Belial_the_Leveler
2009-07-16, 11:14 AM
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Lilith the Temptress
Advanced Brachina sorceress 6, Incantatrix 14
Size/Type: Medium Outsider (Chaotic, Extraplanar, Evil, Fire, Cold)
Hit Dice: 20d8+20d4+520 (777 hp)
Initiative: +20 (with imp. initiative)
Speed: 30 ft, fly 60 ft (good)
Armor Class: 90, 73 touch, 74 flat-footed (7 natural, 10 armor, 16 dex, 24 chaos, 24 deflection, -1 flaw)
Base Attack/Grapple: +30/+40
Attack: Claw +44 melee (1d6+15 plus 2d4 negative levels plus poison) OR Poison +39 melee touch OR spell/SLA +44 ranged touch
Full Attack: 2 claws +44/+44 melee plus poison +39/+34/+29/+24 melee touch.
Space/Reach: 5 ft./5 ft.
Special Attacks: Beguile, spell-like abilities, Poison, Call Fiends, spells
Special Qualities: Damage reduction 7/-, Regeneration 5/good, see in all darkness, immunity to fire, cold and poison, resistance to acid 10, lightning 10, and sonic 10, spell resistance 57, telepathy 100 ft., tongues
Saves: Fort +40, Ref +43, Will +41
(includes +5 resistance bonus)
Abilities: Str 31, Dex 42, Con 36, Int 35, Wis 35, Cha 58
(brachina+boss array+levels+inherents+enhancement+demon hand)
Skills: 16 skills maxed at rank 43, +8 racial to spot/listen, -2 flaw to all physical skills.
Feats: Iron Will, Abjuration Focus, Improved Counterspell, Reactive Counterspell, Improved Initiative, Improved Unarmed Strike, Ascetic Mage, Practiced Sorceress, Heighten Spell, Combat Reflexes, Roll with It 2x, Silent Spell, Still Spell, Empower Spell, Twin Spell
Flaws: #####
Epic Feats: Improved Metamagic, Epic Spellcasting, Epic Counterspell, Immortal Villain Destiny, Damage Reduction, Tenacious Magic (ghostly wanderer)
Environment: The Abyss, any mortal world (if allowed to enter)
Organization: Solitary
Challenge Rating: 25 (boss)
Treasure: Triple Standard; Demonic Might
Alignment: Always chaotic evil
Tongues (Su)
Lilith understands and speaks all languages as the tongues spell.
Beguile (Su)
Lilith can temporarily gain control of a creature within 30 ft that fails a DC 54 will save. The creature immediately takes a full turn's worth of actions under Lilith's control. This is a mind-affecting enchantment ability.
Lilith will usually use this ability out of combat to order a creature to lower its defences so that Lilith can further control it with more reliable magic. Within combat, Lilith may order a creature to attack its allies or even commit suicide.
Call Fiend (Su)
Lilith can call creatures, as per the Lesser Planar Binding spell, at will. This ability may only call fiends (demons or devils) and it takes the normal amount of time for a Lesser Planar Binding spell.
Poison (Ex)
Contact, Fort DC 45, 1d6 Wis/1d6 Cha. The DC is constitution-based and includes a racial +2 to the DC.
Regeneration (Ex)
Lilith takes normal damage from good cold iron weapons and spells and effects with the good descriptor. She takes no damage at all from any other sources (see Demonic Power below). Any wounds from such attacks simply vanish instantly as if the attacking creature were trying to beat back the ocean with a stick.
Demonic Power (Su)
Like many mortal creatures, Lilith benefits from many ongoing magical effects. Unlike mortal creatures, Lilith does not need enchanted objects to hold the magic for her; the enchantments apply directly to her. The effects below replace Lilith's normal treasure-a DM using Lilith as an encounter should consider awarding double XP or appropriate external treasure Lilith doesn't actually use. The exact effects of Lilith's Demonic Power are detailed below-though by spending time and the appropriate gold, Lilith may alter those enchantments;
+6 enhancement bonus to all ability scores.
+5 inherent bonus to all ability scores.
The bonuses of a demonic hand graft.
+5 resistance bonus to saves and +5 enhancement bonus to her SR.
+1 Soulfire Transmutation Proof Impervious Vestment
AC as a monk's belt (though the bonus is chaos instead of untyped)
Natural attacks count as +5 speed, defencive, ghost-touch weapons of grief.
May affect physical, incorporeal or ethereal objects and creatures as if covered by a thin sheet of force.
Free action/Evasion as the rings.
Starmantle, as the cloak.
+30 competence bonus to Spellcraft and Bluff.
Immunity to nonlethal damage, critical hits, fatigue, exhaustion, daze, stun, hold and paralysis.
Lilith counts as an abomination for the purposes of resisting effects that don't work on deities.
Spell-like abilities (Sp)
Caster Level equal to CR+8, DC equal to 34+spell level
at will: charm monster, clairaudience/clarvoyance, enthrall, demon's teleport, morality undone, polymorph, suggestion, vampiric touch, wings of cover.
1/day: plane shift, trap the soul.
Spells (Sp)
As per a 20th level sorceress, CL 24, DC 34+spell level.
Spell slots lvl 0-9;
6/13/12/12/12/12/11/11/11/11
4 Epic Spells per day, up to DC 99 unassisted.
Ghostly Wanderer (Epic Transform)
Lilith may alter her size as a move action, becoming any size from fine to colossal. She is permanently incorporeal but may surpress or reactivate this incorporeality as a move action (like redirecting a spell). This epic spell is always active-if dispelled via an epic dispel, it reasserts itself in 1d4 rounds.
