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afroakuma
2009-07-17, 10:29 PM
Having just returned from a whirlwind first mission for your new guild, you find yourself in Ways & Means Plaza in Sigil's Market Ward. As your recruiter's untimely and rather gruesome death left him little time to discuss guild policy with you, a guild official is to give you a formal orientation.

The Plaza is vast and crowded with all manner of beings. Five of them, roughly as tall as humans and draped in pitch-black cloaks, huddle together in a nearby alley, with colored glows escaping the folds of fabric from time to time. A wanderer with a light-emitting head strides by, and you note that his cranium is separate from his body. Two oxlike creatures reeking of sulfur banter with a large, blue, six-armed worm. A being like a housecat with four giant arachnoid limbs glides down a main thoroughfare. Wings, horns, snouts, auras, reeks and tails of all manners assail your senses.

You've been given a letter containing directions to Radical Avenue and the Wayfinders' Guildhouse, where you are to meet with one Paumpa Sas.

Jalor
2009-07-18, 11:00 AM
Quyzl

Quyzl looked around the Plaza, currently in the guise of a Githyanki wearing the Xaositect colors prominently. A raven flew in a circle around him before perching on his shoulder. Walking through the Market Ward, Quyzl felt very much at home in the noise and crowds.

Ertier
2009-07-18, 02:20 PM
Milo

Milo walks with a swagger in his step. Perhaps he had a tad bit too much mead the night before, or perhaps he is just tired. He admires the square with a glance from his piercing blue eyes.

Never have I seen such a wretched hive of scum and villany...

wadledo
2009-07-19, 10:56 AM
Dosen The Red

The red dragon spawn slinks behind the other two, keeping his head down as much as a 7 foot plus person can. Even with the variety of peoples and beings here, the noise still makes him jump a little.

"Could we just get this over with?"

afroakuma
2009-07-20, 08:18 AM
Lord_Zaryn hasn't been on in four days. I'll give him a couple more to catch up, but this early on with a reminder and no word... I'm not really inclined to retain someone who doesn't show up for a week without warning.

In the meantime, proceed autonomously. This party's behind where I'd hoped.

Jalor
2009-07-20, 08:25 AM
Quyzl
"Alright, then. Anyway, the directions..."
He reads the directions out loud, deliberately mispronouncing the names, as he leads the others through the crowded plaza.

afroakuma
2009-07-20, 08:32 AM
Your party moves with the crowd, down Bent Spoon Street, past the Spitting Giff tavern, steering clear of Elizinia's Emporium of Evil and Eatery as well as the Naughty Tentacle (both being protested by a few paladins). Now on the Stellar Concourse, which runs down to the planedocks, you follow it to Radical Avenue.

The streets teem with life; four-armed giants, needle-nosed devils, beautiful men and women with exotic clothing and makeup. Here a giant praying mantis converses with a floating golden crystal; over there, a scorpion-tailed fiend is doing business with a curious mechanical creature like a cube with arms and wings. At the far end of the street, the guildhall comes into view - a massive, sprawling structure resembling a tree festooned with towers, balconies, bazaars and plazas.

Jalor
2009-07-20, 11:01 AM
Quyzl
Heh heh, Naughty Tentacle.
"And here we are! Let's not all run in at once." Quyzl walks into the guildhall.

afroakuma
2009-07-20, 07:58 PM
Your directions were to come to the public boardwalk, though as you approach the main public plaza outside of the guildhouse, you don't see anyone resembling a guild proctor. Perhaps you are late. A few miscellaneous creatures, possibly other guild initiates like yourselves, are waiting around, looking expectant, concerned and confused.

Lord_Zaryn
2009-07-20, 11:02 PM
A muscular humanoid briskly walks over to the group.

In a soft sober voice:

I am sorry I am late, I had some prior engagements.

His words roll off his tongue with all formality but no heart behind them. He glances at all of the figures, sizing each of them.

DM Only:
I use Detect Evil

afroakuma
2009-07-21, 07:02 AM
Lord_Zaryn
A few evil creatures; most give no reading.

