The Demented One
2005-06-04, 08:54 PM
I've come up with this idea, but I have no idea how balanced or broken it is. Please, give me some advice on how to balance this, or bow down in worship of the perfectly balanced concept that is:
SPELLCIRCLES!!!
Spellcircle basics:
Spellcircles enhance spells cast in them. Crafting a spellcircle requires the appropriate feat for the kind of aspect you wish to include. A spellcircle can be imbued with, at most, 3 Minor Aspects, 2 Lesser Aspects, and one Greater Aspect, or one Eldritch aspect.
A spellcircle takes up 10 square feet. Crafting a spellcircle takes 10 minutes, plus 5 minutes for every minor, lesser, or greater aspect incorporated and 50 minutes if an Eldritch aspect is incorporated. A spellcircle lasts for 3d6 hours +1/5 caster levels, to a maximum of +5. Crafting a spellcircle requires a DC 10 spellcraft check, a DC 15 spellcraft check for every Minor aspect used, a DC 20 Spellcraft check for every Lesser aspect used, a DC 25 Spellcraft check if a Greater aspect is incorporated, and a DC 25 Spellcraft check if an Eldritch aspect is incorporated. These checks are made after you have spent the time to make the circle. If the first check is failed, the entire spellcircle fails. If other checks are failed, the aspect that requires that check. is not incorporated into the circle.
You may use material components to give a bonus on this check. For every 100 gp of powdered diamond you use, you get a +1 bonus to one check to craft a spellcircle.
For every Aspect you wish to incorporate into your circle, you must have the appropriate feat. All Spellcircle feats, except for Craft Minor Spellcircle, have Craft Minor Spellcircle as a prerequisite. Spellcircle feats can be taken as wizard bonus feats. A single aspect can be incorporated into a spellcircle only once.
A spellcaster within 25 feet of a spellcircle can automatically sense its presence. A caster within the spellcircle can determine its purpose.
Craft Minor Spellcircle [Spellcircle]
Prereqs: Ability to cast 3rd level spells
You can craft spellcircles that incorporate up to 3 Minor aspects.
Craft Lesser Spellcircle [Spellcircle]
Prereqs: Ability to cast 5th level spells, Craft Minor Spellcircle
You can craft spellcircles that incorporate up to 2 Lesser and 3 Minor Aspects.
Craft Greater Spellcircle [Spellcircle]
Prereqs: Ability to cast 7th level spells, Craft Lesser Spellcircle
You can craft spellcircles that incorporate up to 1 Greater, 2 Lesser, and 3 Minor Aspects.
Craft Eldritch Spellcircle [Spellcircle]
Prereqs: Ability to cast 9th level spells, Craft Greater Spellcircle
You can craft spellcircles that incorporate an Eldritch Aspect.
Minor Aspect: Heat [Spellcircle]
Prereq’s: Ability to cast Fireball
Damage dealing spells cast inside a spellcircle that incorporates this aspect deal fire damage. If that spell already dealt fire damage, it instead deals 1d6 additional points of fire damage.
Lesser Aspect: Fire [Spellcircle]
Prereq’s: Ability to cast Wall of Fire, Minor Aspect: Heat
Damage dealing spells cast inside a spellcircle that incorporates this aspect deal an additional 2d6 points of fire damage. If the circle incorporates the Heat Aspect, they deal an additonal 1d6 points of fire damage.
Greater Aspect: Inferno [Spellcircle]
Prereq’s: Ability to cast Delayed Blast Fireball, Lesser Aspect: Fire
Damage dealing spells cast inside a spellcircle that incorporates this aspect deal an additional 2d6 points of fire damage and are empowered. If the circle incorporates the Heat and Fire Aspects, they deal an additonal 1d6 points of fire damage and are maximized.
Eldritch Aspect: Conflagration [Spellcircle]
Prereqs: Ability to cast Meteor Swarm, Greater Aspect: Inferno
Damage dealing spells cast inside a spellcircle that incorporates this aspect have a 25% chance to remain prepared. In addition, there is a 10% chance that a fire elemental will be summoned. If it is summoned, the is a 50% chance it is Medium, 25% chance it is Large, 15% chance it is Huge, and a 10% chance it is an Elder. The elemental serves the mage who’s spell summoned it, and stays for 3d4 turns.
Minor Aspect: Shift [Spellcircle]
Prereq’s: Ability to cast Alter Self
Transmutation spells cast inside a spellcircle that incorporates this aspect are extended.