Lilith may have other epic spells available at the DM's discretion.
Lilith the Temptress
Advanced Brachina sorceress 6, Incantatrix 14
Size/Type: Medium Outsider (Chaotic, Extraplanar, Evil, Fire, Cold)
Hit Dice: 20d8+20d4+520 (777 hp)
Initiative: +20 (with imp. initiative)
Speed: 30 ft, fly 60 ft (good)
Armor Class: 90, 73 touch, 74 flat-footed (7 natural, 10 armor, 16 dex, 24 chaos, 24 deflection, -1 flaw)
Base Attack/Grapple: +30/+40
Attack: Claw +44 melee (1d6+15 plus 2d4 negative levels plus poison) OR Poison +39 melee touch OR spell/SLA +44 ranged touch
Full Attack: 2 claws +44/+44 melee plus poison +39/+34/+29/+24 melee touch.
Space/Reach: 5 ft./5 ft.
Special Attacks: Beguile, spell-like abilities, Poison, Call Fiends, spells
Special Qualities: Damage reduction 7/-, Regeneration 5/good, see in all darkness, immunity to fire, cold and poison, resistance to acid 10, lightning 10, and sonic 10, spell resistance 57, telepathy 100 ft., tongues
Saves: Fort +40, Ref +43, Will +41
(includes +5 resistance bonus)
Abilities: Str 31, Dex 42, Con 36, Int 35, Wis 35, Cha 58
(brachina+boss array+levels+inherents+enhancement+demon hand)
Skills: 16 skills maxed at rank 43, +8 racial to spot/listen, -2 flaw to all physical skills.
Feats: Iron Will, Abjuration Focus, Improved Counterspell, Reactive Counterspell, Improved Initiative, Improved Unarmed Strike, Ascetic Mage, Practiced Sorceress, Heighten Spell, Combat Reflexes, Roll with It 2x, Silent Spell, Still Spell, Empower Spell, Twin Spell
Flaws: #####
Epic Feats: Improved Metamagic, Epic Spellcasting, Epic Counterspell, Immortal Villain Destiny, Damage Reduction, Tenacious Magic (ghostly wanderer)
Environment: The Abyss, any mortal world (if allowed to enter)
Organization: Solitary
Challenge Rating: 25 (boss)
Treasure: Triple Standard; Demonic Might
Alignment: Always chaotic evil
Tongues (Su)
Lilith understands and speaks all languages as the tongues spell.
Beguile (Su)
Lilith can temporarily gain control of a creature within 30 ft that fails a DC 54 will save. The creature immediately takes a full turn's worth of actions under Lilith's control. This is a mind-affecting enchantment ability.
Lilith will usually use this ability out of combat to order a creature to lower its defences so that Lilith can further control it with more reliable magic. Within combat, Lilith may order a creature to attack its allies or even commit suicide.
Call Fiend (Su)
Lilith can call creatures, as per the Lesser Planar Binding spell, at will. This ability may only call fiends (demons or devils) and it takes the normal amount of time for a Lesser Planar Binding spell.
Poison (Ex)
Contact, Fort DC 45, 1d6 Wis/1d6 Cha. The DC is constitution-based and includes a racial +2 to the DC.
Regeneration (Ex)
Lilith takes normal damage from good cold iron weapons and spells and effects with the good descriptor. She takes no damage at all from any other sources (see Demonic Power below). Any wounds from such attacks simply vanish instantly as if the attacking creature were trying to beat back the ocean with a stick.
Demonic Power (Su)
Like many mortal creatures, Lilith benefits from many ongoing magical effects. Unlike mortal creatures, Lilith does not need enchanted objects to hold the magic for her; the enchantments apply directly to her. The effects below replace Lilith's normal treasure-a DM using Lilith as an encounter should consider awarding double XP or appropriate external treasure Lilith doesn't actually use. The exact effects of Lilith's Demonic Power are detailed below-though by spending time and the appropriate gold, Lilith may alter those enchantments;
+6 enhancement bonus to all ability scores.
+5 inherent bonus to all ability scores.
The bonuses of a demonic hand graft.
+5 resistance bonus to saves and +5 enhancement bonus to her SR.
+1 Soulfire Transmutation Proof Impervious Vestment
AC as a monk's belt (though the bonus is chaos instead of untyped)
Natural attacks count as +5 speed, defencive, ghost-touch weapons of grief.
May affect physical, incorporeal or ethereal objects and creatures as if covered by a thin sheet of force.
Free action/Evasion as the rings.
Starmantle, as the cloak.
+30 competence bonus to Spellcraft and Bluff.
Immunity to nonlethal damage, critical hits, fatigue, exhaustion, daze, stun, hold and paralysis.
Lilith counts as an abomination for the purposes of resisting effects that don't work on deities.
Spell-like abilities (Sp)
Caster Level equal to CR+8, DC equal to 34+spell level
at will: charm monster, clairaudience/clarvoyance, enthrall, demon's teleport, morality undone, polymorph, suggestion, vampiric touch, wings of cover.
1/day: plane shift, trap the soul.
Spells (Sp)
As per a 20th level sorceress, CL 24, DC 34+spell level.
Spell slots lvl 0-9;
6/13/12/12/12/12/11/11/11/11
4 Epic Spells per day, up to DC 99 unassisted.
Ghostly Wanderer (Epic Transform)
Lilith may alter her size as a move action, becoming any size from fine to colossal. She is permanently incorporeal but may surpress or reactivate this incorporeality as a move action (like redirecting a spell). This epic spell is always active-if dispelled via an epic dispel, it reasserts itself in 1d4 rounds.
Lilith may have other epic spells available at the DM's discretion.