Lord_Zaryn
2009-07-21, 04:01 PM
The long pause of silence, has gone on to long and Atticus breaks the silence:

Are any of you Paumpa Sas?

he says studying the reactions and faces of the group.

afroakuma
2009-07-21, 04:16 PM
"No," "No," "No," "That's the guy I'm waitin' for, too!" "No," "We're all late," "No," "No,"

Lord_Zaryn
2009-07-21, 06:28 PM
Let us get going if we are late then we should take the initiative to find him instead of standing around looking clueless.

He says agitated by the blank stares and enters into the guildhall.

afroakuma
2009-07-22, 03:10 PM
The guildhall is teeming with activity inside. Multiple boards and bureaus are milling with all sorts of creature,s both those wearing the Wayfinders' black and ivory and members of the general public.

A guild proctor approaches Atticus. "Good day, sir! Are you here to place a charter?"

Lord_Zaryn
2009-07-22, 10:43 PM
A bright smile crosses Atticus face and his eyes of hazel burst with a green flare in them. He holds out his hand and gives a strong firm roman handshake to the proctor. (A roman handshake is where they grasp at the elbows.)

A charter is indeed what I am looking for and this group behind me I believe is also looking for the same. Are you Paumpa Sas? I was sent a letter to meet him here.

Diplomacy
[roll0]

afroakuma
2009-07-22, 11:10 PM
That was the worst roll ever.

The proctor's smile freezes slightly when Atticus mentions Paumpa Sas.

"No, no I am not. I am Namla Skai. You must be one of the new recruits. Sas just finished the scheduled tour; I guess you were late. However, I know they've scheduled Marble Hall for another orientation later today. If I see Sas anywhere, I'll let him know you're here."

Lord_Zaryn
2009-07-23, 12:05 AM
Atticus smile continues to glisten but his feeling behind it melts away as soon as Namla Skai mentions his failure.

"Yes, I am late." He says as a slight amount of shame creeps into his voice.

"Should I wait for him or is there an office where we might meet him?"

Jalor
2009-07-24, 04:57 PM
Quyzl
Quyzl walks through the doors as well, and addresses the nearest person wearing Wayfinder colors. "Do you know where I can find one Paumpa Sas? There are a number of confused cutters outside with the same question on their minds."

afroakuma
2009-07-24, 08:13 PM
Once more, Skai's face freezes up into a pained rictus. "Sas is otherwise occupied with the previous tour group. I will send a missive to inform him of the latecomers' arrival."

Jalor
2009-07-24, 09:59 PM
"Can't we just go find him? How late could we possibly be?"

afroakuma
2009-07-24, 10:43 PM
Even as the question is asked, a blue-skinned, duck-billed humanoid with several large floppy ear-flaps and a cranky expression enters the main lobby from the large helical staircase at the far end. He approaches and addresses Skai.

"Proctor Skai! I wait still for the tabulated reports on charter history, revenues and success rates in first-month initiate teams. Why are you dallying with the," here the bill twists into an unmistakeably disdainful sneer as you become the object of his regard, "public? And have the latecomers arrived?"

Skai gestures to the pair of you and then indicates the crowd outside the entrance. "I believe that's the lot that we had scheduled, Proctor Sas."

Paumpa Sas gives Skai a cold glare. "Then I shall take them through orientation, and you shall finish that report!"

Sas haughtily ignores you as he proceeds outside to call the others in.

afroakuma
2009-07-24, 10:54 PM
Dosen and Milo see a blue-skinned, duck-billed humanoid with several large, floppy ear-flaps emerge from the main entryway. He looks extremely disdainful, and speaks in a nasal, condescending tone.

"I am Paumpa Sas, your guild proctor. You are late for your scheduled orientation. Follow me inside now so we can get this over with."

Sas leads you all inside the main pavilion, within which is a massive lobby teeming with adventurers, with flashes from transportation magics going off in every which way.

