DanielLC
2009-07-19, 08:01 PM
Bards' magic stems from their performing ability. Some people are born mute and are forced to perform to say anything. It is only natural that some of them gain magical ability.
Two mimes fighting (http://loadingreadyrun.com/videos/view/175/Sound-Wars)
Hit Die: d10
Class Skills:
The mime's class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Perform (Act) (Cha), Ride (Dex), and Swim (Str).
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.
Class Features:
All of the following are class features of the mime.
Weapon and Armor Proficiency:
A mime is proficient with all simple and mimed martial weapons and with all mimed armor (heavy, medium, and light) and shields (including tower shields).
Muteness:
Only a mute can become a mime. As such, he cannot speak through normal means. A mime may very well be deaf, but this is not a class feature. Treat it as a flaw and take an extra feat if the DM allows.
Languages:
A mime may substitute sign language for one of the bonus languages available to the character because of her race, as may any of his acquaintances.
In addition, a mime can communicate with a successful perform (act) check. A mime can take 10 on this check, so long as he is not endangered or distracted. He can even take 20. This represents giving the message one word at a time, rather than repeatedly trying. He can't repeat a failed check to the same recipient unless he takes 20 the second time.
Mime
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Mime Object
2nd|
+2|
+3|
+0|
+0|Mime Throw
3rd|
+3|
+3|
+1|
+1|Mime Objects
4th|
+4|
+4|
+1|
+1|Dual Miming
5th|
+5|
+4|
+1|
+1|Persistant Object
6th|
+6|
+5|
+2|
+2|Mime Wall
7th|
+7|
+5|
+2|
+2|Mime Animal, Mime Noisy Object
8th|
+8|
+6|
+2|
+2|Mime Masterwork Object
9th|
+9|
+6|
+3|
+3|Mime Large Object
10th|
+10|
+7|
+3|
+3|Greater Persistant Object, Mime Visible Object[/table]
Mime Object (Su): At the first level, a mime can create an invisible force object as a move action. The object must be small enough to be carried by a single person. It can't be magical, masterwork, or made of special materials. A suit of armor without a shield counts as one object. It exists after being mimed for two rounds per level of mime. It vanishes on the next round if the mime doesn't spend another move action to mime it again. It vanishes if the mime lets go of it. Miming is treated like spellcasting for the purposes of attacks of opportunity. Half of the level rounded at which the necessary ability can be used is used for the spell level.
Mime Throw (Su): At the second level, a mime can keep a mime object in existence long enough to use it as a projectile. This allows the mime to mime ranged weapons. Until he gets the Mime Objects ability, this can only be used for thrown weapons.
Mime Objects (Su): At the third level, a mime can mime multiple objects at the same time. They must be mimed separately, but they can exist at the same time. Their duration is split between the objects, rounded down. This ability can't be used to create more than one object that can't be carried
Dual Miming (Su): At the fourth level, a mime can mime an object with each hand, allowing him to mime two at once. This ability only applies to objects that can be carried.
Persistent Object (Su): At the fifth level, a mime can make a concentration check to keep an object he isn't touching in existence.
Mime Wall (Su): At the sixth level, a mime can mime an immobile object, such as wall, ramp, short bridge, force cage (only around the mime) etc. It may not exceed 10 feet in any direction. If it would block the mime from the attack of a given enemy, it does not provoke an attack of opportunity for that enemy.
Mime Animal (Su): At the seventh level, a mime can summon an animal with up to half the hit dice of the mime. It can be used as a mount.
Mime Noisy Object (Su): At the seventh level, a mime can choose for his objects to make sounds.
Mime Masterwork Object (Su): At the eighth level, all items mimed are treated as masterwork. This ability only applies to objects that can be carried.
Mime Large Object (Su): At the ninth level, a mime can create an object that is not man-portable, up to and including as a siege engine or a four-man boat.
Mime Visible Object (Su): At the tenth level, a mime can choose for his objects to be visible, though they are transparent. This can be used to mime light sources.
Greater Persistent Object (Su): At the tenth level, a mime can keep objects in existence that he isn't touching without spending an attack action concentrating on it. He still needs to make a concentration check when applicable.
