 had a different enchantment.

Needless to say this character kicked so much ass that he got boring and had to be replaced.:smallsigh:

Stormthorn
2009-07-17, 01:34 PM
Ok, now hiding 100 daggers on your person would be hard. You would also clink a lot as you walked around.

In the game im DMing i only make people tell me where they keep every weapon beyond the first two.

Coidzor
2009-07-17, 01:39 PM
With that many daggers on your person, I think your armor class would be affected...

SilverSheriff
2009-07-17, 02:43 PM
I had this cloak from a Forgotten Realms book that acted like a Bag of Holding for weapons.:smallwink:

mistformsquirrl
2009-07-17, 06:17 PM
Alternate solution:

Daggermail armor >.> Think scalemail, only detatchable and throwable. >.>

Innis Cabal
2009-07-17, 06:21 PM
In one game it got to the point everyone had a +1 dagger simply for eating purposes. Though it also made getting swallowed whole alot harder to pull.

Eldariel
2009-07-17, 06:22 PM
My arena Warforged Barbarian. He had a Greatsword, three Guisarmes, Longspear, five Javelins and ten Spears lodged around the various locations of his hull (he made use of all of them except for the Greatsword).

oxinabox
2009-07-18, 12:14 AM
My fighter: (he's very underpower'ed)
+1 magic Dagger (primairy)
Masterwork Dagger (he made it himself)
3 daggers

3 short spears (second primary)
a shortbow.
soon he will get a halberd (or maybe i can convice the dm i ment to take glaive focus, it's in my backstory...)


My wizard (elf)
longsword
longbow
masterwork longbow
Composite Longbow

he's never had to use them, but he trances with an arrow knocked, that clerics out to get me.


in a game i was DMing the Dwarf fighter was carrying around
20 tridents and 20 heavy crossbows. as well as a fullbalde.
He must have looked like an echidna.
They had just killed a small army of sahuagin (or more the wizard did)
and were going to equipt their crew.

he had +6 str mod.

AslanCross
2009-07-19, 06:31 AM
Related question: Have any of you (or your DMs) actually set the capacity of a backpack? I mean if Heward's Handy Haversack and Bags of Holding have capacity limits, why wouldn't a mundane burlap pack have one? It never seems to be stated anywhere.

KIDS
2009-07-19, 06:36 AM
My elf fighter (3.5) currently carries a ranseur, MWK greatsword, longsword, buckler, javelin and dagger. He has been called a walking weapon rack, and that probably fits because he uses all of those during the course of any one battle.
My human ranger/shaman currently carries a magical longbow, magical totem, magical longsword and a nonmagical hidden dagger.

Tetsubo 57
2009-07-19, 06:48 AM
Related question: Have any of you (or your DMs) actually set the capacity of a backpack? I mean if Heward's Handy Haversack and Bags of Holding have capacity limits, why wouldn't a mundane burlap pack have one? It never seems to be stated anywhere.

Real world packs are usually measured by volume. I saw a review of a 35 liter pack just the other day.

I don't ever get that picky. If someone looks like their trying to carry too much stuff, I just tell them that. :)

Lycar
2009-07-19, 07:18 AM
Hm, arsenals... they run the scale form my

Street Urchin/Thug : Greatclub. Period.

to my Mercenary/Thug who 'rode into town on his maille-clad warhorse, bristling with enough weapons to arm an entire squad of soldiers':

Primary: Spiked light shield and longsword or flail plus short spear for initial ranged attack.
Mounted: Lance + shield, sword or flail as needed.
For backup: 6 daggers. Two of them hidden in each boot. Hopefully he makes his Bluff check when he's asked to disarm and drops all his stuff and produces only one boot dagger... :smalltongue:

Also: Ranseur. Because the poor thing rarely ever gets used and an infantry-based reach weapon is nice to have.

Plus composite shortbow and 3 quivers. Sometimes a mounted archer can be pretty devastating too.

More stuff:
Thug/Cleric of Finder Wyvernspur: B-Sword. It's his gods favoured weapon, plus allows entry into Exotic Weapon Master. That plus Perform (weapon Drill). Backup weapons include dagger, morning star/flail and a long bow. Plate mail has armour spikes, but this is mostly for the 'chaos warrior' look then actual use in combat.

Noble courtier who posessed only a fraction of the arcane powers most nobles have in his world and was forced to turn spy to avoid execution following a botched intrigue (bard, what else?): Short sword and short bow as long as he was masquerading as a wandering minstrel. Later picked up a quarterstaff +1, mostly as a prop to help his disguise as a wandering sage/sorceror (hid the short sword on his person, had lost the bow). Later he wore a breatsplate and a greatsword to pass himself off as a wandering barbarian (fortunateley he by then had 'inherited' a Hat of Disguise. Also, Spymasters get martial weapon proficiency. ;)) (Game lasted for over 2 years and was the best PbP game ever. Look for Age of Ruin if you are curious.)