Lesser Aspect: Change [Spellcircle]
Prereq’s: Ability to cast Baleful Polymorph, Minor Aspect: Shift
Transmutation spells cast inside a spellcircle that incorporates this aspect are stilled and silenced. If the circle incorporates the Shift Aspect, their duration is extended for 1 minute.
Greater Aspect: Transform [Spellcircle]
Prereq’s: Ability to cast Transformation, Lesser Aspect: Change
Transmutation spells cast inside a spellcircle that incorporates this aspect are quickened. If the circle incorporates the Shift and Change Aspects and polymorph a creature into another kind of creature, the polymorphed creature gains all special qualities of the creature it is polymorphed into.
Eldritch Aspect: Metamorph [Spellcircle]
Prereqs: Ability to cast Shapechange, Greater Aspect: Transform
Transmutation spells cast inside a spellcircle that incorporates this aspect a have a 25% chance to remain prepared. In addition, there is a 10% chance that a shapechanger will be summoned. If it is summoned, the is a 50% chance it is a Greater Barghest, 25% chance it is a Greater Phasm, 15% chance it is a Giant Constrictor Weresnake, and a 10% chance it is an Hill Giant Dire Wereboar. The shapechanger serves the mage who’s spell summoned it, and stays for 3d4 turns.
Minor Aspect: Call [Spellcircle]
Prereq’s: Ability to cast Summon Monster III
Conjuration spells cast inside a spellcircle that incorporates this aspect are extended.
Lesser Aspect: Conjure [Spellcircle]
Prereq’s: Ability to cast Lesser Planar Binding, Minor Aspect: Call
Conuration spells cast inside a spellcircle that incorporates this aspect are stilled and silenced. If the circle incorporates the Call Aspect, their duration is extended for 1 minute.
Greater Aspect: Summon [Spellcircle]
Prereq’s: Ability to cast Summon Monster VII, Lesser Aspect:Conjure
Conjuration spells cast inside a spellcircle that incorporates this aspect are quickened. If the circle incorporates the Call and Conure Aspects and summons one or more creatures, there is a 25% chance twice as many creatures are summoned than would normally be.
Eldritch Aspect: Gateway [Spellcircle]
Prereqs: Ability to cast Gate, Greater Aspect: Summon
Conuration spells cast inside a spellcircle that incorporates this aspect a have a 25% chance to remain prepared. In addition, there is a 10% chance that the caster can also cast a Summon Spell as a free action without it counting against his spell for day. If a spell is cast, their is a 50% chance it is Summon Monster III, 25% chance it is Summon Monster V, 15% chance it is a Summon Monster VII, and a 10% chance it is Summon Monster IX.
Minor Aspect: See [Spellcircle]
Prereq’s: Ability to cast Arcane Sight
Divination spells cast inside a spellcircle that incorporates this aspect have their DC’s increased by 2.
Lesser Aspect: Scry [Spellcircle]
Prereq’s: Ability to cast Prying Eyes, Minor Aspect: See
Divination spells cast inside a spellcircle that incorporates this aspect ignore spell resistance. If the circle incorporates the See Aspect, no focus or material components are required.
Greater Aspect: Lore [Spellcircle]
Prereq’s: Ability to cast Legend Lore, Lesser Aspect: Scry
Divination spells cast inside a spellcircle that incorporates this aspect ignore any effects that would cause them to fail, such as the Nondetection spell. If the circle incorporates the See and Scry Aspects, their casting time is halved.
Eldritch Aspect: Know [Spellcircle]
Prereqs: Ability to cast Foresight, Greater Aspect: Lore
Divination spells cast inside a spellcircle that incorporates this aspect a have a 25% chance to remain prepared. In addition, there is a 10% chance the target of the scrying spell can be teleported to where you are.
Minor Aspect: Cure [Spellcircle]
Prereq’s: Ability to cast Cure Serious Wounds
Spells that cure damage that are cast inside a spellcircle that incorporates this aspect cure an additonal 1d6 points of damage.
Lesser Aspect: Heal [Spellcircle]
Prereq’s: Ability to cast Mass Cure Light Wounds, Minor Aspect: Cure
Spells that cure damage that are cast inside a spellcircle that incorporates this aspect are empowered. If the circle incorporates the Cure Aspect, they are also maximized.
Greater Aspect: Resurrection [Spellcircle]
Prereq’s: Ability to cast Resurrection, Lesser Aspect: Heal
Spells that cure damage or resurrect the dead that are cast inside a spellcircle that incorporates this aspect require no components or foucs. If the circle incorporates the Cure and Heal Aspects, they are also quickened.
