View Full Version : Arena Tournament, Round 58: Sparks vs Huck
ArenaManager
2009-07-20, 11:05 AM
Arena Tournament, Round 58: Huck vs. Sparks
Map:
http://i190.photobucket.com/albums/z83/Bitzeralisis/Arena%20Tournament%20Maps/Sambusei.gif
XP Award: 300 XP
GP Award: 300 GP
Huck (http://www.coyotecode.net/profiler/view.php?id=6525) - theterran
Sparks (http://www.coyotecode.net/profiler/view.php?id=6655) - RandomAction
All Combatants, please roll initiative and declare any final purchases.
RandomAction
2009-07-20, 12:56 PM
Good luck, Terran.
No purchases = no $.
Sparks Ini roll:
[roll0]
theterran
2009-07-20, 10:14 PM
I'll post up everything in the morning...need sleep now...
theterran
2009-07-21, 07:51 AM
Alright...there's no way I can beat your Init..
[roll0]
Stats:
Location-B14
HP - 9/9
AC - 15 Touch - 11 FF - 14
Turn Attempts Left (6/6)
Spells
Level 0 - Virtue, Resistance, Guidance
Level 1 - Shield, Divine Favor, Magic Weapon (d)
RandomAction
2009-07-21, 12:48 PM
Ok, here we go....
Sparks, R-1, 1st
Shout aloud: There can be only, ONE!
Ref's/LoS:
Carrying my glaive in one hand. Double move from Y-13 to Q-13.
End turn.
Stats:
Current position: Q-13
Hp: 11/11
AC: 18(+5 armor, +3 Dex), T-13, F-15
Saves: F-+5, R-+3, W-+1
Attacks:
+2 Melee attacks - Glaive, 1d10, x3, 10' reach
+4 Ranged attacks
Spells:
3/3 - 0 level
3/3 - 1 level
1/1 - 2 level
theterran
2009-07-22, 06:54 AM
Huck - Round 1
Actions:
Starting with Sword in hand.
Standard Action: Cast Shield
Move Action: Move to E14.
End my Turn.
Stats:
Location-E14
HP - 9/9
AC - 19 Touch - 11 FF - 18
Shield (1/10)
Turn Attempts Left (6/6)
Spells
Level 0 - Virtue, Resistance, Guidance
Level 1 - Shield-x, Divine Favor, Magic Weapon (d)
hustlertwo
2009-07-22, 09:26 AM
LoS established, Huck is in E-14, Sparks is in Q-13. Sparks, it's your turn.
RandomAction
2009-07-22, 11:15 PM
Sparks, R-2, 1st
Cast a spell. - Standard Action.
Spellcraft DC: 16
Cast Seeking Ray @ Huck
Caster level Check: [roll0]
If successful, Ranged touch attack: [roll1]
Damage: [roll2]
Grasp glaive with two hands - Free action.
Scatter the planks - Move action
End turn.
Stats:
Current position: Q-13
Hp: 11/11
AC: 18(+5 armor, +3 Dex), T-13, F-15
Saves: F-+5, R-+3, W-+1
Attacks:
+2 Melee attacks - Glaive, 1d10, x3, 10' reach
+4 Ranged attacks
Spells:
3/3 - 0 level
3/3 - 1 level
0/1 - 2 level
RandomAction
2009-07-22, 11:19 PM
Sweet! Ray gun powers activate!
The DC for the caster check: 8
Here is the Critical check for the spell: [roll0]
RandomAction
2009-07-22, 11:23 PM
Hate making so many posts, but don't wanna edit one.
For the Critical do I roll again or just double the prior result. If double then, Huck takes 24 points of electrical damage.
Sallera
2009-07-22, 11:32 PM
Critical damage is roll again.
RandomAction
2009-07-23, 01:11 AM
Ok then and we have: [roll0]
theterran
2009-07-23, 12:31 PM
um...ouch?
RandomAction
2009-07-23, 12:57 PM
I guess that is match.
Mavian
2009-07-23, 01:05 PM
High Ref Mav:
Huck get blowed up real good.
RandomAction
2009-07-23, 01:08 PM
I believe Huck got electrocuted.
I will go ahead and add the gold/xp to my character sheet.
Powered by vBulletin® Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.