ambu
2005-09-02, 03:20 PM
Hi to all :) After purchasing the book Iron Heroes from Malhavoc Press I started thinking of ways to make the Heal skill an acceptable alternative, albeit inferior, substitute to clerical healing. This is what I came with:
Medical knowledge (General)
Benefit: The subjects you treat with the Heal skill receive double the benefits after a succesfull Hea check
Paramedic (General)
Benefit: If you succed in a Heal check appropriate for the situation , the bemefits of a succesfull Heal check MADE BY ANOTHER CHARACTER gain a 50% increase
This way, two PCs with the aboce feats can sometimes cure up to 5 hp per day, meaning that in most cases most classes will regain full HP after a number of days close to their level or half that time if they do nothing but rest. Not bad, I believe. Now for the item:
Traveller waterskin:
This well made leather waterskin can hold up to four gallons of a liquid. Every night at a specific hour the waterskin will produce water up to its maximum capacity, even if it holds another type of liquid.
(CL1 , create water, 360 gp)
What do you think?
Medical knowledge (General)
Benefit: The subjects you treat with the Heal skill receive double the benefits after a succesfull Hea check
Paramedic (General)
Benefit: If you succed in a Heal check appropriate for the situation , the bemefits of a succesfull Heal check MADE BY ANOTHER CHARACTER gain a 50% increase
This way, two PCs with the aboce feats can sometimes cure up to 5 hp per day, meaning that in most cases most classes will regain full HP after a number of days close to their level or half that time if they do nothing but rest. Not bad, I believe. Now for the item:
Traveller waterskin:
This well made leather waterskin can hold up to four gallons of a liquid. Every night at a specific hour the waterskin will produce water up to its maximum capacity, even if it holds another type of liquid.
(CL1 , create water, 360 gp)
What do you think?