Gamebird
2005-08-04, 03:01 PM
In a table top game I play in, the DM has a 3rd and 5th level version of the Wish spell. The descriptions he gave for what the spells did were really vague, so it wasn't until I got 5th level spells that I bothered to learn them. But now I'm stuck with a vague, almost contradictory description. I hate that. So I've come up with some alternatives, based on the book's descriptions for Wish and Limited Wish. Also, I tweaked Wish and Limited Wish slightly.
Do you think my descriptions for the lower level versions are okay? Are they too powerful? Should they be nerfed and how much? Are the tweaks for Wish and Limited Wish okay?
WISH SPELLS
Cantrip
Universal
Level: Sor/Wiz 1
Components: V, S (+XP, see text)
Casting Time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes
The cantrip spell can do any of the following things.
· Duplicate any sorcerer/wizard 0 level spell, provided the spell is not of a school prohibited to you.
· Produce any other effect whose power level is in line with the above effects.
· Create a non-magical item that is worth no more than 2.5 gp. If this option is chosen, the caster must pay 5 XP.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 1st-level spell).
XP Cost
A cantrip spell incurs an XP cost only when used to create an item. In this case, it costs 5 XP (see above).
Minor Wish
Universal
Level: Sor/Wiz 3
Components: V, S, XP (5+)
Casting Time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes
A minor wish can do any of the following things.
· Duplicate any sorcerer/wizard spell of 2nd level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any other spell of 1st level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any sorcerer/wizard spell of 1st level or lower, even if it’s of a prohibited school.
· Duplicate any other spell of 0 level, even if it’s of a prohibited school.
· Allow up to +3 level adjustments of metamagic feats to be applied to the next spell the caster casts. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than third level as a base.
· Allow up to +1 level adjustments of metamagic feats to be applied to a spell cast by someone else. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than third level as a base. It can also affect a spell already in effect if the metamagic feat is appropriate (enhancing duration, or extending area of effect on a non-instant spell).
· Produce any other effect whose power level is in line with the above effects, such as a single creature automatically confirming a critical hit on their next critical threat or taking a -3 penalty on its next saving throw.
· Create a magical or non-magical item that is worth no more than 25 gp. If this option is chosen, the caster must pay twice the normal XP cost for crafting or improving the item, plus an additional 5 XP.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 3rd-level spell). When a minor wish duplicates a spell that has an XP cost, you must pay that cost or 5 XP, whichever is more. When a minor wish spell duplicates a spell with a material component that costs more than 5 gp, you must provide that component.
XP Cost
5 XP or more (see above).
Demi-Wish
Universal
Level: Sor/Wiz 5
Components: V, S, XP (50+)
Casting Time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes
A demi-wish can do any of the following things.
· Duplicate any sorcerer/wizard spell of 4th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any other spell of 3rd level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any sorcerer/wizard spell of 3rd level or lower, even if it’s of a prohibited school.
· Duplicate any other spell of 2nd level or lower, even if it’s of a prohibited school.
· Allow up to +5 level adjustments of metamagic feats to be applied to the next spell the caster casts. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than fifth level as a base.
· Allow up to +3 level adjustments of metamagic feats to be applied to a spell cast by someone else. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than fifth level as a base. It can also affect a spell already in effect if the metamagic feat is appropriate (enhancing duration, or extending area of effect on a non-instant spell).
· Produce any other effect whose power level is in line with the above effects, such as a single creature automatically confirming a critical hit on their next hit or taking a -5 penalty on its next saving throw.
· Create a magical or non-magical item that is worth no more than 250 gp, or improve an existing item’s powers or value by no more than 250 gp. If this option is chosen, the caster must pay twice the normal XP cost for crafting or improving the item, plus an additional 50 XP.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 5th-level spell). When a demi-wish duplicates a spell that has an XP cost, you must pay that cost or 50 XP, whichever is more. When a demi-wish spell duplicates a spell with a material component that costs more than 250 gp, you must provide that component.
XP Cost
50 XP or more (see above).
Limited Wish
Universal
Level: Sor/Wiz 7
Components: V, S, XP (500+)
Casting Time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes
A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.
· Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
· Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
· Allow up to +7 level adjustments of metamagic feats to be applied to the next spell the caster casts. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than seventh level as a base.
