AstralFire
2009-07-16, 09:48 PM
Vehicle questions way down below since no one has interest in what I wrote up here. :P
Two things:
THING 1: So. Is there any sort of WBL equivalent in the Core Rulebook for higher levels? I don't think there is. I mean, obviously you can only have a rough guideline considering one class can get 35,000+ credits a level, easily. Was wondering what you lot had come up with for starting people at levels higher than one?
I was thinking of sorting it by 'types', and letting players pick their track:
Ascetic Academic
{table=head]Level Range|Rewards
1 - 3|Starting Credits
4 - 7|Starting Credits, one priceless artifact such as a holocron, Sith Talisman, or rare crystal, one other piece of equipment worth 3,000 credits or less.
8 - 12|3,000 credits spare, two priceless artifacts (such as a holocron, Sith Talisman, or rare crystal), one other piece of equipment worth 6,000 credits or less.
13 - 17|6,000 credits spare, three priceless artifacts (such as a holocron, Sith Talisman, or rare crystal), one other piece of equipment worth 12,000 credits or less.
18 - 20|9,000 credits spare, four priceless artifacts (such as a holocron, Sith Talisman, or rare crystal), one other piece of equipment worth 18,000 credits or less.[/table]
Flight Jockey
{table=head]Level Range|Rewards
1 - 3|Starting Credits
4 - 7|Starting Credits, one other piece of equipment worth 2,000 credits or less, any huge or smaller vehicle worth 30,000 credits or less.
8 - 12|2,000 credits spare, any gargantuan or smaller vehicle worth 60,000 credits or less, one other piece of equipment worth 4,000 credits or less.
13 - 17|4,000 credits spare, any colossal or smaller vehicle worth 120,000 credits or less including upgrades, one other piece of equipment worth 8,000 credits or less.
18 - 20|8,000 credits spare, any colossal (frigate) or smaller vehicle worth 250,000 credits or less including upgrades, one other piece of equipment worth 16,000 credits or less.[/table]
Show Me the Money
Best for someone who wants to have lots and lots of little stuff.
{table=head]Level Range|Rewards
1 - 3|2,000 credits or starting
4 - 7|8,000 credits
8 - 12|18,000 credits
13 - 17|32,000 credits
18 - 20|50,000 credits[/table]
Standard Spacer
{table=head]Level Range|Rewards
1 - 3|Starting Credits
4 - 7|Starting Credits, one weapon or armor they have proficiency in, one other piece of equipment worth 2,000 credits or less.
8 - 12|2,000 credits spare, two weapons or armor they have proficiency in, one other piece of equipment worth 4,000 credits or less.
13 - 17|4,000 credits spare, three weapons or armor they have proficiency in, one other piece of equipment worth 8,000 credits or less.
18 - 20|8,000 credits spare, four weapons or armor they have proficiency in, one other piece of equipment worth 16,000 credits or less.[/table]
Equipment here counts as droids or items, not vehicles. These numbers obviously need work, and I could probably do with something more inventive for the Ascetic Academic. Numbers are in addition to money gained through Wealth talent. The flight jockey gets a huge bonus in terms of straight money, but I figure it's allowed because vehicles tend to be a party investment as well as a personal one.
This would not be a guide for the DM while leveling, but for smoothing out character creation above 1st level. Thoughts?
THING 2: Bacta tanks are 130,000 credits to get worked out properly. And at most they add 20 hit points - for a level 20 - regained per surgery. A dedicated medic can perform surgery every 5 minutes, and restore on average... I'd guess 1.5x character level. The number restored is even higher with some medic talents and higher still if you're a medical droid. What the heck.
Two things:
THING 1: So. Is there any sort of WBL equivalent in the Core Rulebook for higher levels? I don't think there is. I mean, obviously you can only have a rough guideline considering one class can get 35,000+ credits a level, easily. Was wondering what you lot had come up with for starting people at levels higher than one?
I was thinking of sorting it by 'types', and letting players pick their track:
Ascetic Academic
{table=head]Level Range|Rewards
1 - 3|Starting Credits
4 - 7|Starting Credits, one priceless artifact such as a holocron, Sith Talisman, or rare crystal, one other piece of equipment worth 3,000 credits or less.
8 - 12|3,000 credits spare, two priceless artifacts (such as a holocron, Sith Talisman, or rare crystal), one other piece of equipment worth 6,000 credits or less.
13 - 17|6,000 credits spare, three priceless artifacts (such as a holocron, Sith Talisman, or rare crystal), one other piece of equipment worth 12,000 credits or less.
18 - 20|9,000 credits spare, four priceless artifacts (such as a holocron, Sith Talisman, or rare crystal), one other piece of equipment worth 18,000 credits or less.[/table]
Flight Jockey
{table=head]Level Range|Rewards
1 - 3|Starting Credits
4 - 7|Starting Credits, one other piece of equipment worth 2,000 credits or less, any huge or smaller vehicle worth 30,000 credits or less.
8 - 12|2,000 credits spare, any gargantuan or smaller vehicle worth 60,000 credits or less, one other piece of equipment worth 4,000 credits or less.
13 - 17|4,000 credits spare, any colossal or smaller vehicle worth 120,000 credits or less including upgrades, one other piece of equipment worth 8,000 credits or less.
18 - 20|8,000 credits spare, any colossal (frigate) or smaller vehicle worth 250,000 credits or less including upgrades, one other piece of equipment worth 16,000 credits or less.[/table]
Show Me the Money
Best for someone who wants to have lots and lots of little stuff.
{table=head]Level Range|Rewards
1 - 3|2,000 credits or starting
4 - 7|8,000 credits
8 - 12|18,000 credits
13 - 17|32,000 credits
18 - 20|50,000 credits[/table]
Standard Spacer
{table=head]Level Range|Rewards
1 - 3|Starting Credits
4 - 7|Starting Credits, one weapon or armor they have proficiency in, one other piece of equipment worth 2,000 credits or less.
8 - 12|2,000 credits spare, two weapons or armor they have proficiency in, one other piece of equipment worth 4,000 credits or less.
13 - 17|4,000 credits spare, three weapons or armor they have proficiency in, one other piece of equipment worth 8,000 credits or less.
18 - 20|8,000 credits spare, four weapons or armor they have proficiency in, one other piece of equipment worth 16,000 credits or less.[/table]
Equipment here counts as droids or items, not vehicles. These numbers obviously need work, and I could probably do with something more inventive for the Ascetic Academic. Numbers are in addition to money gained through Wealth talent. The flight jockey gets a huge bonus in terms of straight money, but I figure it's allowed because vehicles tend to be a party investment as well as a personal one.
This would not be a guide for the DM while leveling, but for smoothing out character creation above 1st level. Thoughts?
THING 2: Bacta tanks are 130,000 credits to get worked out properly. And at most they add 20 hit points - for a level 20 - regained per surgery. A dedicated medic can perform surgery every 5 minutes, and restore on average... I'd guess 1.5x character level. The number restored is even higher with some medic talents and higher still if you're a medical droid. What the heck.