Brauron
2009-07-19, 07:15 PM
Quick DMing question -- how would you handle combat (this is 3.5 edition, if that makes a difference) taking place in a room that's cluttered with furniture?
I've got an encounter planned for my PCs which will take place in the main room of a small guardhouse.
The room is 20 feet by 20 feet. There's a 10 foot by 5 foot table near the middle of the room, on which are mugs, dice, playing cards, etc. Around the table are four chairs (2 on each long side; on the map I drew on graph paper, I essentially gave each chair a square, while noting that it does not fill the square and can easily be kicked out of the way). Against one of the walls is a 5 foot by 2 foot weapons rack.
How would you handle combat in this space? I'm thinking the table could be flipped up and used for a cover bonus, but I worry that the chairs might become a logistical nightmare; if a player is in the same square as a chair, would you give them a slight cover bonus? A slight penalty for trying to fight around the chair?
I'm also, I should note, more than willing to let them use the chairs as improvised weapons.
I've got an encounter planned for my PCs which will take place in the main room of a small guardhouse.
The room is 20 feet by 20 feet. There's a 10 foot by 5 foot table near the middle of the room, on which are mugs, dice, playing cards, etc. Around the table are four chairs (2 on each long side; on the map I drew on graph paper, I essentially gave each chair a square, while noting that it does not fill the square and can easily be kicked out of the way). Against one of the walls is a 5 foot by 2 foot weapons rack.
How would you handle combat in this space? I'm thinking the table could be flipped up and used for a cover bonus, but I worry that the chairs might become a logistical nightmare; if a player is in the same square as a chair, would you give them a slight cover bonus? A slight penalty for trying to fight around the chair?
I'm also, I should note, more than willing to let them use the chairs as improvised weapons.