"This is the main lobby of the guild," says Sas. "Much of your sundry business with the Wayfinders will take place here. The public," he gestures around to various beings, "is permitted to enter this lobby, and it is here where they meet individual guild members, post contracts and charters and otherwise integrate themselves into guild functions."

"Now, this lobby plays host to most standard guild parties. You'll note the black and ivory sash guild members wear. To the right you will find our mercenary and security services; Euan Watarhme is the head of that department. Should you need to, you may retain the services of a guild security officer there."

The tour passes by the far wall, beyond Watarhme's hallway.

"Here we have the quartermaster's. The guild issues rations as required by the contract you serve, and may also issue other products as need be. Of course, you may make purchases yourself, but might I remind you that your guild membership does not entitle you to a discount here."

Passing the long lineups at the quartermaster's, the tour exits the lobby and begins ascending up the guildhall's core in a slow spiral.

"Our numerous departments and facilities branch off from this central area. We have festplazas, festhalls and private bazaars to hire, and the public auctioneers' is below as well. Our port- yes, what is it?" Paumpa Sas sighs, as one trembling bariaur raises a hand.

"The...er... 'facilities?'"

"Centauroid, two at the sides of the stairs, two at each plaza, one on the previous terrace and one on the next. Mind the basins, they connect to Water and Vacuum, and don't concern yourself with your mess, it's replenished from Earth." Sas' ear flaps fan out broadly in irritation.

"To continue, there is a private tavern for guild members upstairs, as well as transitory quarters. As a member of the Wayfinders, you gain access to our exclusive bazaar."

You stop several levels up, at a waiting area with several chairs and other, more exotic supports, in a red carpeted antechamber fronting a massive pair of marble doors.

"Now then, you may wait here until Guildmaster Wey's orientation presentation. Are there any questions for me?"

Jalor
2009-07-26, 06:14 PM
Quyzl raises his hand. "Is there anything that we're specifically not allowed to do? Besides the obvious?"

afroakuma
2009-07-26, 06:24 PM
The proctor's ducky face manages to register both irritation and alarm at this question. "You will be briefed on the rules at orientation."

Lord_Zaryn
2009-07-27, 03:49 PM
What time does the tavern close?

afroakuma
2009-08-04, 08:13 PM
"We do not maintain an in-house tavern; the mess quarters are always open."

A sound from behind signals a glorious reprieve from the nasal squawking of Paumpa Sas. Turning, you see that the stone doors have opened, and the crowd of would-be fortune seekers slowly moves into the auditorium.

As you enter, you see a main podium with several smaller podiums, each manned by a different being, save the one at the center. When the crowd is settled, your hated tour guide walks up to the stage, formally introduces himself and then, perhaps sensing the general sentiment in the room, introduces the guildmaster, Avery Wey.

As Sas leaves the stage, the rear wall begins to convulse and ripple. Arcane lightnings and sparks dance across its surface. A rift, blazing with blue and prismatic light, widens the length and height of the wall, revealing a cloudy gray sky and the branches of a tree of fantastic size. The prow of a great ship comes through the portal, and a humanoid jumps down from it, stepping up to the podium to fair applause. He appears to be a human with tousled brown hair and wild blue eyes, wearing ivory and black with weapons stowed liberally around his person.

"Greetings, all! I am Avery Wey, the Guildmaster of the Wayfinders' Guild! Ten years ago, in the wake of the lich Vecna's attack on the city, I founded this guild to..."

Wey begins veering off into the history of the guild, but snaps back quickly enough when he senses the loss of interest in the room.

"Now then! The Wayfinders' Guild has obviously grown by leaps and bounds over the past decade, and we now maintain affiliations with the Sensates, the lillendi, the Indigardi and many local partners on Toril, on Krynn, on Oerth and the Rock of Bral. Our interests are both Prime and planar, and we reinforce this with a network of dedicated and hired portals, as well as our own fleet of spelljammers and planejammers."

"As members of the Guild, you will represent our diverse interest in your own fashion, taking the resources we offer and using them as an investment to provide a high-class service to individuals, communities, peoples and worlds. And yes," he smirks, "those individuals might be yourselves."