Eldritch Aspect: Rebirth [Spellcircle]
Prereq’s: Ability to cast True Resurrection, Greater Aspect: Resurrection
Spells that cure damage or resurrect the dead cast inside a spellcircle that incorporates this aspect a have a 25% chance to remain prepared. In addition, healing spells have a 10% chance to heal all damage the target has, and spell that revive the dead have a 10% chance to bring them back with full health, all the spells they had when they died, and no level loss.
Selective Spellcircle (Spellcircle)
Prereq's: Ability to cast Antimagic Zone
Only yourself and beings you name when you craft a spellcircle gain the benefits of that circle. You may choose to leave the spellcircle open for everyone to use.
Size Spellcircle (Spellcircle)
Prereq's: Ability to cast Shrink Object
You may alter the size of your spellcircles down to as little as 5 square feet or up to as much as 15 square feet.
Mobile Spellcircle (Spellcircle)
Prereq's: Teleport Object
When you create a spellcircle, you may choose to have it move with you. The spellcircle remains centered on you. A spellcircle that incorporates a Greater or Eldritch aspect can't be made mobile. A mobile spellcircle's duration is a quarter of that of a non-mobile spellcircle.
Mask Spellcircle (Spellcircle)
Prereq's: Nondetection
Only you can sense and determine the purpose of your spellcircles. Anyone trying to magically sense the presence of a masked spellcircle must make an opposed caster level check. The purpose of a mask spellcircle can't be magically determined. You may choose not to mask a spellcircle you craft.
Minor Aspect: Weaken (Spellcircle)
Prereq's: Dispel Magic
The DC's of spells cast in a spellcircle incorporating this aspect are decreased by 2.
Lesser Aspect: Hinder
Prereq's: Greater Dispel Magic, Minor Aspect: Weaken
The casting time of spells cast in a spellcircle incorporating this aspect are doubled.
Greater Aspect: Failure (Spellcircle)
Prereq's: Antimagic Zone, Lesser Aspect: Hinder
Spells cast in a spellcircle incorporating this aspect have a 20% failure chance.
Eldritch Aspect Aspect: Antimagic
Prereq's: Mage's Dishunction, Greater Aspect: Failure
Spells can't be cast in a spellcircle incorporating this aspect.
SPELLCIRCLES!!!
Spellcircle basics:
Spellcircles enhance spells cast in them. Crafting a spellcircle requires the appropriate feat for the kind of aspect you wish to include. A spellcircle can be imbued with, at most, 3 Minor Aspects, 2 Lesser Aspects, and one Greater Aspect, or one Eldritch aspect.
A spellcircle takes up 10 square feet. Crafting a spellcircle takes 10 minutes, plus 5 minutes for every minor, lesser, or greater aspect incorporated and 50 minutes if an Eldritch aspect is incorporated. A spellcircle lasts for 3d6 hours +1/5 caster levels, to a maximum of +5. Crafting a spellcircle requires a DC 10 spellcraft check, a DC 15 spellcraft check for every Minor aspect used, a DC 20 Spellcraft check for every Lesser aspect used, a DC 25 Spellcraft check if a Greater aspect is incorporated, and a DC 25 Spellcraft check if an Eldritch aspect is incorporated. These checks are made after you have spent the time to make the circle. If the first check is failed, the entire spellcircle fails. If other checks are failed, the aspect that requires that check. is not incorporated into the circle.
You may use material components to give a bonus on this check. For every 100 gp of powdered diamond you use, you get a +1 bonus to one check to craft a spellcircle.
For every Aspect you wish to incorporate into your circle, you must have the appropriate feat. All Spellcircle feats, except for Craft Minor Spellcircle, have Craft Minor Spellcircle as a prerequisite. Spellcircle feats can be taken as wizard bonus feats. A single aspect can be incorporated into a spellcircle only once.
A spellcaster within 25 feet of a spellcircle can automatically sense its presence. A caster within the spellcircle can determine its purpose.
Craft Minor Spellcircle [Spellcircle]
Prereqs: Ability to cast 3rd level spells
You can craft spellcircles that incorporate up to 3 Minor aspects.
Craft Lesser Spellcircle [Spellcircle]
Prereqs: Ability to cast 5th level spells, Craft Minor Spellcircle
You can craft spellcircles that incorporate up to 2 Lesser and 3 Minor Aspects.
