Starbuck_II
2005-08-05, 01:47 PM
Tell me how my class looks. I want to make sure it is balanced.
Body guards are skilled at protecting a designated person from harm, often taking a charge's place as target of threats and attacks.
Bodyguard
Alignment: Any.
Hit Die: d10.
Class Skills
The bodyguard's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Gather Info (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (wis), Swim (Str)
Skill Points at 1st Level: (2 + Int modifier) x?4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Bodyguard
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Diehard
2nd +2 +3 +3 +0 Defended Ally, Cover, AC + 1
3rd +3 +3 +3 +1 Toughness
4th +4 +4 +4 +1 Brave, Toughness
5th +5 +4 +4 +1 AC + 2, Defensive Strike+ 1
6th +6/+1 +5 +5 +2
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2 Bonuses Charm/Compulsion, Toughness
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Deflect Melee, AC + 3, Defensive Strike + 2
11th +11/+6/+1 +7 +7 +3
12th +12/+7/+2 +8 +8 +4 Mettle, Toughness
13th +13/+8/+3 +8 +8 +4
14th +14/+9/+4 +9 +9 +4
15th +15/+10/+5 +9 +9 +5 AC + 4, Defensive Strike + 3
16th +16/+11/+6/+1 +10 +10 +5 Combat Reflexes, Toughness
17th +17/+12/+7/+2 +10 +10 +5
18th +18/+13/+8/+3 +11 +11 +6
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 AC + 5, Defensive Strike + 4, Toughness
Class Features
All of the following are class features of the Bodyguard.
Weapon and Armor Proficiency: A Bodyguard is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Diehard: At level 1, a Bodyguard remains able to guard others even after attacks would fell others. He gains the feat Diehard, even if he doesn't meet the prerequisites.
Defended Ally: When rolling Initiative choose an ally to focus on defending (may not change focus in same encounter).
Cover (Ex): If within 5 feet of that ally may take a melee attack meant for them. Must declare taking the blow before it is rolled. This is useable 1/level per day.
Armor Class bonus: A Bodyguard gains +1 dodge bonus to AC when with 15 feet of the ally you are defending. This bonus increases by +1 every 5 levels.
Toughness: Bodyguards are tougher than the average fighter and as such gain toughness as a bonus feat at level 3 & 4 and every 4 levels after (8, 12, 16, 20).
Brave (Ex): A Bodyguard at level 4, gains a +4 morale bonus on will saves versus fear effects.
Bonus to Charm and Compulsion (Ex): Beginning at level 8, a Bodyguard has a bonus to all charms and compulsions. The bodyguard has such devotion to his ward, that he cannot be distracted. He gains a compentence bonus against charms and compulsions equal to his bodyguard level. He only gains this bonus within 20 feet of the ally he chose to defend this encounter.
Deflect Attack (EX): Beginning at level 10, a Bodyguard gains the ability to, within 5 feet of a ally you chose to be defending if holding a shield or melee weapon, block an attack as a free action. Reflex Save DC 20 + 1 per magic bonus to attack (such as a +2 sword adds +2 hit/damage). You gain +1 circumstance bonus to reflex per 5 Bodyguard levels for this ability. This is usable 1/3 Bodyguard level per day.
Defensive Strike (Ex): Beginning at level 5, you gain an attack of opportunity against any adjacent opponent who attacks the ally you focused to defend in melee. You gain +1 circumstance bonus to hit every 5 levels to this opportunity of attack. This doesn't let you exceed the number of Attks of Opportunity limit /round (Combat Reflexes helps here).
Mettle (Ex): Starting at level 12, a Bodyguard determination allows him to shrug off magical effects that would otherwise harm him. If a Bodyguard make a successfully will or Fort save that would normally reduce the spell's effect (such as a spell with entry Will partial or Fortitude half) he instead negates the effects.
Combat Reflexes: At level 16, A bodyguard can respond quicker and repeatedly against opponents who let their defenses down.. A Bodyguard gains Combat Reflexes even if he doesn't meet the prerequisites. If he already has Combat Reflexes, it increases the number of attack of opportunities by 3.