· Allow up to +5 level adjustments of metamagic feats to be applied to a spell cast by someone else. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than seventh level as a base. It can also affect a spell already in effect if the metamagic feat is appropriate (enhancing duration, or extending area of effect on a non-instant spell).
· Undo the harmful effects of many spells, such as geas/quest or insanity.
· Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a -7 penalty on its next saving throw.
· Create a magical or non-magical item that is worth no more than 2,500 gp, or improve an existing item’s powers or value by no more than 2,500 gp. If this option is chosen, the caster must pay twice the normal XP cost for crafting or improving the item, plus an additional 500 XP.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 500 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.
XP Cost
500 XP or more (see above).
Wish
Universal
Level: Sor/Wiz 9
Components: V, XP (5,000+)
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even wish, however, has its limits.
A wish can produce any one of the following effects.
· Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any other spell of 6th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any wizard or sorcerer spell of 7th level or lower even if it’s of a prohibited school.
· Duplicate any other spell of 5th level or lower even if it’s of a prohibited school.
· Allow up to +9 level adjustments of metamagic feats to be applied to the next spell the caster casts. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than ninth level as a base.
· Allow up to +7 level adjustments of metamagic feats to be applied to a spell cast by someone else. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than ninth level as a base. It can also affect a spell already in effect if the metamagic feat is appropriate (enhancing duration, or extending area of effect on a non-instant spell).
· Undo the harmful effects of many other spells, such as geas/quest or insanity.
· Create a nonmagical item of up to 25,000 gp in value.
· Create a magic item of up to 25,000 gp in value, or add to the powers of an existing magic item. Any addition to the powers of an existing item cannot raise the item’s value more than 25,000 gp.
· Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
· Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. A wish can never restore the experience point loss from casting a spell or the level or Constitution loss from being raised from the dead.
· Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes, one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from losing an experience level.
· Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
· Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
You may try to use a wish to produce greater effects than these, but doing so is dangerous. The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment. If you stay within the guidelines bulleted above, there is no chance your wish will be perverted or twisted unless you it is intentionally cast that way by the being granting the wish.
Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells). When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component.
XP Cost
The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
Edit history: 1) Edited Minor Wish to change "next hit" to "next critical threat"
2) Added level limit to metamagic effects.
Do you think my descriptions for the lower level versions are okay? Are they too powerful? Should they be nerfed and how much? Are the tweaks for Wish and Limited Wish okay?
WISH SPELLS
Cantrip
Universal
Level: Sor/Wiz 1
Components: V, S (+XP, see text)
Casting Time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes
The cantrip spell can do any of the following things.
· Duplicate any sorcerer/wizard 0 level spell, provided the spell is not of a school prohibited to you.
· Produce any other effect whose power level is in line with the above effects.
· Create a non-magical item that is worth no more than 2.5 gp. If this option is chosen, the caster must pay 5 XP.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 1st-level spell).
XP Cost
A cantrip spell incurs an XP cost only when used to create an item. In this case, it costs 5 XP (see above).
Minor Wish
Universal
Level: Sor/Wiz 3
Components: V, S, XP (5+)
Casting Time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes
A minor wish can do any of the following things.
· Duplicate any sorcerer/wizard spell of 2nd level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any other spell of 1st level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any sorcerer/wizard spell of 1st level or lower, even if it’s of a prohibited school.
· Duplicate any other spell of 0 level, even if it’s of a prohibited school.
· Allow up to +3 level adjustments of metamagic feats to be applied to the next spell the caster casts. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than third level as a base.
· Allow up to +1 level adjustments of metamagic feats to be applied to a spell cast by someone else. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than third level as a base. It can also affect a spell already in effect if the metamagic feat is appropriate (enhancing duration, or extending area of effect on a non-instant spell).
· Produce any other effect whose power level is in line with the above effects, such as a single creature automatically confirming a critical hit on their next critical threat or taking a -3 penalty on its next saving throw.
· Create a magical or non-magical item that is worth no more than 25 gp. If this option is chosen, the caster must pay twice the normal XP cost for crafting or improving the item, plus an additional 5 XP.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 3rd-level spell). When a minor wish duplicates a spell that has an XP cost, you must pay that cost or 5 XP, whichever is more. When a minor wish spell duplicates a spell with a material component that costs more than 5 gp, you must provide that component.