Craft Greater Spellcircle [Spellcircle]
Prereqs: Ability to cast 7th level spells, Craft Lesser Spellcircle
You can craft spellcircles that incorporate up to 1 Greater, 2 Lesser, and 3 Minor Aspects.
Craft Eldritch Spellcircle [Spellcircle]
Prereqs: Ability to cast 9th level spells, Craft Greater Spellcircle
You can craft spellcircles that incorporate an Eldritch Aspect.
Minor Aspect: Heat [Spellcircle]
Prereq’s: Ability to cast Fireball
Damage dealing spells cast inside a spellcircle that incorporates this aspect deal fire damage. If that spell already dealt fire damage, it instead deals 1d6 additional points of fire damage.
Lesser Aspect: Fire [Spellcircle]
Prereq’s: Ability to cast Wall of Fire, Minor Aspect: Heat
Damage dealing spells cast inside a spellcircle that incorporates this aspect deal an additional 2d6 points of fire damage. If the circle incorporates the Heat Aspect, they deal an additonal 1d6 points of fire damage.
Greater Aspect: Inferno [Spellcircle]
Prereq’s: Ability to cast Delayed Blast Fireball, Lesser Aspect: Fire
Damage dealing spells cast inside a spellcircle that incorporates this aspect deal an additional 2d6 points of fire damage and are empowered. If the circle incorporates the Heat and Fire Aspects, they deal an additonal 1d6 points of fire damage and are maximized.
Eldritch Aspect: Conflagration [Spellcircle]
Prereqs: Ability to cast Meteor Swarm, Greater Aspect: Inferno
Damage dealing spells cast inside a spellcircle that incorporates this aspect have a 25% chance to remain prepared. In addition, there is a 10% chance that a fire elemental will be summoned. If it is summoned, the is a 50% chance it is Medium, 25% chance it is Large, 15% chance it is Huge, and a 10% chance it is an Elder. The elemental serves the mage who’s spell summoned it, and stays for 3d4 turns.
Minor Aspect: Shift [Spellcircle]
Prereq’s: Ability to cast Alter Self
Transmutation spells cast inside a spellcircle that incorporates this aspect are extended.
Lesser Aspect: Change [Spellcircle]
Prereq’s: Ability to cast Baleful Polymorph, Minor Aspect: Shift
Transmutation spells cast inside a spellcircle that incorporates this aspect are stilled and silenced. If the circle incorporates the Shift Aspect, their duration is extended for 1 minute.
Greater Aspect: Transform [Spellcircle]
Prereq’s: Ability to cast Transformation, Lesser Aspect: Change
Transmutation spells cast inside a spellcircle that incorporates this aspect are quickened. If the circle incorporates the Shift and Change Aspects and polymorph a creature into another kind of creature, the polymorphed creature gains all special qualities of the creature it is polymorphed into.
Eldritch Aspect: Metamorph [Spellcircle]
Prereqs: Ability to cast Shapechange, Greater Aspect: Transform
Transmutation spells cast inside a spellcircle that incorporates this aspect a have a 25% chance to remain prepared. In addition, there is a 10% chance that a shapechanger will be summoned. If it is summoned, the is a 50% chance it is a Greater Barghest, 25% chance it is a Greater Phasm, 15% chance it is a Giant Constrictor Weresnake, and a 10% chance it is an Hill Giant Dire Wereboar. The shapechanger serves the mage who’s spell summoned it, and stays for 3d4 turns.
Minor Aspect: Call [Spellcircle]
Prereq’s: Ability to cast Summon Monster III
Conjuration spells cast inside a spellcircle that incorporates this aspect are extended.
Lesser Aspect: Conjure [Spellcircle]
Prereq’s: Ability to cast Lesser Planar Binding, Minor Aspect: Call
Conuration spells cast inside a spellcircle that incorporates this aspect are stilled and silenced. If the circle incorporates the Call Aspect, their duration is extended for 1 minute.
Greater Aspect: Summon [Spellcircle]
Prereq’s: Ability to cast Summon Monster VII, Lesser Aspect:Conjure
Conjuration spells cast inside a spellcircle that incorporates this aspect are quickened. If the circle incorporates the Call and Conure Aspects and summons one or more creatures, there is a 25% chance twice as many creatures are summoned than would normally be.