"For a nominal percentage, you will gain access to the services of the guild, both the material and the intangible. We have exclusive agreements with the mercane and arcane, as well as a sweeping contract to rent charter helms for spacegoing missions."

"In the Guild we follow simple rules, and you will follow them as well.

Rule 1: Maintain the Guild's image. We don't mind critique, but the public and those who hire you should look favorably upon guild services. We like return customers.

Rule 2: There is to be no killing within the Guildhouse or on guild premises. We enjoy a certain amount of autonomy within our domains, and we don't need to give the authorities a reason to come prying.

Rule 3: Do not engage in any reckless, dangerous or antagonistic release of supernatural forces within the Guildhouse or on guild premises. It makes a mess, and we don't like having to clean it up.

Rule 4: The Guild takes 10%.

Rule 5: Let me repeat this to make it perfectly clear: the Guild takes 10%.

Rule 6: Once you take on a mission, it's your commitment. If you can't handle it, then you'll have to arrange for the task to be done.

Rule 7: You do not speak for the Guild. You do not represent yourself as speaking for the Guild. You do not use your guild membership as a form of coercion or bargaining. We will know.

Now, the various departments, faculties and facilities maintain their own rules, fee schedules and all that sort of thing. You can deal with them directly; guild proctors staff most of our branches and can assist you with your needs.

You've all been recruited because you have something special - or because we couldn't find anyone better," he jokes, "and I hope that you'll find in your time with the Guild the same thing that we found in you.

"Are there any questions?

afroakuma
2009-08-06, 12:34 PM
Wey takes a few more questions, and then closes the orientation, bowing deeply to the crowd as he vanishes in a crackling swirl of light and mist.

The others on stage begin to depart, and a trio of guild proctors open the stone doors, leading you to be outfitted. You note with relief that none of them is Paumpa Sas.

Down the spiraling rampway, you arrive at a large room teeming with unusual creatures, as well as with several beings that look like fluorescent gnomes and a few tall, lanky, blue-skinned humanoids. The gnomes swarm over each of you in turn as you get to the front of the line.

"Here is your guild sash. You are to wear it or keep it on your person at all times." Each of you receives a black and ivory sash in your size.

"Four iron rations..."

"Letter-of-Service... please sign this..."

"Spyglasses..."

Each of you continues through the line, ending up at the other end fully outfitted and provisioned. A proctor leads you out into the main lobby and wishes you luck.

Amidst numerous posters advertising service in the Blood War, various faction advertisements and several merchants' notices you see the assignment board, where many parties are removing postings to go make a contract while members of the public come by and post new ones.


Assignment Board



WANTED: Huyzur
We know Huyzur's been disrupting civic post services and causing minor mischief. Now it seems he's rallied other mephits to interfere with diplomatic movements on the lower planes. We're expecting a lot of unrest because of this miscreant. Find him and snap him in two.
Bounty: 10000 gp.


Needed - Adventurous, Hardy, Strong-Willed, Persistent, Raisable Interviewers!
Do you like to travel?

Do you like meeting new, exciting and unpredictable creatures?

Do you think you can stand up to savage mental bombardment?

Then sign on to track down and interview one of the mysterious, fascinating balseloths!

Fees to be negotiated based on raising requirements.

Charter of Recovery in the matter of the Merchant Jade
The spacefaring vessel Merchant Jade was lost two days ago outside Realmspace. Divinations reveal it to be scuttled, all crewmembers lost. The proprietor, Cerule Charters, has authorized a recovery salvage.

The proprietor desires the unconditional return without questions or examination of the Merchant Jade's spelljamming helm. Any other spoils found among the wreckage are forfeit to the salvagers.

Seeking Security Crew
Our survey team is set to explore the fifth planet of Rundaspace. As we are not familiar with the fauna of this planet, we seek additional forces to maintain our initial camp until we are firmly established. We will pay fees of 200 gold pieces per person per day once landed; provisioning and quarters will be supplied.


