The_Scourge
2009-07-20, 12:53 AM
I'm writing up a custom world for a game I'm going to be running in the fall and in doing so I've come across the need for three different types of humans. I've got a British based country, a Russian country and a Japanese Country. You know what, here's a write up of each one.
Galloway:
Galloway is the dominant superpower with vast colonial power and an undefeatable navy. It is the most technologically advanced nation in the world next to Jern with a musket equipped military and ships with cannons but swordplay is still considered a vital part of warfare. The main island (Nestled next to Tredonia) is mostly bustling cities and farmland with a large mountain range to the north. Humans are the dominant race here with other races mixed in lesser proportions Galloway is a democracy, it won its right to be a nation of free people after a vicious civil war about a hundred years ago. The ruling system is parliamentary with each province within the country electing a representative to go to the capital city and participate in running the country. The current Prime Minister is Lady Alaina Foster a fiery redheaded woman from the southern coast. She’s been reelected 4 times and is well loved by the people.
Zehr:
Zehr is a human kingdom, but unlike the peaceful Tredonia, Zehr has a King decided by might. Contests of strength or even all-out fights determine who leads. Because of its size, Brown is split up into 31 provinces, each overseen by a close lieutenant of the King or Queen. A new king is crowned by beating the current king in some form of contest. Once a challenge is issued the King decides how the matter will be decided, the laws state that this contest may be anything the king wishes but it is most often a fight to the death. This way the rebellious element is crushed and it serves as a demonstration to other would be usurpers. The current warrior king is Lord Geoffrey the Hammer (King Mark’s firstborn son was named after the Hammer in honor of a peace agreement reached between the two men and their nations). Geoffrey is rather intelligent for a Brown nation man (On one occasion he was challenged only days after being injured in a different challenge and rather than fight the large man in his weakened state Geoffrey trounced the man in a game of logic and sent him on his way) but in his advancing years Geoffrey has taken to the drink and leaves most of the more boring affairs to his advisor Beckham and the 31 state Chieftains.
Because of the natural barrier provided by the mountains, brown nation is fairly primitive. Often warriors wear leather or hide armor and use only the simplest weapons. They make up for it with their strength and vast population. Dwarves dwell within the mountain range, independent of Zehr but often trading with those around them.
Saul:
Saul is the third human nation, without surprise, it is an oriental nation. Honour is highly praised in this nation; a man's word is as good as any signed contract from Galloway. This culture has thrived because of its advances in technology, but it does not use them in warfare. They believe it is more honorable to meet one's enemy face-to-face. Religion is vastly different here than anywhere else. The one god system is still in place but Yellow worships him in twelve different aspects represented by the traditional signs of the Chinese zodiac. Pretty much all the aspects of Saul will revolve around the 12 aspects (Ox- strength, Dragon- power, Rat-intellect, Tiger- spirit, Rabbit-wisdom, Snake- change, Horse- honour, Sheep- compassion, Monkey- innocence, Rooster- courage, Dog- loyalty, Boar- discipline) and the symbolism will be heavy. The Emperor Di Quoe is a very old man and has reigned for 144 years ever since he was 12 days old. He is seldom seen except at large public events and at his yearly speech on December 12 at noon. Language barrier will be enforced here.
The Gallowayan colony here is mostly jungle but this is where Galloway gets most of the timber for its vast navy. It is well protected and the waters around it constantly patrolled.
So that's that. Now, I want each race to have it's own feel, crunch-wise so that choosing which race of human a player chooses has some effect on the character beyond RP.
I've spent a good week trying to figure this out and I'm stumped. Any help would be appreciated
Galloway:
Galloway is the dominant superpower with vast colonial power and an undefeatable navy. It is the most technologically advanced nation in the world next to Jern with a musket equipped military and ships with cannons but swordplay is still considered a vital part of warfare. The main island (Nestled next to Tredonia) is mostly bustling cities and farmland with a large mountain range to the north. Humans are the dominant race here with other races mixed in lesser proportions Galloway is a democracy, it won its right to be a nation of free people after a vicious civil war about a hundred years ago. The ruling system is parliamentary with each province within the country electing a representative to go to the capital city and participate in running the country. The current Prime Minister is Lady Alaina Foster a fiery redheaded woman from the southern coast. She’s been reelected 4 times and is well loved by the people.
Zehr:
Zehr is a human kingdom, but unlike the peaceful Tredonia, Zehr has a King decided by might. Contests of strength or even all-out fights determine who leads. Because of its size, Brown is split up into 31 provinces, each overseen by a close lieutenant of the King or Queen. A new king is crowned by beating the current king in some form of contest. Once a challenge is issued the King decides how the matter will be decided, the laws state that this contest may be anything the king wishes but it is most often a fight to the death. This way the rebellious element is crushed and it serves as a demonstration to other would be usurpers. The current warrior king is Lord Geoffrey the Hammer (King Mark’s firstborn son was named after the Hammer in honor of a peace agreement reached between the two men and their nations). Geoffrey is rather intelligent for a Brown nation man (On one occasion he was challenged only days after being injured in a different challenge and rather than fight the large man in his weakened state Geoffrey trounced the man in a game of logic and sent him on his way) but in his advancing years Geoffrey has taken to the drink and leaves most of the more boring affairs to his advisor Beckham and the 31 state Chieftains.
Because of the natural barrier provided by the mountains, brown nation is fairly primitive. Often warriors wear leather or hide armor and use only the simplest weapons. They make up for it with their strength and vast population. Dwarves dwell within the mountain range, independent of Zehr but often trading with those around them.
Saul:
Saul is the third human nation, without surprise, it is an oriental nation. Honour is highly praised in this nation; a man's word is as good as any signed contract from Galloway. This culture has thrived because of its advances in technology, but it does not use them in warfare. They believe it is more honorable to meet one's enemy face-to-face. Religion is vastly different here than anywhere else. The one god system is still in place but Yellow worships him in twelve different aspects represented by the traditional signs of the Chinese zodiac. Pretty much all the aspects of Saul will revolve around the 12 aspects (Ox- strength, Dragon- power, Rat-intellect, Tiger- spirit, Rabbit-wisdom, Snake- change, Horse- honour, Sheep- compassion, Monkey- innocence, Rooster- courage, Dog- loyalty, Boar- discipline) and the symbolism will be heavy. The Emperor Di Quoe is a very old man and has reigned for 144 years ever since he was 12 days old. He is seldom seen except at large public events and at his yearly speech on December 12 at noon. Language barrier will be enforced here.
The Gallowayan colony here is mostly jungle but this is where Galloway gets most of the timber for its vast navy. It is well protected and the waters around it constantly patrolled.
So that's that. Now, I want each race to have it's own feel, crunch-wise so that choosing which race of human a player chooses has some effect on the character beyond RP.
I've spent a good week trying to figure this out and I'm stumped. Any help would be appreciated