XP Cost
5 XP or more (see above).
Demi-Wish
Universal
Level: Sor/Wiz 5
Components: V, S, XP (50+)
Casting Time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes
A demi-wish can do any of the following things.
· Duplicate any sorcerer/wizard spell of 4th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any other spell of 3rd level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any sorcerer/wizard spell of 3rd level or lower, even if it’s of a prohibited school.
· Duplicate any other spell of 2nd level or lower, even if it’s of a prohibited school.
· Allow up to +5 level adjustments of metamagic feats to be applied to the next spell the caster casts. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than fifth level as a base.
· Allow up to +3 level adjustments of metamagic feats to be applied to a spell cast by someone else. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than fifth level as a base. It can also affect a spell already in effect if the metamagic feat is appropriate (enhancing duration, or extending area of effect on a non-instant spell).
· Produce any other effect whose power level is in line with the above effects, such as a single creature automatically confirming a critical hit on their next hit or taking a -5 penalty on its next saving throw.
· Create a magical or non-magical item that is worth no more than 250 gp, or improve an existing item’s powers or value by no more than 250 gp. If this option is chosen, the caster must pay twice the normal XP cost for crafting or improving the item, plus an additional 50 XP.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 5th-level spell). When a demi-wish duplicates a spell that has an XP cost, you must pay that cost or 50 XP, whichever is more. When a demi-wish spell duplicates a spell with a material component that costs more than 250 gp, you must provide that component.
XP Cost
50 XP or more (see above).
Limited Wish
Universal
Level: Sor/Wiz 7
Components: V, S, XP (500+)
Casting Time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes
A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.
· Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
· Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
· Allow up to +7 level adjustments of metamagic feats to be applied to the next spell the caster casts. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than seventh level as a base.
· Allow up to +5 level adjustments of metamagic feats to be applied to a spell cast by someone else. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than seventh level as a base. It can also affect a spell already in effect if the metamagic feat is appropriate (enhancing duration, or extending area of effect on a non-instant spell).
· Undo the harmful effects of many spells, such as geas/quest or insanity.
· Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a -7 penalty on its next saving throw.
· Create a magical or non-magical item that is worth no more than 2,500 gp, or improve an existing item’s powers or value by no more than 2,500 gp. If this option is chosen, the caster must pay twice the normal XP cost for crafting or improving the item, plus an additional 500 XP.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 500 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.
XP Cost
500 XP or more (see above).
Wish
Universal
Level: Sor/Wiz 9
Components: V, XP (5,000+)
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even wish, however, has its limits.
A wish can produce any one of the following effects.
· Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any other spell of 6th level or lower, provided the spell is not of a school prohibited to you.
· Duplicate any wizard or sorcerer spell of 7th level or lower even if it’s of a prohibited school.
· Duplicate any other spell of 5th level or lower even if it’s of a prohibited school.
· Allow up to +9 level adjustments of metamagic feats to be applied to the next spell the caster casts. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than ninth level as a base.
· Allow up to +7 level adjustments of metamagic feats to be applied to a spell cast by someone else. This subsequent spell must be cast within 1 round per level of the caster and cannot be higher than ninth level as a base. It can also affect a spell already in effect if the metamagic feat is appropriate (enhancing duration, or extending area of effect on a non-instant spell).
· Undo the harmful effects of many other spells, such as geas/quest or insanity.
· Create a nonmagical item of up to 25,000 gp in value.
· Create a magic item of up to 25,000 gp in value, or add to the powers of an existing magic item. Any addition to the powers of an existing item cannot raise the item’s value more than 25,000 gp.
· Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
· Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. A wish can never restore the experience point loss from casting a spell or the level or Constitution loss from being raised from the dead.
· Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes, one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from losing an experience level.
· Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
· Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
You may try to use a wish to produce greater effects than these, but doing so is dangerous. The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment. If you stay within the guidelines bulleted above, there is no chance your wish will be perverted or twisted unless you it is intentionally cast that way by the being granting the wish.
Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells). When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component.
XP Cost
The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
Edit history: 1) Edited Minor Wish to change "next hit" to "next critical threat"
2) Added level limit to metamagic effects.