Feline-themed noble with levels in Mystic Ranger and Warblade and Fey Heritage who does TWF with kukris (and Tiger Claw manouvers): Twin Kukris +1, long bow. (Was the son of above bard. Follow-up campaign. Sadly, DM graduated and dropped DMing :()

Exoticist Fighter and weaponsmith made for a pirate-themed game that didn't live past the first 20 or so posts: Siege (great) crossbow, heavy repeating crosswob, hand crossbow, those bracers from Arms & Equipment guide which are also hand crossbows, short sword. And bolts. Lots of bolts.

Wilderness Rogue/Fighter weaponsmith/armsmaster/mechanic who fancied himself a tinkerer (he learned under a gnome, 'nuff said...): Self-made spring-operated hand crossbows. That's right, dual wield. Of course, even in an Eberron game the rules don't really support this. But it's okay, the game died anyway... :smallsigh:

Claims adjuster for an insurance company (Feat Rogue): None right now but will get himself a large-calibre handgun ASAP. A lot of houserules concerning firearms and recoil penalties for multiple shots/round + a low strength...

Shifter Rogue/Mystic Ranger: Hand crossbow + dagger. He isn't much of a fighter. Also has a Hide skill of 17... He likes to see rather then be seen for obvious reasons. :smallwink:

Karl, siege soldier (Fighter): Pavaise (think tower shield deployable as cover), heavy crossbow, short sword. (DM had to quit.)

A Retiarius gladiator for a short-lived arena game used trident and net obviously.

A White Raven Warblade for another defunct game used large shield and short sword + javelin. Would open hostilities with a javelin throw.

A Monk/fighter for a game that never started was once a bodyguard (monk) but now had to work as a town watch guard. In banded mail. Using a large shield and a flail. Still could make use of Impr. Trip though. And use a net (non-proficient) to subdue troublemakers.

A knight (fighter levels) uses his lance, longsword + shield and his warhorse of course. Also has a light crossbow and a backup dagger in a belt sheath. Gauntlets come with the full plate.

A wandering bard (rogue really, needs to find a teacher to become a real Bard bard) just uses a quarterstaff and a sling.

A former orc army ranger (Shadowrun) who now works for Doc Wagon has skill ranks in Machieneguns and Automatic Weapons. On the job he uses an Ares Alpha assault rifle (+grenade launcher). Off-duty a Cheska Scorpion (machine pistol) and he has a FN HAR too. Plus a knife.

A stonemason/grave robber for an egyptian-themed game I am applying for (most of the games I am in are running at a snails pace... not a good sign... so..) will be using a mace. Too bad light hammers are martial weapons though, they would fit for a stonemason. :smallconfused:

Another game might see a rogue who is more a conman and cutpurse. He has a masterwork rapier to go with his courtier's outfit (and fake jewelry) plus a dagger. (When danger reared it's ugly head, he bravely turned his tail and fled. :smallbiggrin: That's what the Run feat is good for... plus masterwork buckler because ACP 0 doesn't hurt.)

I had a few more characters, but either their games are long dead (and CS deleted) or they never were accepted into a game (before CS got made or it got deleted), so I don't remember details.

I also try to get some of the old guys into new games. My cleric of Finder Wyvernspur is in his 3rd incarnation now. At least that game is stable, if a bit slow.



Lycar

AslanCross
2009-07-19, 07:19 AM
Real world packs are usually measured by volume. I saw a review of a 35 liter pack just the other day.

I don't ever get that picky. If someone looks like their trying to carry too much stuff, I just tell them that. :)


D&D items almost never have dimensions, though, so it's kind of difficult to use that. In general I let them carry as much as they can carry anyway. It's just pretty odd for the HHH and Bag of Holding to have limits while the regular backpack is effectively bottomless, limited only by the character's strength.

Ninetail
2009-07-20, 12:24 AM
Pretty much all of my PCs carry a dagger. It's just too useful as a tool and holdout weapon not to. The sole exception was a stuck-up and rather clueless scion of a noble family who'd never dream of something so dishonorable as concealing a weapon, and who was vacuous enough to never have considered its other practical uses.

A lot of them carry a staff, spear, or polearm, and often a hand axe, too, for similar reasons.

Aside from those, I typically have one signature weapon. Particularly military-minded characters will usually have a ranged weapon, too, if the signature weapon is melee.

Arokh
2009-07-20, 11:51 AM
A quick glance at my current character sheets results in about 2-3 different weapons, covering in average 2-3 reach categories (yes, reach categories, not damage types. this is not d&d). Seems to be kind of the lower end of the scale here.

Regarding the other end:
http://img210.imageshack.us/img210/518/waffencomic.png

So long, Arokh.