Hisan At-Jabb
Director of Rundaspace Exploration
Great Orrery Astrometrical Society


Urgent - Exotic Beast Required!!!!!
The peoples of Ethurgha have lost their god-beast and are attacking their neighbors in retribution. A new beast (or the old one) is needed to reinstate their religious leadership and quell the savage warring.

The fee will be in Yndavian scrolls, plus monetary recompense for expenses.


Planar Wizard Needed
A leaky portal from the Positive Energy Plane has been eluding the authorities deep in the Hive. Anyone capable of tracking down this rogue portal and dealing with any fallout that has already transpired should contact Witzen Dono, the local warden.


WANTED: Aver Walcris
The faithful of the deity Kelemvor request any available information, and if possible the detainment and safe transport, of Aver Walcris or any spiritual remnant thereof.

Bounty: 4000 gp.


To the Faithful of Zeus
Our great lord, Father of Gods and Men, requires aid in retrieving an important relic of the faith. This is a secret mission, to be undertaken for the glory and wonder of mighty Zeus. Please consult with Zethus, proxy of great Zeus in Olympus.

Seeking a Procurement Crew
Archmage Ampotens seeks procurers to obtain esoteric arcane components for an experimental potion. Great haste would be preferred.


Wizardess Gysfyne
Tower Council of Arynchratus


Cash For Wands!!!
Tired of that old wand of gust of wind? Feel like having a bit more gold to spend? Why not come to Hevius Blohard's Apothecary and Arcane Quartermastery and sell that wand for gold GOLD GOLD!


WANTED: Darian Gatelock

Wanted for High Crimes against the City of Sigil as well as Petty Crimes, named here as Astral Arson, Common Arson, Assault upon a Planejamming Vessel, Sealing of the Lady's Doors, Theft, Robbery, Assault upon a Guilded Being, Assault upon Property of the City of Cigil, Magical Disruptions to Lawful Notices of Arrest, BlBlBlbgrrrUngrrhjksosi, Assault upon a Chartered Guild, Disruption of the Laddie's Doors, Murder, Theft again, Theft once more because, hey, I did it several times, Murder once more for the hell of it, Luring a Creature of the Astral Plane within the Confines of the City of Ciggle and Public Misconduct within the Sitty of Giggle

Gatelock is a renegade of the Wayfinders' Guild, known to have made off with a valuable relic destined for a very important buyer. His retrieval has not been possible via conventional divinations.


WANTED: The Mablight
The Mablight has made off with a copy of the protocols for an important private planejamming dock. We feel that he is planning to sell these protocols to a hostile purchaser. He has been traced to Silkspace, a sphere known to be dead to divination magic. We require that you slay the Mablight and return the protocols.

Bounty: 15000 gp.


Transporters Needed
A certain precious cargo of vital importance to the Blood War needs to be transported to a hidden location in Stygia. Several precautions will need to be taken at each step of the voyage, and no common portals may be used. Fees for transport will be generous.


- Incendius Frigidus


Convoy Investigation
The Effluvius Vintners of Ysgard have missed their last three shipments of wraith almonds. The problem appears to be in transportation. Track down whatever is disrupting delivery so smoked wines can once again flow from Ysgard.

Jalor
2009-08-06, 04:15 PM
Quyzl grabs the posting for the recovery of the Merchant Jade. "It's been far too long since I've investigated a lost ship. Is everyone unhappy with this mission?"

afroakuma
2009-08-06, 07:20 PM
As you discuss, a vicious-looking fiend snatches down the second notice and begins arguing with an ape-like being about the possible dangers of the mission.

Lord_Zaryn
2009-08-07, 01:08 AM
Atticus look skims the board nothing really catching his attention and looks back at Quyzl.


I haven't stepped on a helm in over 6 months. I think it would be a good practice, I am in. He states with confidence.

Jalor
2009-08-18, 05:36 AM
"Something tells me our old friends won't be along for the ride. Let's go!"
Unless you want to do something, can we just fast-forward to leaving?