Ertier
2009-07-16, 07:37 PM
"He's been laughing at us behind our backs, making secret deals with mercenaries, ghosts, and murderers to undermine the security of the Azure City military. " - Miko Miyazaki
Player's do it all the time. Hell, sometimes NPCs will too. Here is a new cantrip/orison that will help your characters jump to conclusions, whether they are correct or not. (Please critique)
Jump to Conclusion
Divination
Level: Sor/Wiz 0, Clr 0, Pal 1
Components: V, S, F (see Text)
Casting Time: 1 round
Range: Personal
Target: Any combination of two people, places or objects
Duration: Instantaneous
When this spell is cast, the caster connects knowledge of a specific person or object to that of another person or object. Thus the caster is able to guess at a relationship between the two. However, the spell only reveals facts, not intent, so the caster must make a Will Save (rolled in secret by the DM) equal the DC of a 0-Level Divination spell as cast by them to avoid drawing false conclusions. If they succeed, they receive a small number of facts about the relationship between the objects/people (similar to the results of a DC 20 Knowledge check as guideline). If the caster fails however, their mind twists the information, resulting in incorrect or skewed information as per the DMs discretion. In addition the spell is only 50% likely to work if the save succeeds (if it fails, the caster always receives flawed information).
Focus: If the object, place or person in question is not present, some sort of connection to them is required at the time of casting such as a lock of hair, a drawing, a piece of paper with their name and so on. This can be forgone, but the effectiveness of the spell is reduced to 25% and the DC for a correct conclusion is multiplied by 1.5 (round up).
Player's do it all the time. Hell, sometimes NPCs will too. Here is a new cantrip/orison that will help your characters jump to conclusions, whether they are correct or not. (Please critique)
Jump to Conclusion
Divination
Level: Sor/Wiz 0, Clr 0, Pal 1
Components: V, S, F (see Text)
Casting Time: 1 round
Range: Personal
Target: Any combination of two people, places or objects
Duration: Instantaneous
When this spell is cast, the caster connects knowledge of a specific person or object to that of another person or object. Thus the caster is able to guess at a relationship between the two. However, the spell only reveals facts, not intent, so the caster must make a Will Save (rolled in secret by the DM) equal the DC of a 0-Level Divination spell as cast by them to avoid drawing false conclusions. If they succeed, they receive a small number of facts about the relationship between the objects/people (similar to the results of a DC 20 Knowledge check as guideline). If the caster fails however, their mind twists the information, resulting in incorrect or skewed information as per the DMs discretion. In addition the spell is only 50% likely to work if the save succeeds (if it fails, the caster always receives flawed information).
Focus: If the object, place or person in question is not present, some sort of connection to them is required at the time of casting such as a lock of hair, a drawing, a piece of paper with their name and so on. This can be forgone, but the effectiveness of the spell is reduced to 25% and the DC for a correct conclusion is multiplied by 1.5 (round up).