Eldritch Aspect: Gateway [Spellcircle]
Prereqs: Ability to cast Gate, Greater Aspect: Summon
Conuration spells cast inside a spellcircle that incorporates this aspect a have a 25% chance to remain prepared. In addition, there is a 10% chance that the caster can also cast a Summon Spell as a free action without it counting against his spell for day. If a spell is cast, their is a 50% chance it is Summon Monster III, 25% chance it is Summon Monster V, 15% chance it is a Summon Monster VII, and a 10% chance it is Summon Monster IX.
Minor Aspect: See [Spellcircle]
Prereq’s: Ability to cast Arcane Sight
Divination spells cast inside a spellcircle that incorporates this aspect have their DC’s increased by 2.
Lesser Aspect: Scry [Spellcircle]
Prereq’s: Ability to cast Prying Eyes, Minor Aspect: See
Divination spells cast inside a spellcircle that incorporates this aspect ignore spell resistance. If the circle incorporates the See Aspect, no focus or material components are required.
Greater Aspect: Lore [Spellcircle]
Prereq’s: Ability to cast Legend Lore, Lesser Aspect: Scry
Divination spells cast inside a spellcircle that incorporates this aspect ignore any effects that would cause them to fail, such as the Nondetection spell. If the circle incorporates the See and Scry Aspects, their casting time is halved.
Eldritch Aspect: Know [Spellcircle]
Prereqs: Ability to cast Foresight, Greater Aspect: Lore
Divination spells cast inside a spellcircle that incorporates this aspect a have a 25% chance to remain prepared. In addition, there is a 10% chance the target of the scrying spell can be teleported to where you are.
Minor Aspect: Cure [Spellcircle]
Prereq’s: Ability to cast Cure Serious Wounds
Spells that cure damage that are cast inside a spellcircle that incorporates this aspect cure an additonal 1d6 points of damage.
Lesser Aspect: Heal [Spellcircle]
Prereq’s: Ability to cast Mass Cure Light Wounds, Minor Aspect: Cure
Spells that cure damage that are cast inside a spellcircle that incorporates this aspect are empowered. If the circle incorporates the Cure Aspect, they are also maximized.
Greater Aspect: Resurrection [Spellcircle]
Prereq’s: Ability to cast Resurrection, Lesser Aspect: Heal
Spells that cure damage or resurrect the dead that are cast inside a spellcircle that incorporates this aspect require no components or foucs. If the circle incorporates the Cure and Heal Aspects, they are also quickened.
Eldritch Aspect: Rebirth [Spellcircle]
Prereq’s: Ability to cast True Resurrection, Greater Aspect: Resurrection
Spells that cure damage or resurrect the dead cast inside a spellcircle that incorporates this aspect a have a 25% chance to remain prepared. In addition, healing spells have a 10% chance to heal all damage the target has, and spell that revive the dead have a 10% chance to bring them back with full health, all the spells they had when they died, and no level loss.
Selective Spellcircle (Spellcircle)
Prereq's: Ability to cast Antimagic Zone
Only yourself and beings you name when you craft a spellcircle gain the benefits of that circle. You may choose to leave the spellcircle open for everyone to use.
Size Spellcircle (Spellcircle)
Prereq's: Ability to cast Shrink Object
You may alter the size of your spellcircles down to as little as 5 square feet or up to as much as 15 square feet.
Mobile Spellcircle (Spellcircle)
Prereq's: Teleport Object
When you create a spellcircle, you may choose to have it move with you. The spellcircle remains centered on you. A spellcircle that incorporates a Greater or Eldritch aspect can't be made mobile. A mobile spellcircle's duration is a quarter of that of a non-mobile spellcircle.
Mask Spellcircle (Spellcircle)
Prereq's: Nondetection
Only you can sense and determine the purpose of your spellcircles. Anyone trying to magically sense the presence of a masked spellcircle must make an opposed caster level check. The purpose of a mask spellcircle can't be magically determined. You may choose not to mask a spellcircle you craft.
Minor Aspect: Weaken (Spellcircle)
Prereq's: Dispel Magic
The DC's of spells cast in a spellcircle incorporating this aspect are decreased by 2.
Lesser Aspect: Hinder
Prereq's: Greater Dispel Magic, Minor Aspect: Weaken
The casting time of spells cast in a spellcircle incorporating this aspect are doubled.
Greater Aspect: Failure (Spellcircle)
Prereq's: Antimagic Zone, Lesser Aspect: Hinder
Spells cast in a spellcircle incorporating this aspect have a 20% failure chance.
Eldritch Aspect Aspect: Antimagic
Prereq's: Mage's Dishunction, Greater Aspect: Failure
Spells can't be cast in a spellcircle incorporating this aspect.