So any comments?
Body guards are skilled at protecting a designated person from harm, often taking a charge's place as target of threats and attacks.
Bodyguard
Alignment: Any.
Hit Die: d10.
Class Skills
The bodyguard's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Gather Info (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (wis), Swim (Str)
Skill Points at 1st Level: (2 + Int modifier) x?4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Bodyguard
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Diehard
2nd +2 +3 +3 +0 Defended Ally, Cover, AC + 1
3rd +3 +3 +3 +1 Toughness
4th +4 +4 +4 +1 Brave, Toughness
5th +5 +4 +4 +1 AC + 2, Defensive Strike+ 1
6th +6/+1 +5 +5 +2
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2 Bonuses Charm/Compulsion, Toughness
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Deflect Melee, AC + 3, Defensive Strike + 2
11th +11/+6/+1 +7 +7 +3
12th +12/+7/+2 +8 +8 +4 Mettle, Toughness
13th +13/+8/+3 +8 +8 +4
14th +14/+9/+4 +9 +9 +4
15th +15/+10/+5 +9 +9 +5 AC + 4, Defensive Strike + 3
16th +16/+11/+6/+1 +10 +10 +5 Combat Reflexes, Toughness
17th +17/+12/+7/+2 +10 +10 +5
18th +18/+13/+8/+3 +11 +11 +6
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 AC + 5, Defensive Strike + 4, Toughness
Class Features
All of the following are class features of the Bodyguard.
Weapon and Armor Proficiency: A Bodyguard is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Diehard: At level 1, a Bodyguard remains able to guard others even after attacks would fell others. He gains the feat Diehard, even if he doesn't meet the prerequisites.
Defended Ally: When rolling Initiative choose an ally to focus on defending (may not change focus in same encounter).
Cover (Ex): If within 5 feet of that ally may take a melee attack meant for them. Must declare taking the blow before it is rolled. This is useable 1/level per day.
Armor Class bonus: A Bodyguard gains +1 dodge bonus to AC when with 15 feet of the ally you are defending. This bonus increases by +1 every 5 levels.
Toughness: Bodyguards are tougher than the average fighter and as such gain toughness as a bonus feat at level 3 & 4 and every 4 levels after (8, 12, 16, 20).
Brave (Ex): A Bodyguard at level 4, gains a +4 morale bonus on will saves versus fear effects.
Bonus to Charm and Compulsion (Ex): Beginning at level 8, a Bodyguard has a bonus to all charms and compulsions. The bodyguard has such devotion to his ward, that he cannot be distracted. He gains a compentence bonus against charms and compulsions equal to his bodyguard level. He only gains this bonus within 20 feet of the ally he chose to defend this encounter.
Deflect Attack (EX): Beginning at level 10, a Bodyguard gains the ability to, within 5 feet of a ally you chose to be defending if holding a shield or melee weapon, block an attack as a free action. Reflex Save DC 20 + 1 per magic bonus to attack (such as a +2 sword adds +2 hit/damage). You gain +1 circumstance bonus to reflex per 5 Bodyguard levels for this ability. This is usable 1/3 Bodyguard level per day.
Defensive Strike (Ex): Beginning at level 5, you gain an attack of opportunity against any adjacent opponent who attacks the ally you focused to defend in melee. You gain +1 circumstance bonus to hit every 5 levels to this opportunity of attack. This doesn't let you exceed the number of Attks of Opportunity limit /round (Combat Reflexes helps here).
Mettle (Ex): Starting at level 12, a Bodyguard determination allows him to shrug off magical effects that would otherwise harm him. If a Bodyguard make a successfully will or Fort save that would normally reduce the spell's effect (such as a spell with entry Will partial or Fortitude half) he instead negates the effects.
Combat Reflexes: At level 16, A bodyguard can respond quicker and repeatedly against opponents who let their defenses down.. A Bodyguard gains Combat Reflexes even if he doesn't meet the prerequisites. If he already has Combat Reflexes, it increases the number of attack of opportunities by 3.
So any comments?