Edit: Explained the mechanics of not being able to talk, changed caster level to level of mime, and made sure the objects were mundane.
Two mimes fighting (http://loadingreadyrun.com/videos/view/175/Sound-Wars)
Hit Die: d10
Class Skills:
The mime's class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Perform (Act) (Cha), Ride (Dex), and Swim (Str).
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.
Class Features:
All of the following are class features of the mime.
Weapon and Armor Proficiency:
A mime is proficient with all simple and mimed martial weapons and with all mimed armor (heavy, medium, and light) and shields (including tower shields).
Muteness:
Only a mute can become a mime. As such, he cannot speak through normal means. A mime may very well be deaf, but this is not a class feature. Treat it as a flaw and take an extra feat if the DM allows.
Languages:
A mime may substitute sign language for one of the bonus languages available to the character because of her race, as may any of his acquaintances.
In addition, a mime can communicate with a successful perform (act) check. A mime can take 10 on this check, so long as he is not endangered or distracted. He can even take 20. This represents giving the message one word at a time, rather than repeatedly trying. He can't repeat a failed check to the same recipient unless he takes 20 the second time.
Mime
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Mime Object
2nd|
+2|
+3|
+0|
+0|Mime Throw
3rd|
+3|
+3|
+1|
+1|Mime Objects
4th|
+4|
+4|
+1|
+1|Dual Miming
5th|
+5|
+4|
+1|
+1|Persistant Object
6th|
+6|
+5|
+2|
+2|Mime Wall
7th|
+7|
+5|
+2|
+2|Mime Animal, Mime Noisy Object
8th|
+8|
+6|
+2|
+2|Mime Masterwork Object
9th|
+9|
+6|
+3|
+3|Mime Large Object
10th|
+10|
+7|
+3|
+3|Greater Persistant Object, Mime Visible Object[/table]
Mime Object (Su): At the first level, a mime can create an invisible force object as a move action. The object must be small enough to be carried by a single person. It can't be magical, masterwork, or made of special materials. A suit of armor without a shield counts as one object. It exists after being mimed for two rounds per level of mime. It vanishes on the next round if the mime doesn't spend another move action to mime it again. It vanishes if the mime lets go of it. Miming is treated like spellcasting for the purposes of attacks of opportunity. Half of the level rounded at which the necessary ability can be used is used for the spell level.
Mime Throw (Su): At the second level, a mime can keep a mime object in existence long enough to use it as a projectile. This allows the mime to mime ranged weapons. Until he gets the Mime Objects ability, this can only be used for thrown weapons.
Mime Objects (Su): At the third level, a mime can mime multiple objects at the same time. They must be mimed separately, but they can exist at the same time. Their duration is split between the objects, rounded down. This ability can't be used to create more than one object that can't be carried
Dual Miming (Su): At the fourth level, a mime can mime an object with each hand, allowing him to mime two at once. This ability only applies to objects that can be carried.
Persistent Object (Su): At the fifth level, a mime can make a concentration check to keep an object he isn't touching in existence.
Mime Wall (Su): At the sixth level, a mime can mime an immobile object, such as wall, ramp, short bridge, force cage (only around the mime) etc. It may not exceed 10 feet in any direction. If it would block the mime from the attack of a given enemy, it does not provoke an attack of opportunity for that enemy.
Mime Animal (Su): At the seventh level, a mime can summon an animal with up to half the hit dice of the mime. It can be used as a mount.
Mime Noisy Object (Su): At the seventh level, a mime can choose for his objects to make sounds.
Mime Masterwork Object (Su): At the eighth level, all items mimed are treated as masterwork. This ability only applies to objects that can be carried.
Mime Large Object (Su): At the ninth level, a mime can create an object that is not man-portable, up to and including as a siege engine or a four-man boat.
Mime Visible Object (Su): At the tenth level, a mime can choose for his objects to be visible, though they are transparent. This can be used to mime light sources.
Greater Persistent Object (Su): At the tenth level, a mime can keep objects in existence that he isn't touching without spending an attack action concentrating on it. He still needs to make a concentration check when applicable.
Edit: Explained the mechanics of not being able to talk, changed caster level to level of mime, and made sure the objects were mundane.